Very cool approach. I've personally never trained my own flick shots, but your advice is very similar to what I've suggested to other people for tracking practice - use timescale to slow down the game and practice on getting the correct hand/mouse movements, then gradually increase the speed until you are doing it right at full speed. Specifically Cata IC Long Strafes and Cata IC Fast Strafes.
@Chugg6 жыл бұрын
Well done on the program and thanks for your comment.
@PixelCapo6 жыл бұрын
KovaaK, how do you make the targets smaller on this map?
@KovaaK_of_qw6 жыл бұрын
If you follow the guide on steamcommunity.com/sharedfiles/filedetails/?id=1349644104, you can look at the dropdown list of characters and change the target's bounding box sizes from there.
@ToniRuottu6 жыл бұрын
I imagine the Trainer could calculate a straight line from crosshair to the target when a target appears and measure the deviation of that line when firing a shot. Having multiple metrics often makes it harder to game a system for a good score. However, I'm not sure if this is that important in practice. I just thought I'd share the thought.
@cristianespitia85175 жыл бұрын
youre the MVP, been playing fps for years and im barely coming across actually training my aim lmao
@PixelCapo5 жыл бұрын
What do you think your eyes should be doing during this exercise? When I notice a target, should I flick my eyes to it and track it as it moves towards the center of the screen or should I keep my eyes on the crosshair at the center and and use my peripheral vision to judge when I get to the target. Maybe something in between? I honestly don't know what I should be doing just in general in a game.
@Chugg5 жыл бұрын
That is a good question. I keep my eyes on the target - tracking it as my cross-hair moves into position, while my attention is focused on my arm's smooth motion. It may be beneficial to stare at the cross-hair to begin with - so you can verify its moving at a consistent rate and 'as you intend'. Once you're confident that its moving as it should, staring at the target becomes the method. - Cross-hair size/colour/shape can help your peripheral vision of it when you're flicking - but since it's always in the center of your screen; it's position is always 'known', whereas an opponent will be moving. In a real game, your eyes need to be gathering information around the screen and observing the potential enemy positions - so our practice should mimic that.
@YZGamer685 жыл бұрын
Yo I downloaded KovaaK's FPS Aim Training but every time I launch the game it gives me a error code anyone can help?
@Chugg5 жыл бұрын
I can only recommend normal fixes: -Check for updates. -Verify integrity of the cache. -Uninstall/re-install.
@havz0r4 жыл бұрын
@chugg Thanks for the vid and philosophy. I have one problem though - on LG i'm stuck somewhere between arm aiming and wrist aiming (doing both at the same time while aiming). Should i lower my sensitivity and get rid of wrist altogether, or should i raise it and only use arm for 90-180 view rearrangement?
@daire89903 жыл бұрын
what sensitivity do you use?
@powermonger90906 жыл бұрын
Glad I came across this, thanks for posting. I purchased the aim trainer, I didn’t realise how poor my aim was just doing that simple exercise. Looks like a lot of practise required.
@Chugg6 жыл бұрын
Happy to hear that
@powermonger90906 жыл бұрын
I've been doing the Flick exercise for the last couple of days and it has been going well, I really liked how you emphasised smooth movement in the video instead of an actual 'flick'. I started off doing quick movements (habit) which caused me to over hit the target but once I started concentrating more on smooth, linear movements aiming got better. Probably hasn't helped that I have re-adjusted my sensitivity again to a high (currently 28cm 360 from 42cm 360), I have always been wrist aimer/palm grip guy, the low sensitivity was not working for me in situations of quick combat in games like PUBG. Will see how this aim training goes over the coming weeks. Might run into you on the Aussie QC servers sometime.
@gonzalohernandez29054 жыл бұрын
@@powermonger9090 did you get results ? Did you focus your sensitivity on the aim trainer and then copy it to your games?
@KNDCHV5 жыл бұрын
I am CS:GO player and my biggest problem is that my aim is sooo fucking incosistent. I mean one time I underflick the other I overflick. It's like something's wrong with my hand. I watch other players having super smooth aim and I am there sitting with my shitty aim wondering why do I live on this planet (just kidding). I am not a noob in CS:GO I have 4K hours and 2,500 in CS 1.6. I know things, but I am naturally talentless player. I mean no mattter how much I train and study new things I always suck at the most basic thing - killing people. And that's because of my inconsitency. I know it's not CS related video, but I do respect quake players because they have to be really on par with their movement and aim so in my desperation I got into this video. I will try your methods, but if you have any other advice I would be really happy to hear from you. I just don't know what to do anymore.
@dokkie99794 жыл бұрын
I know this is video is really old but I've just stumbled upon it and I think it will help me alot, I plan on starting to do it, but I'm not sure if Im just deaf or skipped it or if you didnt mention how long would you say I do this a day? EDIT: also your tracer mouse centering video helped a bunch aswell
@Chugg4 жыл бұрын
When I did this for myself back in 2017, I rolled back how much I played to near zero until I developed the control I wanted (it took 3 weeks). I had multiple short sessions a day - three or four sessions, 10 minutes each (I think, maybe more). Short practice, high focus. It practices 'getting into rhythm', rather than 'staying in rhythm'.
@astrixx6 жыл бұрын
Thanks, I play Paladins and playing a champion like Androxus that requires extremely good aim is frustrating because your aiming has to be that much better than other champions you come up against. I watched your video and started implementing this training and my aiming is greatly improved and my game ELO has shot up.
@Chugg6 жыл бұрын
Awesome, well done.
@haraldlp13865 жыл бұрын
What FOV you must use in Kovaacs for CsGo?
@Chugg5 жыл бұрын
'Game Options' -> 'Main' -> 'FOV Measurement' set to "Quake/Source" and input your csgo FOV
@vesq-kb5ue5 жыл бұрын
90
@Gaga4Parma6 жыл бұрын
Hey, I appreciate you covering QC and creating content for it. Keep up the good work! :)
@PixelCapo6 жыл бұрын
Please do a video on track aiming.
@Chugg6 жыл бұрын
My method also works for tracking. When I taught myself to aim (a year ago); 'slow controlled flicks' got me 'tracking' for free - I was surprised and didn't expect it. The reason I think this worked is because - this trains 'mouse control', not just learning flick distances.
@Chugg6 жыл бұрын
I'd say; go back to slower speeds and spend more time focused on controlling your mouse smoothly *constantly* from point A to point B. Then once that feels good, translating that into a real game - paying close attention to how you're controlling your mouse during a real fight. Alternatively, you could go into another scenario in Kovaak's (Thunderstruck LG, for example), slow down the time scale and practice getting smooth mouse control against that enemy. EDIT: You could search 'Stral' in the workshop section; he's an Australia QL player with great LG and he has made a couple scenarios to push his tracking (don't forget to decrease the time scale). However, if you could mean 'mouse control is fine, until I have to hit a human opponent'. If that is the case, then you should practice against real opponents - with the sole focus on just reading how their character is moving. Custom game practice with a friend doing LG 1v1's or drilling certain scenarios (like 'an enemy jumping off a ledge while you're below' for example) are the cleanest methods, ranked matches are okay too - public games aren't ideal because opponent's movements are too simple most of the time. If you do choose public games - then just use the starting machine-gun and do your best Slambert impression - ignore everything else in the match and just try to track opponents visually, and lock in the smooth mouse control you've built up.
@mrpreser69195 жыл бұрын
Great advice when it comes from practice , it takes time and consistency, starting from the lowest level 👏🏻👏🏻
@gersimuca4 жыл бұрын
It’s bad to play clap horizontal and 140 FOV?
@GodofWarSanchez4 жыл бұрын
aiming guide aka kovaaks aka brain damage only prayer to the divine being can raise aim truly
@klooger285 жыл бұрын
In my experience the best way to improve my aim is to just play more of the game I want to get better at, there are a lot of very little game specific things. Exactly like what you're talking about at the beginning, building strategies for your specific game.
@hssy2jrocker4 жыл бұрын
Yes. But the point of aim trainers is to make sure that your aim doesn't become an hindrance to your strategy. In CSGO, you might be holding the most unexpected angle but if you cannot hit the shots then it's of no use. It's not important for casual gamers like you and me (I watch random YT videos and that's why I am here, nothing serious). But if you want to play competitive, then it's necessary. Some games like CSGO have enough workshop resources to emulate these scenarios and exclusively practice aim but most games don't.
@nervz5 жыл бұрын
the likes to dislike to views raito is crazy
@tablesalt87465 жыл бұрын
What?
@sunnyxf5 жыл бұрын
table salt there are many views, but not that many likes
@fireflameft29642 жыл бұрын
This is absolutely insane advice, thank you so much
@daemon9854 жыл бұрын
ur thing about the eyes, ur brain does this thing where it artificially removes consistent obstructions from the image ur seeing, for example, ur nose. u dont notice ur nose untill u think about it and then u can see it, but as soon as u focus on something else and forget ur nose, its automatically gone. so if ur eyelashes r hanging over ur eyes, when u open ur eyes wider u would be able to see a more precise, detail specific picture.
@Picture-Shotta4 жыл бұрын
yoooooooo i love how you broke it down even simpler of the foundation of aiming
@charlescamran3 жыл бұрын
Very nice vid. Do you think doing this exercice only is sufficient to improve the aim or I should do more ?
@Chugg3 жыл бұрын
This practice teaches your hand and arm to coordinate and move properly - however that is not the whole picture when it comes to aiming. Reading the play and anticipating upcoming fights is the other half of aiming. That skill is developed through experience and taking in/processing information (what sounds do you hear, which positions is an opponent likely to appear from, which weapons will they use). At the higher level of play, anticipation and reading plays a larger role in determining success - but simple mechanical execution is required to express that skill.
@argemable6 жыл бұрын
This is awesome Chugg. Thanks for the video and the tips. I've tried Kovaak's aimtrainer before, and as you said, loading up the "Quake" simulator map, in a way make you practice muscle memory that doesn't carry over to the game properly. Love the stream of consciousness-type of recording as well :)
@ImDrizzt4 жыл бұрын
Hey thanks for this video, i just recently bought kovaaks cos a mate recommended it to me. The fps game i play is Overwatch, and i mainly play a Tracking hero, Tracer, and a projectile shooting rockets Phara. Do you have any suggestions for what i should practice in kovaaks :-)?
@Chugg4 жыл бұрын
Depends on what level your aim is at. I was a Platinum Support main when I decided the develop my aim. From that rock-bottom spot, doing this flick training at slow speeds also gave me tracking for Zarya and Tracer (because of the slowed down controlled flick part). But if you already have a reasonable level of mouse control, I like the "Thin Long Aiming" scenario (and the Invincible variant). There are various other scenarios that focus on vertical/falling tracking, or target switching, though I don't have a go-to preference for those. Whichever scenario you try, the goal is to expose and repair weakness in your aiming technique - and not to grind for good scores (like a learning guitar player searching for *the* right song to learn). One tip for tracking that I'd like to pass on; "don't over-aim" - lots of damage potential is lost to over responsive mouse movements, calmly get back on target and don't let frantic motions guide the mouse.
@benjaminasgo5 жыл бұрын
Hey, do you keep your arm chill when tracking?
@Chugg5 жыл бұрын
The low sensitivity helps - but mainly; Its how I trained my arm to move - low muscle tension in the forearm, calmly and consistently across the mousepad. If in practice everything works nicely, but in a real fight your arm tenses up - then its more likely due to panic and being uncomfortable in that moment. If that's the case - the best practice would be to expose yourself to these fights, but devote all your attention to being chill - ignore winning the fight/movement/damage output etc Once you're able to be chill in that specific kind of fight - your motor control wont be affected by urgency and panic, improving your mechanical reliability.
@benjaminasgo5 жыл бұрын
@@Chugg idk about chill arm n wrist. Look at mongraal, he has one of best aim's in fortnite and he's moving his mouse so fast there's no way his arm is chillin
@benjaminasgo5 жыл бұрын
@@Chugg and also I don't think it's possible to keep chill arm when playing fast strafes
@benjaminasgo5 жыл бұрын
@@Chugg imma try cuz I see you have pretty good aim
@Chugg5 жыл бұрын
@@benjaminasgo Having a 'chill' arm, just refers to whether the muscles are locking up (especially in the forearm), it has nothing to do with speed. I don't follow Fortnite, but looking at some of Mongraal's play: the building and scanning for opponents can be fast/frantic, but the shooting moments are steady, controlled and precise. www.twitch.tv/videos/448388703?t=02h05m10s This is a NA tournament match I played from Australia (200 ping), you can see there is fast movement of the mouse at times, but the shots/angles I'm checking are relatively controlled.
@velvetCoker6 жыл бұрын
thanks u very much, good video :^]
@ragzfn5 жыл бұрын
this is for flick what about overal aim
@Chugg5 жыл бұрын
If you spend time at a slower pace, controlling the mouse the whole way (as I suggest), this gets you tracking as well. This exercise develops mouse control, which is necessary for good consistent aim of all kinds.
@lolasdasdasdasdasdas5 жыл бұрын
Have you got any tips for people that are already on a rather high level?
@Chugg5 жыл бұрын
It depends what you mean by 'high level' - I would do these as a 'Top 10 Australian QC Dueler'. It comes down to diagnosing the problem in your aim, and finding an appropriate path to fixing it. If I miss a shot that was free (opponent falling in the air for example), where I over flicked - then I don't have full control over my cross-hair and should practice these exercises. If I missed because my opponent dodged at a great time, or I fired too quickly due to panic/surprise - those are different reasons to my cross-hair control. Improving emotional stability and patience would get me the results in this case. Understand why the shot missed - and address that specifically.
@TheSpudHunter6 жыл бұрын
Fresh
@lorenzovaniglia48585 жыл бұрын
my sens is 0.063 x,y 0.470 ads if someone can help me find kovaak's sens?!
@user-qd6zn6wr9b4 жыл бұрын
What game is this for?
@jeykore4 жыл бұрын
@@user-qd6zn6wr9b probably fortnite considering the popularity of the aim trainer among that community
@daire89903 жыл бұрын
I want to apply this to tracking aswell, any recommendations for tracking scenarios?
@Chugg3 жыл бұрын
It depends what game you play and what it is you're trying to improve specifically. This exercise developed overall mouse control for me - both flicking and tracking. My eyes were okay, but my hands were terrible - this exercise targeted my weakness. Identify the issues with your tracking and target them. I used "Thin-Long Aiming Invincible" (the popular one, however it's spelled) to practice 'smooth tracking -> quickly flick back onto target -> smooth tracking...' This was because I felt my 'flicking back into target' was delayed and way too slow - an issue with my eyes being slow to reacquire the target. Training and drills is all about specific improvement to your specific skill set. But if you insist - AIMER7 is extremely experienced, skilled and talkative with scenarios, his suggestions should be the first place to look (Google him and his guides).
@daire89903 жыл бұрын
@@Chugg Thanks so much chugg, I appreciate the detailed response 👍
@daire89903 жыл бұрын
@@Chugg Thanks so much chugg, I appreciate the detailed response 👍
@daire89903 жыл бұрын
@@Chugg one last question, is muscle memory relevant or will changing sens regularly be better for me, if so how often is to often?
@Chugg3 жыл бұрын
@@daire8990 This is another 'it depends' areas. In general I'd say "assume your sensitivity is really good - practice and develop your mouse control to fit it". Or "find a new sens and stick to it". This is because humans have various psychological weaknesses, one of them is shifting blame to equipment or settings. Adjusting sens can be a way out of facing poorly control shots. But the fact is that there actually are bad sensitivities, and that generally depends on your technique, body dimensions and available mouse pad space. But figuring that out is better to do after a few weeks of developing mouse control. I may adjust my sens every few months, but there are players much better than me that adjust all the time - everyone's different.
@LoRDi.6 жыл бұрын
Hi, where i can download it ??????
@robertpopov88855 жыл бұрын
Steam
@qazwsx87905 жыл бұрын
Thank you!
@fsefsfssfeffsf3825 жыл бұрын
What's your "miss sound" ?
@Chugg5 жыл бұрын
I don't believe there is a miss sound. Just the standard 'Weaponfire' noise, then; 'nothing' if I miss, or the 'HitSound' if I hit.
@fsefsfssfeffsf3825 жыл бұрын
Oh I just realised that it's just the sound of the red targets spawning in.
@valorantbronzetopro44344 жыл бұрын
Hello sir, what is your thoughts on Input lag? should I add input lag does it make a difference?
@Chugg4 жыл бұрын
It depends what your primary game is - if it has input lag, then matching it will help transition any skills you develop in KovaaK's. But I would prefer to refine the technical control of the mouse with as many barriers removed (fps cap, input lag, ping to server) as possible. Input lag is the delay time from 'your physical action on the mouse' to 'the corresponding motion on the monitor', it will vary how responsive the mouse 'feels'.
@valorantbronzetopro44344 жыл бұрын
@@Chugg Thanks for the quick response. I'm training for riots new game Project A I hope I will see you there. I will use probably 15 input lag since I'll be getting decent internet in Janurary.
@Chugg4 жыл бұрын
@@valorantbronzetopro4434 Ah, good luck in your preparation. I'll definitely give Project A a shot.
@valorantbronzetopro44344 жыл бұрын
@@Chugg I'm having a real hard time at speed 1 - i can manage 0.999 but that last 1 is literally making the shots impossible for me. I can do 0.90 perfectly with a few rare misses 0.999 a few consistent misses and at 1 speed i can barely hit it. I've trained for about 3 weeks and have been stuck here since week 2. I will still practice every day for an hour or two regardless till i can achieve the 1 speed.
@Chugg4 жыл бұрын
@@valorantbronzetopro4434 I've found the time scaling can be off when you try small increments, this effect varies per scenario - 0.99 and 1.0 in this case feels like a bigger differences than we'd expect. The reason we use this simple scenario is; we get to review 'what went wrong' with the shot: -Eyes were too slow to lock on the target. -Delay between seeing the target and moving the mouse was too long. -Mouse motion was too panicked and rushed, or perhaps too slow. -Hitting the fire button was more like a 'guess'. After identifying an issue that stands out to you, bring the timescale down to something like 0.6 and focus on doing that component correctly - your issue(s) may not be on that list. The four problems I listed above are ones I've had, which I've tackled on separate occasions: -Eyes being too slow - ignore the mouse movement component and just watch the screen, reacting to the targets appear (I made a scenario for this with smaller targets that die faster, uploaded as 'Chugg - Flick (Extreme)'). -Delay with moving my mouse - ignore mouse speed and the shot, just try to get the crosshair moving in the right direction as early as possible. -Mouse motion too panicked - maintain the same mouse speed through the whole flick, bring it to the target without caring if it disappears before the crosshair gets there. -'Guessing' with the timing of firing the shot - choose a location (center of the target in this case) and fire at that spot, ignoring if the target disappears. I still suffer from these problems at times, but they appear less often. It's all about giving yourself targeted experience that counteracts the tendencies that cause problems.
@Hayakuuu4 жыл бұрын
Total bullsit
@TuxxenHunt5 жыл бұрын
your fov setting seems to be off for fortnite tho, mine is super zoomed in at 80 fov 1920x1080
@Chugg5 жыл бұрын
My fov is set for Quake Champions, but KovaaK's lets you adjust for the fov you want to practice on.
@ciociaroirrequiete29274 жыл бұрын
i dont understand why there is no recoil or ads that can be turned on for every scenario .
@leviwilder12054 жыл бұрын
The biggest thing when I was starting is the big sudden realization that you're NOT flicking but moving fast to the target. flicking is throwing your mouse in hopes of hitting anything
@synkra48365 жыл бұрын
I have a problem right now when i move my cursor to the right and left it doesn't stay linear And idk if its because of my grip or arms position or my mouse because it was not like this before
@Chugg5 жыл бұрын
First thing to look at - there could be something external influencing this: - Playing surface is not smooth (uneven wear on the mouse feet could also be a problem). - Dust obstructing the sensor preventing it from reading consistently (blow on the sensor, maybe wash the mousepad). - The sensor could be loose inside the mouse housing (lightly shake the mouse and listen/feel for a 'rattle'). Assuming that none of these are the problem, I'd use some object that I knew was straight (a set square or the spine of a stiff book) to trace a horizontal line in photoshop/ms-paint. If that results in a line - then you can be confident that the setup is fine and something is wrong with the way you're holding/manipulating the mouse. What I'd recommend in that case is to increase the sensitivity of the mouse and attempt to draw horizontal lines in photoshop/ms-paint. Putting 100% attention into watching your hand move and look for deviations. If you notice uncontrolled movements/twitches in your fingers/hand, then that may indicate a medical problem. (Note that with a high sensitivity, the line in photoshop/ms-paint will probably not be straight. I'm talking about significant twitches) But if you think that isn't the case then cool - it comes down to examining how the muscles in your arm/hand are used to control the mouse under the pressure of a fight. It could be that when a fight happens, your arm locks up in tension and the muscles responsible for horizontal movement are also affected. If that's the case then the goal is to train your arm to coordinate the different muscles properly so that those particular muscles move freely. I'm am going off of little information - but the solution comes from you asking the right questions and experimenting to find the answers.