Cinema 4d: Instances and Clones Part 1

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Evan Alexander

Evan Alexander

Күн бұрын

Пікірлер: 10
@Tangably
@Tangably 2 жыл бұрын
Thanks for breaking down this topic for us! Keep up the great work!
@idmimagineeringCOUK
@idmimagineeringCOUK 5 ай бұрын
Is it possible to export all those Cloner Instances individually as stls so they retain their uniqueness (like say scale or twist)
@design.alexander
@design.alexander 5 ай бұрын
Hi! If you set the Cloner type to Instance and then hit C to make the cloner editable, it will convert into a Null folder with all the geometry inside of it as is. You could also try to select the cloner, right click and choose "Current State to Object", though admittedly, I don't know I've tried that on a cloner. See if either of those do what you want.
@idmimagineeringCOUK
@idmimagineeringCOUK 5 ай бұрын
Yes, thank you 😊 This works! My last challenge now is to export all those separate instances/objects (dozens of them) as individual .stl files 😮
@design.alexander
@design.alexander 5 ай бұрын
@@idmimagineeringCOUK worth digging around in the web to see if there is a script or plug in that would do that. You can't be the first one to need that kind of export.
@idmimagineeringCOUK
@idmimagineeringCOUK 5 ай бұрын
@@design.alexander ka-ching! :-) 🙂
@dinizjardeldiniz5172
@dinizjardeldiniz5172 11 ай бұрын
cool excellent tutorial. I'm having problems.. with the scale configuration when I export from cinema 4d to vectorworks.. when I open it in vectorworks it becomes huge
@design.alexander
@design.alexander 11 ай бұрын
I try to avoid Cinema to Vectorworks if I can :) Cinema defaults to Centimeters, so something in the Units is messing you up when you import. Try adding a 1 meter cube to the cinema file before you export and then use Modify>scaling in VW to get things correct.
@davehedgehog9795
@davehedgehog9795 Жыл бұрын
So with this being instances. Does that mean the polycount only gets counted from the master and not the instances? Great video too!
@design.alexander
@design.alexander Жыл бұрын
Correct. Thank you!
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