This is a fantastic challenge, *This tutorial will become a classic in C4D.* Give it some time. Thanks
@ballertv7182 жыл бұрын
You are magician! You are magician
@kazi3d3 жыл бұрын
Absolutely superb! Just wot i was looking for, for a very long time now. Ur tuts are simply brilliant! Cheers m8 and keep up the excellent work.
@siddiqhamedAwad4 жыл бұрын
What a perfect tutorial I saw today
@thehomme3 жыл бұрын
Really good. Learnt a lot from this
@DIGITALMEAT3 жыл бұрын
Awesome
@amdiata4 жыл бұрын
i was looking for this for days i today guess what youtube suggest me, i think i have nothing to look elsewhere all i need is hear, Thanks you Sir
@bhavneetvashist39474 жыл бұрын
really help full thank you
@mgardner704 жыл бұрын
So good I signed up for his Patreon.
@DIGITALMEAT4 жыл бұрын
wow! thank you so much! really appreciate it brother!
@mrdtv-ci5lm4 жыл бұрын
Very cool! Thank you very much!
@UtkuNamlises2 жыл бұрын
Hey Digital Meat lovely tutorial. I am wondering what is the script that you used for aligning objects to the ground. which is next to rizom button. I am wondering.
@DIGITALMEAT2 жыл бұрын
Thanks, here's a link: kzbin.info/www/bejne/nIa1daKoebFmoKM
@JamalPennant4 жыл бұрын
Love the second part of this tutorial. Will be able to create the doctor who phone box effect. Great work. Does this work in other renderers
@srinavin4 жыл бұрын
You are under rated sir
@kanghyunjo72953 жыл бұрын
thx for tutorial, but i hav a question: what do you think about uncheck 'SEEN BY REFRACTION'?
@DIGITALMEAT3 жыл бұрын
In general? it can be helpful, but in this case doesn't matter as the IOR in our transparent material is the same as air.
@akshaybabariya61473 жыл бұрын
Is this possible in Arnold C4D?
@pandadayi4 жыл бұрын
thanks ;) this could become handy in VFX as well i think... if you replace the "outer elements" with a tracked shot .. i guess... i made something like this before, to create a "world" in a sign... and my frame was an actual shot footage ... but from the other side i had to mask out the part. dunno if it makes sense. appreciate your content! already a subscriber so i hope you get far more! you clearly deserve it! :)
@KrissLafay3 жыл бұрын
Ok guys, for the 2min tutorial look at : 26:10 °fly away°
@Fragaile4 жыл бұрын
Epic content my dude.
@gonzalokaiser2162 жыл бұрын
Hey This is great! I need to do this, but with the 4 sides of the cube. Is there a way? thanks!
@DIGITALMEAT2 жыл бұрын
So you can see through all the outside faces? describe how you want it to work please
@Dawood.k Жыл бұрын
@DIGITALMEAT yes four sides and each have different 3d objects in it
@professorbacteriano3 жыл бұрын
Hi, I was trying to recreate this fine tutorial (thank you!) using Redshift or Octane renders but it seems that C4D doesn’t recognise the composition/transparency tag when rendering. Would you be able to advice a work around so that I can use an external render to apply different colours & textures? Many thanks
@DIGITALMEAT3 жыл бұрын
I don't have either of those renderers, so I'm afraid I can't be much help, maybe someone else in the comments may know a way?
@tarekmustapha56733 жыл бұрын
For redshift, apply a Redshift Object Tag instead. Then check on the visibility tag and uncheck "Visible in refractions". Also make sure the glass material you make is a redshift glass material with IOR 1
@content12 жыл бұрын
I have the same question. I was wondering how it works for OCTANE. Thanks
@filmakerferg3 жыл бұрын
This was truely helpful mate thank you kindly. I have one challenge to offer however. Do you think it would be possible to have a back on the window that is not transparent, as in a magic card that is generic card on the back with a magic window onto an object when viewed from the front?
@DIGITALMEAT3 жыл бұрын
Yes, I'm assuming when you say "Card" you just mean a plane object? You just need to put your card behind the transparent plain, add a compositing tag, and uncheck transparency.
@jakejakejakejakejakejake4 жыл бұрын
Goddamn! Wonderful work! :D X
@JusticeeInWorld4 жыл бұрын
Show, Deus abençoe!!!!
@JayBaggio4 жыл бұрын
at the end you can also just change the keyframe on second 4 for the "position" of the Align to spline tag, from 100% to 99% and you should get a perfect loop too
@DIGITALMEAT4 жыл бұрын
Nope, that is not the way to do it. 1% is not equivalent to one frame.
@JayBaggio4 жыл бұрын
@@DIGITALMEAT ah ok thanks. It does look as a perfect loop to my naked eye tho but I will do it your way. Cheers!
@grogu94163 жыл бұрын
Can you credit the original video you reference at the beginning?
@DIGITALMEAT3 жыл бұрын
It was from a Facebook group post, and I wasn't sure the poster wanted his personal information in a video, hence why it's not included
@ThomasAlbos3 жыл бұрын
I am the creator of the original video - Feel free to checkout my other work on my channel
@Retroz3 жыл бұрын
for some reason it's not working or me :/ using cinema 4d r19
@DIGITALMEAT3 жыл бұрын
It should be. Are you skipping through the video by any chance? 😅
@jeroenbeltman5154 жыл бұрын
Stich and sew quirk: Shift-drag the edges in the positive Z and the normals will be aligned fine?
@DIGITALMEAT4 жыл бұрын
Yeah, I covered this in a quick tip in 2017 😉 kzbin.info/www/bejne/gmfEo2qZj86ffNU
@jeroenbeltman5154 жыл бұрын
@@DIGITALMEAT OK! I was wondering because you still mention it as a quirk in this recent video. Enjoyed watching it BTW. :-)
@JayBaggio4 жыл бұрын
19:56 the unchecked "show in render" option for the lights is not really working for me with PBR lights. Some parts of the white square do disappear but some other random pieces of it do show. Only by using Area lights instead of PBR I get the lights to not appear at all on the render (I am using R20 but I don't see how this should be a prob)
@DIGITALMEAT4 жыл бұрын
It's probably because you are seeing the parts of the lights that are outside the "render frame" when you render in the viewport, try rendering to the picture viewer to see if you get the same thing happening. Or adjust the opacity of your "Render frame / Safe Frame" as in this video. kzbin.info/www/bejne/e3SneHiBqKd4n6s
@JayBaggio4 жыл бұрын
@@DIGITALMEAT thanks but it's all within the render area. I think it might have been a C4D glitch like it happened to you in the tut when the screen went black or something. Thanks for replying anyway
@srinavin4 жыл бұрын
sir, I have almost achieved the same effect with redshift until 35th minute of your tutorial but after that to put the sky in the 'inside room" is where i could not figure out. Any help would be appreciated. thanks
@DIGITALMEAT4 жыл бұрын
I'd love to help but I don't have a copy of redshift atm, sorry.
@srinavin4 жыл бұрын
@@DIGITALMEAT its alright sir, I have figured out further to bring the sky type background inside, i am only struck at final step, the " normal direction " with alpha channel, trying to recreate that effect with redshift material will try to figure out.
@DIGITALMEAT4 жыл бұрын
@@srinavin - just use the normal direction in the alpha channel.
@srinavin4 жыл бұрын
@@DIGITALMEAT sir, for cinema 4d it works , but for redshift material I don't know how to recreate the alpha channel "normal direction" effect. Sorry to elaborate this again even though you told me that you currently don't use redshift. But this is the current situation for me. Thanks agian for. Amazing tutorial
@renodene3 жыл бұрын
@@srinavin Hi ! Stuck like you at this phase in redshift. Did you find a way to work around ? Tks !
@Alcemist014 жыл бұрын
There must be some different between default parametres, because clones make little shadows, which is unclearable (outside of transpatenr window)! :(
@artathearta4 жыл бұрын
What was that "floor" button at around 6:10?
@DIGITALMEAT4 жыл бұрын
kzbin.info/www/bejne/nIa1daKoebFmoKM
@artathearta4 жыл бұрын
@@DIGITALMEAT Thank yo u
@DIGITALMEAT4 жыл бұрын
@@artathearta - No problem
@kapilchakre4 жыл бұрын
Nice. & Thanks! Pls make more tuts on Redshift + C4D R22 Love From India..