Great video - at around :30 seconds in when the force is applied you can either hold shift and siumulate force > field force or you can drag it into the emitter in the Include tab
@EffingtonCouldBe Жыл бұрын
Keep it up - so quick, so clever. Very helpful.
@xyzmentor Жыл бұрын
Thank you! ✌️
@cornerofthemoon Жыл бұрын
Thanks for this. This will help for a project I'm working on now.
@xyzmentor Жыл бұрын
Thats awesome! 🙌
@urielboaventura3922 Жыл бұрын
Bro, that was helpfull simple and fast. Just on point.
@xyzmentor Жыл бұрын
Thank you, glad it helped! 🙌
@MrScottyZA8 ай бұрын
Thanks dude! quick to the point tutorial
@dinoabawag914011 ай бұрын
Thanks for this. I tried it and it worked. Although when I made the object a rigid body so that it can be collected into a bottle, it didn't follow the helix path. Is it possible to do this?
@olgapolyakova8472 Жыл бұрын
THANK YOU!!!❤️❤️❤️
@xyzmentor Жыл бұрын
🙏
@maaxeduardo Жыл бұрын
never stop to teaching bud!
@malmul_official4 ай бұрын
How to convert this projeck to fbx ? ,
@OmniVisionElite7 ай бұрын
Does this work in the new 2024 particle system? Would love to se an updated turotial!
@juliemotmans75635 ай бұрын
just use the simulation ---) particels (legalcy) -----)emitter (particers) and you get the old one that they use in the vid
@romuk3092 Жыл бұрын
Thank you my mentor 🙇♂
@posebukse Жыл бұрын
Awesome, simple and elegant. How would you solve it to have the particles spiraling around the spline as well? I can't for the life of me combine multiple forces like Rotation and Turbulence with Field Force, it just doesn't work. Tried a helix wrapped around a spline, but that doesn't look right either. Would gladly pay for the solution.
@jbrashfx Жыл бұрын
I'm sure you already found the answer to this - but you'd just create all the forces you want and drag them into the "include" tab on your emitter. They should all work perfectly 👍
@pengronyeh61803 ай бұрын
is there a way to let the particles disappear as soon as they leave the spline?
@rainman97922 ай бұрын
Hi thanks for the Tutorial, I need to have an object in the middle of the Spline so the Particles will hit the object and move along the curve, I dont know why it's not working for me when I add a rigid body tag to my emitter or Cloner! can you help me please?
@Taranis_The_Third Жыл бұрын
Brilliant channel
@xyzmentor Жыл бұрын
Thank you! 🙏
@438maddy Жыл бұрын
It was really helpful, i need to know how can we fill a jar with this path ,emitter and rigid/collider
@DanielDavis-zn2gs7 ай бұрын
I believe you would have to bake out the emitter as alembic (or possibly add them to a fracture object?) to turn the particles into objects, then use a bullet tag that triggers when the objects are near the jar either using velocity peak, xpresso, or possibly on collision if that lets you set up an "activation zone". So many cool things can be done by layering baked animations and additional simulations. You can even bake the whole thing out then delete, keyframe, or deform individual objects in the jar so that when it rests the gaps spell out a word or logo
@bbbbambi Жыл бұрын
How can I do the opposite and have it go up from the bottom? I ask because I've tried everything else and it doesn't work
@Pathfinder_tua Жыл бұрын
Theres a christmas tree tutorial that goes from bottom to top. Search for it look for cinema 4d xmas tree. Its a yellow background with spheres emitted
@sandiafui16359 ай бұрын
Dude, I hope you still need this. I just figure it out how to do it the opposite way. go to Field Force--> Object --> at the Spline field, go to Direction --> Uncheck or check the box of Invert Direction.
@잔나3 ай бұрын
What do I have to do to come up the other way?
@afroenrikeАй бұрын
Excelent 👍
@gamma51711 ай бұрын
I have not been able to get the emitter to work on a modeled object as opposed to a primitive.
@DanielDavis-zn2gs7 ай бұрын
Have you selected "show objects" in the emitter?
@creativeplustv7 ай бұрын
Thank`s!
@philippeLebret Жыл бұрын
I love your channel, I love your style (no-bla-bla), i love your tips and i love this hypnotic music ! AMAZING-FUCKING-TEACH-AND-LEARN-MUST-HAVE !! Don't never stop it ...until death :p
@davidcastaneda611111 ай бұрын
Give him a child!
@olgapolyakova8472 Жыл бұрын
Hey! I also wanted to ask if it’s possible to create 4-5 emitters following spline in one project? Because I tried and created another field force for second emitter and it just stopped working. Thank you for your answer!
@xyzmentor Жыл бұрын
Hi, In the "Include" tab of the emitter you can set up which field forces you want to be included / excluded for the particular emitters. Or you could simply skip that and use one force field for all the emitters.
@homerhuang75328 ай бұрын
How to solve object overlap
@DanielDavis-zn2gs7 ай бұрын
I think you can set the simulation as a volume using "particle system" instead of an emitter. Could also include them in mograph somehow (possibly with a connect and/or fracture object) and use the "push apart" effector. Alternatively, turn the variation on the emitter right down until you can space them apart equidistant and aren't touching. Then add randomness back in with more forces and effectors like turbulence or displace
@KidCold Жыл бұрын
wow! thanks brooo
@xyzmentor Жыл бұрын
Welcome 👍
@김영인아카이브7 ай бұрын
Thank you Thank you
@wonyhwang1282 Жыл бұрын
Love this music
@xyzmentor Жыл бұрын
I like it too👌
@anton_petukhov Жыл бұрын
Thank you my mentor ( 2 )
@marcus_ohreallyus4 ай бұрын
Looks like they took away the ability in 2025 to attach objects to emitter
@PangaeaVisualizationsАй бұрын
no, go to particle legacy under it... there's emitter legacy works just like this