Cinema 4D tutorial - Shoelace displacement map

  Рет қаралды 112,994

Sean Dove

Sean Dove

6 жыл бұрын

Hey guys! Ok, for a while now I've been trying to find a way to create a nice detailed shoelace to incorporate into typography within Cinema 4D. So today I wanted to share with you guys a way I've found to achieve this while at the same time keeping the geometry reasonably low poly so we don’t bog down our scene.
We are going to create our own custom displacement map inside Cinema 4D and Photoshop and use that to displace our geometry creating this nice shoelace weave.
let's jump in and have a play!
Cheers
_____________________________
Got a tutorial idea? Want to hire me for a project? Just want to say hey?
Don’t be shy, reach out - always up for a chat
Email - hello@seandove.com.au
Instagram - / seantysondove
Website - www.seandove.com.au

Пікірлер: 68
@martin.musale
@martin.musale 6 жыл бұрын
Great job Sean !!!!!!!!!!!!
@ederpuentes4231
@ederpuentes4231 6 жыл бұрын
Woooo!!!! Amazing tutorials, greetings from colombia
@bakani2218
@bakani2218 6 жыл бұрын
Mind-blowing as usual 👌 ... Thank you for making it so easy to understand....Cheers 🥂
@SlobboVideo
@SlobboVideo 6 жыл бұрын
Wow, a very informative and super useful tutorial. Much appreciated!
@enaz1
@enaz1 6 жыл бұрын
Never clicked so fast! :P. Love your work! Thanks for the tutorial.
@ninok199
@ninok199 6 жыл бұрын
Hey nice work, enjoyed the show! If I may offer a few tips; The AO pass is not exactly the right way to get the displacement info, as you're not getting actual distance or height but rather the proximity shadowing. What you want is to set up a depth pass from that camera that has the white start just above the shoelace and the black end behind them, in linear space. That way you'll get camera distance (or height) properly (won't need to duplicate them in a cloner for ex. to get shadowing). Second, you should generate (and save into) a 16-bit image format for good displacement, else you may get stepping if you were to use it on a larger scale. Lastly, you'll likely benefit from less perspective by using a parallel camera. Also no need to square up your image in the end, they'll tile just fine in any size but scaling them non uniformly may introduce scaling artifacts that turn into rough displacement when used. I'd only worry about true square if you built the textures for game engines in pixel sizes in powers of 2. Thanks and keep up the great work!
@kweechy
@kweechy 6 жыл бұрын
Also if you really want to be pro...render it out as a vector displacement.
@stefantervoort475
@stefantervoort475 4 жыл бұрын
Or just a gradient from black to white, red to green etc. Works just as quick.
@chzeller8974
@chzeller8974 4 жыл бұрын
Thank you from France Sean ! This meets my needs.
@darkarps
@darkarps 4 жыл бұрын
this was such a good one, Sean
@albertjimenez9224
@albertjimenez9224 5 жыл бұрын
Woooo!!!! Amazing 😳
@MDC.Design.Motion
@MDC.Design.Motion 6 жыл бұрын
Amazing, thanks for the tutorial!!
@Cinema4DTutorialsSV
@Cinema4DTutorialsSV 6 жыл бұрын
Really cool tutorial! Thanks!
@JanaManderson
@JanaManderson 5 жыл бұрын
Thank you so much, I've learned extra few useful things from this video!
@franklinvanreem
@franklinvanreem 6 жыл бұрын
Excellent tutorial, very useful. Thank you very much.
@flashgordonrocks
@flashgordonrocks 2 жыл бұрын
another great tutorial 🙌
@Descent098
@Descent098 6 жыл бұрын
Btw at 12:53 where you resize the window to see what your rendering. If you press shift + V and then up the opacity value it will give you dynamically resizing black bars to give you your render region inside the viewport. That changes with aspect ratio adjustment automatically
@prashantarchu2227
@prashantarchu2227 4 жыл бұрын
Love ur content 😍💕
@Jeffrey52005
@Jeffrey52005 6 жыл бұрын
G‘day mate!Thanks for your tutorial~
@kabalxizt5028
@kabalxizt5028 5 жыл бұрын
REALY SMARTT MANNN THNXX FOR THE TIPS ^^
@edisonorbea6167
@edisonorbea6167 6 жыл бұрын
Increíble!!... gracias por el tutorial, saludos desde Ecuador
@giulipet78pa
@giulipet78pa 6 жыл бұрын
Really good tut!
@begummm11
@begummm11 6 жыл бұрын
Thank you very much its really useful
@alexffm8147
@alexffm8147 6 жыл бұрын
Great! Thank you!
@ramizkhan8203
@ramizkhan8203 4 жыл бұрын
nice approach bro. Well we can also make taht lace thread with simply a sweep construction. A desired twisted spline +circle spline under the parent of a Sweep. Animation is also possible in it.
@kunyongchen3156
@kunyongchen3156 4 жыл бұрын
Impressive tutorials and good for the begginer like me
@Tank.3d
@Tank.3d 6 жыл бұрын
excellent one...
@nevraXmike
@nevraXmike 3 жыл бұрын
great tutorial 👍 thank you for sharing.
@betoalb97
@betoalb97 6 жыл бұрын
gracias por compartir tan excelente tuto
@abraham6567
@abraham6567 2 жыл бұрын
great tut!
@said199785
@said199785 6 жыл бұрын
you do great man thanks i cant speak English very from algeria
@vytasatvmanstudios
@vytasatvmanstudios 6 жыл бұрын
It helps with perspective distortion of the "threads" to use "Parallel" mode on the camera. This removes all perspective from the render.
@siebenschlaferdesign1252
@siebenschlaferdesign1252 6 жыл бұрын
very nice this comment helped a lot !!
@soundologe
@soundologe 5 жыл бұрын
Thank you so much for this comment. You saved my evening. :P
@vincentdullmiles
@vincentdullmiles 4 жыл бұрын
Thanks a million! Thanks to your advice I was able to pull this trick through. Mad, I was struggling hahaha. Thank you so much again. It's such and small detail but otherwise the effect get's all distorted and I couldn't achieve the seamless continuation of the texture.
@michaelaforeman3393
@michaelaforeman3393 4 жыл бұрын
THANK YOU, i was going nuts trying to figure out how his lined up perfectly when doing the seamless loop.
@davidhutchinson8221
@davidhutchinson8221 2 жыл бұрын
After playing around trying to sort this out you just saved me a ton of time. Thanks!
@padoco73
@padoco73 6 жыл бұрын
Image>Trim. Select "transparent pixels." Photoshop automatically crops the image to fit the visible pixels. Takes away the guesswork of cropping. Big time saver.
@saemranian
@saemranian 4 жыл бұрын
So Tricky, Thanks for your sharing
@youuuFun
@youuuFun 6 жыл бұрын
非常謝謝你的教學分享,我學習良多,感謝你。我會keep 支持你的頻道。
@nikorou1432
@nikorou1432 6 жыл бұрын
cool tutorial
@mikeligocki9089
@mikeligocki9089 6 жыл бұрын
Nice 1.
@7oledit399
@7oledit399 6 жыл бұрын
did u know u r the best?
@sidorkomarina1
@sidorkomarina1 5 жыл бұрын
WOW thanks
@misbakhulislam8773
@misbakhulislam8773 6 жыл бұрын
nice one
@user-gw6qn6xo3e
@user-gw6qn6xo3e 3 жыл бұрын
thank you for the video
@juv2rusamogyatt704
@juv2rusamogyatt704 6 жыл бұрын
awesome that iou
@Herewego-sz7kp
@Herewego-sz7kp 2 жыл бұрын
wow
@marsgoufwang7869
@marsgoufwang7869 6 жыл бұрын
great
@thomaspatchala4431
@thomaspatchala4431 4 жыл бұрын
Thanks from India
@pzdmc4d
@pzdmc4d 4 жыл бұрын
A lot of fun, If you will check my skates object I did (content browser) you will see I used the same (but better, due more optimized) way there. I also did a tut, many years ago. Nice as are things forgotten and discovered again
@Genilsonarte
@Genilsonarte 4 жыл бұрын
Ótimo tutorial, mas infelizmente, na hora de cortar as imagens no photoshop elas não se encaixam corretamente! Não sei onde estou errando no C4D!
@MarcosWendell2013
@MarcosWendell2013 5 жыл бұрын
18:58
@AdaoTorresMotion
@AdaoTorresMotion 5 жыл бұрын
7:09
@evelnogueira3112
@evelnogueira3112 4 жыл бұрын
Hi, great video. Can you make your Displacement Map available for download?
@lr7072
@lr7072 4 жыл бұрын
yeah I would download this
@user-gy1pu5by3r
@user-gy1pu5by3r 6 жыл бұрын
腻害 真腻害!!!
@philgee5220
@philgee5220 3 жыл бұрын
Great tut, but why didn't you just produce your displacement in the first place within Illustrator/Photoshop? Would've been much quicker.
@ARUNKUMAR-pt8qz
@ARUNKUMAR-pt8qz 5 жыл бұрын
HEY ...PLS GIVE US THAT MAP THAT U CREATED
@zengwuliu8665
@zengwuliu8665 6 жыл бұрын
you are so handsome,love you - -
@Ricardo-de9ju
@Ricardo-de9ju 2 жыл бұрын
Cinema 4D is not capable of baking geometry to texture?
@andrewklonaris9571
@andrewklonaris9571 6 жыл бұрын
Can't get these bad boys to line up. Gone through the tutorial twice, there's gotta be something small some where I'm f'ng up.
@abadvisionfilm7639
@abadvisionfilm7639 6 жыл бұрын
less perspective by using a parallel camera worked for me
@andrewklonaris9571
@andrewklonaris9571 6 жыл бұрын
thank you!
@cloakedup
@cloakedup 3 жыл бұрын
this is wrong lol....u do not use AO like this....
@trillasince1990
@trillasince1990 3 жыл бұрын
Can you make a logo like this for me. Contact me please
@mr.t9149
@mr.t9149 4 жыл бұрын
Hey can you reach out to me? I would like to pay you for some work
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