thank you for this tutorial!! so useful 8 years later :D
@eyedesyn Жыл бұрын
Glad it helped! And 8 years still going strong haha
@mattrossi79555 ай бұрын
Hi! This is great :) How did you get the nice outline lines on everything?
@aymeric-pm5 жыл бұрын
Hello and thank you for all your tutorials that help me a lot and make me learn a lot! I have a question, in relation to this tutorial: Is it possible to render only the shadow of the plan without using photoshop or multi-pass? I would have liked to have rendered the object directly + its shadow but without the full floor. Thank you very much for everything.
@martyl70663 жыл бұрын
Hey! buddy, thanks for all the awesome tutorials. I'm working with Lasershow software and I try to render just the outlines without all the inside? I have tried to use sketching and the Cel effect, but still can't get it to work...:-( Thanks! again. Marty,
@lowhp_comic4 жыл бұрын
I dont understand, my materials have textures for the luminant material, like cartoon walls, rocks, tiles etc. I dont know how Cel Shader would work since wouldnt that just replace my texture completely?
@kogut_r7 жыл бұрын
Great tutorial! Is there a way to isolate this toon shadow in the multi-pass render? Thanks!
@eyedesyn7 жыл бұрын
Just by using object buffers on the floor object, I'm not sure if the toon shadow would show up in the Shadow multi pass. Give it a try!
@adampyburn92014 жыл бұрын
there you go saving my ass again, EJ. you're the best!
@MrRuru599 жыл бұрын
excellent.pourriez vous m'expliquez comment procéder pour avoir une ombre avec en mode "Hachure" svp!Merci
@eyedesyn9 жыл бұрын
+MrRuru59 Merci boucoup!
@ovcos7 жыл бұрын
Hi, eyedesyn. I have a question about 'shadow' in cel shader. I tried several ways to export only shadow. Finally, I could not find out any ways. Is it because it is just 'shader'? Is there any other way I don't know?
@AgentSmith135 жыл бұрын
What if the the surface has a image texture in the luminance channel? use layers?
@alocrisis6 жыл бұрын
Hi, please is there a way change the texture of your shadow like....the shadow being cross hatched like in drawings
@adampyburn92014 жыл бұрын
kzbin.info/www/bejne/qKKUqGirrM5sj5o
@spidaweb-u8f6 жыл бұрын
@eyedesign - how did you create the dot in the middle of the camera lens? is that just a plane or is that put of streaks/cell shading?
@ArtySwiss9 жыл бұрын
Firstly, thank you for the tutorial. My question is, when I apply the shadow from cell shader, I want to set my camera further in the distance and I get this dark ring/ line in the background that is the same color as my shadow. Is there anyway to get rid of that or am I limited to certain camera angles.
@ArtySwiss9 жыл бұрын
+artyswiss To answer my own question. I checked color and upped the percentage to 125% and it seemed to do the trick.
@Losti1088 жыл бұрын
Thank you for the tutorial! But i have a question. How did you enable the lines ( you said line art style ) on the model ? I started to work on cel shading with help of your tutorials but i can't see the lines.
@eyedesyn8 жыл бұрын
Check out my Sketch & Toon playlist on KZbin and you'll see the Line Art tutorial that should help you!
@Losti1088 жыл бұрын
Ah thank you so much, i didn't have see this.
@Grafii21987 жыл бұрын
Is there a way to blur a little bit that shadow?
@eyedesyn7 жыл бұрын
For cartoons you wouldnt want a blurry shadow but you'd use a Soft Shadow instead of Hard Shadow I used here