Looks awesome, I'm excited to see where they'll be used in the mod.
@Krutoi_452Ай бұрын
Thank you! I have now downloaded the Combine Guard fix, so he is already functioning normally and can be a full-fledged enemy. In the next chapter of the mod, I plan to make a location dedicated to Combine Guard. This scene in the video will be exactly in that location.
@Dark-intervalАй бұрын
@@Krutoi_452what is the time basis for your mod?, I'm working on making my own mod, but have been struggling with finding models and stuff for the early 2001 era.
@Krutoi_452Ай бұрын
@@Dark-intervalIf you're talking about the beta era on which the mod is based, then I'm aiming for the 2002 era.
@Dark-intervalАй бұрын
@@Krutoi_452 interesting, what is your storyline going to be like?
@Krutoi_452Ай бұрын
I have a list of chapters for the mod, but I think about the plot itself during the development of which chapter.
@mikih999Ай бұрын
Looks interesting. What sound did you use for the SMG? I'm trying to find it but no results.
@Krutoi_452Ай бұрын
I found a fixed sound on some discord server last year, and now I’ve found a use for it. There, the original sound of the shots differs from each other.
@udddhhhdddАй бұрын
А как ты сделал выбивание двери с помощью скриптовых сценок? И эта дверь это func_physbox?
@Krutoi_452Ай бұрын
да, это func_physbox. Я поставил флажки чтобы оно изначально не двигалось. Я использовал env_physexpl. для выбивания двери, там во флагах надо поставить чтобы не дамажило.