If I recall, Lege wasn't even playing optimally by the halfway point in that match. He was trying to do a funny by pulling off both a science and culture victory on the same turn.
@Moros3115 ай бұрын
Holy hell that's based
@wile1234564 ай бұрын
swag% speedrun
@zer0her0584 ай бұрын
@@Moros311sigma based
@falkster4045Ай бұрын
What happens when a civ triggers 2 victories in the same turn?
@victormilevАй бұрын
@@falkster4045I assume there’s a slot order in which certain checks are made for different victory types, overriding the other one
@loopuleasa5 ай бұрын
This is like putting nobles that lived in peace time with grapes and wine against a spartan that lived inside practical war for all his life.
@RocketPropelledMexican5 ай бұрын
Unsupervised pitbull inside a preschool
@Cropak_Napeik5 ай бұрын
Hydrogen bomb vs Coughing Baby
@oliver17845 ай бұрын
@@Cropak_Napeikthis sentence never fails to make me laugh
@ProtonCannon5 ай бұрын
Not true, they are coming fro ma different game environment playing against different opponents. Plus, as the video said, the game did not Use BBG mod and without that Hojo's Japan is the number one top strongest civ in the game when it come to MP and Lege knew this.
@alco24595 ай бұрын
@@ProtonCannonno it isn't. Hojo has barely been changed in BBG. Gaul, Babylon, Russia are way stronger in vanilla
@BurniOwnz4 ай бұрын
As soon as I saw an "∑" to write a summation formula, I knew I was in the right place.
@JMaximusIX2 ай бұрын
Little Gauß would not be amused
@janedoe89015 күн бұрын
How else?
@JMaximusIX5 күн бұрын
@@janedoe8901 the whole sum simplifies to (n+1)*n. This formula is called "Little Gauß" because the story goes that Gauß came up with it when he was only 10 years old. So the whole formula for the total cost of n builders could be written as n² + 26n which is much nicer in my opinion and it also underscores the point that was made, that the builder card's effect doesn't scale linearly, in fact it scales quadratically
@DiscoStuIII5 ай бұрын
I have 5k hours in multiplayer and it always felt like I was missing something key. I could stand toe to toe incredibly well up until late game where my stats would start to look weak compared to others. You got me the full answer that I can refine my strategy a ton with with thank you!
@PotatoMcWhiskey5 ай бұрын
I just don't find multiplayer very fun! But sure, this might motivate me to grind out some FFA
@theodoresanders34965 ай бұрын
it’s okay potato we still love you
@edouard4725 ай бұрын
It would be fun if you joined the multiplayer community! Maybe you'll reach more people to join too!
@ollllj5 ай бұрын
NO, actually, only build archers and literally almost nothing else. never build any city improvement, EVER, not even the military district (because having more archers in your archer rush is better than having less ones start with more XP) never build any builder, EVER (because having more archers in your archer rush is better) (builders are not essential in civ6, you want archers ASAP) never build any settler, EVER (because having more archers in your archer rush is better) just rush to have as many archers as possible at any time, and of course the bare minimum of cheapest melee units only to capture emptied cities. because of 1 unit per tile with long range in a game that has mostly un-obscured movement, a group of 10 early archers can only be stopped by a group of >11 early archers, and you will have 60 archers all over the world, and control a third of it or more, by the time that archers get upgraded or obsolete.
@TurboJohn5 ай бұрын
@PotatoMcWhiskey out of curiosity , why do you find single player more fun than multiplayer?
@patrickreynolds7935 ай бұрын
@@TurboJohn I ain't him, but for me it's mostly that multiplayer is heavily min max oriented. I'm not too big a fan of that myself. Like this video portrays, it's actually pretty easy to describe how most games will go and therefore the fun and mystery is gone (again, for me). Winning in goofy ways is a lot more interesting.
@ramirodesouza375 ай бұрын
I was one of the people who just did civ 6 against deity, then against deity++. By just watching some of your videos, I have already transformed the way I play into something way closer to multiplayer, with better stats and 10 cities by turn 50/250. Thanks!
@scritch95495 ай бұрын
This strat work for diety?
@PlankDot5 ай бұрын
@@scritch9549 Yeah? It's literally the most optimal strat to play the game. The non-competitive streamers that can beat deity with little trouble are simply being more efficient than the ai. Competitive players have to be more efficient that other humans which leads to them finding better and better ways to play the game way past what the ai can do.
@scritch95495 ай бұрын
@@PlankDot dont know How I fucked it up, but I fucked it up… first diety win is a pain in the ass. Immortal I got first try without a planned strat T_T
@frogvie36245 ай бұрын
the general strategy yeah, but you have to adjust things a bit to be prepared for early war/be able to prevent early war, since some of the diety AI can be quite aggressive.
@nhs.145 ай бұрын
@@frogvie3624 this. I play with friends and because most of the time we only play with 4/5 people so we fill it with AI, but the strat i use is really depend on whether i start close to AI or not, because deity AI really love to grieve you, yet making military unit that early is suboptimal for MP games
@cyberneticbutterfly85065 ай бұрын
Like a bunch of random youtubers playing chess, while including one fairly competitive chess players. They'd be crushed.
@alex2005z5 ай бұрын
Michael (onspottv) isnt exactly a random youtuber. He is a caster who often casts multiplayer games, and does play some decently often. Not quite a pro, but not exactly a novice either.
@cyberneticbutterfly85065 ай бұрын
@@alex2005z depends on whether he's an active participant in a ranking system of any sort. People with any significant difference in ranking systems often times can beat people lower ranked 100 times out of 100.
@alex2005z5 ай бұрын
@@cyberneticbutterfly8506 he is probably ranked somewhere low since he doesn't play that much and mainly casts. But I have seen him hold his own against players like Malm
@Jaxck774 ай бұрын
Chess is a two player game bud
@alex2005z4 ай бұрын
@@Jaxck77 have you heard of round robin tournaments?
@ttx22025 ай бұрын
I'm a single player gamer myself but I often wonder why so many single player streamers tend to rusch the science while I refuses to finish techs (with district cost's in mind) - I have began to questoning my own strategy and understanding of the meta but this video confirmed alot om my own earky assumptions, thank you!
@shivaramoutar53335 ай бұрын
On deity if you get attacked and are significantly behind in tech you just insta lose. The ai just has to many ways to cheat
@ttx22025 ай бұрын
@@shivaramoutar5333 Sure, I agree on the first part but you rarely fall that behind in the early game (with or without campuses and even with the bonuses the cpu get). Your archers and warriors can defend for a while you build some economy/grow. I wouldn't call the cpu bonuses cheating, it's just a setting of your choice...
@krityaan5 ай бұрын
@@ttx2202 That's just wrong. The CPU benefits on Deity are cheating by definition. They get a 40% boost on science, culture. 100% boost on production / gold, +4 CS, 5 free techs and 3 settlers at start. The Deity AI will reach Renaissance before you hit Medieval. Its just expected. No amount of archers is defending Cuirassiers with +4. You get gold by cheesing the AI, and focus on keeping up best you can.
@UncalibratedAimbot13 күн бұрын
@@shivaramoutar5333they aren’t really cheating if you willingly give a handicap in their favor. Some players might not fully understand what the handicap is, but you can easily look it up
@johnk6205 ай бұрын
i got into an discussion with Potato like a year ago cause i said comms before campus is better. He said campus scale better into late game, this video validates a lot of stuff i figuerd out after 1000+ hours in this game
@nigerianprinceajani5 ай бұрын
The only thing I dislike about this is that I don't always want a Holy Site / Encampment but I always want the boost for State Workforce (Idk what the Civic is called in english, is this correct?). In general I came to the same conclusion, I often find myself even building an IZ before my first Campus.
@brandonedwards61195 ай бұрын
In AI games he's right though. It's way too easy to get gold from the ai to prioritize over tech trees.
@nigerianprinceajani5 ай бұрын
@@brandonedwards6119 It's not just the gold, it's the trade route. You can easily get +2 F +4 P on trade routes ~turn 100 on standard game speed. That's a Grassland Hills Mine that doesn't need pop to be worked and this is before bonusses from Isolationism/Civs.
@thenazzarow57895 ай бұрын
@@brandonedwards6119 You build the commercial hubs for the trade route slot, not for the gold generated.
@alexandrunicolae10545 ай бұрын
it's like the meme where decent up average players only do commercial first, while singleplayer plebs say campus is better, and multiplayer good players also go campus first (this is not true in all scenarios, you need a good spawn, couple 3 food tiles and decent adjecency) to do triple/double discount.
@TTHJJD1005 ай бұрын
Unironically focusing on production and culture early works in singleplayer as well. You just have to understand how to win wars at a tech disadvantage towards AI, your production allows you to flourish later where science/military struggles.
@TheMurrmursonbottle2 ай бұрын
yeah like the clear obvious reason as to why single player players rush science is because the AI can be very aggressive in the early game and stronger units are a great and simple way to defend yourself.
@Tichondrius-2 ай бұрын
True, AI is stupid enough to win fights agaist it using buffs and exploiting debuffs from enviorment and other mechanics
@evankimori4 ай бұрын
Gaddamn. I thought I learned a lot from subbing to PMcW over the years but hosnap I am still learning AGAIN. Now I understand why my MP games with friends always drag so long and why it really does feel like we're noobing it up. Crimony. You think you know a game and someone comes along with a WELL ACTUALLY and you gotta learn new things all over. Definite subbing and learning.
@TrumpSC5 ай бұрын
I'm going to win one of these novice lobbies one of these days >:)
@2Links5 ай бұрын
damn, remember watching your heartstone stuff many years ago
@EnormousApplePie5 ай бұрын
Damn, I remember your civ 5 NQ day stuff many, many years ago
@clappanoia99705 ай бұрын
The goat
@loopuleasa5 ай бұрын
post vids
@swaggyjimmy5 ай бұрын
TRUMP!!! ❤
@xXYellowFlash5 ай бұрын
As someone who recently picked up civ when it was on sale. I have found your videos really helpful in learning multiplayer civ!! Thanks!
@Gusthebusisreal5 ай бұрын
Me too. I had freinds to play with so it’s going to be fun :3
@MrWill8305 ай бұрын
I've only played Civ6 a handful of times with the lads. I'm a super competitive person, but Civ6 would not scratch my itch for victory well enough for me to truly be interested in both playing it and becoming good at it. That being said, holy shit that is a HIGH quality video.
@SaItyyy5 ай бұрын
Here for your effort :)
@tessa82305 ай бұрын
Cannot believe how serendipitous this is. I only just this week started looking into beginning to play Civ 6 more efficiently, and here you are dropping the introduction to a masterclass. Super excited for more like this! ❤
@becomeunreasonable75082 ай бұрын
This is a very good video, i actually understood the strategy piece by piece instead of trying to follow along, you’ve got an excellent way of coupling thoughts and decisions together top notch
@scarletrobin5 ай бұрын
Wow this video was awesome. I had no idea about the mechanics behind district costs so the numbers breakdown on that was super helpful. I'm kind of pleasantly surprised at how many mechanics I have been able to figure out by myself though like not spamming workers until feudalism and rushing that civic. My friends ask me how I'd get so far ahead in games and I honestly didn't have a good explanation for it beyond "it just seems good". Sending them this will be a lot more helpful for them
@ericwallace14845 ай бұрын
The fact of the matter is that the way you need to play against a stupid enemy with a massive handicap (singleplayer Deity) is dramatically different than how one should strategize against intelligent foes on an even playing field (multiplayer). As a result, the strategies needed in each have some small, but incredibly relevant distinctions. It's fascinating to see how dominant the multiplayer strategy can be when it's pitted against players not using it, even when those players are otherwise highly competent.
@austinstevenson32265 ай бұрын
Thanks man. Bought this game on sale a few days ago and I'm loving it! I'm glad you're making content to help new players out. It's a great time to do that!
@pouncypupper87825 ай бұрын
Maybe best video for singleplayer gamers that are interested in the multiplayer scene since the greatest civ6 player of all time undercivilization made a guide many eons ago, keep it up king.
@ironicallystupidusername49643 ай бұрын
I think it's funny that these strategies could ultimately be tied back to a rough and possibly subjective development of 'civilization', first constructing large cities and guaranteeing survival (early game), cultural and scientific renaissance (mid game), and the political and military turmoil of the 20th century (late game)
@davidd.w.86814 ай бұрын
District cost getting increased by technology (and civics) sure was an unexpected twist. Many games I played, Stellaris for example, would have it the other way, districts increase technology and civics cost. Thanks for the explanation. The double endgame goal was nice to learn about.
@metalgeardull82794 ай бұрын
Thanks to your video, I can see the mistakes and traps I fell into during my last Civ VI multiplauer game (with friends). Next time, I'll likely do better, and better in general. Thanks for the quick and concise video!
@mantii-56805 ай бұрын
as someone who has basically only played civ 5 and just touched civ 6 and was "scared" of playing it for how different it is, this honestly helps explaining a lot on why its so different thanks for the good video and explination, you deserve the subscribe and keep up the good work with the videos :D
@KasumiRINA3 ай бұрын
Civ Vi is honestly probably the most accessible one, I started on 3, played 2 after, then 5 and now 6 and the fifth Civ to this day feels like the least intuitive one, heavily penalizing making many cities, or building a lot of roads, all things you spam in other games.
@lancergt10004 ай бұрын
Thanks for making this vid, ive never managed to find how the Civ 6 meta work It's interesting how much stuff in Civ 6 is designed as a rejection of Civ 5's meta, the game where your civ is an instant top tier if they have a science bonus and making more than 4 cities is extremely disincentivized
@The_DGO4 ай бұрын
Ursa Ryan put it very well in his recent video: Competitive multiplayer is like fighting a very skilled ninja or samuri, whereas Diety (or deity +++++ as he was playing) is more like fighting a big, dumb giant. you can never start slow against Deity AI because they'll gobble up literally all the territory and obliterate you with their overwhelming military if you don't play relatively defensively and safely in the early game.
@fabioazevedo47843 ай бұрын
I've been playing civ 6 since its launch and this video blew out my mind, that is a total different way I've been playing. amazing strategy. thank you very much for the video!
@giancarlocafaro67344 ай бұрын
Yo I just gotta add to the chorus of voices praising this video. Best video about general civ strategy bar none. Very well organized, clear and concise, explains the strat and why it’s optimal, just masterclass all around. Thank you
@Waggabagaboo5 ай бұрын
Absolutely brilliant video. I’m lucky enough to live in a city with a war gaming board game league so I prefer to meet in person for games like Anno, TI, and Dune to play civ-likes in person, but if I ever move I’m 100% hopping into a civ6 league. You perfectly described the meta and it makes complete sense.
@wandregisel6385Ай бұрын
Just started playing Civ6 recently (just singleplayer obv), am pleased to say that I intuitively didn't completely fall for the temptation to build campuses and focused on building commercial hubs first. Though I did feel a bit pressured by the AI's higher science and did put down some campuses too early. But this video really helped me understand the theory. Great video!
@swingforgame72295 ай бұрын
I have 3k hours in Civ 6, 1.5k in civ 5 and about 10k between Civ 3, rev, BE & 4. Last night I jumped into Multiplayer for the first time, downloaded BBG, and found out I'm a NOVICE!!! 😭Time to learn all over again
@85Funkadelic4 ай бұрын
By far the best teaching videos Ive ever encountered for this game. Bravo!!!!! Standing ovation and a sub for your good work!
@ТищенкоДанило-ь1у3 ай бұрын
A well-structured, exhaustive video with illustrated and in-depth-explained insights about a very amusing, yet scary thing as Civ 6 multiplayer? And covered really impactful mods that does justice to the balance of this game? And you busted some of the common strategies misconceptions with legit MATH? AND reviled a growing online community of eager players to enjoy this delightful multiplayer experience with? Man, this is a masterpiece of a video! I feel so heard and so much less scared to jump into the mp. And just when all my friends got the full game - much obliged, fine sir!
@Cless845 ай бұрын
I like how you used the sigma function XD. Really thanks for your vids and advice, I have learnt a lot.
@JMaximusIX2 ай бұрын
Little Gauß would not be amused
@SX_75 ай бұрын
I don't play Civ6, but this was a really insightful meta video. Definitely changed my view of some stuff in other strategy games
@Mortyst5 ай бұрын
This video was a great introduction to your channel, thanks!
@impishlyit978029 күн бұрын
This series might honestly get me into Civ 6. I was an avid Civ 5 player, but 6 felt so much less fun when it came out for some reason. Now that I'm seeing all these meta strategies and interesting decision-making, it makes the game look a lot more fun than when I was just messing around trying it out!
@jean-pierrepoulin62935 ай бұрын
Best strategy video I've seen yet on Civ6. A++ useful.
@CWig_994 ай бұрын
Wow, ive played Civ a whole lot since Civ4 but only really played multiplayer with friends and family. I seemed to have somewhat of an idea of this meta - rapid expansion early on and valuing builder charges, but im just blown away at the difference in Science. My group and I have always believed that science wins games, and early science means greater overall. My eyes have been opened, great stuff man!
@CWig_994 ай бұрын
Just got back from a Tokugawa game against AI and man... I have never stomped the AI this hard before
@evandonnelly79824 ай бұрын
i remember playing in the CPL discord when it was newer (fell out of playing civ 6 multiplayer a long time ago because even a single game is such a huge commitment). i'm not surprised *at all* that a cpl player smashed all the famous deity players on youtube.
@somenonsense79975 ай бұрын
Builder cost scaling basically means the the production required for a given number of build charges is proportional to (the number of builders you need to get that many charges)^2.
@thefacebear5 ай бұрын
Your guides are some of the most information dense I've seen (not just for Civ, but anything) while still being very clear to follow - thank you. This is a niche which I haven't seen filled by anyone else so it's great to see it done well. Personally I always struggle with which districts to build - in particular, I end up almost entirely neglecting Theatre Squares. I know to prioritise early-game culture with monuments, pantheons, etc., but once I start moving beyond the Commercial Hub/Harbour opener in a city and Feudalism builders start coming out, nine times out of ten I'm building a Campus. Should it be more a 50/50 split between TS's and Campuses if the aim in the midgame is to balance your science and culture (even if I'm not at all bothered about going for a culture victory)? Are district adjacencies a good way to make that decision (if, say, I'd get a +0 or +1 Campus in a city but a +3 TS)? And are there other good ways of generating mid- to late-game culture (bearing in mind I typically play Duels, so no alliances or trade routes). Thanks!
@HersonCiv5 ай бұрын
If you're playing with BBG, great works of writing grant 4 culture each. There's only 5 classical era great writers that'll be offered before the game moves on to offering medieval era ones, which are twice as expensive. If you finish feudalism, check the great person screen, and see that the classical era great writers are largely uncontested, you can place down some theater squares and run some projects to generate bursts of great writer points & snag them at a bargain price. I do this, for instance, in both my Inca and Ottoman civ spotlights. However, if all of the classical era writers are already being taken by other players (some civs & build orders go theater squares prior to feudalism), theater squares drop in priority quite a bit IMO. It's more difficult to get good value out of them once the cheap, classical era writers stop being offered. Still, you should always throw down at least one somewhere for the sake of getting the inspiration for the natural history civic later. If theater squares aren't the play, you can still generate your mid to late game culture via options like city state suzerain bonuses (Kumasi, Antananarivo, Ayutthaya are all fantastic), certain wonders (Chichen Itza's great for this with the buffs from BBG), or by forming a cultural alliance with another player so that you each get +2 culture per trade route sent between each other. If your science & prod are excellent but you're still struggling with culture, there's also the option of going to war and prioritizing pillaging tiles that yield culture.
@thefacebear5 ай бұрын
@@HersonCivBrilliant, thanks. Some good options here
@Vlad.Kr.Iv.3 ай бұрын
Man, you are a genius! I searched such a research for a very long time. Now I armed not only with experience and practice, but a theory.
@borislavsmilev770725 күн бұрын
I wish I could see something like this for Moba's and other games. Really well formatted and composed video.
@kernalhogan-psn3 ай бұрын
So much valuable knowledge packed into your videos. Even for vanilla console single players like this noob. Thanks for all your time and work, much appreciated. 😀
@user-dc5ti1is1s5 ай бұрын
I exclusively play multiplayer with friends on civ, playing with someone that has only played singleplayer can be very interesting. Even just playing with friends, Gold, Production/Faith were almost always rushed because it is just what gets u going first
@norandomnumbers5 ай бұрын
Huh, I've been playing pretty close to this all this time without even realizing it was the meta. Very interesting and informative video, thanks!
@mathgod30154 күн бұрын
I like how aspects of the multiplayer meta is more historically accurate. Irl early civilizations mostly expanded and built markets, not libraries lol
@andeythomas75344 ай бұрын
I just want to say, providing an awesome video and then doing a bit of plugging for yourself and the community made me feel so much more excited to potentially join up (and to subscribe!) than I would have if there were a bunch of plugs at the beginning of the video. This is awesome content, I've been trying to figure out how to get into competitive CIV for years. I would love to see a video about how to move from a casual player into the competitive environment (where to learn about events; where to follow the meta; some potential beginner strategies that can help get your feet under you, etc.). I'm certainly a fan, thanks for the awesome video!
@wombat41914 ай бұрын
I've been mostly SP player for my 1500ish hours of Civ VI, only ever occasionally played some casual MP with friends. But I've gradually come to realize how little it helps to have good science output early on. It just feels nice. You can catch up later, also applies to playing against Deity AI. Expansion is so much more important. I don't quite minmax the shit out of it like multiplayers seem to do, but I very much prefer expansion over science. I've also ended up producing less and less Builders without Serfdom (and of course pre-produced them, possibly with the faster builder production card), though I haven't considered the scaling costs as much as just "well right now I'll produce stuff that won't get a huge boost soon, I'll make builders when I get more out of them". For example in Civ reddit, many people seem to think that Pingala is the undeniable best early governor. Almost from the start, I've always been telling them Magnus is way better. They think they absolutely need the science and culture per population skills to keep up with the AI's better. Yes, those skills are really useful for keeping up with the AI's early on, but why exactly do you need to keep up with them early on? If it's defense you're worried about, focusing on getting just one accessible early tech for example for Horsemen is enough. You don't benefit much from rushing Machinery when you can't produce Crossbows in reasonable time and don't have the money to upgrade into them. Just get Magnus for those pop-free Settlers.
@Wealaworth5 ай бұрын
I always played with AI, and recently played my first online lobby. This video was really eye-opening!
@dontmakedestroyyou62565 ай бұрын
but it was a teamer game what would you know about this mr herson
@HersonCiv5 ай бұрын
2v2v2v2v2v2 has more in common with FFA than with Teamers (which is usually 4v4 or 5v5)
@kingdomofthesaintful5 ай бұрын
This video helped me understand why I don't like Civilization VI in comparison to its predecessors
@Cobalt_2726 күн бұрын
I might be wrong here, but I think the sum at 11:25 should go from 0 to n-1 because the first builder doesn't count for the price scaling. Or change 2x to 2(x-1)
@ctleans63265 ай бұрын
I needed this guide 3 years ago
@Comereal5 ай бұрын
Awesome video, Ive been struggling in mp games for a while now because I play the same way as I would play against AI, Ill definitely be checking out your other videos for more information about how I should change my playstyle in mp.
@ValerietheLovelyDeadlyItalian8 күн бұрын
6:02 Dams and Aquaducts are potentially essential, depending on your environment, and to get the tech boost for Buttress, you would need to either get a classical era technology, or go for a classic civic wonder. And, of the civic wonders, 2 of those also need a technology or campus to get their civic boost (The Colleseum is boosted by researching construction, the Great Library needs at least one campus but is boosted by two). In addition, if you're not fast enough to research machinery, someone else will almost certainly beat you to the Kilwa Kisiwani. With all of this, there is somewhat a payoff to make at least one campus imo
@pablocamposmora32775 ай бұрын
Very nice tutorial. I saw one recomending Corea for beginners and it almost took me the ilusion to play the game, I struggled with the production issues. I havn't played many FFA games, but I have learned some lessons: players tend to play as if they were alone in the map, only focusing on developing and late game (this is always better if no war happens with the neigbours). But I love early and mid-game war, so I learned how to put in practice the Gorgo, Trajan and Alexander power spikes. You start conquering the closest cities (usually city states) and the closest neigbour player usually melts to all this violence, problem is, I end up falling behind compared with the players that are simming and chilling all game. So, I consider more useful early wars in team games, as any victory upon enemy beneffits your whole team and vice versa. Also consider the fact, in online speed, many war focused civs with ancient unique units will find it difficult to hit with their power strike unless you are close enouph to enemy. The more experienced player you are, the eassier you adapt to different situations you can find in the game. My recommendation for new players: learn to play Gorgo. Even in deity level (you will probably get early agresion), hoplites packed together are very solid and culture is always useful to get better policy cards. And as Bruce Lee said "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times". Traduced to CIV games, if you get to know really well the strength and weaknesses of one particular civ, you can beat strong enemies with it.
@EpicEthra5 ай бұрын
I just began playing civ 6, literally 2 days ago, this will help me go beyond my current best record, which was prince difficulty lol
@cruelangel77372 ай бұрын
Surprisingly similar to the meta in online Sid Meier's Alpha Centauri. Especially as factions that have bonuses to production and money.
@mubashir1220004 ай бұрын
I have to be honest. I bought the game yesterday but it was still hard for me to apply what you said in practice. I am doing my best to practicing the steps you said and it will take a while to digest. Thank you for this Video.
@GiggityxGamer4 ай бұрын
I feel like the whole teaming up at the end if there is going to be a winner is fair and realistic. It should be part of diplomacy and tactics to put yourself in a position that you can either distract oppoonents or defend yourself if you are close to victory
@arthurrocha97655 ай бұрын
Great content! I was searching for something like this when first started playing civ and it's tough to find it among so many casual youtubers. Awesome guide.
@codegeek985 ай бұрын
19:20 “You have now joined the Barbarian Horde. Kill, consume, conquer, and - most importantly - _multiply._ Second place, and a seat at Valhalla, await you.”
@nathanaelsallhageriksson17195 ай бұрын
As an experianced civ5 player, in both single and multiplayer, hearing that science focus is detrimental is the most alien thing to me. But it really makes me want to play civ6 more, since it sounds like the wild west.
@cwagner199026 күн бұрын
oh boy, Herson released an in depth video on a game that I don't care about that will watch with full attention
@Hederccamaque5 ай бұрын
Gracias por la guía, está en inglés pero con el traductor la entendí perfectamente. Te ganaste mi primera suscripción en KZbin.
@luisgutierrez80475 ай бұрын
My first dual MP. Was when i got into an argument that Byzanthium suuuuucks compared to Hungary. As it has better economy and bonuses can't be played around so easily. Would have won but dude spawned next to paitity, eventually that advantage was too overwhelming. Like.... imagine my shock when i find out dude made an unbalanced map in his favour 😑
@lancearmada5 ай бұрын
I wish a lot more of these strategy games had information like this out there.
@akshatmaheshwari56335 ай бұрын
Hey Onspottv's Michael is also well versed in mp meta both as a player and caster. 😤
@Vis_Electra5 ай бұрын
Michael is a good caster, yes. But calling him well versed in the meta as a player is a sentiment that the 'cool kids' in CPL certainly won't share.
@jonaselbers89065 ай бұрын
@@Vis_Electra bro i cant watch him, he cant stop talking, even if its bs
@naturessilentobserver23975 ай бұрын
Yea he’s a better caster than player 10/10 lol
@akshatmaheshwari56335 ай бұрын
@@Vis_Electra Michael may not be a top player like Lege, but he obviously knows the MP meta. His commentary and insights show he’s got a good handle on it. He's been contributing to the MP community for a long time, not just farming Deity AI for content like some other creators. Do you think Michael isn't aware of the strategies Herson shares on his channel?
@GajoDoPau4 ай бұрын
A Touhou fan, that Kaguya at the 6 minute mark really surprised me lol. Great vid!
@NicolaeCarpathia420Ай бұрын
The details are different, but the fundamentals were also present back in the Civ4 days as well.
@pranefuji3 ай бұрын
Good to know about what's going on in Civ 6 online Multiplayer communities. I think it's equal parts interesting and hilarious 🤣about humanity in general, that the online competitive community needed to invent playing for second by introducing ELO. Make me think if there isn't a ref and fans expecting a show, you'd have football ⚽and basketball teams🏀 just leaving the field 60% of the way into a lost game. I can't help but think about it in terms of a boardgame etiquette, where if someone is truly miserable ya let them step out and you play something else. Most of the time though, players are gonna finish it out of a sense of empathy for the community and in-person players, or just to achieve some side goal they've developed internally while they explore a complex Eurogame's mechanics. You definitely have some folk in boardgame communities seeking motivation with regard to ELO in online matches, and it can be detrimental. When you have folk playing for second as opposed to trying to win, you often see players kneecaping each other, as opposed to striving against the leader. Games where you could have a close and exciting finish, instead have folk settling for second 🥈and cutting their possible means of victory by cooperation. Different Desires for games for different folks I guess. Thanks for the fun video on the various stages of multiplayer matches! 😁
@1bluebirdz4 ай бұрын
From my Experience, Fighting Deity AI is it's own nuanced play that requires the player to perform in a drastically different manner compared to vs other people. when fighting the AI you have to do strategies that are optimal vs the relatively dumb AI that would be considered a bad play vs humans, so a lot of them have built bad habits.
@AldiePezehАй бұрын
I always play commercials early against my friends, because of the internal trading yields. But I always just built workers and the other districts as I pleased. Time to teach my friends the meaning of friendship >:)
@Quezell2 ай бұрын
the way that the late game issue was addressed is so fucking simple but genius I love it bar extreme circumstances where some players are just too far behind basically everyone I'd imagine has agency in the late game even if they aren't going to get first because the gap between production capabilities between the lower placement players is much narrower enough that even 7th/8th place contenders might have a chance to weasel their way into a top 4 and go MMR positive thats awesome. How exactly do civs get chosen in multiplayer? is it all randomized or is everyone allowed to pick what they want to play? what about duplicate civs?
@Nyarlschannel4 ай бұрын
This video is only a couple months old? It feels like it's been in my recommended for a year
@barbecuedchicken28945 ай бұрын
I think it’s really interesting to me that while the strategy taught in the video works really well against real players, the way the DeityAI KZbinr players are playing are still “correct” because deity AI gets so many bonuses they technically rush the pvp midgame and any early war does end up with a lot of pillaging. An economic play also won’t work against the AI as they can do eco and war at the same time due to said bonuses. This makes me wonder what strategies emerge if you put the KZbinrs, multiplayer civ6 players, AND Deity AI in the same game!
@danibeas90325 ай бұрын
This strategy works against AI if youre using BBG and BBM mods
@entropic-decayАй бұрын
I think it's a bit funny that this game's optimal strategy with regards to science is basically the direct inverse of that in a different 4X game I enjoy, Stellaris: the vast majority of techs are super-useful no matter when you get them, there's no science overflow, and researching stuff doesn't make stuff more expensive - some even make things cheaper indirectly via increasing resource output. so one of the more powerful strategies in that game is to just rush as much research as possible as early as you can. most strategies that are multiplayer-viable are variants of this, such as stacking a single world to be able to produce a ton of science or rushing out taking over as many systems as you can for research sites and archaeology one of the most effective strategies currently in stellaris is basically playing as a hive mind (far less pop upkeep) with a special civic that lets you split off sub-hives as vassals, because you can basically just. get their base science output added to your own, and as they're just semi-independent extensions of your own hive mind they'll never rebel. basically one of the competitive meta builds is to be the swarm
@Rycidex5 ай бұрын
0:39 "no fresh water" yeah what about that great big lake over there?
@ez2lz594Ай бұрын
because you can place only one city on this lake
@DecrepitFlunky2 ай бұрын
by far the best resource on youtube for improving your civ6 play
@MrVad3r4 ай бұрын
i recently got civ 6 on sale and was scrolling though beginners guides and somehow found this. very informative and well put video without any fluff or ramblings. hope u can maybe put out a beginners guide too for people like me one day :D
@OnyxZeroX5 ай бұрын
This video explains why I do so well with Tokugawa and not so much with other civs 😂 he incentivizes commercial and harbors for trade routes so campus’ come last. Makes total sense now lol
@KasumiRINA3 ай бұрын
4:00 I rarely finished Civ games before, either ending in a stalemate war early on, or getting to the boring part and restarting, but recently decided to finally get achievements knocked out for all victory conditions and no matter what I played, I found that Monumentality is SO BROKEN, and it synergizes with Serfdom (and the governor that adds 1 charge to city that poops out builders) in insane way. I also focused on either religion or harbors instead of production like before, AND found feed the world sensible (I usually did religious settlements but AI keeps taking it)... Oh and yeah, more trade routes via market or lighthouse spam is what makes sense with how roads function... SO, most of these tips for early game are no brainers, but I didn't use them myself until recently... I wonder what stops people from getting that in Civ 6, experience with older games?
@LeonDoctorFoxАй бұрын
Long long ago I used to play civ IV on the ladder league on cases ladder. I was surprised to see a name I recognized from that long ago. Canuck Soldier hope they are doing well!
@zertyuz3 ай бұрын
wow really a great video, made me want to try civ multiplayer for the first time, thank you!
@alexanderabramov27193 ай бұрын
Dude I was looking for a video like that a couple years ago when I was thinking if Civ 6 was worth my time after thousands of hours of Civ 5 multiplayer. Wish you were there :D I'd suggest something like this for 7 asap
@tomfo6705Ай бұрын
If i get this correctly, first builder costs 25 production but you started to count it from the 2nd builder when we got the production cost scale up + 2. So 18 builders should be even cheaper.
@jacksonelmore62274 ай бұрын
Currently playing my first ever deity game at Saladin (Sultan) I’m about to win, you’re spitting facts!
@Quetzietse3 ай бұрын
As an offline player, I think that investing in science early game is useless in the offline meta (high difficulties) as well. The AI gets simply too strong of a buff to bother competing with them on that front. Additionally, there are various ways for players lagging behind to catch up, like reduced technology cost for tech of earlier era's. Being slow on tech can also delay eras a little buit, meaning the aI will now have to pay a penatly for trying to research tech of a future era, nerfing their buffs a bit. The Eureka system is also worth mentioning: fulfilling a certain condition reduces a specific techs costs by 40%, which is huge, and a lot of those conditions are just things you want to do anyway, like building three archers for self-defense, or creating a trade route. It has more payoff to use the early game and your production to gain eureka's (and invest in more production/spreading out in general). Once you actually have a competitive science factory built, you can just race through technologies to get the snowballing rolling in the middle game, at which point you can actually overtake the AI and their buffs. .
@whisk87004 ай бұрын
Really cool video, I have always been curious about the difference between pvp and pve civ!
@marcinfmpl38015 ай бұрын
Me somehow subconsciously doing this almost exactly when playing civ 6 from day 1 when not even trying to be competitive
@antondzodzikov130Ай бұрын
Dropped my jaw on the 7th minute and watched the rest like this.
@Zondagskind.Gaming5 ай бұрын
Going to leave a mixed review here. The actual info on the multiplayer meta is great and it's no wonder your channel has blown up: you present your info really well in a space that is sparsely populated on KZbin. It's a concise three-stage approach and it's overall a good recruitment ad for the CPL community and centrepiece tutorial for your channel. The cold open about the CivGive doesn't mention that the point of the CivGive isn't competition but charity - people have donation goals to make actively bad plays and just generally goof around. But that's fine, it works as a cold open and it is valid that Lege was likely to stomp the rest no matter the spawn, although again, presenting that unequal line-up as a "problem" misses the point of a charity event. The part at 7:47 just feels vindictive however. Saying "a common noob-trap" whilst singling out one of the most seasoned singleplayer creators out there is plain rude. Potato isn't playing multiplayer there. Singleplayer creators just have different goals from CPL contestants. In the video you clipped, Potato isn't speedrunning the science victory. He's showcasing a newly-released civ by playing around Lincoln's ability. Part of that is prioritising IZs, which he places right after the clip you show. That's a pretty deceptive edit. There's so much good info and editing in this video, that it's a shame that it also suggests that we're "noobs" who need to "learn how to play", dividing the SP and MP communities. It's unnecessary and uncalled for, so it's too bad that it wasn't edited out of what would otherwise have been a five-star video.
@HersonCiv5 ай бұрын
Your criticisms are fair enough. I definitely did a bit of editorializing with the CivGive 2022 bit at the beginning, largely just because I was too lazy to actually watch the whole thing. The central thesis still works - Lege is the only one with a strong grasp of multiplayer build orders and so dominated the event - but there are still three things that I think I might want to clear up if I could redo this video: 1. The people involved in the event all knew Lege was a stronger player than everyone else there, so he was expected to win (I imply his dominance came as a shock) 2. As the event was a charity stream, the goal was to prolong the game while keeping it entertaining, not to win as quickly as possible. Most players in the event still played pretty normally, but there were plenty of instances of messing around as well, the most egregious example of which is Boesthius setting & fulfilling a $500 charity donation goal to delete one of his settlers. I thought that viewers could infer that this game was more casual in nature simply given the facts that I give in the video: it was a charity stream filled mostly with content creators without much multiplayer experience. Perhaps I should've stated this explicitly instead of relying on implication. 3. I say Lege is the only player with multiplayer experience, when in reality OnSpotTV was also playing. OnSpotTV doesn't really play competitively himself, but he does a lot of work helping to organize some of the competitive multiplayer leagues and casts a lot of their games. Saying Lege is the only player in the lobby with multiplayer experience is inaccurate, but I'd stand by the statement that Lege was the only one in the game who actually had a firm grasp of the meta strategies that I outlined in this video.
@davidfan50445 ай бұрын
Love to see a build order for England (preferably Eleanor 😁)
@fistnamelastname54375 ай бұрын
I love how you explained things in detail!
@groveree21 күн бұрын
It may have a minuscule effect, but with 2 extra build charges, you also save time with tile movement i feel
@bryanbuster32955 ай бұрын
Do you still chop trees etc if they are on flat land that you don't plan on building districts on? I'm talking specifically about right after you get serfdom. Since you cannot build mines on flatland. This is assuming GS rules where lumbermills are actually competetive with mines
@HersonCiv5 ай бұрын
It's true that chopping woods on a flat tile basically ruins the tile in a way that chopping woods on hills doesn't. So, to answer your question, whether or not you should chop flat woods really depends on the overall quality of land of the city it belongs to. Cities only need as many good tiles as they have population, after all. If a city is really low on hills & resources, it's often better to just build a lumber mill on flat woods instead of chopping. However, if a city already has an abundance of good tiles, it's better to just chop the flat woods. Also, if the city in question has the governor Magnus in it, you can just chop the flat woods - no need to think about it too hard. The 50% extra yields on feature harvesting from Magnus's ability makes chopping way too good to pass up
@Crowbar5 ай бұрын
@@HersonCiv do you also chop woods on luxury resources, like silk for example? I asume yes.
@Cecilia-ky3uw5 ай бұрын
@@HersonCiv huh, I've ruined cities by chopping once.
@drdumpenstein48685 ай бұрын
I did this strategy in single player as the Cree with the magnus internals early commercial hubs etc, piggy backing traders to the newest cities and i remember thinking Jesus how are these cities this big already? Then they can just pump out quick whatever second district you want