Oh great, now that city is too close. And that one. And that one too. Guess I gotta go fight them all.
@TheAlexcassun4 жыл бұрын
That's been my strategy since about Civ II.
@josephzanes73344 жыл бұрын
Its like POKEMON!
@jontyhorton48153 жыл бұрын
*settles next to city* you sir settled to close time to die
@arja23175 жыл бұрын
top tip for early war, be the Aztecs.
@DexRei5 жыл бұрын
Those early slave builders are great for your newly conquered cities
@dracma1275 жыл бұрын
@@BuildinWings True, Gilgabro's warcarts are some of the most terrifying things to face against in Ancient era. However, I'd argue Aztecs will still have the edge. First is that Aztecs absolutely rely on an early war, while Sumeria may be encouraged to instead focus on their ziggurats for an early tech advantage. In addition, Aztecs have a strong bonus to their production, considering how Agoge is a full civic ahead of Maneuvering. Even if Sumeria ignores ziggurats and spammed warcarts, Aztecs are more likely to reach a numerical advantage.
@ben690285 жыл бұрын
@@dracma127 " press x to doubt" X D o u b t
@tim_the_gr8_9045 жыл бұрын
Vernon Gibbs Lets not forget aztecs get bonuses in combat for each luxury resource. Shit can get a bit op haha.
@ozanavar34605 жыл бұрын
aR Ja >My first civ6 game >I was playing as Tomyris >Montezuma was my closest neigbour >He settled a city right between my triangle formation >I spammed Saka Horse archers (built like 5 of em, which doubled to 10) >got wiped out in less than 10 turns >He had like 12 of those Eagle Warriors
@luismendoza7595 жыл бұрын
I have +100 on this game and today I discovered that putting a city under siege is a thing
@Skyrimmin5 жыл бұрын
ditto
@dirkverwaest38514 жыл бұрын
Tritto
@guydives12464 жыл бұрын
@@dirkverwaest3851 quitto
@poopypantsbiden81634 жыл бұрын
Sexto
@sheffield89bs4 жыл бұрын
farto
@martinvranovsky70855 жыл бұрын
Decide during the first 10 turns? It usually takes me 10-15 just to MEET my next-door neighbour :D
@rfahlsing5 жыл бұрын
I know on the first turn that I'm going to way with my nearest neighbor. I just don't know who it is yet. For every city you take you have to build one less settler. This production can be used to build more units to take more cities. Rinse and repeat. And don't waste a warmonger-free war to just peace out too early. Fight until you have every city in their civilization.
@michaelm.19474 жыл бұрын
@@rfahlsing I leave them with the weakest city, so don't take the rep penalty for eliminating a civ. Leave them with the small (or appropriately sandwiched) city which will then usually flip and join anyways. They civ dies "naturally" and I get the city without "killing" them.
@nateab19944 жыл бұрын
Their cities can flip and join your empire? That’s news to me 😮
@Omegeddon4 жыл бұрын
@@nateab1994 your cities exert loyalty pressure to nearby tiles so a nearby enemy city that runs out of loyalty will flip to a free City then if it isn't taken by war eventually caves to your loyalty pressure and joins u
@bobjohnson55574 жыл бұрын
@@Omegeddon Even more things I never knew about this game. Great bit of info.
@Madmuli5 жыл бұрын
Nice video! I would like to expand on the topic of unit experience: *Waiting for your unit to drop more health before promoting has an additional downside - it can't get additional XP until you promote it! *Capturing a city (delivering the final 'blow') gives the unit a significant XP boost (at least double the amount), and since units cannot get more XP than up to their next level, you should always try to capture with units that need quite some XP, instead of units that are very near their next promotion. These are - in the grand scheme of things - minor considerations, but I always try to optimize XP gain, since units with several promotions can be significantly more powerful than newbies
@TimorBlindsideBreakdown5 жыл бұрын
good advice! I wasn't aware of the XP boost when capturing cities
@TheSpoonyluvin4 жыл бұрын
Thank you for the tip :) I didn't know about that either.
@rollercoaster4784 жыл бұрын
just one of those things, I dont understand why it was changed from Civ 5, where XP carried over to the next level and you could earn more XP while saving the promotion for later.
@SomewhatSwedish4 жыл бұрын
@@rollercoaster478 As of now, the units do get XP even though it doesn't show on the bar or pop up on screen. But if you gain xp then promote, you'll see that it has carried over.
@robertillnevertell150711 ай бұрын
I haven't played in years and forgot that archers don't capture lol but remembered after 5 turns lol but those archers both got the attack 2 times in one turn and were God like later in the game. Lol So I farm a city state or barbarian forts purposely not capture right away. You'll get 6 xp every turn lol
@dylan36254 жыл бұрын
the difficulty in this game makles me question if any president has ever had any understanding of what they are doing
@LEC1857-6inFinalsGotReverseSwe4 жыл бұрын
Kek
@chrisredfield62743 жыл бұрын
And the answer is likely, no. Well except Teddy and Dwight D Eisenhower
@noah56644 жыл бұрын
I always go with Scythia whenever I just want to dominate the early game. The special troops aren’t the best, but the troop healing ability is amazing in the early game if you utilize it correctly
@vitalijusmotikas41865 жыл бұрын
On a higher difficulty one should always think of early war... As we know, sometimes AI sends unptotected settler :)
@Chloe-vl6yp Жыл бұрын
You know what, I have literally doomed those civs who were stupid enough to send unprotected settlers… Well, I just wanted to take the settlers originally, but then ended up with finishing another civ 😂 oops…
@odinmatanguihan5086 Жыл бұрын
that's actually more than half the time back in vanilla. I observe that it has to do with certain civs. Saladin is guaranteed to leave his settler unprotected, harold almost always escorts his settler. And I always do war on first sight in deity, or at least as soon as I see a vulnerable settler, even if my army consists of only one warrior.
@odinmatanguihan5086 Жыл бұрын
@@Chloe-vl6yp they have 2 free settlers in deity level, in addition to the first one. If you move fast, you can get one of those. And they build the fourth one rather quick. It really is pointless to build more than one settler. The cost of 1 settler quickly becomes more than the cost of four warriors, so it's better to build four warriors and send them looking for settlers to steal. Sometimes I'd setup a warrior and a couple of archers where I expect them to settle, and leave that spot unsettled so they send more settlers.
@metalsasquatch34105 жыл бұрын
“Also my trader has nowhere to go”...I lol’d
@jg-reis4 жыл бұрын
Best excuse for war ever! 'I wanted to have internal trade. Then I realized I only had one city, so... excuse me, Scotland...'
@dontbothermeimjust123 жыл бұрын
I always take the promotion to protect against ranged attacks. Even if I take a little longer to take the cities, I am confident that that unit will survive in the long term.
@EstrellaViajeViajero5 жыл бұрын
You have to keep a capital - you can't raze it.
@anemu38194 жыл бұрын
Soviets in ww2: that sign cant stop me because i can't read
@chilliout1774 жыл бұрын
I've found that early war is almost essential on deity level - unless grinding out a long, diplomatic victory. Yes, the civs have a heavy advantages....but they still make a lot of dumb moves, so as long as you're using all available tactics and are super aggressive, the benefits are much greater than breathlessly trying to build / expand / keep up. Thanks for the video - definitely helped - especially the importance of siege.
@cormiergames4 жыл бұрын
Alright. Now I want a top tier list of city states to keep and to take over.
@geraldgonzalez81595 жыл бұрын
This is great, especially when play higher difficulties in Civ! Though I would like to see a video of mid-era and late-era wars.
@victorsavenije88975 жыл бұрын
If you play high level AI, you cannot win a war like in this video. They start out with more military units than that, the only thing the AI needs is have them renotely close to their cities.
@22yhjjjj2 жыл бұрын
This was the guide I needed. I'm new to Civ. My first few games let me turtle up until I got bombers, then I go crazy, but my most recent game gave me the unfortunate starting position of being close to 3 other civs, so I had to punch at least one of them out early on. I ended up eliminating one of them before they had walls, but I didn't have a siege, so taking their cities took WAY too long due to healing.
@GymShu695 жыл бұрын
Hey good videos so far man. Just a heads up though - Ranged units like Archers and stuff do exercise Zone of Control, just they ONLY do it on the tile they occupy. Basically they do on the tile they stand, they just don't push it out to the next tiles around it which is why enemies can walk by. For the point of sieges though, they can put cities under siege. Keep up the good work though!
@daniel.r885 жыл бұрын
It's sad how many hours I have in this game and still didn't know the proper mechanics behind seigeing a city. Lol
@RaW-xy2tb3 жыл бұрын
It's very ironic that the Barbarian Scout on the right didn't go back and bring any additional douche army back with him. Happens to me every single time.
@FasTeaa3 жыл бұрын
Same today they brought Horsemen in turn 8 xD
@KenDanielMurphy5 жыл бұрын
Every game that I've gone for early war and took over my base continent, I won, but when I did not, I lost because my growth was limited, more competition had advanced resources in later game, and they consistently caused me problems throughout my growth such as settling in between my cities, declaring war on me when I'm working toward progressing my trees, etc. The only downside I've seen for early war is that you spend the whole game with everyone mad at you. Lol.
@Luke510155 жыл бұрын
Thank you for explaining sieges and zone of control. I didn't understand it before your video!
@brianhum87655 жыл бұрын
They need to change the ZOC so that it does not appear as though it's being exerted across water, newer players get super confused as to why it looks like they have ZOC but it's not actually working. Also can make it worthwhile building some coastal cities if you expect to get attacked a lot assuming you're not compromising the quality of its location too much. Unless it's a water heavy map no one's bothering to build naval units (except for barbs) or get shipbuilding early on so it's impossible for them to exert ZOC on the city.
@iamspamus87845 жыл бұрын
Hmmm. I really like lots of ranged (once you have archers, which I go for quickly). For promotions, I do them IMMEDIATELY. You don't gain experience if you have a waiting promotion. Don't forget Magnus with a double promotion doesn't cost any population when building your settlers.
@jwilder475 жыл бұрын
for me the advantage of using Victor to hold a city is he takes the least amount of time to establish in a city.
@dracma1275 жыл бұрын
The fact that he establishes earlier is more so his extra city strength can take effect quicker, and perhaps garrison commander. The loyalty provided by governors is in effect the moment you send a governor to that city.
@GamerGrampz5 жыл бұрын
Hey, just a quick note about where you said that it didn't matter whether you declared a surprise war or used the formal war option. I understand you were specifically talking about creating extra grievances, but you definitely should have used the declare formal war option as declaring a war using a casus belli gives you either a tech boost or a eureka... can't remember which tree the thing is under. Anyway, just thought I'd mention that as I'm sure a lot of new players read the comments in your guides. Nice video. Cheers!
@KFGustavo4 жыл бұрын
formal war doesn't count as a causus belli for that eureka though...
@GamerGrampz4 жыл бұрын
@@KFGustavo Yeah you're 100% right that it doesn't... that's how little I play domination games I had always thought that it did when I wrote this comment awhile back :)
@J0krswy1d4 жыл бұрын
One thing I really like doing in this game is to play against civs with unique units from the same age, or fairly close.. so early game fighting.. Rome, Macedon, Persia, Greece (Gorgo), Scythia, Egypt, Sumeria. Also makes the game more historically real having all of these civs together. :-)
@beccstah772 ай бұрын
thank you for making content that is short, sharp, to the point and easy to understand. Oh and includes all crucial information
@brandenmccarney50654 жыл бұрын
Great video. I'm new to Civ and just had an ally declare a surprise war on me. Now I want vengeance! Subbed
@nicx61395 жыл бұрын
I almost always find it beneficial to finish a empire in the early, because civs you meat later will not know, you get more land, never have to worry about them again, and if you don’t they will hold a grudge all game. The resource point is strong and I agree, but if that is not the case always keep going! Note forward settling is very strong if you know what your doing. (I don’t when it comes to that.) So if you are unfamiliar don’t risk it, lose a city and who knows what else.
@alexanderlattreuter5196 Жыл бұрын
4:45 You can go to the settings and turn on „always show yields in HUD Ribon“ so you can see the military strenght of another Civ. You can also just go to the rankings for each victory tipe and when looking at Domination you see the MS.
@logariddum5 жыл бұрын
Tip on the governor selection: the one who doubles worker chops is by far the best. Combo-ing civic cards that multiply production (e.g. limes for walls) with worker chops is absolutely outrageous. You are able to start walls (with limes), wait until the very last turn prior to completion, then perform a builder chop on the last turn of completion. You then have an absurd amount of production overflow into your next city production that can be assigned to basically anything.
@TheSaxyGamer5 жыл бұрын
Unfortunately none of that works anymore, as it was reworked in Gathering Storm. Magnus now only provides a 50% bonus instead of 100% and overflow production is not affected by modifiers anymore.
@DiscoStuIII5 жыл бұрын
"The argument is between melee units and ranged" i play alot of online multiplayer and against some amazing cpl players. There isnt really an argument, just shitloads of calvary.
@TheSaxyGamer5 жыл бұрын
Cavalry are the undisputed kings among good players, I do agree. I have a tendency to just categorize them as melee units, so I was referring to them as well with the whole melee vs. ranged debate.
@DiscoStuIII5 жыл бұрын
@@TheSaxyGamer It shows as well. You do gush about calvary in the video and made it clear they're the best. I just heard melee versus ranged argument and slammed my head against the table. I'm sure this is geared for new players and this is the argument i'm sure they'll be having in their head anyway.
@LebronJames-kl8jn5 жыл бұрын
Yeah In Multiplayer I just spam Archers and Calvary in the early game
@mikesnow2855 жыл бұрын
There's no argument, they are supposed to be used together or situationally, they have there on uses and function differently.
@DiscoStuIII5 жыл бұрын
@@mikesnow285 They can fortify, move double that of their infantry counterparts, and their counters are at best lower movement Calvary themselves when facing off.
@pascaldesjardins98353 жыл бұрын
1. Open 2 sligners, settler, builder. The best army to start a war is 3-4 archers, your warrior as meat shield and 2 horsmans. Alexander is probably your best choice. 2. B-line horseback riding 3. Build 2nd city for horse and/or near 1st victime to kill. Kill babarians and gain xp for your troops. 4. Upgrade sligners to archers and build some more (3-4 total). Don't lose any troops if bellow deity is quite easy. 5. Build 2 horsman and chop a forrest down with the charge left on your builder when you have minning to get them faster. 6. Reaserch massonerie and go to war. Make a battering ram after the horsemans. 7. Kill troops first. Empty his land and pillage everything you want like science or heal your troops. Archers do the heavy lift and are OP. 8. Suround the city and put under siege so it doesn't heal. Build/buy a battering ram. 9. Blitz the civ. Try to push for a second civ and take every city that will not help you winning the game (including crap city states like religious one) 10. Now, you should have 10 city by turn 100 or more. Settle what is left of the land, build reaserch buildings and the city center buildings like monuments, granary and water mill. (only walls you need). You're now big enough to snowball whatever you want. Sligners are better than figthers. Don't build fighters.
@seb199924 жыл бұрын
I'm discovering your content, that's basicly what I was looking for, just thank you so much, mate ! =)
@View6195 жыл бұрын
So, there's a melee unit promotion that eliminates penalties when attacking over rivers. Does that also allow them to project a zone of control across rivers?
@SingingSpock5 жыл бұрын
Tim P yes, it does. Super useful
@sigithesauropod33405 жыл бұрын
17:21 on this subject it is good to remember that magnus promotion that allows for population to stay in the city after building a settler
@sparkyspinz98975 жыл бұрын
Is magnus a dlc thing?
@youtubemademakethis64494 жыл бұрын
@@sparkyspinz9897 you probably already know this. But for the newbies watching the video yes(he's a governor) you can get in gathering storm
@dewott37544 жыл бұрын
@@youtubemademakethis6449 It's from Rise and Fall originally.
@y33t234 жыл бұрын
Attacken Norway early on, lost my capital because I didn't know Galleys could Tage costal cities in Civ 6
@zachtoyra62915 жыл бұрын
omg thank you for clarifying the conditions for having a city put under siege tytytyty
@anthonybattaion83894 жыл бұрын
By turn 20 every enemy city has a defense rating of at least 60 my units do no damage
@memescoper3 жыл бұрын
no way by turn 20, even on deity
@gamarayburst12584 жыл бұрын
Saxy : Decide to declare war in first 10 turns *Neighbour spawned right next to you : take the first settler and end the game in first turn even before your game is loaded.*
@Bruellhusten1235 жыл бұрын
The debate for ranged and melee units is not as simple as that. It depends on the stage of the game and your opponent. If the main challenge is to defeat his units because he has that much, then ranged units are MUCH better at killing units and you need more of them than melee units. But a "archers only" army won't get anything done. Ranged units -> counter units and weak vs cities. You need enough melee to capute the cities you like and the rest can be archers. Also archers are the better defense unit if there are chokepoints and can be safely (and early) upgraded without iron necessary. A super sick and funny strategy is Shaka with Warrior monks. (focus first religion -> stonehenge, build/research a temple, pick Faith Belief(Goddess of Harvest / Earth Goddess), and once you got the temple down you can just buy warriormonks which are pretty strong at that very early stage (before swordsmen). Do instant fights and get them asap to level 2. => +10 strength. Now they are stronger than swordsmen. B-Line Mercenaries and you will have your Monk Corps before Knights are on the field with 65+ strength. If you get there you can steamroll everything. On level 4 comes a +15 strength promotion. So you can steamroll at least another age and Nationalism is possible in medieval age if you focus culture, which means you will have armies. With defender of the faith you can use those units up till atomic era for defense. (110 strength in renaissance is possible, 100 strength easy to get.)
@raduvlad44295 жыл бұрын
lame.
@Doge-pk6hv4 жыл бұрын
Never knew I could siege, previously it took about 40 turns and about 10-11 warriors to defeat a city, this will make winning significantly easier with Germany, thanks
@adrianok42665 жыл бұрын
Saxy close or not you have to declare war on Scotland at least once per game for Robert's reaction! :D
@tarksgaming63854 жыл бұрын
Currently playing as Rome and already eliminated 3 opponents(Russia, Macedon, Russia) and I haven’t even reached the 1900s yet lol
@fumblerooskie4 жыл бұрын
Later in the game if you can isolate one city so that it rebels you can simply wait for it to become a free city then conquer it without warmonger penalty (I think).
@nikkitaiyang15243 жыл бұрын
The game I started yesterday japan settled within 5 tiles of me. Yeah I completely destroyed them and they awakened a strange blood lust in me. First ever domination victory under my belt!
@svansy2 жыл бұрын
whichever civ you play with, slinger rushes are highly effective. keep your warrior safe. rush the range units - they're cheap. then get the 50% discount civic as quickly as possible and upgrade them to archers, get your civ specific and use the archers for defense. scout rush with cree. just rush the closest civ to you and you have 4 cities within 20 turns. suddenly you have the possibility to focus on nice stuff in your capital. buildings etc. warrior rushes aren't very efficient. your warriors die too quickly and the AI cheats. leaving a city on 1HP? boom. it has walls next turn :I
@minhuctrinh10593 жыл бұрын
The exception to this is probably Babylon if you can get the eurekas right, then triple slinger and you can 2-3shot a city with crossbowman
@albinobama57444 жыл бұрын
You could also declare realy early, and farm settlers off the enemy city.
@khatack4 жыл бұрын
If you play on prince or king or so you should just farm your neighbors for builders and settlers for essentially free cities and improvements/harvests. On higher difficulties that becomes quite a bit more difficult.
@jFrenetic5 жыл бұрын
It DOES matter which governor you go for first. Victor is good, because he takes only 3 turns to be established. That helps a lot when the conquered city is losing loyalty quickly. Magnus's first upgrade makes it so you don't lose pop, when you create a settler. Also crucial for keeping loyalty.
@cfalcon5135 жыл бұрын
I'm not positive on this, but I think the loyalty effect of governors takes effect immediately, even if they aren't fully established.
@t0wnkrier5 жыл бұрын
matrices0 I’ve noticed that too. Cities that were losing loyalty immediately seem to start gaining loyalty when a put the governor in, even before they take effect.
@sigithesauropod33405 жыл бұрын
I always go magnus for the pop promotionvwhich allows the loyalty of three or four cities to be much stronger. Not to mention my capital doesn't suffer from making new cities and can work the tiles.
@Justin-ik7ny5 жыл бұрын
What and how do you use governors?
@GFHutchinson5 жыл бұрын
I caught this man eating beans in a movie theater while watching cars 2
@nimmyjewtron43394 жыл бұрын
A true mad lad
@onespiceman72463 жыл бұрын
Loving these! Civ 6 is so confusing compared to 3, especially with barbarians and whatnot
@linkholder3 жыл бұрын
"Scotland is way to close to me" Me: * Laughing in True Start Earth Huge Poland, going for a Religion victory * Move as close as you'd like!
@MrLookatmyhat2 жыл бұрын
That warrior rush is intense
@mrfweeis4 жыл бұрын
As Gilgamesh, I took out 4 city states using war carts and warriors within the first 30-40 turns. Are you sure I should be given this much power? Also, I took out the roman and the scythian empire with the same troops cos i had a medic *yeet*
@lailai13953 жыл бұрын
subbed! just started playing and i found this very helpful!
@dracma1275 жыл бұрын
I've found at least 3 archers is enough for early war. Warriors are still important to build for sieging, and 3 archers is critical mass for killing enemy warriors. You mention how later on horsemen are the best classical era units, though I'd argue swordsmen have a better position. Horsemen obviously have the advantage of outrunning archers and wounded units, and can surround a city faster. Swordsmen, however, are your strongest candidate for Oligarchy stacking, and in a straight fight can fight as hard as 2 horsemen. It's really hard to understate how important that increase is. Swordsmen are less inconvenienced by the slow movement of support units too, though that is mostly due to their own lackluster movement. It's also arguable that Swordsmen benefit more from Great Generals' +1 movement, though that same logic could also be applied to enhancing horsemen's strengths. Lastly, Swordsmen have the convenient bonus of being able to prebuild, turning their build cost of 60 production (with agoge) into 27 production and 80 gold (technically not as efficient as a hard build, but lets you allocate production elsewhere). On a side note, Victor's GS promotion tree is going to be much more focused on offense. 3 governor titles, and all units produced in a city receive a free promotion. It's technically achievable by the late ancient era, and experience can be a major factor in how good your units fight.
@pdraggy5 жыл бұрын
Sea dominance is so trivial it's ridiculous
@dracma1275 жыл бұрын
@@pdraggy And this is relevant because...?
@pdraggy5 жыл бұрын
@@dracma127 because your talking about war...
@MouseDestruction5 жыл бұрын
Archer spam is still OK very early, no warmonger in ancient age. Can have walls and warmonger penalties later so only good early. You can place them in cities after. A warrior and scout can seige a city if no rivers though
@pdraggy5 жыл бұрын
I wish there was a way to raze CURRENT cities. Maybe you hadn't played late game that often cuz you're super 3lite and tend to claim dominance by turn 250 lol BUT it really doesn't take long to get to 12 pop (which is a good place to stop) IF the city is in a good spot. I am always open to raze... HOWEVER it sucks when you a) take a city early like displayed before seeing all the tiles around it (and say you choose to keep it only to find out it could be positioned MUCH better) b) you settle in a place you think might be good but later change your mind. Well I just hate that you can't choose to abandon and raze your OWN cities. I just want to be Nero and watch the world burn xD.
@billygladman96442 жыл бұрын
I was suzerian to a really strong city state on my last game playing as England, America had a city not too far from the city state and my furthest north city so I tried to take it. My units were getting absolutely destroyed every time I tried to take it, but the city state went into them and had an artillery unit by the year 1710 some how and completely annihilated them😂
@PritzLOL5 жыл бұрын
What are you most looking forward to in gathering storm?
@drewbakka52655 жыл бұрын
The rework of ai, the fact the board is coming alive and hungary suprizingly, since now I can do a ww1 game with half of austrohungary
@Revanbzn5 жыл бұрын
Drown my enemies
@MadManMatrix5 жыл бұрын
Incas and Maori they just look like so much fun to play even if Incas went the strongest the prospect of just spamming farms and making 100 food a turn just seems fun to me and the Maori just look to be super fun all around.
@xarmanhsh29814 жыл бұрын
@@drewbakka5265 lol ai will always be trash too bad sucks to be u
@excancerpoik2 жыл бұрын
I take mostly melee units often a unique unit plus a few archers as support
@annajansen69453 жыл бұрын
This video is really really helpful! I'm new to civ and so angry that the cities got their health back after my attacks
@robd94134 жыл бұрын
Game 1: I played Kristina. Started on a spit of land. At the other end of it was Gligamesh. Had room for just 1 city. Tried Early War; got stomped by War-Carts. Gave up Game 2: Again, Kristina. Tried Real-world start. Appeared in Sweden right next to Harald for Norway. Who stomped me. Damn it. Game 3: Kupe. Found some land. It contained Gilgamesh, Aztec and Japan. Who all declared on me at roughly the same time. And I got stomped again. I think the Civ6 RNG hates me.
@PMMagro5 жыл бұрын
Melee units are better than... none. You need them though but ranged units and cavalry/chariots-knights-tanks are way stronger. When walls come up you need major forces or siege units and melee units.
@mr.ehellow12385 жыл бұрын
Has anyone here tried a nubia archer rush, you can get up to +125% production for them
@itsokay56083 жыл бұрын
I used what I could to up the production. Set my religion to God of the Forge, employed my civilians to operate on production tiles and set laws to improve production. Then I spawned a scout, a builder, and a trader. These improved my gold and production until I could manage the archery technology and. Begin to produce archers. I spawned 4. Then I began to create buildings, while my warrior defended the city and my builder created improvements for production, my archers took out everything nearby for my scout to take over. Then I made sure to improve my technology in trade and mass production. This is until I have enough technology and production to switch toward any kind of milliary, picking some stuff up along the way.
@lincoln432674 жыл бұрын
he says the ai is stupid for its city placement but the 3 unclaimed tiles between the ai's cities can be made into industrial zones with aqueduct and dam/coin zones between city and there industrial zone for massive production bonuses. the bottom city can just make 4 farms to give it some housing till it gets a aqueduct
@gabry96colo4 жыл бұрын
bombardment units are key once defensive walls start to appear
@adamsugar97284 жыл бұрын
Thanks, this was very helpful!
@TheJPJT1234 Жыл бұрын
Solo me playing: alright... early war it is Every barbarian within 50 spaces: GET HIM!!
@spectatorguy49235 жыл бұрын
Almost always keep cities, because the cost of producing/purchasing units scales with how many you have produced.
@honkai86925 жыл бұрын
of course its a good idea using melee units to take down city,with montazuma. because they have eagle warriors, a melee unit with extra strength, and you are able to circle around the city before declaring the offwnsive war. with normal civ that has no early game military bones, it's almost impossible to win early fight without archers in an offensive war, not to mention siege the city. you have a bit of luck circled around the capital city with eagle warriors before declaring the war, what about your enemy is preparing for the war, having 4 warriors within close ties of the city? do you still think melee units are better in that situation? you only focus on siege, but most of the time in diety, it is hard to win early wars with less than 2 archers. it is rare to start a war while ai is unprepared. your idea of "melee is better in an early war" is probably correct, but you should really be more objective when making these kinds of video, like do it with no early military bones civ, pay attention to independent variables like how lucky you are in this video, it is not that often to see ai has less units than you when they know you are the neighbour.
@TheSaxyGamer5 жыл бұрын
I still believe that melee units are undoubtedly better for offensive wars than ranged units, yes. If you have the time/resources to build 2 or 3 archers to accompany your army of melee units, then there really is no reason not too. A lot of the time, though, it is best to simply rush a melee army and overwhelm your opponent before they have the chance to build up an army of their own. Every turn that you use to construct ranged units or attack with them delays your capture of the city and allows your opponent more time to construct/purchase more defensive troops which can be very dangerous.
@raduvlad44295 жыл бұрын
or you know..jus build a freacking battering ram and use mele units with it by creating an escort.
@mikesnow2855 жыл бұрын
Why would he talk about what's better for deity when all it is doing is giving the AI a multiplier. It's not his fault the AI is bad and deity doesn't fix that.
@TheHjaltisig5 жыл бұрын
@@TheSaxyGamer You guys are both right, you need melee units to get zone of control and then you need archers on the higer difficulty. It is also about space, 3 Warriors and 3 Archers can to some damage.
@billohsnap54184 жыл бұрын
@@mikesnow285 because deity civs can easily have around 300 military strength by the turn you get to able to get a reasonable amount of units deity just overwhelms you with the sheer unit spam and it doesnt matter that the AI is "stupid"
@josephzanes73344 жыл бұрын
Saxy gamer - *talks about Loyalty* Me - I want an equal amount of Loyalty in each city!
@PiPArtemis5 жыл бұрын
It should be noted that if you're capturing a Civ's original capital make sure it's in a decent spot as those cities cannot be razed. Then again I imagine most people watching Civ6 videos are aware of that already
@maartenswartenbroekx73955 жыл бұрын
Sometimes you don't really have a choice if you're going for a domination victory or need to eliminate a civ completely to keep them from winning
@josephzanes73343 жыл бұрын
Attacking an enemy city using only melee units is...strenuous, to put it mildly. Every attack you make also hurts each unit you attack with. I am much more a fan of preserving your unit hp as much as possible. This is why you should only use ranged units to weaken the city to 0 - then finish the job with a single melee unit.
@ugmagir2641 Жыл бұрын
Woooww this video is very very awesome! Thanks king
@fumblerooskie4 жыл бұрын
If you can afford it it's usually better to buy a battering ram in a city that is closest to your next target city.
@zeko8585 жыл бұрын
Melee for siege, Ranged for support attacking units.
@TheBreadPirate24 күн бұрын
Handy tips!
@CSO.flamme3 жыл бұрын
@Saxy Gamer can you upload an updated video for early war, please?
@amelliamendel22274 жыл бұрын
Fun fact if you take out a city state and raze it before settling your first city, you lose because your last city was destroyed. I was like WHAT!!!
@antondegroot60615 жыл бұрын
I dont think you should consider razing and resettling. -Settlers get more expensive as you build more. -There is no diminishing returns on having more cities. -The game rewards quanity over quality, a large number of empty campuses and commercial districts combined with some CSes are the most effective way to victory. Hence, razing that one city, will simply cause you to have 1 fewer city for the rest of the game, and even if was not optimal, it would be a valuable city as long as it manages to build a few districts.
@agianthacksaw42065 жыл бұрын
Yeah he talks about it like it’s civ 5. In civ 5 there’s a lot of downsides of having too many cities not in 6
@robbyheiberg20915 жыл бұрын
Please continue this series man! It’s been really helpful!
@TheSaxyGamer5 жыл бұрын
It might just get another episode released tomorrow morning ;)
@agirlyman4 жыл бұрын
Great tips, still trying to figure out this game lol
@amaurystengel4 жыл бұрын
I'm kinda new to this game and I didn't really understand whether and how capturing enemy cities, being at war or settling more cities to get more land affect your "amenities" (which is basically happiness, but it's also kinda different).
@jennabohn34584 жыл бұрын
Always keep the war train rollin!
@tedgore70985 жыл бұрын
Atleast i usually pick Victor when having much early war, and that’s not becouse the bonuses for garrisoned units, it’s becouse he just takes 3 turns to arrive in a city instead of 5 wich can give me alot of extra time to take another city and save the one i just took from loyalty, and magnus really that good when in a war since you might want to keep getting some military and therefore you either waste time or you spend chops on units wich could be better to spend on districts and wonders
@SupermanBatman7985 жыл бұрын
Emil Olvestad in v
@sigithesauropod33405 жыл бұрын
I see where your going with this but isn't it that the loyalty comes into effect instantly so it's just that his bonus comes quicker? Forgive me if I'm wrong. I like to use Magnus for his settler promotion ( doesn't use a population) for the early classical war. I might just try this though.
@Genesis_Lightbringer5 жыл бұрын
TO WAR! WAR! WAR! Btw, nice video. Excited with your civ6 gathering storm play through.
@harjutapa5 жыл бұрын
You say not to worry about early war if no one's nearby, but I see you're playing Aztec, whose entire early game is strengthened by war. Should you make an exception there?
@PMMagro5 жыл бұрын
if you play at higher difficulties vs the AI you will be the target of an eraly war unless you are on an island or beyound mountains. In most games you will be fighting anyway early- not much too lose fighting then as the AI has more settlers and builders than you can hope to build... In this game mounted units and ranged units are clearly the strongest units. Melee units matters more in the latest fix but still mounted unist are better than melee adn you need range to focus fire/hit the same target many times to win battles (the AI is stupid but get big bonuses, fighting 1 vs 1 is at bad odds).
@sigithesauropod33405 жыл бұрын
Nah just fortify and watch them hack their units to death.
@guojing88 Жыл бұрын
Monty is always looking for early war, just to get some workers. =)
@windows96-formerchannel33 жыл бұрын
Play on the 4th level Set the starting time to the most future one Mass produce cities, grow them and make loads of tank units w i n w a r s
@stevenbarney92475 жыл бұрын
makes no sense to rush irrigation if you're planning any early aggression
@danshakuimo3 жыл бұрын
Me: takes so long to siege a city that they build walls, thus making it take even longer as I have to go and build siege units.
@PolarIre3 жыл бұрын
Rush to horseman, or swordsman. Build slinger slinger settler slinger, builder for horses. Only settle plains hills for the bonus production if ya can. Rush catapults after deciding on which troop. Swordsman benefit from oligarchy, horsemen dont but thier faster. Take pantheon for 25% perduction towards ancient era troops. Woth envoy in war city state if you can for bonus production in capital towars troops. If troop pro. Bonus is gone take production pantheon. In order to support a big army you need gold and luxuries that give gold help. Look up early war tips for civ 6 on youtube. theres a new video this dude uploaded recently. That where i got the build order an tips.
@flaviomedina37815 жыл бұрын
Excellent video! Thanks!
@masterofthecontinuum4 жыл бұрын
Isn't Ayr settled as close as possible due to the proximity to the capital? I think that is why it's one tile off from the fresh water in this case. You wouldn't even be able to put a city down on that river.
@mreman0075 ай бұрын
Excellent video 🎉
@cfalcon5135 жыл бұрын
Great video, I always learn new things watching your videos. Do you think you could do a video on mid-game war? Specifically knight rushing. I believe a good knight rush should be around turn 90ish, but I find my knights aren't ready till like 105 to 110. I would love some tips on speeding up this up
@kylecoucke9433 жыл бұрын
Melee is better than ranged but early on I feel archer spam is better. They literally can’t defend. It does take forever tho lmao