Clean up Your Assets with Bulk Asset Tools - New Free Blender Addon

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Johnny Matthews

Johnny Matthews

Жыл бұрын

This video looks at my new Bulk Asset Tools addon. It lets you manage your asset libraries in the Asset Browser without opening up each individual file. This is a huge time saver!
Get the Addon for Free @ johnnygizmo.gumroad.com/l/bul...
(chip in a couple bucks towards development only if you feel like it!)
*Ways to Support this Channel*
Exclusive Content at Patreon: / johnnymatthews
Free Assets at Gumroad: johnnygizmo.gumroad.com/
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Пікірлер: 69
@ginescap
@ginescap Жыл бұрын
I think it's c fantastic utility, giving Assest Browser more ease, clarity and depth. thank you very much.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I’m glad you like it! Enjoy 😊
@winedarkemperor
@winedarkemperor 8 ай бұрын
This is amazing! I've been looking for something exactly like this, and it saves me a ton of trouble with organizing the hundreds of characters I've got. Thanks!
@tufjos0ra
@tufjos0ra Жыл бұрын
This is amazing, such a time saver. Thank you so much!
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
You're welcome!
@ShiroiAkumaSama
@ShiroiAkumaSama Жыл бұрын
Oh this is so awesome and much more easy. A huge quality of life and workflow improvement. Thank you super much.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Enjoy!
@sameeruddin
@sameeruddin Жыл бұрын
Thank you so much for this , i am test driving this addon on 3.6 today :)
@npj5578
@npj5578 Жыл бұрын
Donated. Thanks for this! Huge time saver
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Much appreciated! Enjoy 😊
@EmilySmirleGURPS
@EmilySmirleGURPS Жыл бұрын
This is great, and is now a core part of my toolset. Now: I have an enhancement challenge: * Render selected object to thumbnail (without having to do the manual round trip to file and back in again). This is a convenience item that probably involves rendering with preset settings, saving the file out and importing it as a scripted action. Bonus points if you put a watermark on it for the kind of object it is (mesh, curve, etc) if it's a single object * Make thumbnails for node groups. Right now I take a screenshot of the node, paste, save to file, put a watermark on it to indicate "Geometry node group" or "Shader node group", and then have to browse and select it. Havent decided what to do if the node group is really big yet. Make a tool to do that and I will love you forever and also give you more of my money.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I do like to be loved 🤣 I do have my asset snapshot tool. I might be able to integrate that.
@jaronjackson6913
@jaronjackson6913 Жыл бұрын
Major time saver. This addon certainly makes using the Asset Browser a lot more enjoyable to work with. Thanks Johnny👍
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Glad you like it!
@Tiki_Media
@Tiki_Media Жыл бұрын
Thank you for the great add-on!
@1na_muse
@1na_muse 10 ай бұрын
Thank you it really help 🙌
@danialsoozani
@danialsoozani Жыл бұрын
another amazing dedication to the community!!! thank you very much!
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
This has been bugging me and I needed a solution. This is one I'd hate to charge for because it's such a needed core feature! I'm glad to give it away.
@danialsoozani
@danialsoozani Жыл бұрын
@@JohnnyMatthews this is your kindness, among all of the blender tutorials, you creativity always inspired me. and believe me when I move abroad and be able to help financially i'd do it cuz the time you put into these is really valuable. wish me luck on getting out of my cursed country ;)
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Good luck to you! All my best wishes.
@zboy303
@zboy303 Жыл бұрын
Amazing, Johnny! This is a tool that should be baked into Blender by default. The Asset Browser is a great idea, but needs functionality like this for me to want to use it.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Yeah, it’s still young. I busy it will be baked in before too long.
@sonario6489
@sonario6489 Жыл бұрын
The Asset Browser reminds me a lot of working with models/materials for the Source engine, which is why I don't mind it as much as other people, but the asset browser could definitely use updates
@belich666
@belich666 Жыл бұрын
i came here to comment the same, a bulk organizer like this should be part of the default blender in the asset browser, its really annoying and time consuming to manage and clean a lot of different files opening one by one by hand and copy pasting names and tags in especific objects that probably needs to be selected from a bunch too.
@Khaled_alnwesary
@Khaled_alnwesary 7 ай бұрын
Thank you, this is wonderful.. Will it be updated to the blender 4 version because it is not working?
@palpytine
@palpytine Жыл бұрын
Consistently one of the best KZbin channels out there for blender content, perhaps because I relate better to content made by a programmer as a programmer myself. Either way, this is the missing feature that Blender assets always needed, and the one that ultimately tipped me into patronage. Not so bothered by the bulk renaming/tagging, but I've lost track of the number of times I've created a useful node group or model in the current project and wanted an easy way to move it into my asset lib for future re-use.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Thanks for the kind words and for being a subscriber!
@user-tp3eq8zf1z
@user-tp3eq8zf1z 10 ай бұрын
Thanks man
@thornnorton5953
@thornnorton5953 Жыл бұрын
Appreciate it so much. Donated some money
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I saw that! That was very kind of you!
@carfox1860
@carfox1860 Жыл бұрын
Awesome!! Thanks!!
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
You’re welcome!
@matthewdexter1136
@matthewdexter1136 5 ай бұрын
Johnny thank you so much for this tool its brillaint, I have a couple of questions, is there a way of adding in multip[le tags to a bunch of selected assets, for example 10 different brick, but I wanted them all to have tags of: Brick, Building Material for example, so I dont have to select the 10 and then create the tag Brick, and then go back and select them again and add Building material as the second tag, is it possible to use like a separator etc in the field to add multiple tags at a time ? I have thousands of assets and once the tag adds its takes time to refresh to then go back and add the next tag, can this be done ??
@arjenhd
@arjenhd Жыл бұрын
Hello Johnny, thanks for this amazing tool. 👍One cosmetic remark, after upgrading from version 1.5 to 1.6, the addon is still named 1.5 in the preference pane.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Lol, I better fix that.
@Olstman
@Olstman Жыл бұрын
Great as always!! Is it possible to add an option to butch render previews instead of standard preview?
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I've not gone down that road quite yet. You can check out github.com/johnnygizmo/asset_snapshot for now.
@nunosousa154
@nunosousa154 Жыл бұрын
Hey, Thank you for the video and for the great tool, although im having trouble installing the addon in 3.5, is there a way for you to help me? if i paste here there error text
@pastaeatinrasta1
@pastaeatinrasta1 10 ай бұрын
Hey man, thank you for this but I just can't get it to work 😅 I'm not sure what I'm doing wrong but I'm creating catalogues to move assets and when I go to move them the catalogue options are completely blank? I'd love some help cause I'm just lost ATM. Thank you!
@drabodows
@drabodows Жыл бұрын
Nice Addon, thanks. Hey, on your Gumroad listing you mention using a dummy file in your library. Would you care to elaborate on what this means as I unsure how that works.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Well you can’t save new catalogs from an unsaved file. So if you create an empty file in your asset library you can open it and use it to create your library structure. Then once you save it, you can use the addon to start organizing your catalogs.
@wonderland4301
@wonderland4301 Жыл бұрын
So does it open the original file in the new update version of whatever Blender you're using this addon in, to move things? Like say I'm using 3.4 blender and edit with this, and one of my materials is 3.2 Blender, does another instance of 3.4 open on the backend, which this addon opens that material's scene and does the edit and saves?
@3d-illusions
@3d-illusions Жыл бұрын
Awesome, without this functionality the asset browser is useless. Can the assets be edited without opening the original file too? Changing the mesh for example.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Not at this point.
@105rn4
@105rn4 10 ай бұрын
Hello, I bought thid addon because it seems to be very helpful One of his principal benefit for me would to be able to move assets between catalog hierarchy without to have to open each individual file I just made a trial, and had an issue (blender 3.6 and addon version 1.6) : when I want to select the destination catalog the pop-up window is not enough big to see all the catalog hierarchy, how to scroll the list ? Edit : With more short hierarchy, it works very well ! many Thanks !! Sorry for my poor English Bertrand
@blpreH
@blpreH 10 ай бұрын
Same for me - drop-down menu is empty. Blender 3.5.0
@DanielPartzsch
@DanielPartzsch Жыл бұрын
Very cool, thanks for that. I don't know if this is possible or maybe already working like this with this addon but here's a use case I'd like to see: let's say you do have a single blend file for a certain library, let's say shoes. This blend file is stored in a place that is marked as asset library that can also be synced via Dropbox for example and then shared with others. Now l am working on a project in a separat blend file (not saved in an asset library folder) where I'm using a new pair of shoes that is not part of the library yet. When I'm done I'd like to add these new shoes to my library. Currently I'd go to my shoes asset library blend file and manually append my shoes from the project blend file before I can mark it as asset. But it would be really great if I could just add these shoes directly from the project blend file instead. Meaning that under the hood the appending of the object to the library file and marking it as an asset and saving the blend file that has been shared with others will be done automatically. Basically the idea is that the actual asset get always stored in a file and a location that everyone has access to no matter where the original asset came from. Do you think this is possible? Thanks again.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
That sort of thing would certainly be a possibility, but is not a feature in this release.
@DanielPartzsch
@DanielPartzsch Жыл бұрын
@@JohnnyMatthews if i remember correctly, I think blender devs also have this feature on their Roadmap. However I think for some reasons regarding saving permissions for blend files they couldn't figure out the proper way of doing this yet.
@rajendrameena150
@rajendrameena150 Жыл бұрын
How you will know the position of appended file. I mean maybe it is overlapping with other objects in native file.
@HeiniGurke
@HeiniGurke Жыл бұрын
Fantastic. This was so cumbersome before. Any way I can use paypal somehow with gumroad?
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
You can get it for free there and direct PayPal me if you really want to. Twitter DM me for a PayPal address. @johnnygizmo
@trelligan42
@trelligan42 Жыл бұрын
Thank you very much, great idea. #FeedTheAlgorithm
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
You're welcome!
@rjwh67220
@rjwh67220 Жыл бұрын
I must be doing something wrong. I downloaded the tool, v1.3, from the link provided, installed it, but when I try and move some assets, the cursor turns into some animated numbers for a while, and then stops. Nothing has been moved. Any suggestions?
@larastarslayer3349
@larastarslayer3349 Жыл бұрын
3.4.0 Hangs and crashes should I use 3.4.1 for this?
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Yes 3.4.1 required
@larastarslayer3349
@larastarslayer3349 Жыл бұрын
@@JohnnyMatthews that explains EVERYTHING hahaha! Updating tomorrow then.
@Tiki_Media
@Tiki_Media Жыл бұрын
Hi, I love the idea of this add on but I was unable to i n s talling it. Please look at the code on g it hub.
@Tiki_Media
@Tiki_Media Жыл бұрын
Apologies, I had to break up the words of my previous comment as it being auto erased.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Make sure that you are installing the correct version for the version of Blender you are using.
@Tiki_Media
@Tiki_Media Жыл бұрын
@@JohnnyMatthews I am using blender three point five point zero and version one point five of your software to no avail.
@Tiki_Media
@Tiki_Media Жыл бұрын
Please check your: g it hub
@Puckerization
@Puckerization Жыл бұрын
Not working for me. I've tried adding and removing Tags to multiple assets (Kitbash3D) It goes through all the motions, it has the busy cursor going during the background process and gives the impression it has opened the asset files and closed them...but nothing is added or removed to the Tags in the Assets. Is this a permissions thing?
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Hmm I’m not sure. I’m publishing an update soon. Maybe it will help.
@Puckerization
@Puckerization Жыл бұрын
@@JohnnyMatthews Thanks Johnny, I'll give it a go when it's published.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Does kitbash3d set their files to read only?
@Puckerization
@Puckerization Жыл бұрын
@@JohnnyMatthews No, plus I've broken this particular kit up into individual blend files for each of the buildings and a single file for all the Props. ..it's the Cyber District kit. None of the files are read only and I'm using Blender 3.4.1
@Puckerization
@Puckerization Жыл бұрын
@@JohnnyMatthews 1.2 did not work on my current installation of 3.4.1. It must be an addon conflict on my end because I got it working on 3.3 LTS after a factory reset. I thought it may be a conflict with the True Assets addon, so I installed that as well. Bulk Asset Tools still worked fine, so it's not that. Not your fault and not you problem. I decided to kick you back $5 for your effort and contribution....Thanks.
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