Blender Asset Browser - FULL Tutorial

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Brandon 3D

Brandon 3D

Күн бұрын

This is a step-by-step tutorial on the new Blender Asset Browser in Blender 3.0.
The Blender Asset Browser is a new feature in Blender 3.0. It allows you to organize your asset library and import assets into your scene very fast. Objects, materials, poses, images and sounds are all assets which you can use with the Blender Asset Browser in Blender 3.0.
The Blender Asset Browser is available in Blender 3.0. A lot of changes were made to it in the development so most tutorials are already out of date. I'll show you how to download Blender 3.0, how to set up your asset library folders, how to organize your assets (objects, materials, etc) and how to append assets into your scene with a simple drag and drop.
The Blender Asset Browser is not a true Asset Library but it is going to be a game changer for a lot of artists, especially kitbashers or anyone who uses assets over and over in their scenes.
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Пікірлер: 417
@Brandon-3D
@Brandon-3D Жыл бұрын
Get more Blender tips and tutorials delivered directly to your inbox at: brandonsdrawings.com/subscribe Thank You for watching!
@samualwilliamson1187
@samualwilliamson1187 Жыл бұрын
I made a folder called "My A$$" in case someone starts snooping around on my computer. Oh, and replace the $ with an S. You're welcome.
@moonthurst
@moonthurst 2 жыл бұрын
Finally we have an integrated file browser. I do hope that with future version they make it more user friendly ( it seems a bit complicated for now or is it just me!!?) specially and strangely compared to other Files browser add-on ($) on the BMP
@TechnoNoodle
@TechnoNoodle 2 жыл бұрын
Linking is not at all useless! When you link an object, you can apply a library override, to allow you to pose a character rig for example. So when you do changes in the original character file, it will be updated on the linked object, the changes will be applied but the pose or animation will remain! so it is super usefull for animators/ riggers to change rigs or models easily without loosing all the animation in the different scenes.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hey, I’m sorry about that. You’re not the first to point that out. That makes sense but I was unfamiliar with the process. Thank you for pointing it out. I’ve pinned the following comment to the top of this video: “I made a comment at the end that linking objects into your scene “seems useless” as opposed to appending. Several have pointed out that using a library override makes this a very USEFUl tool. I learn something everyday. Sorry about that!”
@TechnoNoodle
@TechnoNoodle 2 жыл бұрын
@@Brandon-3D its still a great Video and it gave me a good insight into the 3d asset Browser c: and I appreciate the pinned comment, after all its all about learnning, Not just for the viewers!
@myztazynizta
@myztazynizta 2 жыл бұрын
PLEASE point me to a comprehensive tutorial that covers everything about library overrides. 99% of the time I cannot get them to work and if they do seem to work, the override is not saved and when I open the file again days later NOTHING I did with overrides got saved! NOTHING! It's absolutely useless without a GOOD tutorial explaining exactly HOW to use it and HOW it works and WHY it works like that. I have yet to find a good tutorial. I've been using blender for over 3 years now and still have no clue.
@AndyEngelkemier
@AndyEngelkemier 2 жыл бұрын
@@myztazynizta Unfortunately, even if you find a good one Now, it won't be correct later. Be very careful with library overrides. I'm not entirely sure they should have made it into the regular releases. Every time they are mentioned it sounds like the blender developers are still trying to figure out how they should work. You can override the instance. On my first test with library override it worked great. But then my scene was Incredibly slow and I couldn't understand why. I eventually linked it back to controlling an animation with a custom paramiter. It was just rotating a bone 90 degrees from a number on a dummy going from 0-1 to make animation easy. But then the framerate went from nearly 60fps to about .5fps. I got rid of that and it went back to 60. But then I did something else and something similar happened. And you can also selectively create overrides to different portions. For instance the first override just unlocks all of the objects so you can now move them around. But then you can override the data for the objects as well, and not sure what that does to file size or if there is really much of a benefit at all. And then you can override the materials. And well, basically you can override anything that is considered data. But it's realy difficult to keep track of. I ended up just abandoning library overrides in my animation because I kept getting issues that I couldn't explain. Eventually I just used proxies because I really only needed to animate objects by moving, and rotating them. But that also means I needed to reparent the proxies in the same way, which is annoying but at least my file was fast. I had found several that told you about it, but just like Most of what you find on youtube for blender, you'll notice that almost no one actually knows everything about what they are talking about. Luckily, people like Brandon here at least note what they got wrong or missed. People like CG Essentials, and Default Cube, just share the information they found without actually learning enough about it so in turn they aren't teaching You anything other than which buttons to push if your case lines up exactly with theirs. For example: why are the people here offset in this video? Oh because the object is offset. But was it mentioned in the video? Nope. So is it because the object comes in with it's position related to the world origin, or is it that the objects came into blender all positioned as-is with all of their origins at the world origin? I saw another one with legos and they didn't seem to know or care that their objects all rotated onto their side when they added them to the asset library, and also scale looked wrong. So you add an object, it'll reset position, rotation, scale? That's my guess until I try things out myself, but people always tend to skip that stuff, and it really seems that it's because often they don't know....making something like library overrides Very difficult to create a video on because the only way you'll create a useful video on it is to actually fully understand what's happening under the hood......which isn't actually finished yet.
@timvw01
@timvw01 Жыл бұрын
Sweet
@andreas_resch
@andreas_resch 2 жыл бұрын
Great video. Although the fact that you can't add assets on-the-fly is a big letdown. Always having to copy the asset to the designated file before and then tag them as an asset is not very time-efficient.
@Warmbrak
@Warmbrak 2 жыл бұрын
That is very true, but at the same time it forces one to be more organised when compiling asset libraries. I have "lost" objects in files that I can't seem to find, even though I am very structured when it comes to organising my files and backups. Being able to flag any object as an asset anywhere can easily lead to libraries getting broken etc. when source files are moved (either on purpose or by accident) if you forget that they are contributing to a library. My biggest issue right now is that only a single mesh object can be made an asset. I would like to create a single asset from a group of objects but it just creates separate assets right now which is not ideal. That means if you want to create a chess board for instances with all the pieces as an asset you have to join all the parts into one object otherwise you end up with assets for the board and every separate chess piece.
@andreas_resch
@andreas_resch 2 жыл бұрын
@@Warmbrak I use a plugin called Asset Management. This solves the situation very well. I was assuming that the Blender asset browser was working similarly. But it's more of an asset library creator. This is nice for creating asset packages to distribute, but useless for creating libraries for your daily workflow. I'll stick with the plugin for now.
@scpk2246
@scpk2246 2 жыл бұрын
WOW! STRAIGTH FORWARD TUTS! DIDN'T WASTE LARGE AMOUNT OF SALIVA! KUDOS! instant subscriber here
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thank you so much! Yes, I get frustrated with the extra talking so many people feel need to be in tutorials. Take care!
@MikkoRantalainen
@MikkoRantalainen 2 жыл бұрын
Superb introduction to Asset Browser! 11:03 Nicely shows why you should create your assert library with correct dimensions so you don't need to manually scale items and people when you drag assets from the library to your scene.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thank you Mikko!!
@sahebfahmi
@sahebfahmi 2 жыл бұрын
Is there anything straight forward in Blender? really boring procedure and kind of impossible....
@irfanhossainbhuiyanstudent3757
@irfanhossainbhuiyanstudent3757 2 жыл бұрын
I didn't try it but i think in link asset you can use library override,thus you can move the object but can't edit the mesh.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
I knew there was probably a way to move them, could not figure it out. But I think you’re right. Thank you!
@carloscaldeira4448
@carloscaldeira4448 2 жыл бұрын
Heavy, boring to add images to each preset, the auto render is horrible, it seems unfinished, hostage to blender files, bad asset idea, I use asset browser in Max, C4D, MODO, LW, Maya and none of them have this lack of logic , an asset browser must always be associated with the directory, which means that it can always be edited from the windows explorer and that doesn't happen in this blender asset crap and another important detail is that the files saved in the asset browser should never be the object of the blender, because otherwise the asset is hostage to the blender files, blender is a good program but it has many errors from hand to hand, I believe that blender users are happy with this asset because they probably never had an asset before and they believe that this is a good resource, but no. It's actually a very bad resource, especially for me as an ArchViz user. I'm still only at 500 objects and whenever I try to open my asset it takes forever to open and when it opens it takes another forever to read each of the catalogs. It's super annoying. obviously there are also good things but these criticisms I made are about what I think makes the asset a good asset.
@jamesdrake3651
@jamesdrake3651 Ай бұрын
Boy this program sucks. Even after setting it in file paths, files that are present in the file explorer don't show up in append or link menu.
@othoapproto9603
@othoapproto9603 2 жыл бұрын
Thanks for this much-needed clarification of AB. Great job in the choice of information its order and the delivery. No stupid splash, just straight to the point, no background music, Clear voice audio at an articulate speed of talking, Simple examples that concentrate on the subject NOT trying to show off personal work, No vain video insert of you in the corner of the video. Also much appreciated is the warning that this is still a BETA and things may change. I so wish vloggers would edit their libs and delete the out-of-date videos. It's like keeping a broken tool, it's only in the way and could harm if used.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Man, thank you for taking the time to give that much feedback. It is very appreciated and motivating. Thank you!
@josiassmatamoros1361
@josiassmatamoros1361 2 жыл бұрын
Nice
@chubbec
@chubbec 2 жыл бұрын
Btw, if you're getting grey or viewport coloured Previews in your Asset Browser and you want them textured/coloured - select the Viewport Shading dropdown in Solid mode, then select Texture instead of Material. If you head to Shading tab, you will find that the colour will be based on whatever node you last selected (so select your Base Colour node) - very weird but this solution solves it on a Refresh!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thanks so much for sharing!!
@matthewusher9344
@matthewusher9344 2 жыл бұрын
6:15 But why male models?
@alfredborg8689
@alfredborg8689 2 жыл бұрын
Am I to understand that a Blender file having a few assets has to be saved in the Asset Library as well as in its Project Folder if it has one? That means that if you have a large file with a couple of new Assets one would have to use two times the storage space for that file. One in its Project Folder and again in the Asset Library!! That is not very efficient!!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
No, you don’t need two files necessarily. You need the assets in a blend file (so if you just have an fbx or something yes technically I guess you need it imported into a blend file). The blend file just has to fall somewhere under a file path marked as the library folder.
@alfredborg8689
@alfredborg8689 2 жыл бұрын
@@Brandon-3D Thanks.
@PraxisVisuals
@PraxisVisuals 2 жыл бұрын
I may have missed it somewhere in your tutorial... But is there a way to "Mark as Asset" and send it straight to the user library FROM the current file? I saw how you were in file explorer and dragged and dropped the .BLEND file in order to add it to your user library, but I'm wondering if it's possible to send an object from a blender project straight to user library... Thanks for the awesome tutorial!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hi there! Thanks for asking. The .Blend file just needs to be saved somewhere under a folder which is marked as a library. If you have one over arching folder where you store all your projects (even if they’re in multiple sub-folders) just make that your asset library path and anything under it (or in it) can be found by the browser when you mark it as an asset. Let me know if that makes sense or not. Thanks for watching too!!
@SaS-Music
@SaS-Music Жыл бұрын
Thanks. I just watched this...but accidentally left playback at 0.75 from a previous video. I thought, what a chilled dude...😆 Then I realised my error. I appreciate your help.
@Brandon-3D
@Brandon-3D Жыл бұрын
Lol. I’m picturing myself at .75 speed would be pretty chill. Take care!!
@guohengchin
@guohengchin 2 жыл бұрын
Thanks for the concise, yet detailed tutorial on Blender's new asset browser feature. This helped me get started with the new feature in just 10 minutes!
@AnimatedHealthcare
@AnimatedHealthcare Жыл бұрын
A really solid video - covers all the key technical points in perfect amount of detail. Best video on this subject I've come across. Great stuff!
@Josabooba
@Josabooba 2 жыл бұрын
A friendly KZbin pixie linked this video to a question asking Asset Browser ... how to? in another video. Just subbed and liked... I look forward to seeing what's on your channel from now on. You present very well and I'll certainly link your vids / channel where appropriate. One thing I feel you didn't address/ highlight here is the likely need for proper and persistent folder structure management (on OS). I imagine if I set up a nice asset structure in Blender and later did some spring cleaning of my Blender files and folders in Windows - it would break the asset browser linkage I'd set up?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hey! Sorry for the delay in getting back. Yeah you need to be a little careful but if you have an overarching (high level) folder chosen for the library path, you can move files around within that, which is good. Thank you for the kind words and I will try not to disappoint!
@DorothyJeanThompson
@DorothyJeanThompson 2 жыл бұрын
blender crashes why trying to load a custom thumbnail. And the thumbnail won't generate for some reason.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
I'm sorry to hear that. Any luck since then? It's a glitchy browser...hopefully it gets better soon.
@shawngrignon4020
@shawngrignon4020 Жыл бұрын
Blenders asset browser is very tedious imo. Got halfway through organizing all my assets and materials into catalogs, just to have all the catalogs disappear out of nowhere and all my stuff moved back to unassigned. Now i have to go into every individual project just to make new catalogs. 2 hours wasted, and doesn’t feel worth it to do it again. Saving materials was the big lure for me, but there are better add ons out there, lily surface scraper seemed pretty good for a while. Glad to see the blender team working on this, but it needs a lot of work at the moment. Thanks for your tips!
@Brandon-3D
@Brandon-3D Жыл бұрын
You know, I just ran into that disappearing catalog issue myself. I’ve never had that happen before. Yeah it needs some work still…🤦‍♂️
@raptecclawtooth9046
@raptecclawtooth9046 2 жыл бұрын
Is all i wanted for a library, only one question, it work if i dont have the models in a blender file? for example i have a lot of .obj models with his textures with his corresponding name of the model in a folder (for example warrior.obj along warrior.png), blender still recognize that models?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
I do believe they need to be in a blend file for it to work. If there is a way around that I don’t know what it is. Sorry that’s probably not the answer you wanted. It could be possible in the future though.
@ATomCzech
@ATomCzech 2 жыл бұрын
What is this square near to figure object when you place it there?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
I'm sorry about that. The people models in the scene I used were each parented to a plane and it imported the parented plane with the model. I noticed that after I made the video and realize it could be confusing. That won't happen normally.
@edwinblackman7037
@edwinblackman7037 2 жыл бұрын
Great tutorial! Been waiting for the AB for some time. Could you do a tutorial or quick tiop on how to correct the orientation of the asset preview? Find that they come in with z axis in odd directions.
@Aeroxima
@Aeroxima 2 жыл бұрын
The subscribe thing that came up twice is way louder than your voice. When I saw it coming the second time, I turned the volume way down to defend against it. Probably not the most inviting thing when you're trying to get somebody to subscribe.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hi! I’m sorry about that and I really appreciate the feedback. Yeah I screwed that up. I’ve stopped using the sound effects and as soon as I see some noteworthy changes to the Asset Browser I plan on remaking this video. Thank you - I really appreciate it and will do better!
@wagasani4199
@wagasani4199 2 жыл бұрын
OMG THANK YOU! I was trying to start a catalog for materials and could not get it.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
You are welcome! Glad it helped!
@PettyCold
@PettyCold 2 жыл бұрын
Merry 3.0 day!
@bsambsam4780
@bsambsam4780 2 жыл бұрын
hi I want to make a grassland and add it to the library, but I need to create a object and activate the particle system and link it with the grass objects to create the grassland. The question is, can I add the object to the library with me the grass objects to become asset ready I do not know you are understand what I say my English language is not strong
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hi there, I understand the question....honestly don't know if that'd work or not. Would love to hear if you ever found out.
@weidnermusic
@weidnermusic 2 жыл бұрын
I see some screenshots of assets libraries where the folders have nice little icons (not the preview of the assets, just the assets icons for materials etc...) is this gone ?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Yes those disappeared before the full release. I’m hoping something like that comes back soon.
@unreasonablebastards753
@unreasonablebastards753 2 жыл бұрын
Are catalogues on a file-by-file basis? Mine seem to disappear when I close one project and open another...if that's the case, I wonder if this is a bug. Makes the asset library a completely moot feature if this is intended, since you would have to rebuild your library every single time you make a new project. It's also EXTREMELY slow for me even with fewer than 5 assets...
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Sorry for the delay. Did you change from current file?
@unreasonablebastards753
@unreasonablebastards753 2 жыл бұрын
@@Brandon-3D Hey there :) No worries haha. So in the end I stopped using the asset browser...cool feature, but non-functional as of yet. I am sure that with the flood of bug reports though it will become fixed eventually. I did manage to solve the disappearing catalogue issue. I am not sure what caused it though but it sort of resolved on its own when I closed everything down. The thing I did not resolve was the lag which seems to be a problem with the library function itself (it is not tied to the assets, as the browser freezes even when empty). I made a bug report on the blender org's reporting site so I think all I can do at the moment now is wait to see if it gets fixed.
@3dgreenhorn
@3dgreenhorn 2 жыл бұрын
Great video, easy to understand 👍
@sebbosebbo9794
@sebbosebbo9794 2 жыл бұрын
thx....any news to the asset Browser ,..have the devs. group saving added or other feature??
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Collections are now supported, but are a little clunky. We can mark node groups as assets and the preview images have been improved. I didn't think anything was worthy of a video update but I've kept a page on my site current with updates at brandonsdrawings.com/assetbrowser
@apemant
@apemant 2 жыл бұрын
Thanks, good explanaition! But I expected more from Blender, something like that you could mark assets and then send (copy) the assets to a designated assets folder so they are not actually used from the file they originally were created in. Seems like you have to do quite a lot of work to set it up as it is now.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Yes. I’m hoping it becomes more user friendly. But at least it’s free. Thanks for taking the time to comment!
@FayasYt
@FayasYt 2 жыл бұрын
i have seen the catalogs names i saved ,but theres no preview or 3d object in the asset browser please reply
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Did you change from “Current File” to whatever library you saved them in?
@derakon4791
@derakon4791 2 жыл бұрын
So they just copy unreal engine aset store
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Great tutorial!!
@polymodl317
@polymodl317 2 жыл бұрын
how to make "mark as asset" go to user library
@rubixcube6
@rubixcube6 2 жыл бұрын
Haha I see what you did there. 1:50
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Lol.
@SkSafowan
@SkSafowan 2 жыл бұрын
Great Video, keep up man !
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thank you!
@minggnim
@minggnim 2 жыл бұрын
Nothing is being saved to the actual file on my hard drive.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hey there, I don’t know exactly what you mean. Did you figure it out?
@matthewdexter1136
@matthewdexter1136 7 ай бұрын
Fantastic thanks so very much for explaining, I have a question though, I can select multiple assets in the asset browser but I cannot seem to select an asset then say skip two and then select more with CTRL + ALT, this DOES NOT work!! Can you tell me does the asset browser only allow you to selct asstes that are next to each other and not non consecutive assets, this seems really strage if its the case, please advise thanks so much :)
@Brandon-3D
@Brandon-3D 7 ай бұрын
Try shift instead of control. It’s one of those.
@matthewdexter1136
@matthewdexter1136 7 ай бұрын
@@Brandon-3D Got it, that worked thanks!!!
@BrianForrest1974
@BrianForrest1974 Жыл бұрын
Where can I find the Blender Asset Browser? I have Version 3.4.1 and no Freaking asset library! LOL! I want to create avatars of different people that I work with, so we can create animated shorts for people to discover what we are all about. Thanks! Brian
@Brandon-3D
@Brandon-3D Жыл бұрын
Hi Brian, you will have to change an editor window to the asset browser. It's an editor in the "Data" column. Here's a reference guide from my site that may help: brandonsdrawings.com/assetbrowser
@BrianForrest1974
@BrianForrest1974 Жыл бұрын
@@Brandon-3D I was able to get the BlenderKit to work and downloaded a couple free assets
@STUDIO_YF
@STUDIO_YF Жыл бұрын
if i have an unfinished model of, for example, a car and i put it into the assetr browser, then make changes to the model, will those changes save into the asset browser when I save the car model? (will the asset manager update a model if you make changes in the file)
@Brandon-3D
@Brandon-3D Жыл бұрын
Yes as long as you do it from the original “current” file.
@STUDIO_YF
@STUDIO_YF Жыл бұрын
@@Brandon-3D Yay
@rhashadcarter2051
@rhashadcarter2051 2 жыл бұрын
but how do you add assets to the user library you didnt go over that at all.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
The “user library” is just the default folder. You can add assets to it, change its path, change its name or add new ones.
@longtimber
@longtimber 2 жыл бұрын
How about a like and a comment for this excellent tutorial.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Aww. Thank you so much!!
@cherryVision
@cherryVision 2 жыл бұрын
do you think it would be problem to have your assets in dropbox?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
No. I have mine in OneDrive.
@escifi
@escifi 2 жыл бұрын
A question: can one save a set of objects (be them separate or in a hierarchy) as a single asset? I'm not finding any way to do it, neither in Blender's online 3.0 guide nor in its UI.
@Moove_Studio
@Moove_Studio 2 жыл бұрын
I had the same question and it seems as though the only option right now is to join them first :/
@Brandon-3D
@Brandon-3D 2 жыл бұрын
It appears they took out collections as an option. I hope they return soon. That seems to be the biggest complaint and for some people makes it nearly useless. :(
@Eugene_Brick
@Eugene_Brick 2 жыл бұрын
Great explanation, but... I there a way to make an asset from rigged character, for example? I tried, but all I got is armature or mesh separately.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Sort of, there’s a workaround explained here… kzbin.info/www/bejne/j3e7aXmwnJp2j7s
@Eugene_Brick
@Eugene_Brick 2 жыл бұрын
@@Brandon-3D Thank you! This is very helpful.
@robertYoutub
@robertYoutub 2 жыл бұрын
The Linked Option, is my game changer. So cool for references or in teamwork
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Good point. Thank you!
@alejmc
@alejmc 2 жыл бұрын
Totally, pretty much like ‘xRef’ feature of 3dsmax for those that have used it. Hadn’t realized that Blender didn’t have anything like this? Could the Scene Collections or similar work like that or is it really only via the upcoming Asset Browser? (Excuse the question if it’s a dummy one, Blender total noob over here).
@robertYoutub
@robertYoutub 2 жыл бұрын
@@alejmc most of the things have different names in Blender. Append means Merge. Linked means instanced or in that case X-Ref. Indifferent to other tools Blender has often just one option so. For example, you can't import a full blender scene, you only can merge the elements in another scene, which will also be causing some disorder in your outliner. So Linking another blender file is like XRef Objects. There is also a feature to X-Ref a scene, its in the render settings. Background scene file. In the end you get there, its just all a bit different.
@DanielGrovePhoto
@DanielGrovePhoto 2 жыл бұрын
I have a large and well organized folder structure that uses folders and sub subfolders and even sub sub subfolders to organize Blend files. I'd rather not move the blend files all in to one folder per category (like kitbash, star wars, nature etc.) just so that the Asset browser can see them. I'm actually very disappointed that it relies on folder structures and that it can't look in to sub folders for marked assets. Am I missing something or is there a solution for what I have already?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Im sorry for the confusion. As long as the sub folders are inside of a folder you have designated as a library, Blender will find them. Like if you had a folder called “assets” and in that you had 50 folders and those 50 each had ten folders, I believe you’re all good. Hope that helps. Let me know.
@DanielGrovePhoto
@DanielGrovePhoto 2 жыл бұрын
@@Brandon-3D Oh goodie! I will test that out.
@DanielGrovePhoto
@DanielGrovePhoto 2 жыл бұрын
@@Brandon-3D So you are right! It does look in to subfolders and find marked assets. However as you said in the video you can't move assets in to new catalogues if they aren't in the current Blend file which stinks. Now I'm stuck with having hundreds of kitbash pieces and scifi props all in one screen (under All) and I can't organize them using catalogue filters.
@DanielGrovePhoto
@DanielGrovePhoto 2 жыл бұрын
@@Brandon-3D The plot thickens... if I open the file said objects are from I can put them in a catalog and future new files retain those created catalogs. Silly isn't it? I should be able to move stuff around in any blend file and Blender not lose track of where things are.
@lwd4032
@lwd4032 2 жыл бұрын
Blender3.0 alpha version allows us to save collections as asset. But beta version remove this option. I find it strange
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Interesting. They keep changing a lot of things.
@maxmaxed2887
@maxmaxed2887 2 жыл бұрын
They removed it and made the whole asset browser useless. Genius move.
@DonaldDrennan
@DonaldDrennan Ай бұрын
Thanks for the tutorial! I just tried to do some of the things you outlined, but I'm getting a lot of, "No, you can't do that", with no explanation. I can't drag unassigned assets into folders. I get an [X] symbol. Also, when I click on the + it tells me that function is disabled. What am I doing wrong? Thanks!
@PowNyTales
@PowNyTales 2 жыл бұрын
Thank you Brandon! Your IQ is much higher than mine, :D hope you just got a smile on your face
@myztazynizta
@myztazynizta 2 жыл бұрын
Being unable to move a linked object is not a problem for a linked collection. For some reason they chose to not support collections in the asset browser. That makes is pretty much useless for me since 99.9% of the time I want to LINK a COLLECTION. Think of a bed collection where each pillow, blanket, duvet, etc is its own object. For flexibility and the ability to link only 1 pillow and not the whole bed, it is best to leave each part as its own object and link in the whole "bed" collection when you want the whole bed. You can also reuse the same objects in multiple collections to have different arrangements of the pillows and link in those collections as a whole bed. Can't do any of that with the Asset Browser because you can't make assets from collections :(
@vezonialithium4474
@vezonialithium4474 2 жыл бұрын
a way around it i found was to add the collection instance in the scene and make that as an asset, it'll keep all the parents n stuff but it'll show up twice when you drag it into your project, so ya would have to just delete the instance, but you get to have the collection though ;3!
@linkdeous3928
@linkdeous3928 2 жыл бұрын
great vid, leaving this for both bookmarking this video and also to help with the algorythm, thank you so much !
@anidanic
@anidanic Жыл бұрын
This is great tutorial! and life changing discovery for me. Thank you very much @BrandonsDrawings!
@PeterHeiri
@PeterHeiri 22 күн бұрын
How to get to the Current File of an Asset to change the name? At 8:10 when he talk about that you only can change the Asset, when you are in its current file. He should mention that if you are not in the current file, you see in the Asset description, behind Source: the Path to that File. Behind it you can click on the shown Tool Icon to open direct this file. Then you can change this Asset there and close the file again. Thanks for this amazing good Tutorial. It's the best I found for understanding the Asset Browser!
@allenpeggy1214
@allenpeggy1214 2 жыл бұрын
this is so much useful than append, THX
@jasonjohnson7859
@jasonjohnson7859 2 жыл бұрын
Thanks. Very helpful. Has any one figured out how to mark a collection as an asset?
@vezonialithium4474
@vezonialithium4474 2 жыл бұрын
only way I found worked so far is to add the collection as an instance when doing "shift + a -> collection instance -> (your collection)" and mark that as an asset. when ya drag it into the scene, itll show up twice cause it carried the collection and the instance, so ya would have to delete the instance afterward everytime ya use it ;3
@MrStevenhogg
@MrStevenhogg 2 жыл бұрын
went way over my head
@Flu3nTYT
@Flu3nTYT 2 жыл бұрын
Than u sooooooooooo much i couldn't figure it out till this tutorial :)
@Brandon-3D
@Brandon-3D 2 жыл бұрын
You are welcome! Glad to hear people finding it helpful!
@jamesc5801
@jamesc5801 2 жыл бұрын
Keep it up Brandon! This is probably the most consice and easy to follow vid on the subject I've found so far :) I always got stuck on the concept of 'current file' vs 'user library' and I think this cleared it up :)
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Awesome to hear. Thank you!!
@kingsridge
@kingsridge 2 жыл бұрын
True!
@carlosbrayda3379
@carlosbrayda3379 Жыл бұрын
Thanks a lot for this tutorial. Very useful.
@Brandon-3D
@Brandon-3D Жыл бұрын
Glad it helped! Sorry this took a few days. Take care!
@windworldwide8840
@windworldwide8840 2 жыл бұрын
usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !
@gad4199
@gad4199 2 жыл бұрын
Is it possible to creat an asset browser for ies files and HDRI’s too??? I would really appreciate if you can take me through that too. I have some cool IES,HDRI and PAINTS I would like to store as an asset but I don’t know how to...I started blender few weeks ago. If anyone could help please 🙏🏽
@CamSpaghett
@CamSpaghett Жыл бұрын
Do you know if I can have geometry node assets included? Appending node trees and objects individually is annoying
@TheGuardianofAzarath
@TheGuardianofAzarath Ай бұрын
Thanks for this, i spent a few hours earlier tonight trying to figure out how to properly use this thing, trying to add two highly detailed human models to a already existing library i downloaded from blender’s website, but couldn’t figure out how to properly organise everything in the catalogues.
@19CarlosGomez64
@19CarlosGomez64 2 жыл бұрын
Thanks a lot!! Assets browser is a powerful new Blender's feature and this tutorial makes it very easy to understand how it works.
Жыл бұрын
IT WOULD BE A DREAM FOR BLENDER TO GET TO THE POINT OF DRAGGING AND DROPING THE OBJECT/COLLECTION/MATERIAL/NULL IN THE ASSET BROWSET.
@shriwastavshoryas
@shriwastavshoryas Жыл бұрын
Thank You Bro !! I personally liked the throughness of tutorial. Looking forwar to see more video.. And also you got +1 sub now 😂😂
@MECACARL
@MECACARL 2 жыл бұрын
Question: I have a model that I created in another 3d program. Once I imported the model into Blender, I clicked on a 3d object within the "model" and then "Marked as Asset". I did see movement within the "Asset Browser" but the model/ Image of the model never appeared in " The Asset Browser". Question; Is the reason that the model doesn't appear, is because it's not a "Blender File"? and if so, how do I get "Mark as Asset" to work for a 3d obect that's from another 3d program?
@eddiepersa1752
@eddiepersa1752 Жыл бұрын
Thanks for this! One question: for an asset to be available in any blender project it has to be saved as an "entire .blend project" inside the corresponding asset folder? Isn't it a waste of disk space? and isn't it a little bit confusing to save a .blend file inside an asset folder ??? Or I'm I getting something wrong ? Again, thank you for this !!!!
@D_isco_D_ancer
@D_isco_D_ancer 2 жыл бұрын
Yes, it did help. Thanks for the video.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Awesome. Thank you!
@vinodbirudula7724
@vinodbirudula7724 2 жыл бұрын
Cool Explanation
@michaelpenco546
@michaelpenco546 2 жыл бұрын
Thanks , but have a question for you. How do I migrate my asset browser from 3.0 to version 3.1? Thanks much.
@adnaneelbadri6613
@adnaneelbadri6613 2 жыл бұрын
Recently I bought around 1000 PBR materials. To add them to the asset library, that means I have to open each one individually and mark them? There is no faster way?
@deep8673
@deep8673 2 жыл бұрын
thanks
@caribbeanchild
@caribbeanchild 2 жыл бұрын
This is very hard to understand. How do I create a file full of material assets? ...and how do I get all my Material Library VX materials into this file? There should be an easy way to import all materials but there does not seem to be one. This seems to be very difficult to use.
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Create a file. Add a bunch of planes to it and assign your materials to the planes. It’ll take a while but then mark each material as an asset. Make sure that blend file is saved in your designated library file path. Then you should be able to access them in the browser and just drag and drop. Hope this helps.
@kameleongreen
@kameleongreen 2 жыл бұрын
@@Brandon-3D This seems super counter-intuitive... I appreciate you making this clear to understand, and i'm not shooting the messenger, but why?! If i'm working a cool project and make a sweet material I want to save for later, I should be able to jus drop that in my asset library, and not have to stop what i'm doing and open an additional project file, copy over the object containing the material (cause you can't copy/paste materials...), mark it as an asset, save and close that file... I could keep going, but I think you get the idea of how this seems like a wrong foot forward. Am I wrong?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
@@kameleongreen I know it’s not perfect. But if you keep all your projects in one general place on your computer or even cloud storage like Dropbox, you can just add the over-arching file folder where all your projects are stored as a file path and I think it will essentially accomplish what you’re looking to do.
@gtoyadhatagyab8013
@gtoyadhatagyab8013 2 жыл бұрын
Good friends, I have a question, I got a robot model over here, and robot's rig works differently than human rig. With human model you can only have one mesh and one armature and it can move just fine. But with robot model you should have multiple meshes linked into one armature to make it move one part at a time like how a robot should move. According to what I've learned from here, you can only add 1 mesh for 1 asset, by that rule it means in order for me to add my robot to the asset library, I have to "disassemble" it and add it to my library part-by-part, right? My question is, is there any way for me to add multiple mesh into one asset including the armature? Because honestly, reassembling a robot will take a lot of time. Thank you in advance.
@giuseppedisanto8023
@giuseppedisanto8023 2 жыл бұрын
How can i add a group of objects like a collection? Anyway, when i try to change the preview image, blender is closed ç_ç
@ChristopheFaure
@ChristopheFaure 2 жыл бұрын
Thanks Brandon
@Firebend11
@Firebend11 8 ай бұрын
0n 2:37 how did you get them as a blend file? is it the WHOLE file or just the models?
@jetkofy
@jetkofy 2 жыл бұрын
How is called the addon for searching materials, models and more from your video?
@timvw01
@timvw01 Жыл бұрын
+1 for explaining how to save to catalog organisation in the library
@Brandon-3D
@Brandon-3D Жыл бұрын
Glad that was helpful. Thank you for watching and for taking the time to leave the kind words!
@CryptoMange
@CryptoMange 2 жыл бұрын
Awesome, thank you!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Happy to help!
@alfredborg8689
@alfredborg8689 2 жыл бұрын
Why doesn't the Asset Browser look for Assets exported from Blender files as assets i.e. with file extensions .dae, .obj, .abc, etc saved in its Asset Library? I have several times exported assets I created in one project and import them into another project. It would make more sense and uses less storage.
@jhonysteak5512
@jhonysteak5512 Жыл бұрын
Still doesn't work with collections, too bad! but it is very practical for the materials, there is a solution to overcome this problem? I did not find how to delete the assets without deleting a catalog, (clear asset and grayed out).
@BLENDER_CLUB
@BLENDER_CLUB 2 жыл бұрын
Best tutorial on asset browsew i've seen for awhile ! Thanks for great b3d content !
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thank you!!! Glad to hear it was helpful!
@demafairport
@demafairport 2 жыл бұрын
Update: You can now save collections in Blender 3.2 - once you drop them into your scene use cntrl+a and click Make Instance Real. ♥
@dylanmello
@dylanmello Жыл бұрын
I'm making a character using an asset as a start point. The changes I've made to the asset's mesh are only appearing in edit mode, whilst in object mode the characters pose and mesh seems to reset. Does anyone know how to fix this? I can't seem to find and delete the modifications within the asset that are causing this, and all I want from the asset is the mesh. EDIT: The issue I was having was caused by shape keys which can be accessed in 'Data' underneath the modifiers etc on the right. The shape keys in my asset were set up to give the character different poses and expressions. Unknowingly I was editing the mesh of just one of these. You can delete all instances of these that aren't your desired pose and keep the one you've been editing
@cov.teo.8131
@cov.teo.8131 Жыл бұрын
For me Blender crashes every time I try to add a material into the asset library for some reason. Does this work only for procedural textures ? Cause that would suck since I have tons of non-procedural textures based materials that I want to store in the library.
@Frostensen
@Frostensen 2 жыл бұрын
If I'm using this correctly you can't really edit assets. For instance I imported an asset with it's own light source. I need to tweak the lightsource and texture for that asset but I couldn't. So either I'm doing something wrong or this browser isn't as usefull as they think it is.
@Nisa-3D
@Nisa-3D 2 жыл бұрын
i just want to know how to save my assets from ¨current assets¨ to ¨my assets¨ but dont understand nothing
@joshscott7401
@joshscott7401 2 жыл бұрын
Very very helpful! Thank you!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Great to hear, thank you!
@BlenderRookie
@BlenderRookie Жыл бұрын
That answered my questions about it. It's been out for 3 years and just now getting around to it. I have a lot of organizing to do. Thanks for the info...
@FPChris
@FPChris 2 жыл бұрын
That little red outlined plane that appears next to a model. What was that?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
The people pack had the people parented to a plane. It imported the plane for some reason. I should not have used that as an example.
@FPChris
@FPChris 2 жыл бұрын
@@Brandon-3D Ah ok. Thanks
@michaelpenco546
@michaelpenco546 2 жыл бұрын
Can you explain why some of my assets refuse to be reflected on the browser?
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hi! Do you mean they’re not showing up at all or that the preview images are not right? Seems to be a lot of complaints about the preview images. What type of assets are you having problems with?
@michaelpenco546
@michaelpenco546 2 жыл бұрын
Hi! A couple assets is not reflecting on the orientation of others is terrible! Up-side or flat. I removed the materials on some and the browser recognized them.
@GetGoodwithVince
@GetGoodwithVince 2 жыл бұрын
What a great video! Without watching this I know I would have just dragged my files into the designated asset library folder. Then I would have been very frustrated when I didn't see the items in my asset browser! This was a great primer for this long awaited feature for Blender. Thanks!
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Hey thanks for taking the time to comment. Means a lot! Thank you!
@SomeUniqueHandle
@SomeUniqueHandle 2 жыл бұрын
Thanks for pointing out the "Append" vs. "Append (Reuse Data)" differences. I probably would have ended up with the "Append (Reuse Data)" option then been screaming at the screen "Just modify the current one you @$@%$!!" (Or worse, had "Link" then punched my monitor when seemingly nothing at all worked.)
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Haha! Yes you can benefit from all the frustration I went through! Glad something in there helped! Thanks for sharing feedback too!
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