"Clear Code" is the best KZbin channel to learn Pygame. These videos are really awesome!
@Pridetoons2 жыл бұрын
I wish we have something for Love2D too.
@LuisPereira-bn8jq2 жыл бұрын
This is a very good channel for beginners to pygame, but there's a huge difference between learning "pygame" and learning "Python Programming".
@Blinkers2007GameDev2 жыл бұрын
and dafluffypotato
@joey5462 жыл бұрын
@@Pridetoons I found that Challacade is a good channel for Love2D.
@eap90202 жыл бұрын
true
@Gabriel-kn2ri2 жыл бұрын
Your videos are just insane. I can't imagine how much work you put into them, but please, never stop, they help me so much. You explain things in a really clear and clever way, thank you!
@anamariabalaban2 жыл бұрын
It's great that there are people with pedagogical grace, but it's really wonderful when they share their knowledge with beginners. Please don't stop what you're doing 💝
@Qustode Жыл бұрын
Every single one of your videos help me out in this pygame journey and every single time I find it more enjoyable to code. Thank you, keep it up with the amazing videos.
@ianmccurdy77052 жыл бұрын
I hope you enjoy making these videos as much as I enjoy watching them.
@cuaitzzz Жыл бұрын
Great video! love the zoom part. I used to subsurface the display and scale it to make the zoom, but that limited my zoom to the display size. I like yours aproach better.
@StarFury22 жыл бұрын
Thank you clear code for showing us camera concepts! I learned a lot from your videos. But some implementations here seems unnecessarily complicated, for example this method def my_mouse_control(self): mx, my = pygame.mouse.get_pos() if mx < self.camera_rect.left: self.offset.x -= 10 if mx > self.camera_rect.right: self.offset.x += 10 if my < self.camera_rect.top: self.offset.y -= 10 if my > self.camera_rect.bottom: self.offset.y += 10 replaces all 30+ lines of code in the mouse_control method, while working much better in my opinion. Another problem is zoom implementation, while it works, it's completely destroys FPS (from 300 to 30 and lower) making it completely unusable in practice. While this is probably due to pygame's lack of hardware acceleration, moving creation of scaled_surf out of the custom_draw loop and calling it only when mouse wheel is used helps to some degree.
@AndeyKoiwai7 ай бұрын
The explanation in this video is very simple, so it's very easy to understand, for the problem in the last video I added master_zoom = self.internal_surf_size_vector * self.zoom_scale if master_zoom[0]
@namlasyruhdwohc63402 жыл бұрын
wow, I was literally thinking if you were going to ever post a video solely on cameras in pygame, and here you are.... thx dude
@Jimsydonk2 жыл бұрын
This looks insane! Makes me want to start learning python now
@anantchandak95742 жыл бұрын
If you know hindi Search CodeWithHarry He tell python from 0
@ej65522 жыл бұрын
Python is so easy to learn for me like who’s never learned any programming languages. Why don’t you try😃
@sweetchaos222 жыл бұрын
I say do it. Even as just a hobby, it's been massively rewarding.
@pa-vl1kg2 жыл бұрын
Many thanks Clear Code for your time. Developer/CyberSec here, python lover.
@yarin83504 ай бұрын
Great stuff! I used the box camera and it was easy to implement in my game. Much appreciated :)
@delloff98662 жыл бұрын
Thanks, I've been waiting for camera tutorial
@_caracalla_2 жыл бұрын
this is perfect. hope you will never stop doing these kinds of contents.
@hadimohammadi97522 жыл бұрын
Best channel for learning pygame! Thanks Clear Code!
@rudomir-__-29298 ай бұрын
And again really helpful, thanks
@sifacrbn58252 жыл бұрын
one of the best proggraming tutorial channel👍👍👍
@MustafaTuncay..2 жыл бұрын
Hello! Is it possible to make a video about the plan-making before the game. You have many functions and classes in your games but how do you plan all this? It will be perfect if you can mention these in a video. Thanks a lot for the wonderful videos on pygame. All best :)
@aaravgang6852 жыл бұрын
Needed just this. Thank you so much!
@garainfamily74312 жыл бұрын
I think you are underrated but your game are very awesome!
@ciscornBIG2 жыл бұрын
Elite content.
@roddripf2 жыл бұрын
The next tutorial: Metroidvania? I love your lessons, thank you!
@vodkawhisperer3923 Жыл бұрын
you are a GODSEND
@suhasjaladi50982 жыл бұрын
You are the pygame GOAT
@Moprationsz2 жыл бұрын
I love your videos! Please do the sim city one, it would be really nice to see how the graphics are made, and how to manage all the game logic. Thanks!!
@steveradtke13082 жыл бұрын
you really are great at explaining these.
@austinkowalczyk86162 жыл бұрын
Awesome video!! everything is explained so well and is really clean and well done!! Keep it up!!
@jagsingh121 Жыл бұрын
Amazing as always. Would be great if you can extend this to include a function that translates coordinates (e.g. mouse position) from screen to ground coordinates. This would really open up game world interactivity. It is not obvious how to do this if the zoom scale factor is not 1:1.
@vk21722 жыл бұрын
Absolute legend x
@guillermomolins3683 Жыл бұрын
Great video! Super helpful! For anyone having issues with render order, I recommend inheriting pygame.sprite.LayeredUpdates for CameraGroup since this allows you to draw based on the "layer" property from the Sprite class. Then, in the lambda function you sort by layer and then by the y coordinate.
@SwiCyc2 жыл бұрын
Thank you sooo much! I'm gonna combine this with the zelda tutorial!
@peteraraujo49362 жыл бұрын
dude I love your videos please keep doing what you doing👍
@necote85442 жыл бұрын
Nice, bro!
@paulinaceze49352 жыл бұрын
Thank you!! 🤗
@VerticalVertex2 жыл бұрын
thank you. basic stuff explained so well.
@baymax83862 жыл бұрын
good vid
@nguyenquangchi2 жыл бұрын
nice video
@101touchapps Жыл бұрын
nice!
@torex. Жыл бұрын
Thank you you helped to me
@atomfighter47262 жыл бұрын
Great tutorials. I had this error come up here is my fix. ERROR MESSAGE: TypeError: integer argument expected, got float` FILE: camera.py ERROR: (approx. line 171) scaled_surf = pygame.transform.scale(self.internal_surf,self.internal_surface_size_vector * self.zoom_scale) ERROR FIX: scaled_x = int(self.internal_surface_size_vector.x*self.zoom_scale) scaled_y = int(self.internal_surface_size_vector.y*self.zoom_scale) scaled_surf = pygame.transform.scale(self.internal_surf, (scaled_x, scaled_y))
@pranavnyavanandi97102 жыл бұрын
@Dr Kayin Miller Or you can directly use the floor division operator //.
@zarkive432 жыл бұрын
Thx for the tutorial
@vezpro66912 жыл бұрын
I was so triggered when you sorted by centery while you could do bottom, bottom is so much better
@pol_gd2 жыл бұрын
Hey, thanks for the awesome video, very useful. I do have a question however, my framerate dives down completely when zooming. It doesn't really seems to appear in your video but basically each zoom level divide my frame rate by two. And it is already kinda low to begin with. I was wondering if I've missed a huge piece of information during the video or if it's normal ? Edit: It seems that the pygame.transform.scale operation is really heavy for the CPU. Edit2: the memory usage seems to be also off the charts, with more than one gigabyte at a high zoom level. It's not a leak, as it decrease with the zoom. So yeah, it seems that in the end using a scaled surface create this massive texture that PyGame cannot handle very well at some point
@StarFury22 жыл бұрын
Yes, this zoom implementation completely destroys FPS. Moving creation of scaled_surf out of the custom_draw (so that it's not created on every frame, but only when mouse wheel is used) helps a little bit. The main problem here is Pygame's lack of supoort for hardware scaling I think, and something like Pyglet with it's OpenGL support would probably work much better. I love pygame, but the more I learn it, the more hopless it seems for any practical use except learning.
@alboris82037 ай бұрын
how did you make the shadow/lighting system from the thumbnail? would love a tutorial
@BorziBandz7 ай бұрын
i would like to know this!!
@jindolipundit3512 жыл бұрын
Also I love your videos!!
@jk-gn2fu2 жыл бұрын
Please do simple 2d lighting and basic shaders!!
@Anakin_Skywalker_pasx9CUdxkPOW Жыл бұрын
For the zoom, do you know how to have multiple images for 1 sprite display because it doesn't work with lists as far as I'm aware
@thomasangelo80098 ай бұрын
good video but there is something unclear for me in the player center camera, when the player moves for example to the right are we only shifting the ground and the trees positions to the left on the xy axis, or are we shifting the whole xy axis, for example lets suppose the screen width is 110 and the player is moving from 110 to 111 , if the ground and the trees are the only things moving then the they will be shifted to the left and the player will get out of the screen because his new position is 112 and the xy axis and the screen are fixed but if the whole xy axis is moving to the left then the player won't get out of screen because the xy axis was shifted to the left and thus the point 112 will be inside the screen
@daon232 жыл бұрын
video suggestion, a pico-8 game? maybe.
@johnstarfire2 жыл бұрын
12:30 = genial
@raghavsood282 жыл бұрын
Can you make a tutorial for particle effects in pygame? Like, particle effects whenever you hit something or jump in a platformer.
@Araxdied2 жыл бұрын
I love you.
@dominiknowec9837 Жыл бұрын
a question: Can we still use **kwargs for attribute inheritance along with *groups for assigning to groups in the same class inherited from Sprite?
@amirrezasharifi932729 күн бұрын
in the 12:33 i didnt quiet understand how the lambda function can return the sprites y pos. i mean how the lambda gets its info from? how it knows that sprite has a attribute centery, where dose this info instored in? Thanks in advance!! (sorry about the english)
@tacticcoconut2 жыл бұрын
Hey @Clear Code, What about a camera tracking multiple objects? A camera that zooms in and out and moves based on the selected objects in the scene? similar to smash bro camera setup?
@KiraAylaria2 жыл бұрын
Will you make a Tutorial on how to transition between maps in a top down game like in zelda with pygame? I cannot find a good tutorial for that.
@harshalpatel62552 жыл бұрын
+sub, workis
@vaibhav69822 жыл бұрын
In line 58, you are creating a Tree object and passing it the cameragroup as argument but ow is that adding the object to the group there is no 'add' method. Is there something being done when you intialize the Sprite clas with the cameragroup as an argument?
@pranavnyavanandi97102 жыл бұрын
Even your file explorer has a nice theme. How did you do that?
@aidanlee74522 жыл бұрын
I've been trying to figure out how to create a game engine using pygame.. trying to find videos but there are practically none out there .. and I don't know where to start I feel like with your style of tutorials you could easily explain and even make some what of a series on it .. a pygame 2D game engine
@Zac86682 жыл бұрын
yeah thats not gonna happen i think, making a game engine is kinda, not a good content for a video imo, he might do it, but you could just get all his tutorials about movement, camera, etc, and put it all together
@seargentyeet8802 жыл бұрын
For the player center camera, I dont understand what the "group" argument in the player class does and what putting the group argument in super().__init__(super) does or how these 2 things are needed to like connect the player sprite class with the camera group sprite class. I would greatly appreciate it if someone could explain this to me? Thanks in advance :D
@estebancortez56132 жыл бұрын
thank you!!! video liked and u got a well deserved sub from me!!!!
@SkyFly198532 жыл бұрын
Wow...
@ogif22 жыл бұрын
Could you do a pygame tutorial with rigg?
@billielynploof9317 Жыл бұрын
These videos are so helpful. Thank you for all your hard work! I'm trying to add an npc to this so that when the player collides with the npc it prints something to the terminal collideworked = collide_rect(player, bart) print(collideworked) if collide == True: print("you walked into an npc") I'm struggling to connect these two sprites because of the camera changes I have tried finding the player's topleft and bottom right and matching those coordinates to the npc but for some reason those coordinates are totally different and I think it's because player and the npc are in different spritegroups? So using the above code just keeps saying Error: global name 'collide_rect' is not defined I'm using pygame 1.9.2 and python 3.2 because I have a very old pc so maybe collide is not implemented yet? Any help you send would be so kind and I would be very thankful to anyone with ideas that could help me Billie Lyn
@ClearCode Жыл бұрын
You should update your python and pygame, it isn't going to be more hardware intensive. Besides that, pygame 2 only added support for more hardware but all the basic methods have been around for about 20 years so that won't be your issue. I think the issue in your code is that you are calling get_rect on something that isn't a rect.
@billielynploof9317 Жыл бұрын
@@ClearCode Thank you for all the volunteer work you are doing to make education accessible to so many people
@shalevforfor555010 ай бұрын
18:00 so camera is just not the player move , all the objects move to the opesite right ?
@at0mica92411 ай бұрын
Hey I’ve encountered an issue with mine is ive tried to do this without the use of groups of for a school project, for the center camere (19:11) I have an issue where I put my player object through a sprite list, then made a for loop similar to yours where I run thru it, but when I blit the image onto the screen it blits an image of the sprite but not the object itself so when I call its other functions it creates a whole different entity, any help would be appreciated
@Araxdied2 жыл бұрын
Mmm... I have a question. What's the best method to check if a sprite is inside the camera view? For example, I want to update a sprite animation and to check if there are collisions only if the sprite is visible, but I find it a bit hard to implement the code in a template like yours. How can I do it?
@ClearCode2 жыл бұрын
create another rect with the topleft being on the offset point and with the width and height of the window? Anything inside of that rect should be in view.
@Araxdied2 жыл бұрын
@@ClearCode Well, thank you very much! Now it works perfectly
@parultandon85662 жыл бұрын
How many years of experience do you have?
@karejhon61402 жыл бұрын
Hello i am start saying thanks for you work creating this videos :D i am Spanish speaker and i am want translate your videos to spanish for help more people ¿I can do that? Sorry for errors in the comment, i am only know the basic of english
@ClearCode2 жыл бұрын
Of course :)
@karejhon61402 жыл бұрын
@@ClearCode nice thanks bro :D
@omerg01012 жыл бұрын
Your tutorials are amazing!! You should make a Udemy course about pygame, I'll buy it for sure 😃
@panther93582 жыл бұрын
I’m overwheld it’s soooo much
@Procione073 ай бұрын
Where i can find good sprites and tilesets? Im not good at drawing so finding good sprites an tileset for my games would be great.
@shanealma6122 жыл бұрын
Hello, great video, can i export to Android?
@n0rmaLman8 ай бұрын
Why is the drawing of box camera rect so strange? Why does it behave like that?
@GCKteamKrispy Жыл бұрын
Hey guys, have a question. How can I make player center camera smoother? It's kinda choppy
@tikka65542 жыл бұрын
Are you using vim?
@HeroHearth Жыл бұрын
what theme are you using?
@mdshohidulalam53942 жыл бұрын
Hey what code editor do you use?
@nononononononononono20452 жыл бұрын
how about menus or eq?
@shihyuehjan3835 Жыл бұрын
for sprite in sorted(self.sprites(), key = lambda sprite: sprite.rect.centery): how this code work?
@dominiknowec9837 Жыл бұрын
how does this apply to multiplayer games?
@jindolipundit3512 жыл бұрын
can you send the code for just the player center camera please
@aMyst_12 жыл бұрын
:)
@akash01562 жыл бұрын
Question is python really good for creating 2d game?
@heavymetal1ization2 жыл бұрын
I don't know how experienced you are but the short answer is no. Python is not meant to be used to create games, although it is a lot of fun.
@embodythelogos Жыл бұрын
Hi, can you add a MIT license to your Github repository? I want to use your code as a reference for a part of the project which I will use for commercial purpose. I guess making the tutorial means you want me to learn from your code and make modifications to it to fit my needs. However, I still want to make sure; I don't want to deal with any legal issues. Thank you!!
@ClearCode Жыл бұрын
Oh sorry, will add it but all of it is published under a CC0 license. You can use it for any purpose even without attributions :)
@PVPSMILE2 жыл бұрын
Where can I find code of this game?
@0rd3r Жыл бұрын
u make very good videos, but (i think) you dont follow some rules of pep still tho keep going :) and please ignore my bad english
@odams2 жыл бұрын
YAY I AM THE 1K's VIEWER
@notenlish2 жыл бұрын
1:08:57
@seizera75862 жыл бұрын
Isnt your icon just the snapped flutter icon?
@doublegameplaysandscriptin9772 жыл бұрын
trying to be a stick in the mud lol, just trying to help.
@zaaffe24bs162 жыл бұрын
are you german?
@xskerrittx12 жыл бұрын
Your code logic wise works amazing, but your lack of PEP-8 or any formatting rules kills me! Each comma should have a space after it, and in function calls, the key word arguments should not have a space around the equals symbol!
@LuisPereira-bn8jq2 жыл бұрын
Oh yes, because managing white space is truly the essence of programming. In most scenarios PEP-8 will result only in marginal improvements to readability. Having an add-on that fixes formatting is fine, but no thinking human being should be wasting their mental energy on something as sterile as PEP-8.
@xskerrittx12 жыл бұрын
@@LuisPereira-bn8jq Bro why you so angry, I literally said everything works great, it would just be nice to follow convention. So mad for no reason lmao
@LuisPereira-bn8jq2 жыл бұрын
@@xskerrittx1 Actually, bro, you whined about how much the lack of PEP-8 was "killing you". Rather than being entitled, bro, actually think about what you are doing: asking someone else to do a bunch of extra work just to follow a convention with zero practical benefit.
@xskerrittx12 жыл бұрын
@@LuisPereira-bn8jq Cry
@LuisPereira-bn8jq2 жыл бұрын
@@xskerrittx1 Nah, I'll leave that to you. I've patiently explained why your "suggestion" is actually harmful. Up to you whether you accept reality or not.
@boyzaa95312 жыл бұрын
anybody's, pls rember that! i wish all of you the best in your future endeavours and hope tNice tutorials year will treat us better
@damianworth45622 жыл бұрын
U Irish or Scottish mate
@quentindaloz38557 ай бұрын
pas assez fort le son. rebois tes reglages et apres tu pourras coder. byer.
@GustonClips Жыл бұрын
i don't know if am the only person that complains about this but the videos are not very clear
@tonverandertsflotenmonitor50382 жыл бұрын
To whom who want to download this. Follow all the steps shown in video, It works Thank you creator