What is the name of the material in the volumetrics plugin that we are suppose to use?
@dumpsterfireproductions Жыл бұрын
Hi! There are actually quite a few of them that have some minor feature differences - you can find them in: Volumetrics\Content\Content\VolumeTextures\Materials\Raymarching There is a slight chance that the folders might have moved around across engine versions, so the best thing to do would be to open the Volumetric Plugin folder and filter by materials.
@RoeJogan Жыл бұрын
@@dumpsterfireproductions Could you write the steps needed to for the first tiny cloud method ?
@bartosz_weber Жыл бұрын
Hi Stefan! CloudScape is a blast to use, but I have reached a possible wall with it - I am rendering an animation through Master Sequence and it seems BP_CloudScape_base actor properly places BP_CloudaScape_Actors via Live Sky ONLY on the first shot (the one where I manually clicked "Live Sky" in Editor), but in further shots it doesn't re-call Live Sky event, so I cannot keyframe my clouds (or I must manually go through the process per each shot, which is very timme-consuming and troublesome due to crashes). Use sequencer and Dynamic CS Actors is on. Is there something I'm missing or maybe do you have a solution to this problem?
@dumpsterfireproductions Жыл бұрын
Hi! Try and create a level sequence initially as per the animation tutorial and then when making a master sequence you can reference it in the "Sequence to Duplicate" parameter when creating it. Alternatively you can also add the Level Sequence (with the cloud animation) as a sub-sequence to the master sequence and render it our as expected. If the issue persists let us know on our support email :)