WaterlinePRO Masterclass 0

  Рет қаралды 3,997

Dumpster Fire Productions

Dumpster Fire Productions

Күн бұрын

This is our first Mastercalss for WaterlinePRO - in this series we will focus more on why we press certain buttons and less on what the buttons do ;)
We will be going over methods and techniques that we use when constructing scenes, how we manage lighting and how to get the best possible renders!
In this small start we look at how we made our Coastal Cliff scene, what simulation settings we used and how we made a few custom VFX to bring it all together!
Waterline PRO is available here:
www.unrealengi...
and here:
gumroad.com/l/...
WaterStamp is available here:
www.unrealengi...
For more info and news check out our Twitter Page:
/ df__productions

Пікірлер: 21
@worldatsurvival
@worldatsurvival 3 ай бұрын
Make it compatible with ultra dynamic Sky please!! 🙏🙏🙏
@dumpsterfireproductions
@dumpsterfireproductions 3 ай бұрын
Hi! It should be pretty much compatible as a ton of our clients already use both in many projects. If you are having any issues or would like to request some sort of a deeper integration, could you let us know on our support email :)
@ericstringari
@ericstringari 3 ай бұрын
This is some high quality tutorial! Thanks for sharing it with us.
@John_atCTS
@John_atCTS 3 ай бұрын
Thanks for making this video - very interesting. Just an FYI for the next Masterclass video - I'm guessing you have a dual monitor setup(?) because it seems every time you turn your head your audio drops out so it can be difficult to follow what you are saying.
@dumpsterfireproductions
@dumpsterfireproductions 3 ай бұрын
Nah we're just getting the tab from the next room XD But yes - some changes to the mic setup will be made.
@PhotoMakers
@PhotoMakers 3 ай бұрын
Hi, Can we have buoyancy while keeping the floating object hooked on it's spot? Let's say I want a boat floating on the dock, but not moving randomly everywhere. Thanks!
@dumpsterfireproductions
@dumpsterfireproductions 3 ай бұрын
Hi! Yes - there are a few ways you can do that: 1) Use our GPU buoyant shown here: kzbin.info/www/bejne/n6bbc4NnbLt2nZYsi=kXk78QPOAE8OgW3b&t=404 This is the cheapest buoyancy but it is best used for static background objects 2) Lower the "Ocean Waves Drag" on the Ocean Actor, but this will disable the Horizontal motion for all actors 3) Give your boat a BP_BuoyancyData Component and set the "C Ocean Waves Drag" parameter to 0 in there - this will disable horizontal motion only for that set actor :D
@lz4090
@lz4090 3 ай бұрын
waterline pro has the best anti tiling or at least simulating tiling realistically of any ocean product out there making it more realistic
@kinglaw1688
@kinglaw1688 17 күн бұрын
I just bought your product but when I load any of your presets the dont look like yours do,my ocean looks darker and kinda flat no details like yours does,I have tried both UE5.3 AND UE5.44 are there some settings I should switch on in Unreal Engine to use your Product??
@dumpsterfireproductions
@dumpsterfireproductions 16 күн бұрын
Hi! Chances are that you need to press the Live Ocean button on the Ocean Actor to preview the ocean simulation while in Editor. If this does not help please let us know on our support details along with details regarding your setup so that we can reproduce the issue on our end.
@ModelWhatYouSee
@ModelWhatYouSee 3 ай бұрын
Just purchased this, are there any issues with it using Ultra Dynamic Sky?
@dumpsterfireproductions
@dumpsterfireproductions 3 ай бұрын
Hi! If using cloud shadows or volumetric fog from UDS you may need to use the non-volumetric underwater VFX. Other than that you should be good :)
@victorblanchard7774
@victorblanchard7774 Ай бұрын
in 5.4 there is no more option to choose ray traced reflection in the PPV, and the high quality reflection from lumen "Hit lighting for Reflections" enabled give renders issues like flashes with the waves in the ocean. What is you recommandation to deal with reflections with waterline and lumen on 5.4?
@dumpsterfireproductions
@dumpsterfireproductions Ай бұрын
Hi! This is a tough one as Lumen reflections at the moment just aren't good enough :( In terms of simple solutions we'd recommend using SSR with a Skylight just like in the past. Otherwise artifacts with Lumen Reflections can generally be fixed by adjusting the intensity of the water normals (Lumen seems to somehow decide what normal values will work best with it, so this can be a little limiting) Next up you can use some extra console variables that extend the ray-tracing distance for Lumen Reflections, which can give you visuals that are very close to what we show in the video. If these do not help, please let us know on our support email along with screenshots and details so we can reproduce the artifacts on our end and investigate further.
@schutters94
@schutters94 2 ай бұрын
Is there a fix where the directional light is actually blocked by assets in the scene, at the moment you will see the reflection of the directional light everywhere in the water no matter if you try to block it with a mountain for example or something else.
@dumpsterfireproductions
@dumpsterfireproductions 2 ай бұрын
Hi! This could be due to a number of things: 1) The extra Sub-Surface Scatter we do - you can set the color to black and disable it and have the water material's built in slightly less detailed SSS do the work. 2) Make sure that the mountain mesh is water tight, or has a two sided material or has cast two sided shadows enabled. 3) Make sure you are NOT using Ray-Traced shadows from your Directional Light. You can enable VSMs and add these to your project DefaultEngine.ini: r.Water.SingleLayer.DepthPrepass=1 r.Water.SingleLayer.ShadersSupportVSMFiltering=1 r.Water.SingleLayer.VSMFiltering=1 These will make VSM look extra nice (ray-trace like) :D
@schutters94
@schutters94 2 ай бұрын
@@dumpsterfireproductions Thanks, I will try this!
@fddesign
@fddesign 3 ай бұрын
Can be great to have a ''lake preset'' also :)
@marklavania3680
@marklavania3680 3 ай бұрын
Love it!
@topg2639
@topg2639 3 ай бұрын
Great! Now we need an underwater version
@FishBoyBlue
@FishBoyBlue 3 ай бұрын
Definitely!!
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