🌍 Download the FREE Project Files unitycodemonkey.com/dotsfreecourse.php ✅ Get the COMPLETE DOTS RTS Course! cmonkey.co/dotscourse 💬 Learn how to get MASSIVE PERFORMANCE to build any game you can imagine! Write code that runs 260x FASTER! 🔴 RELATED VIDEOS 🔴 Learn C# Beginner to Advanced FREE Tutorial Course! [12 HOURS] kzbin.info/www/bejne/p4vTfotuh8qSaLM Take your Skills to the NEXT LEVEL by making a Turn-Based Strategy game! (Unity Complete Course) kzbin.info/www/bejne/h3XVkKOgr8qXrJI Learn Unity Beginner/Intermediate 2024 (FREE COMPLETE Course - Unity Tutorial) kzbin.info/www/bejne/d56qhHh-bLaWesk Ultimate Unity Overview (70+ Tools and Features Explained!) kzbin.info/www/bejne/javNZYKbps6qd9E EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) kzbin.info/www/bejne/aou8n2yph5iVqsk
@xeldo_oАй бұрын
For FREE?? U don't know how much we value these courses brother
@The123AdrianАй бұрын
He know
@khurum28 күн бұрын
but not complete, it makes sense of course it must be some really tough work
@vp3275Ай бұрын
One hour ago I type "ECS tutorial" and nothing recent pops up I go take a shower, come back and my wish has been fulfilled, amazing
@BlueDuck-vv3euАй бұрын
You are so very generous to the aspiring gamedev community. We appreciate it!
@TheMightyKawamaАй бұрын
The thing that genuinely amazes me about you is your consistency to your beliefs, that education is important for everyone that you'd even go as far to release these courses in full here on your channel. If nothing more than inspiration for game development and learning coding - you're an inspiration on how to stay true to what you believe in. Thank you :)
@LoneLuminaryDevАй бұрын
I just wanted to say thank you for helping people like me who can’t afford paid courses. I’ve been learning game dev for three years and learned so much from you. Your effort means a lot! I also try to share your content with others as much as I can because I think it’s really helpful. Thanks again for everything!
@sebandresАй бұрын
Such a no brainer to get your full course! Keen up the good work and giving back to the community!
@w1-w2-w3Ай бұрын
I just finish watching your previous 1hr 27min DOTS video. Now you just upload the new one. Thank you so much, sir. Thank you. 🙏🙏🙏
@upprrdimensions892Ай бұрын
I am so happy for your channel's growth
@cleverai2270Ай бұрын
Thank you very much for this detailed free DOTS course! It's been a while since I used DOTS in 2021 for my free universe simulation A Hole In Space, so I am eager to see how it has improved since then. Moreover, I will try to create with the new DOTS a more performant vegetation system than the standard Unity terrain one. Let's see, if this is possible. I will post my results on the Unity Forum later then. EDIT: Holy guacamole is it fast! I just did a simple test run with 20.000 trees with about 80 million vertices. First as terrain, the CPU takes about 25 ms to render. Second as GameObjects (GPU instancing on, static batching off, otherwise the GPU and RAM went full), the CPU takes about 20 ms to render. Lastly, just converting them to entities by putting the tree GameObjects into the DOTS Subscene, the CPU takes about 5,7 ms to render, about 4x faster! Unfortunately, I had to switch the material to the standard HDRP one for this test, as the custom shader does not render as an entity and the Editor is not happy about so much objects, especially when you edit the prefab and it needs to update all its instances in the entity subscene, the RAM usage goes through the roof. But, that looks definitely promising.
@MarcBomber11 күн бұрын
So much value ♥
@MarcBomber11 күн бұрын
Learned a lot and cannot wait for the IJob update.
@CodeMonkeyUnity11 күн бұрын
Many thanks for the super thanks! I'm glad you learned a lot! Thanks!
@JustATortoiseАй бұрын
Thank you for these types of free courses. I was waiting for one for DOTS, so this is a blessing.
@mahanthkanaparthi6087Ай бұрын
Maximum all of the basic functionalities we use in monobehaviour approach are covered in this ECS DOTS approach including physics. I have searched a lot for a DOTS practical tutorial. All are outdated and not with detailed explanation like this. You are a savior to us working on Unity 3D projects. By the way I love your voice. Your voice is an asset for this channel.
@Bumiin21 күн бұрын
I was learning ECS for one week from random tutorials, totally confused. I made a small project, but any change takes me hours. Now I have new hope-it's you, Code Monkey! Thank you :)
@CodeMonkeyUnity20 күн бұрын
I hope you learn a lot!
@sebandresАй бұрын
Hey Hugo, looking at your paid course, one thing that I think people would really benefit from is a module on Unit testing. I found it super valuable to cover at least my more complex logic with unit tests so that it doesn't break when refactoring or improving. I couldn't see any module that was focused on that (although I haven't finished yet the whole thing so apologies if it is covered inside another module!)
@mattn5933Ай бұрын
Hurray! Thank you so much for making these free tutorials
@EightLittleBears12 күн бұрын
This guy is an actual treasure. Easily the best game dev channel / teacher out there!
@CodeMonkeyUnity12 күн бұрын
Thanks! I hope you learn a lot!
@oguzhanoguz236315 күн бұрын
Bro, thank you so much for this amazing tutorial. I really like the way you teach by focusing on real features, bugs, and problems. I've watched many tutorials about ECS, and I can confidently say that this was the best one. Thank you for making this tutorial free; it’s a truly great contribution to the community.
@StratoChigoАй бұрын
Yes! I was waiting for this! Thank you Hugo, you're the best!
@All_About_PortfolioАй бұрын
Finallllyyyyy its releaseee.... i was waiting for this for a looooooonnnnggg timeeeee!!! Thank u Hugo!
@GameAlchemistLeoАй бұрын
Thanks a lot!! I was waiting for it
@Dilithium110 күн бұрын
2:00:41 You are so good at teaching these core features and how it all works, thank you so much for this course! I always have difficulty sticking purely to documentation without an example project to show systems intertwining or working together, so this has helped me so much to understand how it works so far!
@NotAZockerАй бұрын
Only 2 hours into the course and it's just as amazing as your free Unity Course. I love your ideology of free teaching materials for everybody and you're definitely one of the best creators for Unity out there. Keep up the great work and I'm looking forward to what the future has to offer for you, hopefully only good things. Greetings from Germany
@EnvArtistRupeshАй бұрын
Wow that’s amazing! 7 hours of content for free??? Thank you so much code monkey 🥺❤️
@jakubwawrzynczak774Ай бұрын
I just finished watching your previous tutorials and you just upload next 7 hours tutorial
@gunnarherbert9778Ай бұрын
Thank you so much for this free course! Hopefully the algorithm will understand its value!
@whitefox2kАй бұрын
This codemonkey is the real wukong 🙌
@hinterlandr8638Ай бұрын
Your work here secures your place as a community leader. Thank you.
@ThynkTekStudioАй бұрын
dude's creating an awesome Course for a fair price, dude decides to get even more awesome by offering a huge portion of the course for free on KZbin A Legend
@mehmedcavas3069Ай бұрын
this will be an awesome weekend :D
@abdelrhmanhashem32569 күн бұрын
you have no idea how odd to see you make this right as i needed it, i was just getting in DOTs and searching for new tutorials and the newest was about 6 month or more and DOTs changed a punch since then, then after 1 day i find you making this video and I'm shocked ^_^. Thank you.
@CodeMonkeyUnity9 күн бұрын
Nice! I hope you learn a lot!
@masternemeАй бұрын
Thanks, you're the best!
@yurybatsyuro8293Ай бұрын
Good plan for the weekend!
@joll9818 күн бұрын
2:45:47 we can switch from timeline view to hierarchy view , there just type "mover" and it will filter it out and once selected switch back to timeline view to find it easily
@joll9818 күн бұрын
i find hierarchy view a bit easier 😅
@mikhailhumphriesАй бұрын
Can't wait to go through this
@PrzygodazUnityАй бұрын
Just bought your tutorial and joined discord ! :D Thans for the good job
@CodeMonkeyUnityАй бұрын
Thanks! I hope you learn a lot!
@ratel-ratelАй бұрын
Epic! Thank you for your amazing work!
@PedroxqrАй бұрын
you are awesome man really special thanks for free courses❤❤❤
@AndromedaTVАй бұрын
appreciate, I'm 32 years old. I have no point what i want to do. now i just begin learn c#. Thanks for sharing this.
@kostariev_vadimАй бұрын
Thank you and thank you again for continuing to bring knowledge to the masses for free!!!❤🎉❤🎉
@alec_almartsonАй бұрын
I'm really really surprised. ❤ Thank You Code Monkey for democratizing this knowledge.
@dreamisover9813Ай бұрын
Amazing! Your older videos way back when dots was quite new were really helpful as well
@lamhoang-vt2ihАй бұрын
Thank you so much, I have been waiting for this for a long time!♥♥♥♥
@MochiRosuАй бұрын
Code Monkey You absolute legend. Thank you for this.
@therealrevelenАй бұрын
Thank you so much Hugo. Did the whole thing and learned a ton about DOTS syntax and usage. Doing great work for the Gamedev community!
@CodeMonkeyUnityАй бұрын
Nice! Congrats on completing the course! I'm glad you learned a lot!
@DigildonАй бұрын
Thank you, right on time
@LiamKarlMitchellАй бұрын
Well good thing I did not have any plans this weekend other than trying to learn the dots haha. Thanks !
@Adam-qq9zk16 күн бұрын
Thank you so much! This is an excellent lesson on the game, exactly what I’ve been hoping for. Your lesson covers almost everything I wanted to know.
@CodeMonkeyUnity16 күн бұрын
I'm glad you're learning a lot! Best of luck with your games!
@marveII0usАй бұрын
Thanks a lot Hugo! Your effort into making this (and many other courses) is insane, and that too giving the courses to us for free is incredible. I'm going to like, comment and share with multiple accounts of mine to try and help with the algo (Though its much more complex than that with retention, ctr etc...)
@CSPlayerDamonАй бұрын
Awesome! Thanks a lot mate, I needed a tutorial on this to avoid reading the docs and most importantly trying and failing :P
@pedropc5824Ай бұрын
The man is unstoppable👏👏
@TheCookingPixelАй бұрын
Thanks for this course, DOTS is a complex subject, but you are teaching it throughout making a complete game, thanks.
@urirat37503 күн бұрын
WTF 1 MONTH AGO? 7 HOURS FREE COURSE? bro... idk if the course will be good or not but, that's a lot of work. You are amazing...
@CodeMonkeyUnityКүн бұрын
I hope you learn a lot!
@Suhail-d9rАй бұрын
This course looks like an absolute blast. Can't wait to get into it. The one thing I'd love to know about is skins. Eg if I want to have the option of my soldiers wearing a red beret or a blue beret, or change the hat to a traffic cone, how would one make those changes?
@هاشماكرمعياديАй бұрын
Fainally the vedio which I have wited so long from the goat
@yeeeetsssusdeletsАй бұрын
hope the rest will be uploaded too :D either way thanks for this huge video, went through everything and helped me a lot
@NeoNthrillerАй бұрын
Thanks can't wait to watch in full
@inversebrah26 күн бұрын
great tutorial man, so much attention to detail. wonderful
@CodeMonkeyUnity25 күн бұрын
I'm glad you're enjoying it! Thanks!
@greenheart5334Ай бұрын
Glad Unity is on good way again btw. I don't use it but some of my fav games run on it. When we at it, I make roguelike, initial version is already on NG and Itch. I will do my best.
@mikithekyndАй бұрын
it's here!
@sannanch7564Ай бұрын
Thanks alot code monkey..... brother i can't thank you enough so greatful to have you as my mentor Again thanks
@Wonder_Verse_TechАй бұрын
Finally My Dream Tutorial Came 🎉♥️🗿Thank you so much Code Monkey
@schouffy4 күн бұрын
Just wow, releasing this for free is unbelievable.
@CodeMonkeyUnity3 күн бұрын
I hope you learn a lot!
@aL3891_Ай бұрын
Bruh you released the whole thing for free? Legend..
@DutchyChannel25 күн бұрын
The way you have to be specific with queries to get the entities you want reminds me a bit of SQL.
@rootbindevАй бұрын
Tack!
@CodeMonkeyUnityАй бұрын
Many thanks for the super thanks! I hope you learn a lot!
@mohamadbakr6474Ай бұрын
Thanks very much
@canerkaska8355Ай бұрын
Great job as always Hugo! However, I have a question to ask. I'm fairly new at game dev and have barely learned the basics on the GO-oriented side (mostly thanks to your videos). What I wonder is, is it a little bit too early to learn DOTS? I mean not for me, in general assuming there'll be a lot of changes and most things you show/teach in the video will be obsolete.
@gamedebixАй бұрын
Hey code monkey you are a true boon to game industry ❤️
@trantuananh421Ай бұрын
Appreciate your contribution so much!
@sokoku5569Ай бұрын
Thank you for making so many soooooo good free Courses and on top of that even more good videos with nice topics (also GameDev Report is so nice Thank you for that too) i sometime think writing stuff like that dosn´t matter but this time i am just too grateful not to write something. Thank you! ❤
@lawowthebigboss9607Ай бұрын
Code Monkey is the best teacher
@mohamadbakr6474Ай бұрын
Thanks for you efforts. A question is there going to be another course for netcode for entities. Since I cannot find much resources. And if you are going to make one, is it going to be any time soon? Thanks
@Taher_MАй бұрын
Thank you so much sir
@danixademАй бұрын
That's awesome !! THANKS A LOT !!!
@vincentlim8364Ай бұрын
Wonderful course!
@Magma-uw7yo7 күн бұрын
I'm not a complete beginner but honnestly for me I do games for fun to play with my friends and it took me already a lot of time to understand the logic to have for making a game. It's very interesting but I don't think I will change my process because it mean to add a new kind of logics on my brain and that's too hard for the games I make. I keep watching and maye for one project I'll use that just to try
@CodeMonkeyUnity7 күн бұрын
Yup keep DOTS as just another tool in your toolbelt, use it for specific use cases (like pathfinding, complex AI) and keep Game Objects for the rest.
@Veles017Ай бұрын
It's amazing!!! Thank you!!
@jihadrouani5525Ай бұрын
Thanks for this super useful video, commenting for the algorithm 📈📈
@duztineАй бұрын
Thanks a lot, you're a legend
@theashbot4097Ай бұрын
This is awesome! I have YT premium, and I am watching the video at .25x speed, and the speeding it up to 15x speed using a web browser extension. I hope this helps with the algorithm. I also have YT premium, and I downloaded the video, and try to brake the algorithm in that way too. : D Thank you for making this free! I will buy the paid one soon!
@AtomicDurpYT9 күн бұрын
I'm not sure if you do fix this. However, if you single select a unit without the selected component such as the zombie, it will throw an argument exception. BTW, your courses are the best I have ever followed 👍. Edit: Never mind, it got fixed, nice.
@CodeMonkeyUnity8 күн бұрын
Yup fixed st some point, I hope you're learning a lot!
@AtomicDurpYT7 күн бұрын
Quick question, why do you sometimes use SystemAPI.GetComponent, and other times use SystemAPI.GetComponentRW? my understanding is reference vs value
@季捷-d2j5 күн бұрын
I can't believe this is a free course, that's crazy my friend! Will you be bringing the full course to udemy?
@CodeMonkeyUnity4 күн бұрын
I hope you learn a lot! Sadly Udemy has some very restrictive rules that prevent me from putting my courses on there. Now I'm trying to make sure all my courses have a substantial free version of some sort. For example my C# course has the video lectures completely free, the premium version has a bunch of extra bonuses. For the DOTS course there's a free sample with the first third of the course, on Udemy that is not allowed. You cannot have a paid course that has a free version available that is more than 2 hours long. Udemy also has very strict pricing rules, all courses must be $20 which makes it impossible to do more niche courses like the DOTS course. And Udemy has a pretty terrible deal for course creators where if someone buys a course without being through my direct link I only keep about 20%. Meaning when someone buys one of my courses on Udemy for $20 I end up keeping just $1 to $4.
@季捷-d2j2 күн бұрын
@@CodeMonkeyUnity Oh my god, it's so bad, I'm on your side my friend! Another question, Unity has just announced in its roadmap that it will implement ECS for all in the next generation, will this bring huge changes for dots?
@DarshanRanpariyaАй бұрын
First of all, Thank you very much for the tutorial a huge appreciation. I just wanted to ask you to set that runtime mode in entity settings that moves the sphere in scene view but it's collider does not move. Time Stamp 1:12:30 Can you explain that?
@CodeMonkeyUnityАй бұрын
Yup that's just the visual of the Gizmo, it stays showing the authoring state even if you set it to runtime mode. I don't know if they consider it a bug or working as intended, but the collider itself is moving, it's just not visible in the gizmo
@jagdishsahu3935Ай бұрын
Thank you so much!!! 🙏
@BlackAmongus-r9mАй бұрын
Great tutorial, very complete and a good starting point to use dots. But I have a question does anyone knows if on unity 6 dots is fully supported on the web? Everything I found googling is outdated and it's basically says it don't have support and isn't on the roadmap, as a possible future dots user I would like to know the web support before deep diving in to it.
@jonawottjwt5135Ай бұрын
TYSM
@lcd11001Ай бұрын
Thank you so much🎉❤
@DarshanRanpariyaАй бұрын
Thank you so much for you last 2 replies. I apologize for my questions, but I tend to inquire whenever I encounter confusion or need clarification, even if I understand that a particular method is superior. Could you please explain why it is not advisable to combine HealthAuthoring and HealthBarAuthoring? Is there a specific reason we cannot check for null references in such a scenario?
@CodeMonkeyUnityАй бұрын
Those are very different components, one handles the logic for Health and the other handles a Visual, you should always decouple your visuals from your logic as much as possible to keep your code nice and organized. You could definitely merge them, but then you are enforcing a rule that everything that has Health HAS to have a HealthBar when you might not want that, you might want something that has a Health component without a visible health bar.
@muuubiee15 күн бұрын
Neat tutorial, though maybe the jobs were a bit under utilized (but one example). What kind of things should you read up about, if you can't afford the course, to implement fog of war for example? Or if there's some other really big and important feature that's missing from the free course. I'll probably go and do Turbos dots tutorial now too. (Never finished the kitchen chaos tutorial, too little interest in non-dots, Java made me hate OOP)
@Void-vn2vfАй бұрын
Thanks !
@DarshanRanpariyaАй бұрын
Please let me know why can't we use inverted isSelected on the unit selection? Time stemp 4:12:26
@CodeMonkeyUnityАй бұрын
Not sure what you mean, isSelected is the current state which is always true or false, the events are only triggered for one frame when that state changes, they have different purposes.
@sol1dBl3ckАй бұрын
Wow, this is so cool
@KelasMalamVid28 күн бұрын
03:04:37 you said that sprite is not supported by DOTS. I'm planning on making a 2D game like vampire survivor. Is a 2D game not supported on DOTS? how to check if something is supported on DOTS or not?
@CodeMonkeyUnity27 күн бұрын
SpriteRenderer is not supported, but you can absolutely just use a 3D Quad Mesh and a MeshRenderer. That's basically what the SpriteRenderer does on the background, you just need to handle that yourself. And 2D physics isn't supported, but you can use 3D physics and just lock it to XY To check if it's supported just add a component to a game object inside a subscene, either it will convert into native DOTS components which means it's supported, or it will not convert or do anything which means unsupported, or it will create a Companion Component which means unsupported and is basically using a game object
@KelasMalamVid27 күн бұрын
@CodeMonkeyUnity thank you very much. it is really interesting.. never thought it could be done that way
@Suhail-d9r27 күн бұрын
2:38:55 FINALLY encountered an error I am not sure how to fix!! On line 38, UnitMoverJob is underlined in green (Warnning): There is no defined ordering between fields in multiple declarations of partial struct UnitMoverJob; To specify an ordering, all imstance fields must be in the same declararion. he code still runs perfectlythough. I'm not sure how much of an issue this is.
@CodeMonkeyUnity25 күн бұрын
Hmm I've never seen that one, maybe you wrote some field name that perfectly matches some other field name in the auto-generated code? If it's just a warning and not an error then technically it shouldn't break anything
@Suhail-d9r25 күн бұрын
@CodeMonkeyUnity I've been using the same field names as you to avoid confusion. I'll double check the code and I'll update you
@nmn57012 күн бұрын
Hey codemonkey, i am thinking of buying this course very soon now, i was wondering if we will get any discounts on it? for example the upcoming christmas or new year?? it will help me a lot... as 100$ is a lot of money specially from a third world country
@parthpandya00818 күн бұрын
Hello, I have completed 80% of the course, except for UnitMover, I was wondering why the Job hasn't been used for other systems, such as FindTarget, BulletMover, ShootAttack, and ZombieSpawner, which also handle more intensive operations?
@CodeMonkeyUnity18 күн бұрын
No specific reason to not do it, I just haven't gotten around to it by that point. During the polish lecture I do refactor a bunch of systems into jobs. If you have time then yup you should likely go ahead and convert almost every system into a job.
@iiropeltonen13 күн бұрын
04:35:00 Why can't we cache the Physics Singleton and instead get it each frame?
@CodeMonkeyUnity13 күн бұрын
DOTS is all about Structs and not Classes, since Structs are value types you get a copy of the data rather than a reference to the original data. So in general you can't cache things in DOTS, you need to grab it every frame, if you do cache it you usually get an error saying the data is out of date.
@iiropeltonen13 күн бұрын
@CodeMonkeyUnity Right, so the Singleton is also a struct.