Game devs are so intelligent and are amazing with limitations!
@CodingWithLewis2 жыл бұрын
It's absolutely unreal.
@mohamedtechnology51052 жыл бұрын
@@CodingWithLewis i see what you did there!
@sodakk172 жыл бұрын
Elon musk once said that gaming companies are where the best programmers are.
@Idk-what-to-change-it-to2 жыл бұрын
@@sodakk17 he also said that video games are where people get interested in programming and how great of a source programming is and I agree with him most of the people I know that program are like that
@SomeRandomPiggo2 жыл бұрын
Only some of them
@expertoflizardcorrugation39672 жыл бұрын
Something that I feel is often overlooked is the fact that many of these feats of ingenuity were often a result of hardware limitations(at least that's what I believe). Hardware was much less forgiving in the past. Storage, memory, and processing power were all in limited supply, making efficiency far more important. Space used for unnecessary code was space that couldn't be used to make more game. Another thing that I believe factored into the incredible things we so often see is that that the smaller scope of projects made it easier to make sure that each and every part is the best that it can reasonably be.
@CodingWithLewis2 жыл бұрын
I 100% agree!
@kenny61052 жыл бұрын
I work in audio and the same is true there. limitations definitely stimulate ingenuity and creativity, and personally a lot of the times I like putting myself in different boxes so that i can take advantage of different creative frameworks and then capturing it cleanly with modern methods.
@AzeUnkn0wn Жыл бұрын
miss the days when devs are actually passionate programmers and love the games they develop.
@vincenzo86402 жыл бұрын
I’m hoping to be this good of a developer some day
@CodingWithLewis2 жыл бұрын
I believe in you
@lowlife_nolife60472 жыл бұрын
There is a reason why C++ is preferred in the GameDev workspace. It's memory management and extreme rigour is just soo... Beautiful
@ajthegreat48632 жыл бұрын
The youtube algorithm is suggesting some interesting stuff to me 😂
@bandanaboii31362 жыл бұрын
The work they did on this game was extremely impressive, there is a whole video of one of the developers explaining a lot of what they did
@pleonexia47722 жыл бұрын
Where do you think he got the idea for a short from
@OpenLenk2 жыл бұрын
Bro the developers of that game just found the chunk render in 1996 impressive
@BeanMann2 жыл бұрын
Its even more amazing how konami devs made Metal Gear Solid on that. It was so ahead of its time, and hardly believe how good it holds up today
@publiusii42462 жыл бұрын
Legendary game developers are legendary. As you've pointed out in this very short not all of them are cut from the same claw
@whitetoggled55462 жыл бұрын
Watching these geniuses makes me feel like such a terrible programmer
@CodingWithLewis2 жыл бұрын
It’s all about practice :)
@thomb.90132 жыл бұрын
remember, this is a team of dozens of developers. if you're just one, you obviously won't be as good. and also, they were used to optimizing games, because of how bad hardware restraints were back then. it's understandable to not be as good.
@Sedibus232 жыл бұрын
@@thomb.9013 this game actually only had 3, but you’re definitely right with your overall point.
@justinpatterson52912 жыл бұрын
Chunk loading is practically a requirement when you have so little memory. But that library bypass... Sheesh. That's a hard to beat performance gain.
@sanderkvenild89472 жыл бұрын
The craziest part is that back of the envelope math showed an expected time to failure for the disk drive at just a few months of Crash Bandicoot. Luckily this was wrong, and barely any drives failed.
@xxlarrytfvwxx9531 Жыл бұрын
They also removed parts of the library so the game could fit. Check out I think it's Sheze's video where there was an interview with one of the devs.
@CodingWithLewis2 жыл бұрын
What’s your favourite PS1 gen game!? 🤔
@gomango992 жыл бұрын
Either crash or parappa
@ikik14102 жыл бұрын
Devil may cry silent hill crash bandicoot mgs and of course Pepsii maaaan
@loopje2 жыл бұрын
Too young for that lol, but my favorite PS2 gen game is Sly Cooper!!
@jimjimjimmy77932 жыл бұрын
Spyro or Mortal Combat 2
@ideal.leader2 жыл бұрын
Elden Ring
@RealPeasantLord2 жыл бұрын
I kinda wish I was a game dev when memory was a big constraint. It was probably stressful, but the creativity that went into it would be something I would be proud of
@saadainese2 жыл бұрын
I never seen anyone that knows that quantity of information Big up to you chief
@funkahontas2 жыл бұрын
I love these game dev videos!!
@jrkay7472 жыл бұрын
Finally! Interesting short form content🎉
@Brahvim2 жыл бұрын
As I always like to believe in and say - "Game development is the *_peak_* of software development!"
@blank0012 жыл бұрын
I play that game even now in RetroArch
@nikil1112 жыл бұрын
Game developers will always make way to produce their game down to the last minute details.
@lukar72702 жыл бұрын
Crazy how the ps1 would use power ten times less than what its actually worth!
@ikik14102 жыл бұрын
Man games right now are pathetic i miss when games were coded correctly and we wouldn't have to wait for ages for updates and patches ofc I'm looking at you cyberpunk2077
@thomb.90132 жыл бұрын
RERTO. game devs are legendary. nowadays they make a game where u walk 9nna grid and it's 80 gb
@Dukep62 жыл бұрын
Truly amazing what devs can accomplish!
@lucascabrellibr2 жыл бұрын
"by going to *a processor in the CPU* that the GPU could read much faster" What does that mean?
@CodingWithLewis2 жыл бұрын
It was a way to bypass the Sony Graphic Libraries that were mandatory :)
@lucascabrellibr2 жыл бұрын
@@CodingWithLewis Yeah, but what did you mean by "a PROCESSOR in the CPU"?
@ridemateだよ2 жыл бұрын
When you want to be a dedicated Computet Scientist but your mom makes you become game dev
@arshadsiddiqui90712 жыл бұрын
Wasn't Spyro one of the first games to use discrete level of detail in order to avoid that fog effect from old games to hide shitty draw distances?
@mohrizkyk2 жыл бұрын
"Game devs are legendary." *compliment exclude game engines users
@69k_gold2 жыл бұрын
People become geniuses when they're required to showcase under limitations
@Alizarian02 жыл бұрын
Wasn't 007: Agent under fire a game that people used to hack PS2 systems? I'm probably wrong but that just popped up while watching this.
@Zellie19942 жыл бұрын
“Sony’s graphic libraries were reducing the speed of the console by 10x.” Ahh now I know why I could finish the Harry Potter series before the Playstation logo would finish loading.
@noredine2 жыл бұрын
There's a documentary where the Co-founder Andy Gavin talks about it passionately like it was yesterday
@ttrss2 жыл бұрын
So smart optimizations
@undergraduate60502 жыл бұрын
I want to learn to do such things. Lewis Sir any help for it?
@RedMarcus142 жыл бұрын
I saw the orange and yellow and knew it was crash 1
@MalLoHi2 жыл бұрын
is nobody gonna talk how you can run an actual cmd on matrix for ps2
@warjii2 жыл бұрын
Hey Lewis! Just out of curiosity, what is your job?
@CodingWithLewis2 жыл бұрын
I own a software agency where I make software for businesses :)
@umar901932 жыл бұрын
I am game developer. I am using unreal engine and c++
@elliesagestar2 жыл бұрын
"by going to a processor in the CPU"... what... that sentence does not make any sense
@bempomaa4892 жыл бұрын
👋🏽, I need your support please? could you give me a hand with my code programming language? I failed last module and I don’t want to fail this time …🤞🏽thanks
@ideal.leader2 жыл бұрын
I can help you I have 10 years of experience in rust, c, c#, c++, lua, scratch, js, and assembly
@bempomaa4892 жыл бұрын
@@ideal.leader hi, where are you exactly from ? Im from uk, Birmingham…,
@immortalsun2 жыл бұрын
Why did you say ten X instead of ten times?
@瑠ちゃん2 жыл бұрын
Why on earth would sony have made their console 10x slower, I don't get it?
@bugsyth2 жыл бұрын
I loved this game
@ishan90502 жыл бұрын
In developing games, it mostly about creating gaps that player will fill with their imagination. Even if the character/object is not moving all we have to do is to find a way to make it look like it's moving. Kinda cheating 😆... I guess
@expertoflizardcorrugation39672 жыл бұрын
Those are often some of my favourite bits in games. the stories that players will string together when given an incomplete picture are often end up feeling more meaningful than they would be if there was a correct answer. at least to me also reading your comment I cannot avoid thinking about the monster hunter out of world kelbi, not entirely sure why
@ishan90502 жыл бұрын
@@expertoflizardcorrugation3967 When I was learning about the designing part of dev, we'd often told not to control every aspect of it. Just simply leave it to the players, that's where it becomes interesting
@thebaldguy4202 жыл бұрын
LoL Can't believe activision did this
@exypnosGaming2 жыл бұрын
Wait wait wait, wait a minute. I got it all but what does “slowing something 10x” even mean? Try thinking harder it doesn’t make any sense lol