The game could really use some better UI design...
@snugglebunny18403 күн бұрын
It's a lotta little icons and such but they're quite helpful when you start to memorize them (which to be clear you dont need to do, everything has mouseover tooltips)
@somato26883 күн бұрын
Do you think it's as deep and fun as field of glory?
@snugglebunny18403 күн бұрын
In a word, yes. Terrain, morale, adjacency, formation, etc etc all matter, and there is even more loss of direct control than in FoG (uncontrolled charges, refusal to charge, automatic formation change or falling back from the enemy, etc etc) But, keep in mind the scale is small, to remain manageable as a real time game; so you will never be controlling more than ten units. I like that; but a lot of people like larger scale in their games.
@freshfresh52053 күн бұрын
How would you compare this to napoleon total war or ultimate general american revolution?
@snugglebunny18403 күн бұрын
Much smaller in scale, but the unit interactions are far more complex and realistic
@imeantherearethedarktownsy52103 күн бұрын
Any other games like this? I've really been looking for a deep tactical game on a 1690-1815 type of basis
@snugglebunny18403 күн бұрын
Not recent ones. There's a lot of oldies with ye olde graphics/UI (Horse & Musket Great Battles of the Eighteenth Century for example). There's also Wargame Design Studio, which are very detailed but too detailed and slow for my taste, along with a retro UI. Some people do really like them though. General Staff has been in development forever, but I do think it will eventually come out. Pike and Shot has a lot of player made scenarios set in the 18th century, Great Northern War, Spanish and Austrian Succession, 7 Years War.
@l.s.90953 күн бұрын
Looks kind of neat. How big can the scenarios get?
@snugglebunny18403 күн бұрын
It is quite small and focused, think Bad North Meets FoG. I think 8 units per side is max? Which is plenty, given the amount of things to keep an eye on
@l.s.90953 күн бұрын
@@snugglebunny1840 Okay, thanks, sounds reasonable. It was just a bit hard to judge from the screenshots on the steam page. I might acctually try this game out, looks kind of cool.
@blastpop4 күн бұрын
This game seems like a cross between Command & Colors: Napoleonic board wargame and a real time computer game. Any thoughts about it? Definitely not a simulation, but it appears to me more of the light wargame category. The real time gives me some pause though. Can you alter the game speed?
@snugglebunny18404 күн бұрын
Yes, the rules seem heavily inspired by various board wargames. I do agree it's a light wargame, but it's not nearly as light as appears on the surface; I didn't slow down my play to go over everything, but one could certainly play more slowly and carefully, taking everything into account. I like to just play by vibes and mess around, especially when first getting into a game. As to speed, I think I was already on the slowest setting, but you can pause anytime and look things over. I also am pretty sure I've persuaded the devs to add Active Pause in the future, and just disable it in MP when they get around to adding that.
@BlightJJ4 күн бұрын
Does it come with campaigns or just certain battles?
@snugglebunny18403 күн бұрын
Just battles. I mean technically it has "campaigns" but basically just a series of linked missions