How pixeltruppen exchange harsh language and lewd hand gestures #CombatMission
Пікірлер: 116
@Prederick2 жыл бұрын
Battlefront really should skip their written tutorials and just pay you to make these. Wonderfully explained as usual.
@nbr1rckr2 жыл бұрын
That's what I've been saying the whole time. He leaves no real grey area like the manual does
@Swelinebacker2 жыл бұрын
Bohemia interactive did this with Dslyecxi for arma 3. Really nice way to get people to understand the game.
@masonm93162 жыл бұрын
I would say this is absolutely what makes the Americans in Black Sea so deadly. Yeah they generally have better optics and spotting, but the ability to communicate and share information for the Americans in both SF and BS far far outstrips that of Redfor. Hell even in the WW2 titles the Allies (minus the soviets) have a pretty clear advantage in terms of amount of radios. Those Willy Jeep’s are a excellent pick to tag along larger infantry formations.
@RomanHistoryFan476AD2 жыл бұрын
I mean historically the fact Panzer units had radios in every tank proved to be one of the vital reasons for their victory in 1940 France.
@RayLovesToMakeMusic2 жыл бұрын
I’ve been playing CM for more than a decade and this is the first I’ve learned of the ability of units to communicate with each other outside of their chains of command. This has huge tactical consequences, especially for radioless scouts. Thanks, Hapless!
@MilesStratton2 жыл бұрын
One of the most complicated subjects to tackle in CM and you handled it flawlessly. This will be my go to video when attempting to explain C2 in the future!
@a2rgaming8632 жыл бұрын
Always remember to tell your platoon commander/Captain how you want cursed at BEFORE combat. It simplifies communication and he takes requests.
@michaelcharles45962 жыл бұрын
Thanks much, very good information. This is one of the many features of Combat Mission that makes it soooo GREAT to play. Please do more of these informative videos.
@vinnart2 жыл бұрын
Well presented and informative as Usual Hapless! I think it would be a great idea for Battlefront to link to these videos to get new players up to speed quickly to start enjoying the game. One thing that is very cool to see that I may add is as turreted vehicles get the spot info sometimes you will see them start to orientate the gun in the direction of the spot even though it does not have visual yet. It's just another aspect of the game that sets it apart than anything else out there.
@pp-iu1zr2 жыл бұрын
These videos are gonna make me spend 60 dollars on a 10 year old RTS game I can’t stop watching!
@Euan_Miller432 жыл бұрын
You won’t stop at one, trust me on that
@robertperreira90502 жыл бұрын
I just bought my first one and am already thinking about getting a WW2 setting version...
@d.c.60652 жыл бұрын
Check out the demos before you buy anything. The benefits of it being 10 years old is that Battlefront still follows old business practices and keeps them on their website!
@fuchnorris62772 жыл бұрын
check the official site occasionally, sometimes they do offer a bit of a discount. Its never on sale at Steam
@bah89252 жыл бұрын
It is worth it.
@broskihuh124822 жыл бұрын
Man out here saving me from combat mission incompetence. Great video as always!
@brokenglass98142 жыл бұрын
Hap, whatever you've changed with the audio is REALLY making a difference here. You sound very smooth, great job!
@usuallyhapless94812 жыл бұрын
Good to know man! Just a couple more minutes messing with the audio in audacity.
@rayzy47152 жыл бұрын
you need to be on BATTLEFRONTs pay roll. you show this game in the best light.
@Skoomaddict2 жыл бұрын
Hapless uploads make any day a good day.
@PitterPatter202 жыл бұрын
Another day, another UH video. Life is good.
@jojnezimmerman96462 жыл бұрын
Your videos are real treasure for CM community, keep them coming!
@hamishneilson71402 жыл бұрын
This was fantastic and taught me so much about the game I had been wondering for a while. I’m so bad for not reading instructions, so your videos make my life a lot easier
@trevbramley46492 жыл бұрын
Thanks, that has really helped, you have a great way of explaining things and at 70 years old even I can understand it now. Keep them coming, always enjoy your vids.
@kaleddalek53642 жыл бұрын
been watching a lot of your old pvp vids. Would love to see more in the future
@usuallyhapless94812 жыл бұрын
Next video should be a PVP game
@clockworkrex79142 жыл бұрын
Nice. Though I wish you had gone into more detail about communication in the modern titles and how important or unimportant maintaining direct line-of-sight and "shouty" communication is when almost all squads have a radio.
@jakf1012 жыл бұрын
He did go into detail about the effects of having your hq units close to your units to give them morale bonus. So that will apply to the modern titles as well. The radios and tools used for communication is pretty much just for passing contact spots and confirmed targets across the units. In modern titles you can afford to split up your units more and still keep contact at greater distances compared to ww2 titles. But overall keeping squads close together maintaining bonuses from hq is still going to be the best way to maintain quick sharing of information and morale.
@gareththompson27082 жыл бұрын
Thank you for this. Communication is one thing that I'm always overlooking. I have often thought it would be nice to have ultra realistic C2, to the point where you couldn't give orders to units that were out of contact, or even see what they're doing or what they see. This would require designating one of the officers on the map to be "you", as there would need to be a point in the C2 chain from which your orders are coming from and to which all the spotting information you can see is making its way to. And it would require a very good AI, to handle the actions of troops that you can't give orders to. But it would definitely get me over my bad habits of ignoring communication very quickly. Your units wouldn't react to their orders until those orders had passed down the C2 chain from "you" to them. And you wouldn't even be able to see enemy units until the spotting information about them had passed up the C2 chain from the unit that spotted them to "you". This sort of command and information delay would require a very different game than Combat Mission, since micromanagement would no longer be possible. You would have to be able to issue more general orders, with subordinate AI commanders needing to work out the specifics based on circumstances that are too localized in space and time for you to be able to react to with the communication lag. It would be asking the player to give up a certain amount of control over the battlefield (it would be asking the player to experience the same difficulties as a real commander). Which is something I would be perfectly fine with, but I wonder how many players like me are out there?
@Coddykin2 жыл бұрын
There are lots of people who play with self-enforce rulesets like that. Definitely adds a whole new layer of challenge to the game.
@usuallyhapless94812 жыл бұрын
It becomes tricky because in CM the player is simultaneously every leader at the same time, not just the one at the top. Subordinate leaders aren't automatons- they may do things without orders etc, which would be hard to model. What would be really interesting would be to play a distributed CM game where you have (for example) one player per platoon, and they can only communicate in the methods their pixeltruppen can.
@gcgrabodan2 жыл бұрын
there is a game: Gravitation mius front
@t4gman2 жыл бұрын
Command Ops 2 could be this kind of game for you. It has a different scale, so you command a larger amount of troops and their are represented as counters.
@lars79353 ай бұрын
It would be kind of fun to have a game like CM where those rules apply but every officer can be a player. Not sure how the whole turn based system would work out but it certainly sounds interesting.
@JuergenGDB2 жыл бұрын
This is why I love Battlefront, details.... always in the details. Excellent level of detail and explanation Hapless!
@robertperreira90502 жыл бұрын
Thank you for all the content on CM. I stumbled upon this game about a week ago, and your channel shortly after looking for more information on it. Your content convinced me to buy Black Sea and I've been binging your videos to help with long process of learning the ins and outs and trying to get decent at it.
@jackiekennedy49022 жыл бұрын
Wonderful video as always
@dadoogie2 жыл бұрын
No other videos put the magic under the hood of combat mission into such clarity. Should be getting a full time wage from battlefront.
@pauldangel7342 жыл бұрын
What? No carrier pigeons?? :) Excellent video. Thanks.
@markhoverd49932 жыл бұрын
Great video! This is the aspect of combat mission that I struggle the most with. I'm currently playing CMFI and often struggle when needing to call in mortars and arty. I'm often informed that my spotters have no contact with the mortars so hopefully this'll help me figure out what I'm doing wrong.
@vinnart2 жыл бұрын
A good tip is to keep your mortars with a unit that has a a radio. This can either be with their commander that should have one, or I like to keep a vehicle with a radio with them. Put mortars in triangular formation (if 3) and put jeep in middle. The mortars will use the jeeps radio to be in contact with spotter then you're good to go.
@markhoverd49932 жыл бұрын
@@vinnart yes this is what I usually do but I did have a strange situation the other day that had me stumped. Basically I had my spotters peeking over a ridge and their command team was a few meters behind them keeping out of sight of the enemy. The command team had a radio and then further back I had 3 mortar teams set up in a triangle with their command team in the middle also with a radio. I tried using the spotters to call in a mortar strike but the on map mortars showed as 'no contact'. I assumed that info would be passed from the spotters to their command team verbally then via radio from one command team to the other then verbally again to the mortar teams but the game was having none of it.
@TheWizardGamez Жыл бұрын
There’s a very simple fix. Play as the americans
@markchorlton602 жыл бұрын
Very informative as always. Knew most of it but it clarified the process. Didn’t know the process with scout teams however!
@anthonybarton42522 жыл бұрын
Excellent video and presentation. Most of this I knew just from playing, but the cross-organization communication I thought worked completely differently (I was obviously very wrong). Thank you so much for correcting my understanding, it will change the way I approach unit positioning/locations in missions.
@Dreadhead02productions2 жыл бұрын
Lots to learn, cheers for breaking it down in a concise manner :)
@simonliin2 жыл бұрын
Thank you for another highly informative and useful video :)
@hmabboud Жыл бұрын
Thank you!
@Pewpewchewchew2 жыл бұрын
Going by 7:50, is intel stateful between units? i.e. Should HQ units patrol around and spread intel between scattered units if you cannot maintain stable links?
@usuallyhapless94812 жыл бұрын
Potentially. It depends on the circumstances.
@Mr_Centipede8 ай бұрын
This is very cool. Never knew about this.
@theofficerfactory26252 жыл бұрын
Well that was insightful. Thank you.
@cf4532 жыл бұрын
I prefer lewd language and harsh hand gestures, but I'm a lover, not a fighter.
@josephridings5899 Жыл бұрын
I've been playing since 2016 and I never knew about the Alt-Z thing until I watched this video.
@piratecaptain73342 жыл бұрын
Great vid. Keep it up!
@WolfTheTrueKing2 жыл бұрын
I had no idea that this was going on behind the scenes in CM, this adds a whole new dimension in play! Kinda want to experiment with scenarios where this is an factor. Any recomendations?
@usuallyhapless94812 жыл бұрын
Good question. I'll have to test that.
@craigsmith497814 күн бұрын
I will add that the Default for the Nivida Geforce in game pop up pannel is also ALT Z and will over ride the in game. I had to change the Geforce Default to another function key.
@nathangun22612 жыл бұрын
Just in time for the new version of the hard-cat rules, feels like cheating playing with out them (with a sprinkling of the friction rules thrown in).
@usuallyhapless94812 жыл бұрын
I need to get round to playing the Hard Cat rules
@nathangun22612 жыл бұрын
@@usuallyhapless9481 Makes for a better game.
@aanders19902 жыл бұрын
For vehicles that can't "open up" like BTR's in Cold War, is there no way to share contact info by voice to nearby units?
@Spider-Too-Too2 жыл бұрын
didn't know soldiers can run to tankers as a message carrier
@nbr1rckr2 жыл бұрын
Oh yeah. Here we go
@aanders19902 жыл бұрын
Great video! You could probably spend an hour on this one.
@TheCovenantKiller2 жыл бұрын
Okay but now tell us more about the lewd hand gestures
@usuallyhapless94812 жыл бұрын
The signal for "Double, On Me" was always a good one
@d.c.60652 жыл бұрын
Good stuff! Have you considered also linking to Josey Wales’ videos on C2?
@usuallyhapless94812 жыл бұрын
That would be a good move.
@bodkinrappallum61372 жыл бұрын
So question: Does a unit with a contact spot have an increased chance of confirming the contact? As in, will they immediately see it whenever they come into view without having to re-spot it? How do contacts work tactically?
@Someone-lr6gu2 жыл бұрын
Think of this as IRL. Someone tells you that there is an enemy truck near a blue building with a short fence. You wont know where exactly that is until you see it, but you will know where to look at and you will find it faster, than if you did not get told about it.
@Someone-lr6gu2 жыл бұрын
At this point, the only thing I am confused about is why are my units in modern titles sometimes losing link despite having a radio. It's like they refuse to use it sometimes. I wonder if they can't use it on the move either.
@usuallyhapless94812 жыл бұрын
I've spotted that. I think it is movement that breaks the link.
@Lazuli2-62 жыл бұрын
Does it always have to be the headquarters of a unit that shares information with the rest of the squad? The scenario I'm looking at is that I have a recon humvee sitting next to a bradley and they spotted some enemy troops. Would I have to open up the bradley so the recon humvee can share that information to them or would it still be radioed through the hq to get that info shared?
@sirfanatical87632 жыл бұрын
Thanks
@frostkillht7 ай бұрын
So from what I understand, having a unit/squad lose communication to superiors will degrade their combat effectiveness but does that mean I won't be able to give them orders anymore ?
@usuallyhapless94817 ай бұрын
As long as units aren't panicking, you can give them orders. The player is more like a pixeltruppen hive mind than a commanding officer
@Swede_4_DJT Жыл бұрын
Greetings from Sweden! You mention "attach unit" in some videos, is that a command or you just mean that they are close to a radio/command team?
@usuallyhapless9481 Жыл бұрын
Usually I mean a unit that isn't part of a standard organisation. So if I had a platoon and added a mortar team to it, the mortar team would be an attachment.
@Swede_4_DJT Жыл бұрын
@@usuallyhapless9481 Thank you for the fast response. How do you attach it? In the battle planer when you buy units or can you do it ingame somehow?
@runningamok2825 Жыл бұрын
Amazing tutorial for a complex and essential mechanic lol barely referenced in actual tutorial, in manual but not like this.
@potatoemperor85412 жыл бұрын
Could you do a video on Armoured/Scout Cars please? I'm a bit confused on how to use them (both in WW2 and modern games).
@Heinz0Fiction2 жыл бұрын
another good basics video! Really like them. but there is one thing i dont understand. when im playing, my units usually take a LOT more time to share informations. I dont know really why that is, it even takes very long when they are close together. i think it may have something to do with the difficulty level (im SP only), but cant confirm that.
@usuallyhapless94812 жыл бұрын
The speed can depend on a lot of factors, from experience to morale to suppression etc
@shade9272 Жыл бұрын
If there are no radios present in a particular unit, can you detach a scout team as a runner to pass information to another unit down the line?
@usuallyhapless9481 Жыл бұрын
Yes
@Boomer048885 ай бұрын
Does communication affect anything outside of spotting contacts? I'm used to Graviteam, where if you lose communication with a squad, it can take several minutes before they follow an order because there's a "chain of command" system for every click you make in the game. An AT squad lost on the other side of town might have no idea you want them to face the other direction to knock out an APC because no CO on screen is able to tell them to do that, even if you've clicked all the right buttons. In other words, if I send a lone rifleman to the other side of the map with no radio, and then give him orders, will he still follow them immediately?
@usuallyhapless94815 ай бұрын
He will still follow them immediately. In short, there isn't a perfect solution here. Its clearly not possible for a CO to communicate with a lone rifleman who is out of contact, but it's also clearly implausible for a lone rifleman to exercise no initiative whatsoever. In CM, it's best to consider yourself the pixeltruppen hive mind, rather than some kind of distant commander.
@Boomer048885 ай бұрын
@@usuallyhapless9481 Interesting, thank you so much for the response! Over the last year or so, I've watched just about every video you've put out about CM, some of them multiple times. Love the channel man, it's not just extremely helpful but also really fun to listen to your breakdowns of the battles you upload.
@dimazaharov85652 жыл бұрын
Hi! First of all, thank you for your videos. I was too overwhelmed to get into CM but thanks to you I finally decided to get started. Second of all, can you please make a video about differences between WeGo and Real Time types of combat? Pros\cons of each one and tactical advantages\disadvantages between the two. Again, thank you for your videos!
@TooBadJim2 жыл бұрын
In the old Close Combat games you could show circles which indicated the leadership coverage of a command team. If other units were within the bubble then they reacted better to orders. Does CM have this feature?
@usuallyhapless94812 жыл бұрын
It does not. Just got the command lines and the indicators in the bottom left
@stadt504810 ай бұрын
Do units fire first when they know about the whereabouts of the enemy?
@dukal856 Жыл бұрын
Am I the only one that find it wrong that my soviets platoon leader can call in off map or on map artillery even without being equip with a radio or close to someone with one ? Is it a bug ?
@aceferreraprolexplayz72572 жыл бұрын
What combat mission game is this tho? Is it CM red thunder? Sorry if im wrong im new to this game and im really excited fo buy one Game of the series
@usuallyhapless94812 жыл бұрын
This one is Red Thunder yeah. It works like this in all the games though
@aceferreraprolexplayz72572 жыл бұрын
@@usuallyhapless9481 ahhh alright thanks ^^
@MannyS90002 жыл бұрын
my only question is when the information is passed down and other units get the contact markers does that make them spot them faster or do they just simply know about it then and thats it
@Coddykin2 жыл бұрын
It makes them spot faster, the fresher and more solid the contact icon, the faster they will spot.
@MannyS90002 жыл бұрын
@@Coddykin awesome thank you for the info
@littlearvin16412 жыл бұрын
This was an important point Hapless forgot to point out, but like Codreaunu said, it does make them spot units faster. How much faster, depends.
@jojnezimmerman96462 жыл бұрын
yea i was also wandering about this because if that would not be the case, then the whole concept of communication links would be useful just for roleplaying purposes. Still I would gladly see some video about how units without contact info are spotting their targets vs how units with contact info are spotting theirs
@Heinz0Fiction2 жыл бұрын
is this confirmed? i had a situation where one of my scout cars didnt spot a tank for MINUTES even though it had the information an LOS. Of course i cant really tell if it would have been different without the shared information
@lmao.366110 ай бұрын
what is the purpose of comms if you're controlling every unit?
@usuallyhapless948110 ай бұрын
They can PID targets faster if someone else has spotted them first, plus they get some leadership bonuses. Comms are also needed to call for on/off map artillery support, CAS etc
@lmao.36619 ай бұрын
@@usuallyhapless9481 I see thanks
@HouseholdDog2 жыл бұрын
Yay
@JdeMonster2 жыл бұрын
Hey Hapless, how active is the multiplayer community? I want to get into the game but I really can't justify dropping $80 per 8 year old games running on a 15 year old engine.
@usuallyhapless94812 жыл бұрын
I've never had a problem getting a game. Plenty of people here: discord.gg/Ck7dP3ZpSu
@JdeMonster2 жыл бұрын
@@usuallyhapless9481 Cheers. Which game would you say is the most active?
@lewcrowley3710 Жыл бұрын
This is all well and good..but...so what? Does the game limit you from running up the clueless Shreck team? There is no delay penalty, The player has abused the Borg as always. I had an idea for the Iron Mode, making command more Realistic, but most players are hard wired to being Borg-Boys. And, battlefront is just rehashing the current product and looking for Military Bucks now.