PLEASE NOTICE! : My bad, I'm so stupid haha. You don't need to "collapse to function" like mine! You just use "collapse nodes" instead. It'll reduce useless functions more efficiently. Thank to angelV for the advice. :D
@raphaels.41174 жыл бұрын
Hey when i changed from is executing to executed. it dosent work well anymore
@raphaels.41174 жыл бұрын
My state won't change Please help 🥺
@DeathDiary4 жыл бұрын
@@raphaels.4117 make sure you have all curves set. I think the problem lie arond curve values in animation.
@raphaels.41174 жыл бұрын
@@DeathDiary so the curves can affect the active state variable?
@raphaels.41174 жыл бұрын
@@DeathDiary Its for the light attack. I can spam now. it doesn't complete the animation
@MarkVizion3694 жыл бұрын
I've had the ALS kit for the longest, and it just seemed fun to play around with, on it's own. Never knew exactly what I could do with it. You've just opened my mind to a world of things. Epic job. Thank you for these tutorials.
@formica9614 жыл бұрын
My dude you are amazing. Hopefully these tutorials don't die. I am learning so much about ALS with your tutorials. Keep up the good work.
@violetred48034 жыл бұрын
THIS HELPS A LOT, btw could you do something with the bow, like making that shoot? THAT WOULD BE AMAZING, thank you!
@MrYelijun3 жыл бұрын
Epic job. Thank you for these tutorials.
@cvelasco882 жыл бұрын
Hey Hi, I'm watching a lots of tutorials. Yours looks better in blueprint structure and well organized. If you could record your explanations i bet it would be helpful. Tnx for the video btw :)
@UnrealogyTutorials4 жыл бұрын
Always nice to see a video from you :D
@RyanGameDev234 жыл бұрын
:O I love it! Exactly what I needed! You are amazing
@thehadroneffect4 жыл бұрын
Hello, fantastic series, It has answered a question on curves I was stuck on, just one thing I always get a flicker at the end of the sword attack animations I though it was the Blend but mines set to Standard so it's not that, and pointers greatly received, thank you.
@winnersheep2 жыл бұрын
The combat system you made is really cool. Do you have any plans to post a lecture on something like udemy? ^^
@Mr.Keygar Жыл бұрын
Esto funcionara en 5.0.1?
@blueprintgames97954 жыл бұрын
Another great work. Thanks
@ytToxicDreams4 жыл бұрын
New sub right here. Thank you.
@ngoctuvu64894 жыл бұрын
Oh new tutorial, greatttt
@GrounddevLF4 жыл бұрын
loving the videos i gave you a shout out on my page. truly amazing work!
@tylerclinton34752 жыл бұрын
This is the video that broke most everything for me. During the code refactor, the feel of the combat changed in a way I didn't like. Attacks felt faster, and like they carried less weight, where as before it felt smoother and right at that sweet spot. Then adding the foot IK. I realized that while adding it to attacks was cool, my most noticeable IK problem is when turning in place, but that uses foot locking in the original turn in place assets and not IK (lord, do not add the IK curves to your turn in place assets). Moving the slot also jacked up my equip and holster animations too. I'll figure this all out on my own to continue (always ALWAYS keep a working backup), but yikes. Here's to an all nighter.
@flyingmalkie43462 жыл бұрын
I wish i was competent enough to make a simpler hindsighted version of this.
@tylerclinton34752 жыл бұрын
@@flyingmalkie4346 I've watched and rewatched these videos so many times. I broke the project a few times too, and have had to rebuild the whole thing. What's helped me is having a super clear idea of my personal end goal. I almost always build it out just as he has it and get it working, then change it to what I want. Also, if you're unsure of a change to the system don't just delete the functions and nodes. Leave them all so you can reconnect them if you want.
@tylerclinton34752 жыл бұрын
@@flyingmalkie4346 I def don't have a simplified version by any means, but I like what I have, I understand it, and it works. Brought in MetaHumans recently and got them working with this, so much fun.
@flyingmalkie43462 жыл бұрын
@@tylerclinton3475 I’ve got the parry/ bow eps to redo my states are fucked up
@flyingmalkie43462 жыл бұрын
@@tylerclinton3475 im looking into a character creator myself. With the part you mentioned the moving of slot messed up your equip anims etc, what did you do to fix? idk if i have same issue but i have items spawning at my feet and doing the equips in reverse and stuff
@mr-aydemir4 жыл бұрын
Hi, Thank you, I have an advice for you, you can use map variable for some duplicated variables, for example: Counter montages(navigation enum : Counter animation Data struct.)
@davinsaputraartandgamedev94534 жыл бұрын
canyou elaborate more on this?
@souhaibbenchaker4824 Жыл бұрын
@@davinsaputraartandgamedev9453 for example, put Fist Attack Montage and Sword Attack Montage arrays in a map the same way he's doing reaction montages, the keys for the map will be attack type, so when you attack you go into that map find the correct montages depending on the attack type and play that montage instead of doing a switch like he's doing in light attack function. note, you can't put arrays as a values of a map, you'll need to create a struct and with montage arrays variable and then use that struct in the map values, the same way he's using hit reaction struct in reaction montages map, but he's using a single variable instead of an array, that's the only difference.
@CrumbleMemes4 жыл бұрын
Thank you again and again and again!
@MLGLuigiGamer3 жыл бұрын
Npc weapon swapping? Cus mine shoot and I want to be able for them to go for melee or use a pistol when they are out of ammo I'm currently using Jakob W's set up and it's working well I'm planning on adding some of the stuff you basically show me how to do to for the players and npcs but I would need the npcs to be able to swap so that I can do parrying and counters and whatnot I'd also like to add als swimming too but yeah basically I'm just giving you some ideas that would help me out and possibly others especially if you happened to make it into a tutorial Anyways thank you so much for the good tutorials so far Keep up the good work
@ngoctuvu64894 жыл бұрын
are you going to do combat with shield in the future, or HP system?
@DeathDiary4 жыл бұрын
Hi, sword with shield use the same concept as sword parry, I think you can do that with a little modify. And I can't promise about HP system, I see many people on youtube do tutorial about this so I might not do it with mine. HP system is pretty easy, I recommend "UnrealGaimeDev" channel for this, I learnt everything from him :D
@ngoctuvu64894 жыл бұрын
Thank you for your recommendation. I’ll check that out
@BITRABBIT4 жыл бұрын
My friend, please tell me if you know. I use the animation for the fight that you did, fixed the legs as it was said, everything worked out, thank You very much for that. However, this way to fix the Ik for animation from mixamo did not work, the legs stick to the ground and it looks unnatural, in addition, the animation of the legs is displayed incorrectly. what is the reason for this? Aren't all animations suitable for this method?
@vect0r8043 жыл бұрын
I layered the upperbody with the als so that the legs from als upper body is for combat animations
@vladtheclad3 жыл бұрын
Thank you for a great tutorial! I have one question: how to make character moving back a bit while parrying? I see on video your Player is moving back a bit. Mine - stay in place. Thank you!
@davinsaputraartandgamedev94534 жыл бұрын
After I get hit icannot seem to changeoverlay anymore :/ please help meee
@flyingmalkie43463 жыл бұрын
in comments last video, add an 'executed' notify in the montage track, if interuptted before it reaches the executed at the end, then you cant do stuff, however it means you can soam attacks etc, so not a proper fix, i think using the 'isattackingstate' rather than executed may have been better, you would need to tinker with it to make that work but sounds better option to me, though i only just started learning so idk
@flyingmalkie43463 жыл бұрын
Instead of adding executed at the start of your attack anims, add one to the end of your hit reactions, it seems to have the desired effect without spamming attacks, because hit reaction always plays its full anim no matter what, if executed is at the end of it, youll be reset to idle ready for next input
@moulee38632 жыл бұрын
Did anyone getting sword animation like blinking!! You guy have any idea about that!!! Thanks!!
@davinsaputraartandgamedev94534 жыл бұрын
hey how did you make the AI to be sword overlay?
@3sgamestudio4 жыл бұрын
Generally nice! However i dont get the point of having event to run a function. Events are functions so double functions. The less you have the easier it is to find something in context browser
@DeathDiary4 жыл бұрын
Thank you, actually this is my personal taste ( Which is very weird lol). I like to see what going on as order and easy to see in the blueprint graph instead of a group of functions packed in the left hand side :P But I'm agree with you, I might delete every event in the graph later.
@3sgamestudio4 жыл бұрын
LOLDeathDiary so why not just collapse events?
@DeathDiary4 жыл бұрын
@@3sgamestudio Oh, I didn't know about that before. Thank you for your suggestion I'll fix them in the next video!
@3sgamestudio4 жыл бұрын
@@DeathDiary your method is not "Broken" its just when you try to call a function inside the class you get double the number of functions now and it might be somewhat confusing in half a year when you try to modify it somehow :D and half of functions do same things as other half :D Still - not broken. :) I'm neatpicking. Cool tutorials by the way! When someone asks me to do ALS tutorials I just point them to your channel! :)
@DeathDiary4 жыл бұрын
@@3sgamestudio That's fine. I like how you point that out. I'm glad you tell me this because I'd add more unnecessary function to the blueprint later. Thank again, there're still more to learn. I'm waiting for your next advance blueprint tutorial series :D
@BPGames4 жыл бұрын
I looked twice before the 9th minute, and I can't understand why the enemies attack only 1 time, when they get up after ragdol they stop attacking. and for some reason the reaction to hits does not work ... Maybe I'm confused hahaha ...
@BPGames4 жыл бұрын
I ask for help
@DeathDiary4 жыл бұрын
@@BPGames Enemy can't attack or get attack if he is not in idle state. Maybe you forgot to add executed notify on some hit reaction or attack animation.
@simoneP9004 жыл бұрын
can i skip episode 9 to do this tutorial?
@akhiladecosta93264 жыл бұрын
Yey! a new one :D
@blueprintgames97954 жыл бұрын
hello friend, I hope you are having a peaceful moment despite the covid. I would kindly have a question. if I wanted to set another weapon on the enemy to have two enemies with different visible weapons on the map, how can I do? Thanks for your time.
@DeathDiary4 жыл бұрын
Thank you for your kind words. You can do that via behavior tree like you set AI state. Take a look in previous episode how I set AI staet to walk, run or enter combat mode. You can do that by cast to your own character and make editable variables inside behavior tree.
@blueprintgames97954 жыл бұрын
@@DeathDiary thanks.
@the_real_k-a49314 жыл бұрын
There we go again, again nice work dude :) You have a plan what your next tutorials gonna be?
@DeathDiary4 жыл бұрын
Hi, actually I'll make combat system more similar to Witcher 3. What's left for me to do next is magic, dodge and cooler AI(I think?). But I also try to see what I can do with some request from people here.
@the_real_k-a49314 жыл бұрын
@@DeathDiary that sounds great, you will get my support, it would be nice to be able to give ypu a monthly subscription like 10€ or smth like that, but for now I keep donating like whats given, keep up the good word bro :)
@DeathDiary4 жыл бұрын
@@the_real_k-a4931 Thank you :D I 'm afraid I'm not that good haha, I just share my litte knowledge and blueprint so everyone could learn. I'm glad you like them, I'll try to get more free time to do more tutorial :)
@the_real_k-a49314 жыл бұрын
@@DeathDiary nice to hear that , just dont push yourself to hard :)
@videogames74 жыл бұрын
hello, How can I get rid of glintches between animations?. I got many glintches between attack an the idle pose. Somebody can help me?
@DeathDiary4 жыл бұрын
Just add curve name "BasePose_N" to animations that should work fine.
@videogames74 жыл бұрын
@@DeathDiary thanks for replying!! I´ll do what you said
@jaytwist87384 жыл бұрын
cadvideos did this work for you? After this episode my characters are “glitching” as well, right after throwing punches. I checked and made sure I had the base pose curve in the animations but it didn’t help. Seems like it happens right when the AI goes from the end of their punch animation and back into idle.
@videogames74 жыл бұрын
@@jaytwist8738 Hi Jay! i´ve just checked by adding BasePose_N and know I don´t have any glitches, make sure to add basePose_N in the animations which produces glitches
@jaytwist87384 жыл бұрын
cadvideos hmm, I’ve double checked and they are added to the animations but I’m still seeing the glitch, which means there must be something different in doing wrong lol 😂 thank you for the response!
@CrumbleMemes4 жыл бұрын
Is there a way to get AI to do different attacks from the main character? Please any suggestions will help, thanks.
@MaxStudioCG2023 Жыл бұрын
i think you done it already sience 2 year old comm :d haha i got 1year of unreal and found this recently
@darkerking50082 жыл бұрын
What app you use?
@ngoctuvu64894 жыл бұрын
Hi, I wanted to replace ALS base character with a custome character. Do you have any tutorial video to recommend for me? Thank you so much
@ngoctuvu64894 жыл бұрын
I've found this one. Maybe it's helpful kzbin.info/www/bejne/iXKXqZqQntamgqs
@DeathDiary4 жыл бұрын
@@ngoctuvu6489 Hello, that 's for ALSv3 so that might be a problem. There're many tutorial for ALSv4, any of them is fine.
@MarkVizion3694 жыл бұрын
@@ngoctuvu6489 If it already has the Unreal skeleton, you can right-click on your model in the content browser. Choose Assign skeleton, and choose the ALS skeleton. Open the ALS character blueprint (ALS_AnimMan_Character), and add the character in "BodyMesh" under "VisualMeshes", not the regular "Mesh" option. After that, uncheck the visibility under regular "Mesh", to hide it. You should be good to go after that. Just did it a few hours ago. Works great.
@ngoctuvu64894 жыл бұрын
@@MarkVizion369 thank you so muchhh. I'll try it out today
@MarkVizion3694 жыл бұрын
@@ngoctuvu6489 No problem at all. Feel free to let me know if it works for you.
@gurjar36094 жыл бұрын
Sir Can you Shere your File I really need sir shere with as Plasee
@KrmaStudios14 жыл бұрын
Just do the work! You'll learn from it :)
@ijerofei3 жыл бұрын
Please name of the music at 25:46
@DeathDiary3 жыл бұрын
Northern Lights - Chris Haugen
@ijerofei3 жыл бұрын
@@DeathDiary Thanks
@theoneand0nly8744 жыл бұрын
Can you merge third person cover shooter it’s free right now on the ue4 marketplace.