ComfyUI: Fixing Hands | Stable Diffusion | Deutsch | Englische Untertitel

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A Latent Place

A Latent Place

Күн бұрын

In this video, I introduce the Mesh Graphformer, a new method for enhancing hands in ComfyUI. Using the node-based approach, I explain how to carry out hand improvement, from installation to application. Dive in and discover how this approach optimizes the quality of your generated images!
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Important Links:
ComfyUI: github.com/comfyanonymous/Com...
Auxiliary Preprocessors: github.com/Fannovel16/comfyui...
ComfyUI Advanced Controlnet: github.com/Kosinkadink/ComfyU...
Pastebin Workflow: alatentplace.de/download/wf/M...
Installed Custom Nodes:
TinyTerra: github.com/TinyTerra/ComfyUI_...
Impact Pack: github.com/ltdrdata/ComfyUI-I...
Manager: github.com/ltdrdata/ComfyUI-M...
Quality of Life: github.com/omar92/ComfyUI-Qua...
Derfuu: github.com/Derfuu/Derfuu_Comf...
WAS Node Suite: github.com/WASasquatch/was-no...
Stability AI: github.com/Stability-AI/stabi...
Auxiliary Preprocessors: github.com/Fannovel16/comfyui...
CLIPSeg: github.com/biegert/ComfyUI-CL...
Davemane42's Custom Node: github.com/Davemane42/ComfyUI...
BilboX's ComfyUI Custom Nodes: github.com/syllebra/bilbox-co...
ComfyUI-Fans: github.com/uarefans/ComfyUI-Fans
One Button Prompt: github.com/AIrjen/OneButtonPr...
Codeformer: github.com/mav-rik/facerestor...
Failfast: github.com/failfa-st/failfast...
IPAdapter plus: github.com/cubiq/ComfyUI_IPAd...
ComfyUI-post-processing-nodes: github.com/EllangoK/ComfyUI-p...
ComfyUI-FaceSwap: github.com/imb101/ComfyUI-Fac...
OpenPose Editor: github.com/space-nuko/ComfyUI...
Comfyroll: github.com/RockOfFire/ComfyUI...
NNLatent Upscale: github.com/Ttl/ComfyUi_NNLate...
ComfyUI Advanced Controlnet: github.com/Kosinkadink/ComfyU...
ComfyUI Essentials: github.com/cubiq/ComfyUI_esse...
Buy me a coffee: www.buymeacoffee.com/alatentp...
Twitter: / a_latent_place
Instagram: / a_latent_place
Discord: / discord
0:00 Intro
1:01 Where to download
3:07 Applying the MeshGraphormer
7:11 Apply Inpainting
11:46 Adding a second pass
16:39 Applying the Upscaling
21:01 Tweaking the Controlnet
25:38 Adjusting the mask
29:25 To be honest

Пікірлер: 11
@xxraveapexx2750
@xxraveapexx2750 Ай бұрын
hm. hab nun alls soweit eingeestellt wie du es bis zum ersten testlauf bei 10:48 auch hattest. bei mir kommt, sobald der Prozess beim 2ten K- Sampler angekommen ist ploppt ein Fenster auf, mit neim Ewiglangen text "Error occurred when executing KSampler: mat1 and mat2 shapes cannot be multiplied (462x2048 and 768x320) ..." was genau ist damit gemeint? ist das problem etwa, dass ich einen SDXL Checkpoint nutze? gibt es da evtl ne alternative?
@krupnikova
@krupnikova 5 ай бұрын
Vielen Dank für die Lektion. Ich bin auf ein solches Problem gestoßen: Wenn die Hand in einem Handschuh ist, funktioniert diese Methode nicht, welchen Ausweg sehen Sie?
@ALatentPlace
@ALatentPlace 5 ай бұрын
Ich glaube das Model ist nur auf reine Hände trainiert, bei Handschuhen hat es tatsächlich Probleme. Da müsste man wahrscheinlich mit OpenPose und gutem Prompting arbeiten.
@stephankuebler762
@stephankuebler762 Ай бұрын
@A Latent Place - Q= Habe jetzt schon viele KZbin videos gesehen und täusche ich mich oder läuft der Workflow bei Dir nicht immer von ganz am anfang an ? Falls ja - wie mache ich das... Bei mir startet jedes "Queue Prompt" klicken bei step 1. Bedeuted im diesem beispiel es würde 1 Bild (4Sampler) 80 mal Rendern um 1 einstellung zu Testen. ;(
@ALatentPlace
@ALatentPlace Ай бұрын
Comfy updated nur die Nodes, die sich verändert haben. Deswegen stelle ich den Seed immer auf "fixed", damit der Sampler nicht neu denoised.
@EnricoSeifert
@EnricoSeifert 5 ай бұрын
@Marco probiere mal statt den Tile Controlnet eine Lineart Controlnet in Verbindung mit Timesteping so erhält man die maximale Kontrolle
@ALatentPlace
@ALatentPlace 5 ай бұрын
Werde ich mal machen, danke Dir. :)
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