already peak by the tokyo toy show sonic sprite recreations being used
@BillyBlazeTheKeenest2 күн бұрын
Well this is an exciting development!
@doslogo2 күн бұрын
It has been a few crazy weeks, but it has been exciting the entire time! Thanks!
@customsongmaker15 сағат бұрын
I don't know it it's AN exciting development, but it's exciting development.
@protocetidСағат бұрын
I like Sonic fan games on weird platforms, your project makes me feel a little better after the Sonic 1 SNES port I really wanted was canceled.
@timebmber5 сағат бұрын
this is underrated i thought this was some decently popular channel like 10k subs or 20k subs but no it's a really passionate cool guy
@lpcamargo2 күн бұрын
Can't wait to see what you come up with! You must be aware of the Sonic Physics Guide at Sonic Retro, right? It's an invaluable resource for projects like this.
@doslogo2 күн бұрын
Absolutely true, all of the Sonic Retro guides are invaluable when working on this. Also I won't be afraid to ask for help if I run into problems. Thank you!
@crimesterКүн бұрын
you can do division and multiplication, it's just that have to do them yourself
@logickeeperСағат бұрын
The music should be able to be done pretty easily via the YM2151 and PCM/PSG on the VERA
@MotownBatman2 күн бұрын
Wikid Awesome Brotha! Keep it Up!
@Offramp-z7p8 сағат бұрын
What an ambitious project! But, um, well... have you ever read the story of Icarus?
@doslogo6 сағат бұрын
Once I fly into the sun, I'll make sure it gets entertaining for the KZbin 👌🔥
@Holammer7 сағат бұрын
CX16's memory ought to be enough, original Sonic 1 on the Megadrive was a 512kb cart and the sequel 1MB.
@doslogo6 сағат бұрын
512 kB is definitely the best option, since that's what the CX16's base model has. It is accessed though a narrow window of 8 kB, giving me 64 banks to read and write to. Going to be a lot of bank-switching, but it will work 👍