I’ve always loved the fact pausing breaks this game so much to the point where speedrunners can create new level wraps that wouldn’t even exist without it it’s amazing and also just funny
@CovenantAgentLazarus6 ай бұрын
Wrong.
@psychomedal41466 ай бұрын
@@CovenantAgentLazarus used to be believable
@mega_micro6 ай бұрын
@@CovenantAgentLazarus what exactly is wrong?
@realityvanguard20526 ай бұрын
It doesn't just trivialize extremely precise single-frame tricks, it abuses the way Sonic 2 speedruns count time.
@SunsetBear6 ай бұрын
i think it’s weird and boring
@Drekal6846 ай бұрын
Eggman in the Wing Fortress: "Mwahaha, I'll trap that blasted hedgehog this time for -" *sonic manifests in the ceiling and destroys the laser* Eggman: "That's it, I'm getting off this plane-" *sonic perches at the edge of a platform, body contorts, becomes the letter N in defiance of logic, physics or biology*
@ianmoore55026 ай бұрын
Timestamp lmao
@Sillyguyb6 ай бұрын
Timestamp is 8:15
@nuggnugg84646 ай бұрын
reminds me of the sonic 2 edition of the "something about" series
@T0rtureph1le6 ай бұрын
@@Sillyguyb, 7:58 works better.
@tomarmadiyer26986 ай бұрын
Sonic "*BE AFRAID*"
@stillprophet75296 ай бұрын
"the final minute barrier that will ever be broken" I've heard that one before, how many times must we teach you this lesson old man :D
@ianmoore55026 ай бұрын
"I love the young people"
@x_MoonlitShade6 ай бұрын
"The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk. "The final ingame minute barrier that will ever be broken.* *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."
@RadiativeChester6 ай бұрын
Well, in this case it might be true, since the change to RTA might discourage some would-be IGT saving tricks. See how current WR went back to below that barrier
@baggelissonic6 ай бұрын
It's definitely the last barrier since the game is retimed now. Unless they find an ACE exploit, but thatt would just lead to a new category.
@General12th6 ай бұрын
10:09 Ah yes, my favorite Sonic the Hedgehog 2 speedrunner: *PAUSING*
@Joe4evr6 ай бұрын
Iirc, there's at least one speedrunner with a verb for their handle. I forgot who, tho.
@IDESTROYER2366 ай бұрын
Pausing and TAS are always there at the top. They're just that good.
@dalcomaroni98374 ай бұрын
@@IDESTROYER236 in every game they play (esp TAS)
@bentleyvos6 ай бұрын
It's official. Sonic invented Chaos Control.
@its_zackmfs6 ай бұрын
LMAO
@DontKnowDontCare6.96 ай бұрын
Amy has Muscle Control.
@vanesslifeygo5 ай бұрын
lol
@sheikhadekola22614 ай бұрын
Lmao
@SADXGamer44 ай бұрын
lol
@ticron6 ай бұрын
@10:44 "The final ingame minute barrier that will ever be broken." Speedrunners: Challenge accepted
@JDLupus6 ай бұрын
A tale as old as time.
@x_MoonlitShade6 ай бұрын
"The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk. "The final ingame minute barrier that will ever be broken.* *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."
@prestongarvey25996 ай бұрын
@@x_MoonlitShade as I've said to some in the past, the only time a minute barrier can't be broken is when there are no minute barriers left to break
@x_MoonlitShade6 ай бұрын
@@Sammy-34079 no one cares
@Quenlin6 ай бұрын
The only time I saw an actual "never be broken" was because the idiot that made the category made up his own special rules so he would always win, I call it "Fat Kid on the Playground" syndrome.
@shovelclaws6 ай бұрын
im glad someone covered this topic! sonic runs always get super overshadowed despite their amazing stories, and S2 is one of those games that has a very unique history
@corndoggoiscool82236 ай бұрын
SUPER overSHADOWed?! what an (unintentional) play on words!
@Virtualnerd1016 ай бұрын
Your username is badass. I'm glad not everyone has forgotten Sonic X!
@Koolee26 ай бұрын
“Of course, a very long time is not forever” is way too motivational to be in a video about pausing. Lol
@Abcdefghijklmnopqrstuvwxyz10246 ай бұрын
Motivational but demotivating
@nossir6 ай бұрын
At least it's not in a video about edgying
@MysticRixel6 ай бұрын
Charlie and the Chocolate Factory.
@japhyriddle6 ай бұрын
I'm surprised that there isn't a ROM hack that just gets rid of time bonuses.
@hibnotix6 ай бұрын
Can't believe the timing was changed to solely benefit JoeyBaby >:( fr tho this video is crack. good stuff!
@shore71546 ай бұрын
Fantastic Video! Really glad I was able to help out. :)
@cannaroe12136 ай бұрын
Thank you for being awesome :)
@gamingwithahandicapreviews6 ай бұрын
Sonic speedruns are amazing! Sonic 2 and Sonic adventure 1 are some of the most incredible games to see speederan
@idontwantahandlethough6 ай бұрын
it's actually _speedrunned_ (i'm just kidding)
@SilasAdra6 ай бұрын
So true
@gamingwithahandicapreviews6 ай бұрын
@@idontwantahandlethough hahaha!
@3gotistical7866 ай бұрын
Amazing quality video! its always incredibly appreciated to see our unique and interesting history being shared across communities :)
@Milktube6 ай бұрын
This seems like the perfect game candidate to be played on a hack/mod that makes the real time load after hitting the goalpost at the end of a stage be exactly the same before moving to the next stage, regardless of your in-game time, ring count, or any other bonuses. That would completely solve any concerns of people pausing for excessive lengths of time because all of that time is now frames that could've been saved instead.
@G.Aaron.Fisher6 ай бұрын
15:39 That screenshot has me in stitches.
@Rainok6 ай бұрын
Honestly, if I made the rule about pausing, I'd give a time penalty for collective frames paused. Idk if this sounds reasonable, but I am glad that they changed it to be RTA-TBC because it does feel like a more logical change especially since we have better methods for RTA if I'm correct about it
@darren84536 ай бұрын
RTA-TBC does essentially the same thing but with a fixed number of frame counts.
@Rot8erConeX6 ай бұрын
@@darren8453 I wonder if something like RTA-TBC can be done for Crash speedruns? Since IIRC they go out of their way to break some crates specifically to avoid the end-of-level animation of all unbroken crates landing on Crash's head is shorter.
@tokeivo6 ай бұрын
You could do something like: ScoreTime = InGameTime + (RTA / 3) Such that every second of real time would have to save you 3 seconds in game (substitute for reasonable number). But I'm not a speedrunner - I don't know if that would just leave other issues.
@jothki6 ай бұрын
The difference there is that breaking crates involves the speedrunner doing more work to get a better time, not less.
@erierierierierieАй бұрын
@@tokeivodeciding how much igt is worth rta time is completely arbitrary which is an infamously bad thing for basically every speedrun community when deciding rulesets. it's better to make something 1:1 like frames paused are added to the igt (or a similar ruleset). you can also just ban pausing theoretically (or make a new category). there's a whole lot of things you can do that are less arbitrary and they would all cause extreme controversy, so this would be even worse
@n0ne_2_0ne46 ай бұрын
Sonic 2 final getting getting love??? Literally about time XD. Great video and I hope more people speedrun Classic Sonic more!
@crab44266 ай бұрын
one of my favourite youtubers made a video about our speedrun community. Thank you so much, Lunatic, I really appreciate the work you put into this video :)
@DawnSRC6 ай бұрын
Awesome video! The Sonic 2 Speedrun has always been one of the best Classic Sonic runs and glad to see the community finally pulled the trigger on this change. Ironically Sonic Adventure 2 had a very similar timing method change but chose to actually time pauses for similar reasons lol
@Liam-lo3mt6 ай бұрын
Great video! I personally was for RTA-TB and was very happy to see the change. It makes the run flow a lot more in my opinion
@teeejj_6 ай бұрын
Good video dude, and thanks for giving our little community some love with this one.
@vjspectron6 ай бұрын
8:10 is one of the funniest glitch moments I've ever seen! It looks like he gets splattered against invisible glass by Robotnik's machine taking off.
@Blatanical6 ай бұрын
0:59 I always wondered what that song is called
@wale26.5 ай бұрын
It’s called a name I know not yet but too hope to find out
@shirinrezayi-l7p4 ай бұрын
Idk
@reson5594 ай бұрын
Temptation sensation by Orchestra Heinz Kiessling
@Blatanical4 ай бұрын
@@reson559 blessed soul i thank you
@sphezik96904 ай бұрын
@@reson559I hope you succeed in life🙏🏾
@isocle6 ай бұрын
I'm really glad the community decided to implement the new timing method. It makes perfect sense, and when speedgames live and die by their playerbases, changing the meta to "only pause if it saves you time" is much more appealing (for runners and viewers) and hopefully keeps the community lively.
@ZT1ST3 ай бұрын
I mean, maybe? I still think that Rupee Sliding in Twilight Princess is really interesting, and it involves staring at a Rupee for 8 hours to get a Low % Speed run.
@sonicSnap2 ай бұрын
@@ZT1ST that's low%, extremely different situation from any%
@Tomeroche6 ай бұрын
"The problem with being faster than light is you can only live in darkness.
@thespeedegg6 ай бұрын
Favorite game to run, always good to see it get covered! Awesome video!
@blacklight6836 ай бұрын
How to go fast:STOP and think about it
@satibel6 ай бұрын
slow is smooth, smooth is fast. (still somewhat accurate except pause buffering making the game very jerky)
@babyforestwhitaker711421 күн бұрын
I love that 2020 is a pivotal year for so many speedruns. It implies the hacks and time saves are out there we just need time to find them!
@Sc9cvsd2 ай бұрын
14:11 Crazy only 30 votes changed the meta
@DoctorSwellman6 ай бұрын
Thanks for explaining how sonic goes so fast. I wonder if I can do the same thing if I pause in real life 👀
@DoomGal4446 ай бұрын
awesome video i cant believe it took them so long to switch to RTA its insane to have the #1 spot be actually so much slower than someone 6 or 7 places down
@laytonjr66016 ай бұрын
Eandis went from 1st to 2nd after the change?
@endarkenedgd6 ай бұрын
"pausing is too op" sounds like something someone who's only ever played online multiplayer games would say while trying to play a singleplayer game
@HyperSoundJocie5 ай бұрын
Not a speedrunner, but I do a lot of glitch hunting as an indie dev! Stuff like this is so fascinating to me and I love watching videos like this, seeing how far the limits are pushed or what new exploits are discovered even 20-30 years later, and sometimes due to the most random reasons (like pausing in S2's case). Fantastic video, I knew about the Metropolis Zone Act 3 wrap and some smaller zips where Sonic gets forced into a wall at a precise spot like Casino Night, but not many of the others. I had no idea you could wrap in Chemical Plant Act 1! The discussion of the time penalties was interesting too, makes sense considering runners also do accommodations for PAL/NTSC differences. (Also, I heard Bomberman Hero and Chrono Trigger. Exquisite taste in music👌)
@Reset21506766 ай бұрын
as someone that enjoys speedrunning sonic 2 casually, this was a very interesting video to a world im missing out on
@designerwookiee6 ай бұрын
I'm reminded every time I watch one of these history of (insert game) speedrunning type videos. Speedrunners do be built different.
@BLKBRDSR715 ай бұрын
Sonic: Gotta go fast **PAUSE** Sonic: Huh? What just happened?
@KarmaJolt6 ай бұрын
I've been watching speedruns since like 2006 and... I never knew what RTA actually stands for until now.
@griffonsarcade6 ай бұрын
Hell yeah. Shoutouts to the wonderful and enduring speedrunning community for Sonic 2.
@Etherealscorpions6 ай бұрын
At 8:30, you mention the segmented run compiled by 5 runners, but only name 4 of them. Do we just not talk about the fifth person, or was the script originally "...including Person 1 and Person 2", before adding more people?
@chJohnJobs6 ай бұрын
I would've argued for a catagory split, Only because I enjoy fast as possible regaurdless of method
@SuperSonic710876 ай бұрын
Great video! Thanks for covering this amazing Sonic speedgame!
@IAmCymepka5 ай бұрын
"pausing is too op" literally every GD controversy
@Mordecai026 ай бұрын
Cool skips like these are sick as hell. I see this as an absolute win!
@jfmsnation17 сағат бұрын
As someone that knew next to none of this stuff. This was hella interesting. Great video.
@EvolvingFetus6 ай бұрын
Many games need this change on PC tbh. Where the main meta has become to exploit the load remover, essentially allowing you to pausebuffer the entire run like it was a tas. RE4 is a good example of this.
@damientheshinx6 ай бұрын
When you were talking about how the timing style changed, I was honestly expecting some sort of uproar to be brought up, I'm so used to this type of controversy in speedrunning communities, it's really nice to see a community accept a change like this and peacefully adapt for once. I'm sure a few people were upset, but I'm glad that it wasn't enough that it had to be brought up in a video like this. Good job, Sonic 2 speedrunning community, you're awesome.
@kellypaton26186 ай бұрын
i think a big part of it is that the old way was making speedrunners slow down and nobody wants that!
@damientheshinx6 ай бұрын
@@kellypaton2618 Very valid point, I don't know why I didn't think of that!
@jazzabighits44736 ай бұрын
Great video, thanks for making this mate.
@darrenmichaelid2 ай бұрын
8:00 the chat goes crazy 💀
@Stevegeta6 ай бұрын
Really enjoyed watching this video. Great video !!!!!!
@brianpso6 ай бұрын
So happy the community chose the better choice in the end. Allowing pause buffers without consequences is absolutely stupid.
@vincentauronward3476 ай бұрын
I speedrun LEGO racers and hold some single track world records. Measuring with in-game time rather than RTA seems really silly. I think RTA should be king in 99% of games. The strategic value of pausing for a level wrap or just playing normally sounds really interesting and like a fun puzzle to solve. I'm very surprised to hear the debate lasted as long as it did. Amazing video!
@SheWolfVal6 ай бұрын
Excellent vid! Very good pacing and information
@FoxtrotGolfLima2 ай бұрын
RTA-TBC makes so much sense. When casual spectators look at gameplay, they don’t care about the time spent counting the score and continues, they care about the mechanics and buffer techniques, the actual playing of the game.
@traviscrum58606 ай бұрын
An ad came up when you started talking about pause buffering and, somehow, the video is now stuck on pause. It wouldn't play no matter what I did, but is playing now that I exited and reopened the video Pausing (in the form of an ad) broke the video stream lol
@amiiboking5696 ай бұрын
Good day to not be a sonic 2 speedrunner
@jordanthornton793 ай бұрын
Lmao real
@osukarui6 ай бұрын
Interesting dilemma and well presented videp!
@JustPinging6 ай бұрын
Love the videos man! This was an amazing one, keep it up!
@magne77716 ай бұрын
Talk about catering to my interests. I'm a Road Rash 3:TDF player. Turns out, there's a pause/unpause glitch in there that feels like... having confetti cannons strapped to your bike, and just, with a *_WOOMPH,_* shunts you to one side or the other. It's the best. ...unfortunately, its banned in speedrunning, despite being... situational.
@uchytjes102 ай бұрын
14:29 Great music selection. Shit activated me like a sleeper cell agent.
@thesubinion6 ай бұрын
lol nice Trails in the Sky music at the end there
@Nevir202Ай бұрын
Can't imagine how irritated I would be to have a WR and then someone goes, "Ya, not WR anymore, we changed how we count!"
@lenaz11786 ай бұрын
Dude I love your videos so much fr
@onechippyboi6 ай бұрын
3:30 SDA was more concerned with runs being entertaining to watch rather than enforcing rules and carefully tracking times. The rule was a way of telling runners that just because it's IGT and not RTA doesn't mean you get to submit a run that isn't a fast RTA run. They had similar rules for many different games/categories, and even if you gave them a world record they might not publish it if they thought the speedrun video itself wasn't impressive or high quality enough. Their thought process always made the most sense to me. It's a controversial debate especially because some games have speed tech that makes it miserable to watch and even play. The biggest example that comes to mind is GoldenEye and staring at the ground. Sometimes you have to ask yourself if the time savings is worth killing interest in a category. That's why it's important today for games to have good moderation and people willing to ban something or rule change if they think it will make everyone happier, even if it isn't technically the fastest.
@garraty_93406 ай бұрын
very good video i like the explanations und storys about speedrunning
@Ticci_Tobii6 ай бұрын
I want to be able to speedrun games like a TAS bot Yk what that’s my new life goal
@miwiki66 ай бұрын
Sonic speedruns are my favorite.
@Purlan.4 ай бұрын
half of a million people gathered just to watch how pausing breaks sonic 2 speedruns
@AroundTheBlockAgain5 ай бұрын
I'm kind of impressed Sonic 2 went so long without pause buffering strats
@noob_jr_2sjrkcАй бұрын
Levelhead has a very similar problem because a certain tech exists that can only be performed at 90% game speed and leaderboards only count actual playtime... meaning players can pause, change the speed, spend a fraction of a second performing the tech, then change it back to 100%.
@DissociatedWomenIncorporated6 ай бұрын
So why not just make a speedrunning hack that doesn’t pause the timer?
@ismailyahya59163 ай бұрын
I thought i was watching some history vid lol, the writing in here is really great!
@ThundagaT26 ай бұрын
I dont get why they didnt just ban pause buffering, or make it its own category
@Back-Air4 ай бұрын
This is probably the best solution that could’ve been done in this situation to keep the game healthy
@wroometh92086 ай бұрын
koishi jumpscare right at the start of the video. awesome splits background
@Peace-AKA-Brare-K24 күн бұрын
I love how there’s niche different ways that gameplay mechanics affect speedruns, like this and framerules 😁 I do think they should each have their own categories though. Makes sense so people can perfect both different goals separately.
@FormalecАй бұрын
Always up to the community what they want as the timing on main leaderboard. This only means improvements in IGT will be slowed relative the RTA.
@Mr_Pixel_OfficialАй бұрын
I love how pausing breaks (let's you take a break) you and The game
@ferna18228 күн бұрын
It's funny that IGT was used to prevent "go slow to go fast" and then we ended up pausing, a.k.a "going slow" to go fast. We went full circle. Good thing they went back to RTA but only timing active gaming parts.
@DonYagamoth6 ай бұрын
That's a really neat summary, thank you :) I wonder if the Dark Souls 3 speedruns could (or already have?...) implemented something of that equivalent. To me it always felt silly that they spend half a minute quitting to the main menu any then immedialy loading again, in order to 'save' the time of the door opening animation. I understand why they do it, it's just the logical conclusion of how their timing method works and is best utilized - but having no penalty for saving & quitting seemed weird to me. Time to check their leaderboards again, because the runs themselves were really awesome aside from that
@zahidlaguna94326 ай бұрын
What's crazy about these pause breaks is that openAI(the company that made chatGPT) held a competition to train an AI agent using reinforcement learning to play and beat Sonic 2. Someone found a way to train it to use pause break glitches, and they won the competition. This video reminded me of that, and I found it pretty cool.
@theblackshawarma3605Ай бұрын
Reading the Title "Yeah, pause buffering, I don't know sonic speedruns but big whoop" After the Video "Okay... yeah, that's pretty freaking interesting"
@ruslanemiraliyev43616 ай бұрын
First screen in the video speed runner, there was koishi komeiji from touhou project
@michaelmartin902213 күн бұрын
I remember controllers with "turbo" and "autofire" would also have "slo-mo" switches. This actually just autofired the start button. In Sonic, where "pause" just stopped the game, this worked great. In games with a pause message, or even pause menu... noot so much.
@swampcooler83326 ай бұрын
0:01 i appreciate the koishi
@LordAziki6 ай бұрын
Speedrunners having an incentive to practice those zips without pausing will make speedruns a lot more competitive while sticking to the spirit of speedrunning. If watching speedrun documentaries has taught me anything, it's that whenever people assume something is only possible in TAS there will be somebody crazy enough to pull it off through pure skill and dedication.
@spyczech6 ай бұрын
14:35 saying they "abused" pausing when it wasn't banned it applying some ex post facto type judgement
@Afterlight4116 ай бұрын
DID NOT expect to hear legend of heroes OST here of all places good taste in music!
@kaldogorath6 ай бұрын
People get so caught up in saving time that they forget that they're playing a game, it goes from playing a game well to breaking it, and in some games, not even playing the game at all through any interpretation.
@lepopcornnaisseur5466 ай бұрын
How does getting a bigger time bonus affect RTA? Cant you just skip the countdown by spamming "A"?
@DudeWatIsThis6 ай бұрын
14:05 72 hours; 30 votes - this community is tiny! Meanwhile the videos documenting speedruns are all huge. It's insane. No other forum or community on the internet gets as much attention, in regards to its size, as speedrunners.
@crab44266 ай бұрын
only people who ran the game and had their runs on the leaderboard had an option to vote. It would be really stupid to listen to the people who have no clue how the timing method would change the game
@alexohkay6 ай бұрын
I remember doing these on metropolis act 2 and 3 as a kid, but not knowing how or why these happened.
@JordanPurcell925 ай бұрын
Loved the soundtracks in the background, had to turn the volume up to make sure when I heard Dessert from Bomberman Heroes lol
@reallegendgamer3796 ай бұрын
Could we not just sort the leaderboard by both? You could just filter it so either in-game time or real time appeared on the leaderboard using a filter button.
@terra_creeper6 ай бұрын
That would somewhat defeat the purpose of a leaderboard. If first place depends on which sorting method you used, it's not really a useful leaderboard.
@reallegendgamer3796 ай бұрын
@@terra_creeper I mean yeah but we do have multiple categories. Maybe we could just have one category for igt and one for RT
@terra_creeper6 ай бұрын
@@reallegendgamer379 That would be two seperate leaderboards though, not sorting one leaderboard two ways. But I agree, splitting the leaderboard into two categories would have probably been a better solution, since both options encourage different playstyles.
@reallegendgamer3796 ай бұрын
@@terra_creeper yeah I realised that a filter thing defeats the purpose so that's my new thing
@BenIsInSweden6 ай бұрын
You can already sort the leaderboard by igt. If there are runs that are faster igt they will be included in the list instead.
@Kuropopex6 ай бұрын
This video makes me remember a phrase from two youtubers i watch: "You can go fast......but you really shouldn't"
@Valientlink6 ай бұрын
That's pretty funny actually. I always sucked at the special stages as a kid, so I'd just keep pausing and unpausing to see what was ahead lol
@Vantoxify6 ай бұрын
Cool video man, I enjoyed it
@WikiHL6 ай бұрын
Glad to see a new vid
@n0y3s016 ай бұрын
You my friend are a mad man, I love it
@nemesis32956 ай бұрын
Can they just have all 3 types of ranking displayed on the page?