Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description)

  Рет қаралды 33,140

Akruas

Akruas

Күн бұрын

Пікірлер: 94
@Akruas
@Akruas Жыл бұрын
Description ran out of space so continuation here. Note for the Holographic ads and other assets requiring Additive Shader. Right now the Additive Shader that is part of Prop Anarchy does not work very well with PO version of those assets and you probably will have those invisible after load. You need to use the old standalone version of Additive Shader - this one steamcommunity.com/sharedfiles/filedetails/?id=2119477759. And then use Load Order Mod (Tool) and set the load order to load AS before PO - steamcommunity.com/sharedfiles/filedetails/?id=2448824112. Yes, you will get warning messages and its not an ideal solution, but it's the only one that works now. 46:51 Custom textures also work for decals, so you can make your own this way Normal vids return in March, more in the community posts kzbin.infoUgkx7hrZAkHiqSYk-DUF0IhTopxoOzZggUGH
@matheusmedina3263
@matheusmedina3263 Жыл бұрын
You deserve a blast of views in this video, the work that you have and the patience for creating this well instructed and organized complete guide for helping others to build just as you do is a honorable made!! Apreciate that you took the time for doing it! I am really a big fan of your work, not only artisticly, the knoledge and the way you teach through your videos, but also for the determination and commitment with the projects, who take years to complete, such an inspiration!! Great love and gratitude from São Paulo, Brazil!! Thanks Akruas!!
@namenamename390
@namenamename390 Жыл бұрын
Can you add a "0:00 Intro" to the description? That way the timestamps will be visible on/under the video's timeline. Although the headings you added in the description might cause some odd thigns to happen
@Akruas
@Akruas Жыл бұрын
Looks fine now.
@namenamename390
@namenamename390 Жыл бұрын
@@Akruas Great, thanks!
@mimikal7548
@mimikal7548 Жыл бұрын
Wow, what a video. I already know it will be of the highest quality, but I will have to watch it tomorrow or the day after. Edit: I have finished watching and indeed it was excellent. Highly informative and comprehensive, thank you.
@lemonsterog
@lemonsterog Жыл бұрын
Thank you for this thorough tutorial. I've added it to my Useful Links guide on the workshop.
@itsalexcollin
@itsalexcollin Жыл бұрын
No wonder we haven't seen an episode in 2 weeks! This monstrosity must have taken so much time! Thanks so much!
@KoruGo
@KoruGo 7 ай бұрын
This has been sitting in my watch later for a few weeks now because I was intimidated by the 3 hour runtime, but you made it an absolute joy to watch. You're an incredible teacher and you've really thought through everything here. Thank you so much for this video, I know I'll be coming back to reference it frequently! :)
@dsb333
@dsb333 Жыл бұрын
You have a teaching style that is very easy to comprehend and retain. Thank you for this video!
@Strandheimen
@Strandheimen Жыл бұрын
Thank you for all of your help, tips and inspiration. It has really helped me alot
@Akruas
@Akruas Жыл бұрын
Thank you
@macsergey
@macsergey Жыл бұрын
I like how you can make good guides. It is time to make updated tutorial for IMT after 2 years 😁
@DerekTan
@DerekTan Жыл бұрын
You are the best of the best! Very clear, logical and precise! Thanks for making the video 🎉 I wish you can make more tutorial of tooling
@kestrile
@kestrile Жыл бұрын
This is so amazing! Thank you for putting this together.
@sayansanyal2545
@sayansanyal2545 Жыл бұрын
As always, u r one of the best teachers for me over the years, keep up the great work :)
@lemonsterog
@lemonsterog Жыл бұрын
Regarding non-terrain conforming props...at my request the feature was added to the Find It mod to allow it to only show you non-terrain conforming items. You have to click the + button in Find It, then changed the drop down to Non-Terrain Conforming. With this selected, you'll know that all props shown will be able to be converted to PO.
@corbyhannam9862
@corbyhannam9862 Жыл бұрын
Incredible....sooo much knowledge... thanks for sharing!
@EmperorMars
@EmperorMars Жыл бұрын
This is such a great resource, thank you for making it!
@Akruas
@Akruas Жыл бұрын
Thank you
@epilog99
@epilog99 Жыл бұрын
Wow What an effort, thank you very much!
@EonityLuna
@EonityLuna 10 ай бұрын
This has been a lifesaver. I have been having some trouble getting Procedural Objects to work for me; the tips and tricks shown in this video have shown me how I could work around them. Will definitely put them to good use for the city I’m working on.
@MelbourneMaster
@MelbourneMaster Жыл бұрын
wauw, I been waiting years for you to do this
@zyc0gil
@zyc0gil Жыл бұрын
Wow! PO Masterclass!
@the_persuader509
@the_persuader509 Жыл бұрын
This is excellent. I have been using this as a reference guide for procedural objects. I keep coming back, multiple times to learn new tips and tricks.
@erikvriend4576
@erikvriend4576 Жыл бұрын
Looking for a tutorial on PO and here he Come's with a 2+ hour video to explain in full detail how everyting works your the best and a master at What you do thanks keep it up
@dead__man__avg9387
@dead__man__avg9387 Жыл бұрын
Imagine, using PO Is like "I have a boat". With your turorial is like "finally I find land" 😂 thanks a lot! Many easy things that I've didn't know! Superb Akruas!!
@RN-du8wr
@RN-du8wr Жыл бұрын
Finally found it! The draw function of circles. I don't seem to have this option unless the 50 or so circular surfaces I have aren't recognized by po. I tab through all my options and there is no draw . I didn't even know what it was called. As a digital artist I'm familiar with the lasso tool so I've been calling it that lol. Was this function removed from po in later updates since this video dropped?
@ArchTeryx00
@ArchTeryx00 3 ай бұрын
Thank you for the best, most detailed PO tutorial ever made. I watched all 3 hours of it and I learned a LOT. It's also still almost completely applicable since not too long after the video was released, CS:2 came out. But I still use CS:1, still use a ton of PO, and still do animations and other complex things. My work isn't as complex as Asturis or Altengrad, but it still uses thousands of POs; I still come back and refer to this when I need a refresher. 👍 for taking all this time to make this video!
@martinlieb7762
@martinlieb7762 Жыл бұрын
That's great of you! And now the whole thing in German, please! Thank you very much! :-)
@FriedShrimpPoBoy
@FriedShrimpPoBoy 2 ай бұрын
I’m going to set aside 3 hours to watch this soon. I have the mod but I’m intimidated by it. I did however figure out how to type SAVE FERRIS on a water tower last week but I don’t remember what I did to do it.
@BeholdTheLight23
@BeholdTheLight23 Жыл бұрын
I'm pretty sure with the level of details you achieved here this tutorial is the best among all of them.
@kaminelovka5935
@kaminelovka5935 Жыл бұрын
hello from Russia, I watch your videos every day, you are very cool =)
@joshuanova9977
@joshuanova9977 4 ай бұрын
Wow! You are an absolute legend. Wish I found this when you put it out. Amazing work.
@MelbourneMaster
@MelbourneMaster 11 ай бұрын
Procedural Objects mod is not working right now. There is a transparaent wondow on the screen that cant be removed.
@bossfight6125
@bossfight6125 Жыл бұрын
I just wished these procedural objects still maintained their functionality.
@rlas
@rlas Жыл бұрын
PLEASE remove the dots in front of the time stamps. YT does not recognize them as time stamps on mobile 🥺
@Akruas
@Akruas Жыл бұрын
ok
@rlas
@rlas Жыл бұрын
@@Akruas very big thank you now it works 😊
@franzeusq
@franzeusq Жыл бұрын
This video changes my life, a whole year ignoring some of the most useful commands of this mod.
@HeliosExeunt
@HeliosExeunt Жыл бұрын
When you turn your city-building simulator into Autodesk Maya:
@sebastiankalman9097
@sebastiankalman9097 Жыл бұрын
Thanks!
@Akruas
@Akruas Жыл бұрын
Thank you :)
@nameinvalid69
@nameinvalid69 Жыл бұрын
MASTER CLASS 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
@random_slava
@random_slava Жыл бұрын
I want to offer you a challenge for the maximum number of people in one square without mods in Cities skylines. Apparently, at the moment the blogger has a record: "Peptar" with approximately 74k population, but he still has part of the river on the map, "unique buildings" are not used (I can be mistaken in the name, I mean buildings from the list in which there is a space elevator and something similar), he didn’t even remove the interchanges underground, not to mention the crossroads of the highways, and didn’t narrow all the roads, and I’m sure that you will probably still have a bunch of people to raise far beyond 100,000, and show all your skills! I would love to see what happens with your serious approach
@hudsongarciasantos
@hudsongarciasantos Жыл бұрын
Great video my friend! I'm learning about Procedural Objects and this has helped a lot. I have an unrelated question maybe you can help me. I used Prop and Tree Anarchy a lot but after the last update I had to update my Mods. Tree Anarchy temporary fix worked for me, but I don't have any option to move props freely. What mod do you use for this? Thanks for the content and help.
@nanjing78654
@nanjing78654 Жыл бұрын
a imo better workaround for the additive shader problem. I always export every single po, then reimport. It reactivates the objects, all while keeping them all in one place. One downside is how long it would take to load especially if you have a ton of pos placed in your city.this method however has worked wonderfully for me
@stephantendam9698
@stephantendam9698 Жыл бұрын
Thanks Akruas, great training. My city is having 200k citizens, and I seem to have reached the citizen instances limit. The city looks deserted as a consequence: empty streets. Does anyone know how to lower the instances or increase the limit? Thanks!
@janesk1
@janesk1 Жыл бұрын
Just a note about disappearing when out of view (this is called culling, by the way) - PO still does culling, but the way it does it is different. POs may still be incorrectly culled while in view, but under different circumstances than with the "vanilla" rendering mode. Sometimes it might actually be better to keep something as a regular asset to avoid culling. Just thought it was worth noting!
@jacob-sk6bh
@jacob-sk6bh Жыл бұрын
Great job. i really learned alot. i seen it 4 times. half way though. i was wonder if you can do one like this with the way lut's, themes and setting work? i can not get mine to look right. some make there look like real life scale models. clear and crips. i use relight, eyecandy, or theme mixer. i have top of line cpu/gpu settings to max. thanks.
@ugniustalijunas3803
@ugniustalijunas3803 Жыл бұрын
hello, Akruas, wanted to ask why, when i place a decal and modify the shape of it the render distance doesn't apply. For example, when i place two decal's and set the render distance of both of them to 3000. When i modify one of them the render distance settings don't change but i zoom out and i can see that the one that i didn't modify doesn't fade but the one i modified does at certain height
@Akruas
@Akruas Жыл бұрын
yes I noticed that too but the results are sometimes strange and seem to change after save reload. Basically if you make the decal's bounding box larger, it "can" also increase its fading distance, regardless of the actual render settings in PO and settings in ULOD. So for example it might be a good idea if you need to make a decal tiny on the horizontal plane, to stretch it much more in the vertical volume, so it won't disappear too close. It just happens, can't turn that behavior off, so it needs some experimenting if it's a problem with some detailing project.
@ugniustalijunas3803
@ugniustalijunas3803 Жыл бұрын
@@Akruas Thanks for the fast response. Glad i'm not the only one with this problem.
@uweschmitz
@uweschmitz Жыл бұрын
Thank you so much for this detailed Tutorial on Procedural Objects Mod - I was so lost with all these options the Mod provides. I'll now most certainly use this awesome Mod more often! 👍
@PawePreneta
@PawePreneta Жыл бұрын
Thanks for the great video! Funny thing - I just subscribed to the PO this afternoon to try to master this mod again and immediately came across this tutorial :)
@Sir_Sheikhs_Pears
@Sir_Sheikhs_Pears Жыл бұрын
@Akruas This is an extensive tutorial and a few things here surprised me.😻 On the other hand - I have a request - could you add chapters (timestamps) to the video for the individual functions you are discussing?
@Akruas
@Akruas Жыл бұрын
I did?
@Sir_Sheikhs_Pears
@Sir_Sheikhs_Pears Жыл бұрын
@@Akruas Indeed, they are here. It's a KZbin thing - it often loads additional options after some time after uploading. I started watching right away at 18:00, so the chapters probably haven't uploaded yet. [For example, chat from YT live streams can sometimes appear in replay even 24 hours after the premiere of the stream].
@carstarsarstenstesenn
@carstarsarstenstesenn Жыл бұрын
you're the best
@gailvin22
@gailvin22 Жыл бұрын
Great video, exactly what I've been looking for. Thank you.
@jmurray2018
@jmurray2018 Жыл бұрын
This video is long very - forgets to say This video is great VERY GREAT!
@louismurrayjr7734
@louismurrayjr7734 Жыл бұрын
I've been waiting for you o open up a "class" for the rest of us. A million thumbs up!
@Sp3ctre18Gaming
@Sp3ctre18Gaming Жыл бұрын
14:30-ish: even explaining how to manipulate the location of the menu. This is going to be good. :D
@hardisonthefloor1587
@hardisonthefloor1587 Жыл бұрын
Wow, I use PO a lot, definitely learned some things! Thank you for making this!
@benhoughton9028
@benhoughton9028 Жыл бұрын
Brilliant video
@nirasa
@nirasa Жыл бұрын
Děkuju, Akruas, za vyčerpávající návod. Kdysi jsem pracovala v ArConu, takže pochopit jednotlivé prvky není problém. Ale přece jen potřebuju návod, protože PO není ArCon. 😉🙂
@regulate.artificer_g23.mdctlsk
@regulate.artificer_g23.mdctlsk Жыл бұрын
Woah! Two hours?
@makebelievenation
@makebelievenation Жыл бұрын
This is incredible - Thankyou!
@batcountryify
@batcountryify Жыл бұрын
Just started using PO. This is exactly what I needed ty
@Palesiq
@Palesiq 5 ай бұрын
I still dont get it how to make my PO building liveable :( I can only build decorative cities without anyone living in mine PO buildings
@Taygete00
@Taygete00 Жыл бұрын
Thank you for this extended guide!
@iri500
@iri500 Жыл бұрын
Не человек, а ЧЕЛОВЕЧИЩЕ! Спасибо за гайд! Давно смотрю ваши видео. Всегда поражался фантазией.
@dungnguyentuan8309
@dungnguyentuan8309 Жыл бұрын
Excuse me, I don't know what I missed. Just a question, After I convert the building to PO, can I convert it back to the normal building?
@Akruas
@Akruas Жыл бұрын
1:30
@j.koppany
@j.koppany Жыл бұрын
A 3 hour video! Nice
@arcspike193
@arcspike193 Жыл бұрын
ho do you make different parts of a crain do different movement modules like main crane back and forth and the hook up and down?
@Akruas
@Akruas Жыл бұрын
Need to have multiple objects, so copies of the same crane, but each object will only be one part that does one movement, similar to that tank at 1:47:45, it was also one object, but I made two copies, for one I merged all vertices for the turret to only leave the chassis, and for a second object the opposite.
@arcspike193
@arcspike193 Жыл бұрын
@@Akruas ok thanks for the reply
@nou1854
@nou1854 Жыл бұрын
Oh god. You are amazing ♥️
@AleLGB
@AleLGB Жыл бұрын
9:23 I got this exact problem but it's on a vehicle from the workshop and is definetly not terrain conforming... What should I do?
@MrLynx777
@MrLynx777 Жыл бұрын
Wooo big work thx
@pinyang8782
@pinyang8782 Жыл бұрын
Does it work with PBR textures like 8k textures?
@czerskip
@czerskip Жыл бұрын
Monu…mental! 😅🖖
@lolman533
@lolman533 Жыл бұрын
Holy.........
@duff1990ita
@duff1990ita Жыл бұрын
Amazing work 😮😍
@yaaaaahhh
@yaaaaahhh Жыл бұрын
Does it require a lot of ram?
@user-df3ty8ei2u
@user-df3ty8ei2u Жыл бұрын
Yes, every PO used in your city a slight amount more of ram will be used, so you can't use PO too much
@supportyourself4167
@supportyourself4167 Жыл бұрын
After I reloaded my save, all objects, where I turned on the "Show: Night Time Only" option are now invisible. They are there but now invisible at all times. It doesn't change anythign if I go back to the option:" Show: Always". Can someone help me?
@Akruas
@Akruas Жыл бұрын
Need to unpause the simulation for these changes to take effect.
@supportyourself4167
@supportyourself4167 Жыл бұрын
@@Akruas I found the answer in your "Asturis Mod" collection. I didn't mention that my objects were holo's. Everything went back to normal after I enabled Additive Shader and ULOD again.
@MarkWilson-qr5pd
@MarkWilson-qr5pd Жыл бұрын
It would be much better if it were recut into a number of shorter episodes. Three hours is a bit much for a tutorial.
@Akruas
@Akruas Жыл бұрын
It is possible to not watch it whole but leave and return.
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