Рет қаралды 29,815
In this video I will show you the basics of PBR and how to implement it into your 3D renderer.
Discord Server
/ discord
Patreon
/ victorgordan
Timestamps
00:00 Intro
00:10 PBR Traits
01:51 The Rendering Equation
03:57 The BRDF
05:21 Diffuse Lighting
06:05 Specular Lighting
07:16 Normal Distribution Function
07:59 Geometry Shadowing Function
09:06 Fresnel Function & Overview
09:20 Rules of thumb
09:56 Implementation
12:23 Metals
13:03 Implementation Overview
13:16 Outro & Questions
References
learnopengl.com/PBR/Theory
www.codinglabs.net/article_phy...
en.wikipedia.org/wiki/Bidirec...
en.wikipedia.org/wiki/Oren%E2...
www.gamedev.net/blogs/entry/2...
computergraphics.stackexchang...
blog.selfshadow.com/publicati...
graphicrants.blogspot.com/2013...
en.wikipedia.org/wiki/Oren%E2...
google.github.io/filament/Fil...
#computergraphics #CG #PBR