As per the old traditions of typesetting, fonts come in three cases; upper-case, lower-case, and edge-case.
@th1v59 ай бұрын
you won the comment section, good job
@RamoFX9 ай бұрын
Underrated!
@ThisUsernameSystemF-ckingSucks9 ай бұрын
I be edging to this comment frfr
@nicks47279 ай бұрын
This might just be the perfect comment for this video
@ICanDoThatToo29 ай бұрын
And all of them stored in a type case.
@ericlengyel9 ай бұрын
I have some additional notes: * You talked about minified text looking bad. The main reason for this is the lack of dynamic dilation of the bounding polygon. You need to expand the boundary by half a pixel to ensure that the pixel shader is run for every pixel that is partially covered even a tiny bit. This can be done in the vertex shader given the current MVP matrix and viewport dimensions, but it's tricky. Without dilation, there are often pixels that are as much as 50% covered getting skipped during rasterization because the actual centers of the pixels fall outside the polygon being rendered. * You mentioned the use of multiple rays, as used by the Dobbie method, to perform antialiasing. It turns out that only two are necessary, a horizontal ray and a vertical ray, and these can be combined using a specially weighted average to accomplish nice antialiasing. Supersampling is a bad idea due to the limited number of samples and the horrible effect on performance. * A neat property of the quadratic formula of which most people seem to be unaware is that choosing the plus sign always gives you the root for which the derivative of the quadratic polynomial is positive, and choosing the minus sign always gives you the root for which the derivative is negative. It is never necessary to actually compute the derivative to determine which way a quadratic Bézier curve crosses a ray. * The banding technique you mentioned near the end of the video is described in the Slug paper. Listing only the Bézier curves that intersect each band, leaving out those parallel to the band, achieves a massive performance boost. Sorting the curves by their largest coordinate in the band direction doubles the speed by providing early-out opportunities. The Slug paper mentioned split bands in which a ray goes one direction or the opposite depending on where the pixel being rendered in located, but I have since determined that it's not worth the trouble and extra storage cost. * The Dobbie method divides a glyph into a grid instead of bands, where the idea is that there would be fewer curves to check in a grid square than an entire band. However, this approach fails pretty badly because the pixel footprint can become arbitrarily large at small text sizes, and extra (janky and slow) code and data needs to be added to account for multiple grid square being covered. Bands extending both directions without bound do not suffer from this problem.
@TheArchCoderКүн бұрын
gigachad programmer
@chadbramwell9779 ай бұрын
I've tried loading and rendering fonts multiple times but stopped because of the complexity everywhere. I continue to be amazed at the level of debugging tools you write! And I appreciate how much effort you spend forming your work into a journey that's easy to follow. Thanks for showing one path through the complexity and taking a relaxed/fun approach to it! I'm inspired to try again!
@ۥۥ0ۥۥ9 ай бұрын
15 hours ago. what
@РоманПлуталов-м7ь9 ай бұрын
@@ۥۥ0ۥۥ bro is ahead of times💀
@nrnjn85479 ай бұрын
Probably unprivated later
@Xyz-tw8ym9 ай бұрын
Yupp. That's what I was thinking 😂@@ۥۥ0ۥۥ
@Moe5Tavern9 ай бұрын
Sebastian please make a video explaining how you can code a time travel machine in C++ thanks
@photon68029 ай бұрын
It shocks me when I realize how much effort has been put in all of these adventures and how much of this I don't see as the viewer. I mean 1) docs and articles research 2) implementing and debugging 3) coding interactive visualizations 4) coding debug tools 5) collecting all of the material into one smooth journey I'm pretty sure that I see just 10th part of all work been done to make this video happen. And the amount of behind the scenes work is the main reason why these adventures so interesting and comfortable to watch. Thank you for your job.
@BobrLovr8 ай бұрын
its also why its extremely disheartening to other developers. He likes to show the best of him, doesn't show the pain that proceeds.
@meijuta7 ай бұрын
@@BobrLovr i find it quite inspiring personally
@brenosilvamorais25107 ай бұрын
@@BobrLovrwhich is weird because a great part of the progression of his videos is exploring how things went wrong and what he had to do to fix it
@th0bse_6 ай бұрын
@@BobrLovr I don't feel like its disheartening at all, actually. It's really quite motivating to me, to be honest.
@BobrLovr6 ай бұрын
@@th0bse_ 👍
@wlockuz44679 ай бұрын
You're the Bob Ross of programming. Your videos are so relaxing to watch, the learning is just an added bonus.
@epiklizard66299 ай бұрын
Was thinking of making this exact comment. Cheers!
@TracyNorrell9 ай бұрын
"here we have some happy little bezier curves"
@Anonymous-fr2op9 ай бұрын
@@TracyNorrellhonestly, he is the calmest soul ever, at least imo. And this guy follows him closely. Absolute joy to follow along
@francknouyrigat98099 ай бұрын
Hahaha true that
@voxsideres9 ай бұрын
I want to like your comment, but I don't want to be the one to take away 420 likes, so here you go 👍
@TinyDeskEngineer9 ай бұрын
As soon as you said "The Beauty of Bezier Curves" I knew _exactly_ what was coming.
@Barbara_Salesch9 ай бұрын
"...were designed to meet anticipated needs which never materialized" - i love that sentence
@Retucex9 ай бұрын
It's like the origin story of the YAGNI principle
@onlysmiles49499 ай бұрын
Reminds me of a joke I read a while back that was something along the lines of "There are 4 competing standards for this system" "Hey, what if we created a universal standard that solves all the problems so we don't need to deal with 4 different standards?" "There are 5 competing standards for this system"
@rustyricotta52169 ай бұрын
@@onlysmiles4949 classic xkcd 927
@melodyecho41569 ай бұрын
@@onlysmiles4949That's an XKCD, right?
@melodyecho41569 ай бұрын
Yup, XKCD #927
@oculicious9 ай бұрын
A) I hate that math can be patented B) I had no idea how much math you had to do for just one letter
@WhateverOwO9 ай бұрын
it's not really math, it's algorithms and algorithms should have the possibility to be patented.
@P1XeLIsNotALittleSquare9 ай бұрын
@@WhateverOwO but 20 years is kinda ridiculous
@jolkert9 ай бұрын
@@WhateverOwO I think most (if not all) things should not be allowed to be patented
@defalur9 ай бұрын
@@WhateverOwO To be fair, algorithms are pretty close to being maths, and patenting them can cause issues. For example, the OpenCV developpers had to create a new way to extract and describe points on an image because the state of the art algorithm at the time "SIFT/SURF" are patented. What they came up with "ORB" is pretty good, but not being able to use an algorithm, that you could possibly independently invent in some cases, without having to pay some random guy to use it is quite infuriating.
@oculicious9 ай бұрын
@@WhateverOwO algorithms are just applied mathematics
@artemonstrick9 ай бұрын
the true nature of programming is beautifully (and very scary) encapsulated in this video: simple and beautiful solutions break down against gazillion corner cases, floating point math and "bad" input
@David-um8tb9 ай бұрын
Don't forget that you might unintentionally implement a patented solution. Edit: just in case it wasn't clear, I believe patents shouldn't exist.
@pik9109 ай бұрын
horrors beyond comprehension
@unknownname37039 ай бұрын
@@David-um8tb software patents are evil
@CatDevz9 ай бұрын
@@unknownname3703 patents are evil
@leftward_hoe9 ай бұрын
@@David-um8tb imagine patenting writing. what an idiotic concept. you can't claim ownership of the process of writing letters. this is no different than trying to patent using ink in your pen. unless the pen is patented too? so who actually is allowed to write anything? do we all have to use charcoal that we make ourselves? or is the process of making charcoal also patented? or is it just part of the process of making charcoal that is patented? where does the idiocy end. "software patents" LMAO
@CollidaCube9 ай бұрын
Sebastian is the only person who can catch people's attention about FONTS for AN HOUR Dude your insane. I learn so much from every one of your videos. Keep uploading!
@cheesepop7175Ай бұрын
*you're
@wlockuz44679 ай бұрын
That explanation of Bezier curves was just genius. You tricked me into learning them, and now I'll never forget about them.
@bigpopakap9 ай бұрын
You really should watch Freya's videos about Beziers and splines. The spline one is looooooong, but it's amazing! So beautifully animated and explained.
@olivierdulac9 ай бұрын
@@bigpopakapyes, yes, yes, Freya's videos on the subject are incredible
@AgentCryo3 ай бұрын
tricked?
@imrlyunoriginal9 ай бұрын
There is exactly one (1) KZbinr who I would watch talk about displaying fonts programmatically for 70 minutes, and thank you for being him
@TNH919 ай бұрын
Wait, this was 70 minutes? Where'd the time go?
@juappdev9 ай бұрын
What I love about text is there's so much optional stuff that goes into rendering it besides drawing the glyphs like CTL, layout, pixel alignment, angry art leads complaining that the font looks terrible, ...
@IceMetalPunk9 ай бұрын
Art lead: "Wait, what was that last one?" You: "...pixel alignment..."
@HalianTheProtogen9 ай бұрын
I wouldn't call those optional myself.
@lilfoosballtable161621 күн бұрын
"because its something i take for granted" is such an amazing reason to explore a topic. Ive learned so much from diving into topics that i always took as too complicated and obtuse for me to learn, like memory allocation, terminal shells, and web servers, and they always end up being my favorite projects.
@-5urv3y-9 ай бұрын
After spending a long week focusing on quadratics, I come home for the weekend to unwind to videos containing parabolas.
@googleyoutubechannel85549 ай бұрын
The 'twilight zone' cut-away... so good Sebastian, you're moving into 'film maker' level production here you realize...
@cybroxde9 ай бұрын
After spending two painful days writing a point-in-polygon algorithm for last year's AdventOfCode, it warms my heart to see someone else struggle with the exact same edge cases. I sincerely thank you!❤ And also huge respect if you figured that out on your own. I ended up finding a paper that described the up/down crossing approach and went from there.
@cybroxde9 ай бұрын
Paper, in case anyone is interested: DOI:10.1016/j.ifacol.2018.05.092
@MauritsWilke9 ай бұрын
Haha I also thought of that, me and a buddy spent an entire evening thinking of how to solve it. Discord whiteboard feature actually had a use case for once
@DerMax20129 ай бұрын
There's a super easy point in polygon test algorithm called "pnpoly" (google it), which I used for AoC 😅Only works well for integer coordinates though. Floating point will probably have all the precision issues discussed in the video as well. It might be an idea to convert the coordinates to fixed point but I don't know how well that works together with the bezier stuff...
@nomadvagabond12639 ай бұрын
I remember this shitty ass exercice made me quit the aoc😂
@Imperial_Squid9 ай бұрын
Haha yeah I remember that exact problem! Took a few goes off running my face into walls to finally encounter every edge case!
@dahahaka9 ай бұрын
Nice to see you shouting out Freya's incredible video on Béziers, it's such an incredibly well done explanation and visualization :)
@stickguy91099 ай бұрын
The most impressive thing in this video and the thing that baffles me the most is how you never got tired of trying again and again to solve the artifacts problem. After a few tries I would have quit right then and there but you didn't.
@shmunkyman339 ай бұрын
I have no idea if Sebastian has ADHD and I'm not saying he does or doesn't, but that very much feels like an ADHD thing lol. When you get fixated on a new problem, "just a few more tries" ends up ballooning to hours or days of tedious trial and error because each new achievement is enough to trigger that dopamine release.
@stickguy91099 ай бұрын
@@shmunkyman33 I don't know to my knowledge ADHD people can't sit in one place what you're saying sounds like the opposite
@purewaterruler9 ай бұрын
@stickguy9109both of those things are adhd things! The difficult thing for people with adhd is managing and directing attention. That includes both having a hard time focusing on something, AND having a hard time stopping focus on something. The latter case is often called hyperfocus
@lazuliartz12969 ай бұрын
@@stickguy9109 ADHD does not necessarily mean people can't sit still - there is a whole sub type called Inattentive ADHD which exhibits little to no hyperactivity at all. ADHD isn't a complete inability to focus, it's an inability to regulate that focus - you focus too hard on some things (leading to hyperfocus, where you sometimes ignore your basic needs to focus for hours and hours on end without break) but have trouble focusing at all on other things.
@fiona98919 ай бұрын
@@stickguy9109 attention issues with adhd are more of a lack of control of your attention - so people with adhd have a very, *very* hard time focusing on things they aren't interested in, and get incredibly absorbed into things they are interested in since there's no way to control what you're interested in, it makes school and work pretty hellish to deal with
@meganton94179 ай бұрын
Having heard about Bezier Curves in a lecture and whatched the two videos you mentioned about them, this was at the exact perfect level of still interesting, but not overwhelmingly complex. Great video, as always!
@vladchira5219 ай бұрын
I am always in utter awe at your ability to calmly (at least it's how you present it) tackle any topic in programming, without frustrations and abandonment. You are an inspiration for all of us aspiring programmers
@nukedboom9 ай бұрын
I'm sure he's been frustrated with many a programming problems, but regardless of whether he has or hasn't, Sebastian's perseverance is something to strive for.
@HDL_CinC_Dragon9 ай бұрын
Regarding being so calm and collected in the videos, I refer to the great Ben Bailey: "That's editing." :D
@janhrubec76439 ай бұрын
Love your videos. Really amazing work, they are really calming and peaceful and you always get to learn about a new and interesting topic.
@boiimcfacto23649 ай бұрын
The worst part about watching a Sebastian Lague video: knowing you'll have to wait months for the next one...
@Raoul1808.9 ай бұрын
Honestly I don't mind the downtime, in fact I quite prefer it since it gives him more time to experiment with something and document it in an video in a very entertaining way. This is one of my favourite series on KZbin.
@HDL_CinC_Dragon9 ай бұрын
I think that's the second worst part, rather than the actual worst. I think the actual worst part is that you know the video is going to end.
@eestaashottentotti22429 ай бұрын
The most pressing reason for humanity to invent time machine.
@almc84458 ай бұрын
@@Raoul1808. Yeah I think the point is more it would be amazing if we could have 10/10 quality videos every day of the week - Of course it's just not possible, but a man can dream
@Mrjcowman17 күн бұрын
15:40 I was going to comment to recommend people check out Freya's videos, so I'm glad you beat me to it! Another awesome video per usual. Your coding adventures are always a joy to embark on ^~^
@lynnwilliam9 ай бұрын
Studied this in computer science and I love that you covered it in a fun way. Because in college they teach it like reading a manual
@keheck9 ай бұрын
I absolutely love how outside of the main topic of each video they also contain many different "mini lessons". Like at 2:35 it's a mini lesson about checking the endianess of whatever data you're reading, and when you created your "Evil Artifact Detector" at 41:28 it was basically a lesson about Fuzzing, a technique usually used to find security issues in code by basically screaming random data at that code and seeing if any unexpected behavior crops up, which is very similar to the debugging method you used: throw a bunch of pixels at your algorithm and see where incorrect values are returned. These mini lessons are in part what make these videos so rewatchable in my opinion. They don't just cover all the things directly related to the project, you aren't afraid of going on tangents to document your journey through a very tough issue and how you ultimately solved it
@Gwilo9 ай бұрын
this entire video summarizes coding precisely; step 1. I want to make some kind of game engine! first off, I need to figure out how to render some text for the UI! step 162. it's been a few weeks and I've encountered one of the last bugs. I'm done coding after I get this text to render
@xandermckay98069 ай бұрын
Or just use a library for it
@stickguy91099 ай бұрын
In my extremely crude and basic game engine I just used a spritesheet of ascii letters and called it a day. I never even came close to thinking just how complex it could be to properly render some text. It's one of those things we take so much for granted.
@nickpatella15259 ай бұрын
step 163. oh no it's patented
@Bestmann3n9 ай бұрын
@@stickguy9109 text rendering is like UI layout/systems. endless rabbit holes that can consume years of your life. the trick is to avoid trying to solve the capital G general problem and instead just do the simplest thing that's good enough and then move on. for most video games simple bitmap fonts are enough and they can be implemented in less than a day
@stickguy91099 ай бұрын
@@Bestmann3n Yeah I agree
@nuffsaid09 ай бұрын
This video is pure art. I can't imagine that if I told anyone that I watched more than an hour long video on rendering fonts with a smile on my face, anyone would believe. But I did.
@JensAndree9 ай бұрын
Old-school coder here, long before Truetype was the standard, but one that's always been fascinated by typefaces. I did briefly look into how to render Truetype on the Amiga but back then information wasn't easily available so I stuck using Agfa Intellifont and Postscript Type 1, and of course cool bitmap fonts for all the demo programming we did back then! I've always wondered how TT worked and this mammoth video was one of your very best videos, explaining in detail the format - and how to implement rendering without breaking copyright... Awesome! Thanks for putting in all the weeks I'm sure this video took to make?! I suspect the reason why Truetype is using a big-endian format is that Apple designed it on Motorola 68k. (same as the Amiga albeit Amiga was a much better computer than the Mac... ;) ) I miss programming big-endian since it was so much simpler to use, especially in assembler, and I secretly wish Intel would change at some point but I know the benefits using small-endian. Just an anecdote from the past... Anyhow, using shaders to compute the rendering of the fonts was clever because in the beginning I wondered how much CPU you were going to use just rendering some text with your approach, and thinking back to the days of running a 7 mHz 68000 trying to squeeze in all the computations between each raster line not knowing the power that we'd have available today, would I even have believed it?! Yet again many thanks for making all the videos you do! Top class productions for sure!
@shinyhappyrem87289 ай бұрын
It's easy to use little-endian in hex dumps, just start rendering from the top right instead of the top left :)
@IgorStojkovic9 ай бұрын
My God man! This is the best educational video I have ever seen! I can't imagine how much time you needed to study all those papers, find what is patented, implement everything and then on top of it all make such an amazing video about the whole thing. You just instantly got one more supporter. Keep up the great work!
@jammyjarswah9 ай бұрын
Your ability to just jump in to any odd thing and learn is both impressive and inspiring, and your videos are genuinely so much fun to watch, don’t ever stop doing what you do
@whynotcode9 ай бұрын
This brought back memories. Back in the day there used to be a standard called OpenVG that was supposed to accelerate font rendering using dedicated hardware… it ended up being deprecated because OpenGL ES ended being faster and it wasn’t worth the space on the chip. I love the ambition of your projects and the polish of your videos. I feel like my videos take so long to make so yours must be a full time job 😅
@ValeBridges9 ай бұрын
Only 5 minutes in but I can tell this is a video I'm going to watch and rewatch a hundred times. For one it's a Sebastian Lague video, which are always entertaining and insightful and calming, a combination which I cannot get enough of. Furthermore, the topic of this video seems to cross over with so many other topics which I find fascinating. The thumbnail reminded me of Posy's video on segmented displays. The title made me think of Tom7's videos on upper-uppercase and lower-lowercase letters, and the mention of compound glyphs 5 minutes in brings to mind his anaglyphs video. The description mentions Bezier curves which remind me of Freya Holmer's splines video, as well as floating point errors which remind me of, like, the handful of videos on floating point I've watched.
@blahaj.islove9 ай бұрын
after reading your comment, I am really looking forward to watching the video.
@dpgwalter9 ай бұрын
Some of the best technical KZbin channels out there in that second paragraph
@matt_hart9 ай бұрын
i literally know every video you mentioned just by name. we really are all just watching the same videos, aren't we
@sponge1234ify9 ай бұрын
(Tell me if my commented the same thing, it disappeared on my end) Then I feel like you'll enjoy Agma Schwa's "Heterography: How to Destroy an Alphabet" video. It's a fun romp on writing system like Tom7's video.
@ValeBridges9 ай бұрын
@@sponge1234ify I've seen it before too, lol. I did enjoy it.
@opitopit21059 ай бұрын
I've started a text rendering project just the last week or two and now I see that this legend has uploaded a video on the exact same topic. How is this even possible?
@shinyhappyrem87289 ай бұрын
see Birthday Paradox
@jakobwetzel81679 ай бұрын
1 Hour long Video? LETS GO! Thx Sebastian.
@LasseVågsætherKarlsen9 ай бұрын
Your channel is one of two, Freya Holmer is the second one, where I have enabled notifications for new videos. The content you bring is always enjoyable and full of knowledge.
@pesterenan9 ай бұрын
That was such an dive into all the intricacies of text! I'm surprised at how many math problems there are to solve just to show letters correctly on screen, that was really nice. Never a dull moment in the video, beautiful and well explained code. Congratulations, Sebastian!
@user-oh6uw9mu9u9 ай бұрын
This might be my new favorite video of yours. Yes, watching chess or video game development is more "exciting", but exploring one of the oldest features of computers that we still use every single day is so interesting! I never would have guessed just how complex and smart font rendering is. I've noticed the colorful edges around text before but never looked up what it was for, so the sub-pixel AA explanation was appreciated too!
@PaulSpades9 ай бұрын
As an amateur type designer, you definitely made the right choices of what to fix. Overlapping shapes are used in designing type, but not always compiled as such (I think most software can do a vector union for each glyph, but it might be avoided because of compound glyphs). Self intersections just can't be avoided in some designs, but they can be minimised. If you're working with lots of auto-generated weights, you can easily miss some. And a font that doesn't use the winding direction correctly does not deserve to be displayed. Unsurprisingly, you had to re-implement the entire postscript rendering algorithm to get at the end of the video. If I was to go so far, I'd simplify all curves to a quad or pentagon and say it was the fastest text renderer in the universe (*that avoids the pesky patents).
@GRZNGT9 ай бұрын
This might be Your best video yet! It's not as flashy as some of the other ones, but the whole debugging section was just an amazing display of skill! At first i thought that such an elaborate setup might be a waste of time, but seeing how you slowly get from having near 10k errors to a zero was such a joy! This motivates me to become a better programmer myself!
@cerealkeepsyougoingeveryda5559 ай бұрын
THE KING IS BACK! Though on a more serious note, Sebastian Lague has inspired me to pursue my deepest questions and go hands-on to understand things fully. Thanks Sebastian Lague!
@AkalnaJupu9024-d7l9 ай бұрын
YEAH HE IS BACK
@trashtrash21699 ай бұрын
I could never understand how bezier curves work, but your 30 second explanation made it completely understandable. No clue why nobody could seem to do that. I only ever found walls of text that didn't seem to help ever after reading it all multiple times. Thanks!
@hmmmmm87169 ай бұрын
omg, I've been following sebastian for so long see him post is about as rare and rewarding as a solar eclipse, just a couple of days ago I was rewatching his ants and slime simulation video and thought I'd try to do the ant colony optimisation in javascript and it took me a couple of days but I got it done, now working on porting it to C# in Unity to see how much faster it is, thank you for inspiring all of us Sebastian, your adventures pave the way for our own adventures too, hope you're doing well!
@asherhaun9 ай бұрын
This is awesome! I remember experimenting with text rendering (only using bitmap rendering) and it was quite a rabbit hole with very little simple documentation. It was so satisfying to finally see hello world rendering in a window. As always, the explanation in this video is excellent.
@garyduell37689 ай бұрын
I legit laughed at 2 problems for the price of one. It's such a vibe for programming.
@BritleFoot9 ай бұрын
Thank you Sebastian! You’ve tough me to never give up on the hard things in life. So inspiring how you fought this glitches in text
@rockyraccoon9 ай бұрын
I absolutely love your videos. You have an uncanny ability to take almost any topic and make it interesting and entertaining. Thanks for the time and care you put into these videos. I always look forward to them.
@zicon42 ай бұрын
You make some.of the most cozy and pleasant videos. I rarely have no idea what you're talking about (mech engineer) BUT I understand just enough to mostly follow. Keep up the great work!
@SongStudios9 ай бұрын
Another Sebastian video, i am so excited!
@EGeorgev9 ай бұрын
And I just can't hide it.
@borisjake29 ай бұрын
I love that you used the code you'd written to make the whacky ending. Every one of your videos is mesmerising, and I love hearing you how you tackle each problem and come up with solutions.
@minecrafter05059 ай бұрын
I was not expecting one of your videos covering dynamic unit testing as well as this one. Section "0:41:22 The Evil Artifact Detector" is great at communicating the concept and the benefit it can bring at scale.
@realishak9 ай бұрын
Wow the amount of work in these videos.. just wow. I just recently started dealing with text rendering and this video is just on another level....
@Blananas29 ай бұрын
Watching experts at work is always insightful; incredible work as always!
@krytharn9 ай бұрын
My favorite subject covered by my favorite KZbinr! I have dabbled with text rendering for months and I was familiar with much of what you do here, but I still learned new stuff. One thing to note is the pesky J that refuses to behave: the reason it probably cones out right when rendered by an OS, is that it probably just uses even-odd rendering: a pixel is drawn if it is inside an odd number of contours. What you do here is called non-zero rendering, where you count up if the contour is CW and down if CCW. There should be a flag in the font data telling you which method to use.
@tvhead6259 ай бұрын
1:09:59 "Graphic design is my passion" that took me so off guard LOL
@potatofuryy7 ай бұрын
In papyrus too haha
@apear319Ай бұрын
The quality of this content is beyond comprehension. Sebastian should be a CS professor.
@yousorooo9 ай бұрын
I love how in depth this video is. It’s even more in depth than my college courses. Rasterization is usually very brief without going into all the edge cases.
@richardmeyer4189 ай бұрын
Thank you for your videos. I learn something with each one, and contrary to some other channels, I can watch and listen for hours without irritation. You have the best voice ever for presenting. I know others have said similar things, but I'm saying it again - you hear that, YT algorithm?
@Artentus9 ай бұрын
The multi-channel SDF you mentioned is my favorite text rendering method so far. It looks really good except for very small text when strokes become thinner than one pixel. Its main advantage is that it is extremely fast.
@krytharn9 ай бұрын
It's a nice trick, I agree, but memory hungry and nowhere near pixel perfect. If, like me, you work with designers who can see your text is one pixel too far to the right, the technique Sebastian is explaining here is far superior.
@shinyhappyrem87289 ай бұрын
@@krytharn: "designers who can see your text is one pixel too far to the right" - even at 4k?
@caerphoto9 ай бұрын
@@shinyhappyrem8728 on a big enough screen, sure :D
@krytharn9 ай бұрын
@@shinyhappyrem8728 Even at 10K :) They are there and somehow they're the kind I usually work with. Every little detail counts for them. But don't get me wrong: multi-channel SDF is a great replacement for the old bitmapped text.
@levihenze92979 ай бұрын
You always tell your stories as if we’re stumbling along with you, but in reality you put tremendous effort into visualising and explaining what you learnt along the way. It’s so meticulously crafted every time - brilliant.
@thatprogramer9 ай бұрын
I can't Believe i can read the intro text truly mind blowing how good our brains recognize patterns Im pretty sure the text reads "Coding adventures Rendering Text."
@AttyPatty39 ай бұрын
Well I mean, it was obvious that's what it said
@cruisecontrol14899 ай бұрын
Amount of work you put into visualizing the concepts is truly colossal. Your tenacious problem-solving approach is truly awe-inspiring.
@bernard-ng9 ай бұрын
Je suis développeur depuis longtemps et franchement les vidéos de Sebastian sont les meilleurs en terme de vulgarisation et exploration
@marked239 ай бұрын
This is so beautiful. You've gone well beyond an adventure. This is an epic.
@chewico3d1339 ай бұрын
A yes, the worst nightmare of Rendering.
@MichaelPohoreski9 ай бұрын
The banes of graphics programming: * floating-point precision * transparency (mostly solved with OIT)
@omkarbhale4429 ай бұрын
When I saw your video, I shouted "YES" a few times and my friend was staring at me. Brother I dream of becoming a programmer as skilled as you.
@MagicPixel9 ай бұрын
Sebastian, you have to make a video about how you make all these animations, especially the 2D ones. They are beautiful! This one was great, as always!
@pfqniet9 ай бұрын
He's actually covered this! Check out the video "Answering Your Questions" where he does a really nice breakdown of how he makes his animations :)
@MagicPixel9 ай бұрын
@@pfqniet Cool, thank you!
@chaumas9 ай бұрын
I think you can count the number of people in the world who can make programming videos at this depth engaging on at most two hands, and the number who can do so on a 70 minute video like this might be down to one finger. It didn’t even matter that 90% of this material was firmly in my wheelhouse - I just had fun predicting what the next step would be, and then finding out about a few techniques I’d never heard of. Please never stop.
@chris.hinsley9 ай бұрын
Sebastian, a lot of games these days use the concept of signed distance fields and have a pixel shader do an alpha plot based on the distance from the text vectors. That might be an interesting one to have a go at once you’ve extracted all of the paths. Probably a good starting point for that one is a line draw routine that uses a pixel shader !
@MichaelPohoreski9 ай бұрын
I have a simple demo on ShaderToy: _Font: Bitmap vs SDF_ that showcases the difference.
@chris.hinsley9 ай бұрын
@@MichaelPohoreski Shadertoy is another wonderful resource for folks.
@universaltoons9 ай бұрын
he said it in the video
@thecodewarrior79259 ай бұрын
As someone who has written a typesetter, it seems very up your alley! I would love to see how you approach it and I think it’s a fascinating topic to dig into. Like font rendering, at its basic level it’s not *that* complex, you’ve already done the most basic advance width implementation, but as you start handling more complex mechanics it has almost limitless depth.
@lifthras11r9 ай бұрын
Indeed! As who have once designed a sizable font from the scratch---writing my own font file writer in progress---, it is really, _really_ complex if you want to cover them all. For example, even a basic font rendering needs *two* completely different outline formats (TrueType vs. CFF) due to the historical reason. This video implements only TrueType outlines, which cover more than 90% of all fonts in my experience, but a significant portion of (expensive) commercial fonts exclusively use CFF instead---such fonts can't use a typical `.ttf` extension however. And CFF is way more annoying to implement because it is an encoding for a specific subset of PostScript language...
@verdantblast9 ай бұрын
When I saw the title, I didn't pay attention to the length of the video until I found out that he really planned to start talking about parsing file formats. More than an hour!
@Thecoolbigbear9 ай бұрын
Your bezier curves plugin helped me immensely when writing my bachelor dissertation. Funny thing is I never knew you created that plugin until years after completing my bachelors. Thank you so much! As someone else said in the comments, you are the Bob Ross of programming. I understand probably 10% and love when you show your own bugs. Please keep doing what you're doing!
@AlexStrook9 ай бұрын
this was so funny: Screen is on fire and "Let's start with the most serious issue first: Getting rid of that weird line"
@mopthet0p9 ай бұрын
i went to uni for cs but eventually ended up dropping out after a few years. im unlikely to really dabble in programming, much less font rendering any time soon, but youve kept my interests alive and i honestly couldnt be more grateful. every deep dive youve posted on these seemingly niche areas find their implementations in other projects and that continuity youve established with all of your code was what drew me to cs in the first place. youre comedic, concise but thorough, and really really good at editing ideas that are otherwise difficult to visualize. i dont leave comments too often but thought i needed to appreciate the content youve created for us
@kytowhd9 ай бұрын
2 minutes into the video and i'm already completely lost😭
@_EasyOnEasy_9 ай бұрын
You made it that long!?!
@PatrickHoodDaniel9 ай бұрын
2 minutes into this video and I am hooked! Love this stuff!
@MatthewHolevinski9 ай бұрын
People have been struggling with the 'font' rabbit holes for 40 years, you're in good company.
@patman3269 ай бұрын
If you're lost have you tried locating your current position by mapping it against a table of known dispositions and then feed that through an imposition formula?
@backslash0579 ай бұрын
I'm lost since 0:48
@AngrySkyBandit9 ай бұрын
Awesome video ! You are one of the very few content creators who can release a +1h video, and I would go back to it when I have the time. Thank you for your work, and how you share it with us.
@aleksszukovskis20749 ай бұрын
hell, yeah! this is gonna be awesome
@kilman549 ай бұрын
I would never have imagined myself watching an hour about rendering fonts but Sebastian manages to enthrall me every time! Keep up the amazing work!
@benjoe19939 ай бұрын
Hearing that a simple method of rendering text using basic math is patented by someone made me unreasonably angry.
@the-pink-hacker9 ай бұрын
I've been watching your videos for years now and it feels like every time I watch one of your videos I actually learn something. Recently, I came into an issue about doing point-rectangle collisions at arbitrary angles. This video has given me so much inspiration on how to tackle this daunting issue. Thank you so much for all the years of inspiration and motivation down my path into computer science. I wouldn't be nearly as far as I am today without you.
@marksmithcollins9 ай бұрын
A seriously long and detailed research about various techniques
@mint4up2zio36 ай бұрын
As a software engineer who tries to keep up with the business requirements of clients, this video is so calming. You take these ideas, and truly make an adventure out of them, carefully going through hours of R&D and being rewarded with utmost satisfaction. Something I wish I could do. Your videos are honestly so beautiful. Thank you
@lucasmontec9 ай бұрын
That patent is so stupid it hurts. A patent on a programming technique should never be a thing. Its like patenting multiplication. It doesn't make any sense.
@commonsenseisnowheretobefo84349 ай бұрын
Said like that i do agree. Like patenting how to solve an equation xD
@btodoroff7 ай бұрын
There are a lot of stupid software patents, but this isn't a good example. When published, this was a new and novel reduction to practice for how to efficiently render smooth curves. They taught others how to do something new. Finding a more efficient way to multiply in a circuit and teaching others would also be a highly valuable new knowledge that would deserve the reward of an exclusive period for sharing the knowledge so others could build on it.
@Howtheheckarehandleswit7 ай бұрын
@btodoroff Speaking as someone who writes a lot of shaders: actually, this technique of drawing a triangle with the control points and discarding in the fragment shader is BY FAR the most obvious way to render filled bezier splines on programmable graphics hardware. Nearly every single person who tries to render text without looking up a tutorial ends up reinventing this exact technique immediately, because it is so completely fitting and natural to the way a GPU works.
@Beatsbasteln9 ай бұрын
man, I love watching you solve things in code, but I am soooo glad that I don't have to encode fonts myself. it's a lot of very needed, but also very already-solved stuff
@aviinl19 ай бұрын
patents on algorithms should be illegal.
@EliasWolfy9 ай бұрын
yes, this is very annoying, the person who does this has no heart.
@L1Q9 ай бұрын
How it is even feasible to not trip on a patent? Just derive a quadratic bezier based algorithm and Microsoft is at your doors? Makes no sense.
@TheKhalamar9 ай бұрын
Many companies file patents defensively. Not to prevent others from using the algorithm, but to prevent trolls from preventing them from using it.
@pernilsson94939 ай бұрын
Shouldn’t then other patents, like those of for example manufacturing processes also be illegal? After all, both are just sets of instructions of how to achieve something?
@iago18409 ай бұрын
Patents, in any possible scenario and case, should be illegal. Intellectual Property is something that absolutely doesn't exist on reality, makes no sense.
@endfell9 ай бұрын
i dont know how you format your videos in a way that ropes in my KZbin Shorts-esque attention span, but you always do it. thank you for your entertaining videos.
@ninjacodertech9 ай бұрын
"16-bit f words"
@TearonQ9 ай бұрын
Aaaaaa i wanted to watch more of this!! i was so focused on watching it for the whole hour long video, then it just ended :c awesome job, really nice video !
@awdk79949 ай бұрын
FREEDOM VECTOR RAHHHHH 🦅🦅🦅🦅🦅🦅🦅🦅
@Giguv059 ай бұрын
LOL
@nullFoo9 ай бұрын
The magnitude of this vector can only be measured in feet and inches, no metric allowed
@mr.hashundredsofprivatepla37117 ай бұрын
WHAT THE FUCK IS A FLOAT3🇺🇸🇺🇸🇺🇸🇺🇸🦅🦅🦅🦅🦅
@realhet9 ай бұрын
57:49 Failure Count: 0 / 74082 (0.00%) Congratulations! 🤩 Now scale the font size by 1.00001 and run the tests again. 👺 (Awesome presentation btw. I'm having PTSD of all those float imperfections right now.)
@ryderthefirst50239 ай бұрын
Uploading an hour long video at my local 4am is cruelty 😢
@germanminer12769 ай бұрын
For real, I needa sleep but new vid can't miss
@WangleLine9 ай бұрын
You'll have something nice to wake up to tomorrow!
@GeorgeSukFuk9 ай бұрын
Get your ass up
@xandermckay98069 ай бұрын
For me, 7 AM. Lemme guess… You live 3 timezones away from me, so Mountain time?
@jonaut57059 ай бұрын
@@WangleLine sleep can wait, this video cannot
@TheMeldanor9 ай бұрын
A new great video about a problem I've thought a few times in the past - but never got the time, the patience or the skills to solve it. Entertaining, educational and greatly presented. Thank you!
@angelcaru9 ай бұрын
Bytecode instructions? HOW DID NOONE TELL ME FONTS ARE A PROGRAMMING LANGUAGE??????
@DogsRNice9 ай бұрын
How long until someone makes a playable doom font
@rainrope50699 ай бұрын
this video was amazing. I really loved how this project combined so many different topics- parsing binary files, rendering, and a lot of math and problem solving. I really like how you showed the failures and how many different iterations and approaches the rendering piece went through. Fantastic video and project!
@rando5708Ай бұрын
Honestly I could 100% believe that Microsoft is so evil they patented math
@kuchta1597539 ай бұрын
Oh my glob. What a journey. Starting this video I was like...why is it an hour long? The more I watched the more I fell into the rabbit hole with you. Watching the progress while the number of errors was decreasing got me smiling. More so when I could hear in your voice that you were smiling too. And when it reached zero...wow. A feeling of accomplishment, although I was only watching, was real. We have zero errors, but wait...there's more. We need to deal with subpixels. I mean...this video is a masterpiece. I felt engaged the whole time. But then again, I'm a bit of a nerd. Truly great clucking job.
@pug_gamer1378 ай бұрын
On the microsoft patent mentioned: patenting an algorithm does nothing actually prevent others from using it, only from profiting off of it, namely by competing with the owner of the patent. The ad sense profits from this video would not be in violation of the microsoft patent, to the best of my (not a lawyer) knowledge, as you are not competing with microsoft in any significant way.
@mindgame1129 ай бұрын
Your way of visualizing complex mathematics is really next level! The way you are able to explain quite complex formulas and make them understandable ... Top notch content thank you so much!!
@thomasrosebrough9062Ай бұрын
4:55 Sebastian there are children present, stop with all those Fwords
@adriamesas17479 ай бұрын
Congrats for the video once more! It might not be too visual as the others but it’s content and how you explain it it’s gold. My field it’s marketing but I just love your videos and I could spend all the day watching them!❤️ Thanks for the effort you put in them, there are no longer channels like yours