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In this first part of my C# networking tutorial series, we set up a TCP connection between a dedicated server and a Unity client.
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#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client #Multiplayer #GameDevelopment #Unity #MadeWithUnity
Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You'll end up making trade-offs between performance, certain features, ease of use, and cost.
So what's the alternative? You can build your own networking solution! That may sound daunting-and it's by no means easy-but by the end of this step by step Unity networking tutorial series, you'll have learned the fundamentals of how to make a multiplayer game in Unity, even if you're completely new to networking! You'll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we'll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.
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