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I finally decided to tackle some of the more complex issues I was having with multiplayer, and this is how it went...
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#LatencyIsTheEnemy #Devlog #PirateGame #GameDev #IndieDev #IndieGame #Multiplayer #Unity
In this multiplayer devlog I finally decided to tackle some of the more complex problems I've been having with multiplayer. Latency is the enemy, and makes building multiplayer games 1000 times more painful and time consuming. While I've managed to get latency mitigation techniques like client prediction working on dry, non-moving land, it's a whole other story when you're standing on a moving boat, and this video is a summary of my experiences over the last 3 months.
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The music used in this video is sourced from the KZbin Audio Library and StreamBeats.