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Map Starts 0:02:37
You can clear Fire Emblem Conquest Lunatic Classic Endgame with 100% reliability and no deaths without using the infamous “Rescue-Pass cheese” or similar “skip map and try to land proc on boss” strats. You can also get a full-map-clear while doing so (except against Faceless reinforcements, since they’re infinite).
This isn’t the only way to do a no-cheese strategy, but what I like about this one is the 100% reliability for the entire map and not requiring any outside content to do it. You don’t need DLC, Online features, visiting other players’ Castles, buying Skills/units, etc. You also don’t need captured units.
The only Character Statues you need are Ophelia’s Lv1 Statue and Corrin’s Lv1 Statue.
I turn animations on so you can see how reliable everything is on Enemy Phase.
OPHELIA
-Needs Vantage
-Needs 80 ATK with both Calamity Gate and Excalibur; Elise!Ophelia’s max MAG 41, Sorcerer pairup +5, Life and Death +10, Trample +5, Malefic Aura +2, Strong Riposte +3, Tonic +2, S-rank Tomes +3, and doubled-WTA Calamity Gate 11 (or Excalibur 12) = 82 (or 83)
-Needs 31 SPD with Lightning to quadruple the boss after boss is Enfeebled
-Needs enough HP/DEF to survive one attack from a Hero
-Used Excalibur over forged Fire because need the Avoid penalty so the Hero has 100% Hit vs Ophelia
-I’m running Sorcerer Percy because Ophelia S-ranked him to get Trample from Malig Knight, but for Endgame, any Sorcerer pairup works.
BOW KNIGHTS
-Needs 49 ATK and 34 SPD (mine are Mozu and Niles)
-Need Lucky Seven and Shurikenbreaker so the Maids will have 0% Hit
-At least one needs 11 Movement
SILENCE USER
-The formula for Staff Hit should be (Staff’s Base Hit) + (Staff Weapon Rank) + (MAG +SKL). The formula for Staff evade should be ((RES*3) + (LCK)) / 2. The Maids have 38 Staff Avoid, and the Great Masters have 50 Staff Avoid. To guarantee 100% against both, you need 150 Staff Hit.
-Silence has base Hit 70, and S-rank Staves gives +10. So after this, need combined MAG + SKL of 70 to reach 100% vs the Great Masters (or MAG/SKL 58 vs the Maids).
-Elise easily caps MAG during the campaign. As a Strategist, she’ll easily hit A-rank Staves. For Endgame, Heart Seal to Maid and use an Arms Scroll for S-rank Staves.
-Maid Elise max MAG 34, S-rank Sorcerer Odin pairup +7 MAG/+1 SKL, Elise base SKL 5, Maid class bonus SKL +2, MAG/SKL Tonics +4 = 53
-You get 4 Secret Books during the campaign (+8 SKL); 53 + 8 = 61, which is 9 short of the target 70. So even if Elise gets absolutely 0 SKL level-ups during the entire campaign, she will have 100% Hit vs the Maids and 91% vs the Great Masters.
-My Elise had sufficient SKL level-ups during the campaign. If your Elise doesn’t, there are two Rescue-bots that my strat runs that can double as a Rally SKL user (like Bow Knight into Adventurer Nina) and Izana (for Rally MAG plus Staves) to add +8, putting Elise at 99% before any SKL level-ups.
-The Silence user needs 3 uses of Silence, 2 of Freeze, and 1 of Enfeeble. If you get 100% Hit with Silence, you will have 100% with Freeze and Enfeeble.
RESCUE BOTS
-Need two Rescue-bots; Rescue is E-rank, so literally any staffbot works. You can run Rally SKL Nina and Rally MAG Izana if needed.
SONGSTRESS AZURA
-For Sing
ANTI-AEGIS UNIT
-Need 82 ATK with a range 1-2 weapon to guarantee a kill against the Aegis Paladin even if it double-procs Aegis, and to kill a Malig Knight at range 2
-I use Master Ninja Corrin: max STR 32, Tonic +2, Felicia personal +2, Wyvern Felicia’s pairup bonus +3 (note: don’t ask), the skill STR +2, Camilla aura +3, Elise aura +1, Elise Inspiration +2, A-rank Shurikens +3, Shurikenfaire +5, and Hunter’s Knife Might 27 = 82 ATK
-If I had planned my campaign better, Corrin would have run through Paladin to grab Elbow Room over Poison Strike, which makes hitting benchmarks easier. But my Corrin reaches the necessary 82 ATK, so it works out.
OTHERS
-General combat units (Xander, Kaze, Velouria, Camilla, backpack Keaton). Need at least one Dragon Vein user. Also want Dual Club Swordbreaker Camilla with enough SPD to double and kill Darting Blow Heroes OR reduce their Hit to 0%. Mine does both.
EXTRA NOTES
-Corrin doesn’t use a DEF Tonic because it would make the Aegis Paladin ignore him
-Ophelia needs Azura Sing and a Rally SKL for 100% Hit vs the Duelist Blow Master Ninja (who has a ridiculous 97 Avoid)
-On Turn 4, one Great Master will get off an Enfeeble (doesn’t matter who he targets as long as it’s not Ophelia, which is why I Silence the right-hand Great Master)
-Conquest AI will prioritize attacking over using Staves if an enemy is in range; this allows Mozu to kill Great Masters on Enemy Phase without worrying about them using any Staves
-When engaging Takumi, Ophelia will have a guaranteed Dual Guard charged at that point; in addition, her 25x4 damage output against the boss is just barely enough to secure the kill because of Takumi’s fast-charging Dual Guard
Thanks for watching!