This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: kzbin.info/aero/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
@Onewa10 ай бұрын
These tutorials are life savers. So well put together, with excellent narration, direction, and pacing!
@Onewa10 ай бұрын
I have a question. Is it possible to bend an arm that's being affected by IK Stretching? For me, the stretching only works when the arm is straight. Thanks.
@elitsa_nn9 ай бұрын
Is the file with the arm from the start of this video available anywhere? I can't find it in the zip download!
@ProudINC1092 ай бұрын
Same problem. Do you have the answer now?
@CesarERodriguez-vl9rnАй бұрын
@@ProudINC109 same
@Toebiscuit22 күн бұрын
Ditto
@CushionSapp Жыл бұрын
It's good to have a reference video for setting target bones for feet.
@pwihms Жыл бұрын
Great example! Thanks for sharing!
@hookflash699 Жыл бұрын
Can you elaborate on the "Link Bones" button? What exactly is it doing?
@jimmykim651311 ай бұрын
It helps more than two bones bind each other? i guess.
@markfennah4322 Жыл бұрын
Super exposition, once again _ thanks 🙂
@Dudestman7 ай бұрын
If your using the 30 day free trial, be absolutely sure your using the pro version. I realized I had opened the debut version by mistake which didn't include the functionality featured in this tutorial. When I tried to save and open it up in Pro - corrupted. Layers duplicated and out of order. Bones that didn't work as intended. All progress effectively nullified. Giant bummer...
@ProudINC1092 ай бұрын
Where is this arm.moho? It's not on the file Learning_moho_from_beginner
@Allibanos11 ай бұрын
Thanks for the tutorial. Are the target bones on the feet fixed so that they move with the legs when you adjust the legs frame to frame or are you also adjusting the target bones per frame as well? I didn’t understand this from watching.
@illustreightr2630 Жыл бұрын
What is the PURPOSE of Target Bones? If I was looking in a manual for this program, how would the definition of Target Bones read? When you have the fox crouching (6:15) it almost seems like they're anchors for the feet...?
@kartoonal Жыл бұрын
Target bones for gathering a lots of bones in one bone to control by.
@normannor50944 ай бұрын
Hello, I have a question about when to use "link bone" and when to create a "smooth joint". Previously, we used a smooth joint for the character's legs, but when we created bones for the character's feet, we used link bone instead. I'm still unclear about this. Could you please explain it to me?
@autofocus45562 ай бұрын
smooth joint can only consist of two bones.
@askomistaya3 ай бұрын
Really like the tutorials you made! It’s beginners friendly and I appreciate the way the information is given However, I have a problem with my pin bones: somehow they don’t actually “pinned” to the workspace, as it’s in the tutorial. As I move copper, the pin bones are also moving, and the legs don’t stretch. Why can it be so? Thank you for help in advance!
@autofocus45562 ай бұрын
Somehow my character is moving even though i deleted all the points on the timeline. Is this normal behavior?
@SajithaUdesh6 күн бұрын
Are you using Moho pro 12 or another version
@mohoanimation6 күн бұрын
@@SajithaUdesh Hi, this course uses Moho Pro 14
@fitwithpunit-p9c13 күн бұрын
When I link three bones in leg , leg is not bending perfectly, pls help
@AhmedIbrahim-mv4kd7 ай бұрын
Hey i used this tutorial too but I have a small question, when I was adding the targets to the legs and moving them they didn't go the wrong way instead they went how they should bend, do you know why?
@mohoanimation7 ай бұрын
By default the legs will bend in the direction the knee is pointing on frame zero. If they are not bending correctly, try modifying the angle on frame zero ☺
@Sicundercover6 ай бұрын
Is the Link Bones button the same as choosing Flexi Bind in the Bone menu?
@mohoanimation6 ай бұрын
It used to be called "Use selected bones for flexi-binding", but since version 14 it is "Link bones"
@geoi88i10 ай бұрын
Im still not clear on what the "link bones" button does ? I know someone else asked this as well
@mohoanimation10 ай бұрын
By default, a layer will be affected/bent by all the bones that the bone layer containing it has. When you use the Link bones option, you are telling the software that the selected layer will only be affected by the bones you chose, ignoring the rest
@-enjoymoment544010 ай бұрын
the presenter has a feature called ( Link Bones ) on the main screen but I don't see it in my version , how can I find it?