Convert 3D Models into Sprite Sheets (Under 4 minutes)

  Рет қаралды 9,731

2BytesGoat

2BytesGoat

Күн бұрын

Text Version: 2bytesgoat.com/Godot-4.x/Pixe...
Download Asset: 2bytesgoat.itch.io/ghost-mast...
00:00 - Downloading Animations
00:18 - Merging Animations
01:09 - Creating Sprite Sheet
02:17 - Editing Sprite Sheet
Music by: / @whitebataudio
#godot #pixelart #tutorial #assets

Пікірлер: 14
@GDevGameDev
@GDevGameDev 16 сағат бұрын
this is exactly what i needed couldnt get sprites to render properly in blender
@benosonline
@benosonline 2 ай бұрын
Dude this is sick. For Godot and aesprite too what a goat
@moe__dev
@moe__dev 7 ай бұрын
Nice!!
@jon_nova
@jon_nova 6 ай бұрын
I want to try something similar in my game. Thx for the video!
@StarTube2
@StarTube2 Ай бұрын
Can this 2d app give me isometric view? If so can you show me how to do this feature please? Also is there a format to .shp? The shp file format is usually used in red alert 2 game and that will short cut a lot of time of work.
@2bytesgoat
@2bytesgoat Ай бұрын
It should be doable to make it isometric if you just change the angles at which the camera points at the 3D model. But keep it mid I made it more as a Proof Of Concept, so it has a lot of limitations
@Bluebird2429
@Bluebird2429 7 ай бұрын
Amazing work you know I made my own version and it renders a sprite sheet I would love to help out if possible this could be an amazing addon or tool for studio I would to help out if possible
@2bytesgoat
@2bytesgoat 7 ай бұрын
Sure, that sounds great. Join the discord and let's have a chat: discord.gg/aTrHsAghxG
@Bluebird2429
@Bluebird2429 7 ай бұрын
@@2bytesgoat done
@antoniomaciamartinez8270
@antoniomaciamartinez8270 4 ай бұрын
Can we I have some info about your version @ajdev2429 ? 😊
@juhadexcelsior
@juhadexcelsior Ай бұрын
How "HD" can the sprites get? The one you made looks kinda grainy
@2bytesgoat
@2bytesgoat Ай бұрын
Hey 👋 thanks for the question. It looks grainy because I wanted the output sprite to be 64x64 or something like that. If you export it as a bigger png it should look better
@juhadexcelsior
@juhadexcelsior Ай бұрын
@@2bytesgoat thank you 👍
@Bluebird2429
@Bluebird2429 7 ай бұрын
Here is a shader you can change the background color to be ignored and have an aplha of zero from shader param shader_type canvas_item; uniform vec4 background_color : source_color; void fragment() { vec4 screen_color = texture(TEXTURE, UV); if (screen_color == color_hint) { ALBEDO.a = 0.0; } else { ALBEDO.rgb = screen_color.rgb; } }
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