There are also options to reduce the download size of your game such as removing the 3D engine or advanced UI elements if your game doesn’t use them.
@frankhuurman3955 Жыл бұрын
This would be nice for a future video, some further optimizations :)
@fuckngcnt Жыл бұрын
If I'm not wrong, one of the main contributors to the engine said it wasn't working properly and the only reliable option right now is removing those components when you compile the export templates
@hk_asa0pvp Жыл бұрын
How?
@m0-m0597 Жыл бұрын
Yeah there is flags for removing 3d, but where do you put em in the export UI?
@MrOnosa Жыл бұрын
This is so valuable to me in this very moment. Thank you!
@oolong4700 Жыл бұрын
To make a great looking bootsplash or with some animations, I always set the splash icon to a transparent png image and create a scene to manually do the splash screen.
@stayathomedev Жыл бұрын
Great tip!
@atanki5682 Жыл бұрын
you can always just turn off the image option and set the alpha to zero for the background color
@TheSensationalMr.Science Жыл бұрын
1. make a custom icon [project-settings -> app -> config] 2. make a custom splash screen [project-settings -> app -> bootsplash] 3. set main scene (start point for game) [project-settings -> app -> run] 4. name your game [project-settings -> app -> config] 5. make game full-screen default [project-settings -> display -> window] 6. custom mouse cursor [project-settings -> display -> mouse] 7. import blend files [project-settings -> filesystem -> import & editor settings -> filesystem -> import {blender install location}] 8. use anti-aliasing when doing modern games [project -> rendering -> anti-aliasing] Hope you have a great day & Safe Travels!
@ItsHotdogFred11 ай бұрын
Thank you!
@Awesomeanimation00110 ай бұрын
Thnx
@Retro-Future-Land8 ай бұрын
For nuymber 7. Godot 4.2 doesn't have that now. Presumably it's drag and drop or just direct pointing for import?
@SMasterF235 ай бұрын
@@Retro-Future-Land it does, I followed the instructions at 2:34 and everything was fine, the way its written in this comment is a bit confusing tho, I only understood after rewatching that part
@fidgety48Ай бұрын
doing 5. is a big mistake
@_somerandomguyontheinternet__ Жыл бұрын
My personal recommendations if you want to release a professional game (for PCs): 1. Set a custom name and icon 2. Make a custom splash screen (not the one Godot provides, make your own animation or effect) 3. Make sure to remove any debugging measures (check your project settings) 4. Compile your own Godot runtime (for game speed/size optimizations and for encrypting your game in case you want to keep your assets from being stolen) -> I'd recommend setting up a Linux environment because of the broad platform support (Linux native, Windows mingw-w64, MacOS osxcross) -> Release for x86_64 and arm64 so your game supports the most common architectures
@stayathomedev Жыл бұрын
Don't skip these steps! Got more tips? Let me know! More Tips From Viewers: - Make keybindings configurable (@Jakub_13)
@cz5635 Жыл бұрын
what is the game at 2:54?
@whiteland99927 ай бұрын
@@cz5635 "wipeout" its a PS1 game.
@cz56357 ай бұрын
@@whiteland9992 thank you bro
@jamesbrooks9321 Жыл бұрын
Every time he says "god-oh" a puppy dies
@stayathomedev Жыл бұрын
Sometimes the truth kills
@glasstuna2 ай бұрын
@@stayathomedev I prefer "go dot". It makes dots go.
@obsidianflight80652 ай бұрын
I thought it was guh doh 😭
@social.elenakrittik24 күн бұрын
And i die every time i see a person correct another person about their "Godot" pronunciation without even checking if they're right
@jamesbrooks932121 күн бұрын
@@social.elenakrittik wish you would
@miaoumixed4268 Жыл бұрын
Thank you, much more useful than the "simple export" videos everywhere.
@hawkgamedev Жыл бұрын
Man I must say I love your videos, and if you keep this up, soon if not already, you'll be a point of reference in the community when it comes to Godot, thanks for the efforts, I know uploading videos is hard! PS: WILL IT BLEND!
@stayathomedev Жыл бұрын
🙏🙏🙏
@Barakon10 ай бұрын
I WONT LET ME CHANGE DIRECTORY & THUS SELECT A NEW FILE FOR THE ICON OR THE BOOT SPLASH! FUCK!
@8bit-sized15 Жыл бұрын
In Godot 3 icons settings used to be a little bit problematic, I still have no export experience with Godot 4, so maybe now it is easier to manage for all different target OS. Anyway I would add: make sure you set all properties, then export and test every possible aspect on every target OS you chose. Also check the properties of the software to make sure it has your own game+studio info instead of default Godot application info
@nestorpiedraquesada2954 Жыл бұрын
Thank you for sharing this with us!!
@stayathomedev Жыл бұрын
Of course!!
@simonsaysgray Жыл бұрын
One note about full screen: From an accessibility perspective, it can be a good consideration to start in window-mode. This helps some tools like screen readers. I'm not sure how the latest state is when it comes to borderless windows and exclusive full screen in DX12 but accessibility is in general a good thing to keep in mind.
@Gnidel Жыл бұрын
It also helps people with multiple monitors. It always frustrates me when the game defaults to full screen on the first detected monitor, which is my side monitor instead of my preferred middle monitor (I have 3).
@kaishedan37 Жыл бұрын
@@Gnidel the fullscreen default is definitely an opinionated choice, I like to start maximized and give options to go fullscreen/borderless on boot later
@johndoe279011 ай бұрын
Unfortunately, Godot renders UI text as a texture, so screen readers don't work (as of 4.2...I think it's being worked on)
@simonsaysgray11 ай бұрын
Oh...thanks for the hint! @@johndoe2790
@inqvizit0r7 ай бұрын
Just yesterday I decided that I would try to make something simple on this engine... and I was wondering in advance how to change all these things in the future. And today KZbin recommends this to me!
@HerringUSNA Жыл бұрын
Thanks! I am brand spanking new to Godot 4 and game development, so this is all good new info for me! :)
@stayathomedev Жыл бұрын
Great and welcome!
@doommetalgames6667 ай бұрын
Okay - so you've come up with an entirely new 3rd enunciation of the engine that I've as of yet not heard, congratulations, very creative :D . I was used to "guh-doh" and "go-dot" but you have "gah-doh". Wonder if there's another one lurking out there!
@Playeroth4 ай бұрын
the anti aliasing one was pretty nice to have mentioned.
@Kthnx2 Жыл бұрын
1:51 not everyone likes a game starting in fullscreen, in fact i know several people that complain about it whenever a game starts in full screen lol
@frankhuurman3955 Жыл бұрын
I'm curious about the % of people that would prefer non-fullscreen over fullscreen actually since I'm the other way around, I think it's weird when something opens non-fullscreen. Maybe @stayathomedev can do a community poll?
@Kthnx2 Жыл бұрын
@@frankhuurman3955 it's probably a very small percentage, if i'd have to guess. For me, playing games in fullscreen is just the default. Even when a game is meant to be played in windowed, like OneShot for instance, I always fullscreen it anyways. but yeah there are people who get frustrated when a game immediately goes fullscreen on boot.
@cheesycoke Жыл бұрын
Agreed. The notion that a game has to default to fullscreen feels very "This is what AAA games do so it must be a good idea" It's especially bad when the game defaults to exclusive fullscreen specifically, but I don't think Godot can do that? Maybe it can in 4.X though. Either way I personally find it annoying.
@dexlovesgames_dlg Жыл бұрын
@@Kthnx2 id rather it be in the settings but default to windowed, just so that it doesn't immediately take over everything i'm doing while it's loading.
@weylinstoeppelmann985811 ай бұрын
I think the problem with default fullscreen is that some setups (like dual monitor or cloned monitor off a laptop) will go completely apeshit with no way to change game settings. Happened to me several times, I had to find where the game config is located to change it to borderless windowed or else the entire PC would get soft locked.
@eugeniogandini49044 ай бұрын
Thanks a lot for all these tips. I'm gonna save the video in a list
@WiseNoodleOfficial Жыл бұрын
Amazing as always, thanks!
@ChimpoTalksGaming5 ай бұрын
Damn. Every time he pronounced Godot, an angel lost its wings.
@stayathomedev5 ай бұрын
And a gained a new set of better, correctly pronounced, wings
@Idkikdhdnbd4 ай бұрын
0:56 we should support the engine by show the logo
@PilatusAnon3 ай бұрын
Oh lord the Windowed/Fullscreen tip. Some AAA studios don’t even ensure that
@Montegasppa Жыл бұрын
Really nice! A bunch of very trivial tips about things that can pull the rug out from under your feet very easily though, and you’ll never see what hit you due to so basic they are. 😆
@GenericInternetter Жыл бұрын
You covered Anti-Aliasing without mentioning rendering pipeline. I'm developing on Compatibility, so I have chosen to not have the anti-aliasing option at all. (Retro style choice)
@e3.14c4 Жыл бұрын
the way you pronounced Godot made me sick I wasn't ready for that xD
@stayathomedev Жыл бұрын
You're welcome!
@MareCochlea Жыл бұрын
Thanks! Loved this videos.
@justaway_of_the_samurai Жыл бұрын
What option do I have to check to change the pronunciation of "Godot"? LMAO.
@DillBee5 ай бұрын
I've heard so many pronunciations it's crazy. I'm sticking with Guh-doh
@ZuHan-h8w4 ай бұрын
@@DillBeeyou British i guess.
@ZuHan-h8w4 ай бұрын
@@DillBeethere is T at the end. Its should sound DOT like '.' Com, '.' Net
@ZuHan-h8w4 ай бұрын
Dot or Doat. Well whatever it doesn't matter tbh, just use your accent. 🎉 No problem, don't even mention this BS
@obsidianflight80652 ай бұрын
@@ZuHan-h8w fun fact! depot also has a T at the end fun fact #2! if you pronounce depot as "de-pot" I'm going to personally come and find you :D
@RspwN217Ай бұрын
Awesome tips, thanks!
@twocatseightlegs4493 ай бұрын
"Is Gato the name of the mascot? I mean, it could be a cat. Oh geez, now he's referring to the whole engine by this nickname. He might be too cool for me."
@John_Henry837 ай бұрын
I wish there were a way of giving two thumbs up on KZbin. I just started using godot three months ago. Approximately April of 2024. I was looking at a video and some guy mentioned that he was switching from Unity to Godot. Primarily because of the ridiculous and confusing Unity licensing policies. I had been dabbling in Unity for about seven years. Basically I would use it and then get frustrated. Every new version seemed to run slower and slower on my old machine. So I decided to give Godot a look. I am TOTALLY pleased. the editor and the engine just seem to run faster. I now have version 4.2 and 3.5 on my machine. I have 3.5 just to have the integrated Visual Scripting. VS just seems easier for me. I know that I can use Orchastrator with 4.2 and I have it. But I just like having VS capability availible all the time. Anyway I HAVE liked and subscribed.
@gregorywatine Жыл бұрын
An awesome video to learn HOW TO frame our projects !!
@GhettoWxzrd Жыл бұрын
You didn't even need to make a tutorial- I love how most of these options and menus in the Project Settings are just blatantly obvious and easy to change!
@BlendFin Жыл бұрын
Thank you!
@stayathomedev Жыл бұрын
You're welcome!
@PixelGt911 Жыл бұрын
Thank you bro the best❤ the best tutorial ever ❤😊
@OctagonalSquare Жыл бұрын
3:10 give players the option to turn this off. There are a ton of gamers who dislike AA in games as it feels blurry.
@starcitizenbot8 ай бұрын
Why does nobody pronounce Godot the same way?
@QUIZTIME184Ай бұрын
I also taught it
@CJ.goober6 күн бұрын
It’s GO-dough. No question
@Jack_______6 ай бұрын
This will be very helpful for me bro, thx
@derickbrewis8145 Жыл бұрын
thank you so much this video helps a lot
@dp0553 ай бұрын
Doom Vengeance III - Hell Hath no Fury 😂😂😂
@picster Жыл бұрын
Tip Number two: Make a custom bootsplash..... *Brotato: Hold my beer*
@badunius_code Жыл бұрын
2:10 it might be just me, but I prefer to play in window whenever it's possible. At least strategy games. If they can not be run in a resizable window it makes me sad.
@cholasimmons7 ай бұрын
you got yourself a subscriber!
@BlackJar7211 ай бұрын
Set a custom icon, shows the icon next to the project in the project manager, but it still compiles with the default icon...hmmm....
@Thomason10059 ай бұрын
just did all of these on my project 👍
@b4ttlemast0r3 ай бұрын
The blender import just uses blender's function to export as gltf. You can just export it as gltf in Blender and import that, does the exact same thing.
@youforgotthelinkinthedescr6798 Жыл бұрын
Yet another new way to pronounce godot wrong
@Thisisdcode Жыл бұрын
I almost clicked off the video when he said "use your edge"
@DePistolero Жыл бұрын
Hope your channel blows up to abnormal proportions mate... now that unity died....
@plopsis Жыл бұрын
Great tips.
@1gengabe Жыл бұрын
Correction don’t use full screen used windowed full screen by making it a boarder less full then set the window size to 2 pixels less than the full screen
@FutureChaosTV Жыл бұрын
Why?
@JeloOW5 ай бұрын
...and then after game finished loading set it back to fullscreen since windowed fullscreen creates an ugly 1px border
@ivana.medina3126 Жыл бұрын
Thanks!
@PolygonalPenguin9 ай бұрын
one of the first things i learned in godot was custom mouse
@JustKatoh Жыл бұрын
I don't think this fits the "Do this before you publish" I think this fits more to the "Beginner configuration of your godot instance". I really think you should've talked more about how you actually publish to steam, how to add launch params, etc...
@Thraakull Жыл бұрын
SAHD are you planning on making GODOT tutorials? I think that there is not much of them and although it is probably best to follow Godot docs and tutorials, I still feel like there is that one tutorial set of videos on the Yt missing, a set of tutorials which will make one understand the absolute basic but also FOUNDATION as to how one should make a game, like there is some topics but in the "big picture" I feel like it misses the scope of a godot project as a whole, like workflow I think - what I mean by this is you have multiple options for sprites, to put an example, and you have bone animation, cutout animation, sprite animation, then you have the steps to make objects, tiles, and it oh so varies and I feel like there is a foundation missing, like for example in Game Maker it is quite straight-forward: this is an object, it has animations, collisions, scripts, etc. but in Godot I feel like that there is such variety, and so many options, so that I am affraid that the foundation or basics combined might result in inconsistent work-flow and "objects", or rather nodes, scenes, sounds etc. might not work if one does not stick to one style. If what I wrote does not makes sense, it is because English is not my mother tongue, and also because as of now I am trying to make a game in Godot and all the ways and styles that one can do stuff, it makes me confused.
@sosasees Жыл бұрын
anti-aliasing is not that noticeable in 3D - especially on HiDPI screens, which replace MidDPI screens faster than you think. what you 𝘳𝘦𝘢𝘭𝘭𝘺 should enable is anisotropic filtering, so that textures don't look blurred at steep viewing angles.
@michaelavrie Жыл бұрын
It drives me nuts that the project settings don't let you set anisotropic as the default behavio. I understand for performance reasons you might want to not use it everywhere, but I definitely use it on more materials than not.
@jaaan2914 Жыл бұрын
Yep, gotta remember the Old English speakers in Burkina Faso
@Blender.Quebec Жыл бұрын
Love the thumbnail Godot robot ? Is that a 3d model you can download ?
@JuhoSprite Жыл бұрын
Hmm the icon still is the same even after changing it, I am using a PNG and a ICO file tho.
@QatariGameDev Жыл бұрын
That's cool series! Another intake i suggest how to address jitter, stutter and input lag before releasing your Godot game.😊
@Mempler Жыл бұрын
dont make fullscreen the default, on ultrawide, it can cause horrible performance issues or just pain in general. thanks.
@ghostradiodelete Жыл бұрын
Like on super ultrawide when I open Godot and it forces it to fullscreen when I didn't want it.
@elektroskeptic4816 ай бұрын
The list of featured games is not in order and it's not quite complete! What is the game title at 2:58?
@denovodavid Жыл бұрын
Thanks for the tips :) Are you using a noise reduction filter on your audio? I feel like your voice is crunched a bit heavy.
@stayathomedev Жыл бұрын
Thanks! Unfortunately, yes. The room I'm in has not been treated properly yet.
@denovodavid Жыл бұрын
@@stayathomedev Ahh no worries, keep up the good work my friend 👍
@Dev_Jayasurya10 ай бұрын
Thanks
@That_0ne_Dev7 ай бұрын
Sorry but what is that card game at 0:23 it looks sick af
@justnumie Жыл бұрын
0:18 What is the name of this game? Very similar to Advance Wars, I'd love to play it so much!
@x3nomat6 ай бұрын
I TRIED to add my own icon, but it doen't seem as easy as you say it is... error after error after error...
@Beryesa. Жыл бұрын
Do you know how to add the collision from blender to a rigid body over godot?
@ICEknightnine5 ай бұрын
Ok, now where to I purchase Doom Vengeance III?
@onepunch95089 күн бұрын
Do i to integrate the Godot license, if i want to publish my game ?
@GoblinArmyInYourWalls Жыл бұрын
What's the game featured at 0:24?
@stayathomedev Жыл бұрын
Tendryll
@chase77677 ай бұрын
Step 1. Make an icon (doesn't say what size, format, or literally any information) Step 2. I'm out
@social.elenakrittik24 күн бұрын
The sixth one is not even related to the pre-publishing process, it's a workflow feature. huh?
@cz5635 Жыл бұрын
2:54 what's the game? PLEASE help your discord link is broken
@andrewparfitt63415 ай бұрын
His description says its "Drift" but it looks very similar to Wipeout, released in 1995 by Psygnosis
@desigamee.201419 күн бұрын
The game name at 0:42, can anybody tell me. Look interesting.
@ariaamiri2712 Жыл бұрын
thanks
@emanuelalves9239 Жыл бұрын
2:03 game name?
@canalataquerapido4 ай бұрын
can you tech me how to open a standallone godot game so i can edit it ?
@ChatterDoesMatter8 ай бұрын
very HELPFUL! A + SUBSCRIBER, i’ll put you in my game
@AppMaker7282 ай бұрын
i don't care about politics and twitter i like Godot because its free
@mat_max Жыл бұрын
Does godot support smaa antialiasing?
@davidaugustofc25747 ай бұрын
I cannot import from Blender 2.79?
@logosimian Жыл бұрын
Disagree on the fullscreen thing. I always like games to be fullscreen, and to have that as an option, but I find computer programs of any kind seizing control of the screen before I tell them they are allowed is very, very rude.
@tropicaljupiterАй бұрын
You are implicitly granting full screen permissions by opening a modern game. It’s standard. It’s expected.
@llorsstories33009 ай бұрын
what is the game on second 42?
@RogueBeatsARG8 ай бұрын
Does Godot has FSR support?
@stayathomedev8 ай бұрын
Yup
@SingSangEntertainment7 ай бұрын
Could someone help me because I cant Test Play my game or Play my game in godot
@angel_of_rust5 ай бұрын
>fullscreen better L take
@OhLookNoNumbers10 ай бұрын
To anyone still considering, please do not make your games default to fullscreen. I use Windows for the windowed interface. I don't need game developers telling me what should and shouldn't be the default. All my other apps open in a window, games should not be any different. Also to any developers out there, please default your volume sliders to a reasonable setting. Hate opening a new game only for it to take over my whole monitor and commence title music at max volume.
@Jakub_13 Жыл бұрын
Make keybindings configurable
@stayathomedev Жыл бұрын
Yes! Accessibility!
@themadartist1980 Жыл бұрын
*sees Odyssey Of Dremid'ir* "wait a minute...i work on that.....am i famous now?!?"
@AppMaker7282 ай бұрын
cool
@aswathsinger4 ай бұрын
super
@Nicknamegeneratorfailed Жыл бұрын
"Be better", you think you can make me, not evne my mother's constant nagging managed that! :p Keep going with the content! :)
@social.elenakrittik24 күн бұрын
The third tip is pretty useless.. no one ships a game without running it once, right? RIGHT???
@social.elenakrittik24 күн бұрын
Partially same for the fourth, the name *localizations* i imagine is a pretty easy to forget about feature
@social.elenakrittik24 күн бұрын
Fifth also fixed by running the release build ONCE
@NapoStudios3 ай бұрын
are we now just trying to find the weiredest ways to pronounce "Godot"
@stayathomedev3 ай бұрын
Just the correct way
@octa-pie Жыл бұрын
Please! don't say gad OH! it's go dot or guh doe
@JakubSK Жыл бұрын
Nobody that releases a game doesn’t do any of those things you mention…
@obesefrogman Жыл бұрын
gaughdough
@nyn2k259 Жыл бұрын
Nice tips, I want to make a card building deck game with rpg elements, do you have any video tutorials on that? Thanks
@sonarchivum23 күн бұрын
a lot of this is genuinely just overly ciritical and ridiculous lmao
@feydk9 ай бұрын
So these were really just very basic beginner tips. Also, you're pronouncing Godot wrong.