Love your videos thank you. Could you do one that involves pickups like for collection quests? I’m stuck on my current project as I can’t get that figured out correctly. Thanks very much!
@GamerTitanYT3 жыл бұрын
Great idea!
@codster903 жыл бұрын
Any chance you could tell me how to disable the visibility or destroy the equipment upon death? Would be much appreciated
@GamerTitanYT3 жыл бұрын
You can use the player.diedEvent then you can use loop through a players equipment and unequip it. for _, equipment in ipairs(player:GetEquipment()) do equipment:Unequip() end Something a long those lines. If you download my Weapon Buy Menu from CC you'll be able to see how it's done in the scripts as well.
@codster903 жыл бұрын
@@GamerTitanYT I appreciate the response, and this is actually the solution i was actually able to get to work.
@жекаборисов-ш3к3 жыл бұрын
Hello, why is it that when you turn on two players, the skull is not taken? when you do it via shift += everything is ok pliz please
@pc_tech_gamer83603 жыл бұрын
Thanks for video
@жекаборисов-ш3к3 жыл бұрын
I have a problem with weapons after death, how do I fix it?
@bloxshortsdaily9714 жыл бұрын
You’re amazing!!
@GamerTitanYT4 жыл бұрын
You too!!
@pandaz42383 жыл бұрын
Awsome introduction to equipment! I've been trying to do something myself but ended up getting stuck at something. I'm trying to make an item to consume that Grant's the player powers. I've managed to make the abilities but they're not linked to the consumable item. I also wanted the item to visually disappear after consuming it with an animation but I have no idea how to do that. Please I need help
@GamerTitanYT3 жыл бұрын
In terms of learning animation, my buddy WindfallDrifter has a video on how he does them: kzbin.info/www/bejne/iYu9mYKLmdeSgM0 As far as granting powers through a consumable that is a bit more advanced and not something I can really explain in a KZbin comment. However, this should help. You don't need to have an ability be a part of equipment. You can also take the ability and assign the owner. For example ability.owner = player will then allow the player to use that ability as the player is now the owner of the ability.
@stevenarvizu36023 жыл бұрын
Does an object still need to be an equipment object if it’s something that is attached to the player on spawn? Or is it ONLY for things that need to be picked up/equipped
@HaloDiehards4 жыл бұрын
I'm following tut and the skull is sitting too forward on my dude's face. So I changed skull position like you did to -5, but when I push play it hasn't moved back at all. Doesn't matter if I set it to -20, it sits in the same exact place. I do have the skull in ClientContext, and the skull is selected in heirarchy when I set the position. Any ideas what's going on, here? Also, I've tried adding a flame and light to the top of the skull before I put it in ClientContext, but my character wouldn't move, even with all Collision off. So I followed your instructions, and then tried to drag the light and flame in with the skull after it was in the ClientContext folder and working, but now it just ignores the light and flame and they don't show up on the dude with the skull. Any info that might help appreciated, thanks! Oh yeah, I should add that I'm applying the skull using scripting, OnPlayerJoined, not using the trigger.
@GamerTitanYT4 жыл бұрын
Hmm for both of your issues just to double check are you updating the template? The one you work on in the heirarchy wont replicate unless you update the template after making the changes.
@HaloDiehards4 жыл бұрын
@@GamerTitanYT Thank you. I have no idea what caused the issue, but I went back and followed your instructions with fresh pieces and it's working.
@kirkcavanaugh1493 Жыл бұрын
Is it only my computer that can never hear these tutorials very well?
@bubblemage4 жыл бұрын
my current problem with core is that the "you don't need to know programming to make games in core!" is just a big lie. yeah, you can make as many maps as you want, but if you want to make an useful equipment, you have to code. if you want to make an useful ability, you have to code. if you want to know how default stuff works, you have to learn its code, and so on. i hope they keep bringing more help to users that can't program!
@GamerTitanYT4 жыл бұрын
While I understand what you're saying, I've seen plenty of creators make games with zero code. Community content has come a long way. Anything that is needing to be very custom is going to require code, this is true in any engine.
@bloxshortsdaily9714 жыл бұрын
@@GamerTitanYT Programming adds additional functionality. It’s not necessary to make a game but it’s very powerful if you do.
@GaryParkin4 жыл бұрын
@Lady Ruru, have you seen this tutorial for beginner programmers in Core? I'm not a Lua guy at all, I come from a long C# background, so I'm tying to get my head around how scripts connect in Core. Hope this helps. kzbin.info/www/bejne/inLNmWl3jbGeY7s
@HealthyWC-22 жыл бұрын
@@GamerTitanYT Isn't that still using programming tho, if the users still have to provide it, its not really no code needed.
@sunkanmiakinyemi49804 жыл бұрын
thx
@GamerTitanYT4 жыл бұрын
No problem
@brylekimangelio75132 жыл бұрын
PLEASE MAKE A VIDEO HOW TO PUT MONEY AND RUN IT IN A GAME
@bloxshortsdaily9714 жыл бұрын
Your name is sounds cool
@GamerTitanYT4 жыл бұрын
Thank you.
@EnemyDwarf-TTV3 жыл бұрын
lol you literally just copy and pasted the bit we needed to know
@angellotinajero2 жыл бұрын
I don't understand what this dude is talking about