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@chancejohnson35603 ай бұрын
Make one creature called the double agent that instead of it dying it just switches teams maybe with more health or damage or something idk
@lordtachanka9033 ай бұрын
Idea: husker knight has attack and defense equal to however many corn type land cards are in play.
@raccoonlegs38383 ай бұрын
there should be a card thats a reference to husker du, just bc its too good to not do
@sentane80313 ай бұрын
Cobweb spell, debuff somehow
@orvvollyon3 ай бұрын
corn is aggroculture
@JeIIyburns3 ай бұрын
Aggroculture would be a perfect card name
@DiamondzFinder_3 ай бұрын
We found it, y'all. perfect.
@teenymumboshow3 ай бұрын
bump
@ieatdeart49033 ай бұрын
Yes, yes it is
@UphillBridge3 ай бұрын
As a corn of cob that was very corny
@karstb88303 ай бұрын
I love that Corn is very dark souls with all the weird zombies and mangled warriors but with a silly twist because they're all made of corn. Fits very well with a deck that thrives off death.
@umamifriends3 ай бұрын
The pun off the word "husk" between corn / zombies is so genius too
@rafaelcosta82913 ай бұрын
Gael, slave cob
@An_Entire_Lime2 ай бұрын
I genuinely cannot overstate how much I love this theming, probably has something to do with my love of Dark Souls I also think it meshes pretty well with how they're portrayed in the show, with Jake going on about victory and glory at all costs.
@theroyalwizard41673 ай бұрын
Husk is such a cool mechanic and a great solution to rewarding you for playing agro without being too broken. I love that you basically are collecting a harvest to get advantage!
@Ryu_D3 ай бұрын
And the pig's ability could be interpreted as making the opponent discard husk cards, potentially affecting creatures that rely on them. Basically making that scene in the show make sense, just with more specific game terms than those used in the show.
@theroyalwizard41673 ай бұрын
@Ryu_D that's a great idea!
@CrazyHatDave30003 ай бұрын
@@Ryu_D I like this idea. Commenting to help boost this.
@TDBii3 ай бұрын
@@Ryu_Ddoing the same!
@BobMcBobJr3 ай бұрын
@@Ryu_D PIg eats the corn field, husk included so now he's down a card and his knights are weakened?
@LewdicideMouse3 ай бұрын
You actually fucking nailed the Husk idea. Sounds SO cool and fun.
@kingclimby7723 ай бұрын
Blood for the blood god! Skulls for the skull throne! Milk for the Khorne Flakes!!!
@user-sq5mr8ut1o3 ай бұрын
I was worried I couldn't find this
@ShennaTheShinyEevee3 ай бұрын
butter for the popkhorne!
@ThatOneAnnoyingPubPlayer3 ай бұрын
Doors for the Door Frame!
@sheepking13 ай бұрын
Corn cares not from where the husks flow, only that they do
@littlevirus35623 ай бұрын
HUSKS FOR THE CORN GOD!
@garrettlee44633 ай бұрын
Your ability to relentlessly innovate and not be afraid to scrap things if they don't work is inspirational. It's exactly what makes good game designers become great designers, keep up the good work. 👍
@Conefed3 ай бұрын
As designer I give you kudos for the husk mechanic
@Liliana_the_ghost_cat3 ай бұрын
This is a very interesting way to make aggro function in Card Wars. In regular tcgs aggro is primarily characterized as an archetype based around playing low-cost efficient cards that can quickly deal high ammounts of damage at the cost of a lack of card draw, it burns through its resources fast. So I was extreemely shocked when the Husk mechanic made Corn's main feature be the opposite:high card advantage at the cost of lower card quality. However, as you pointed out, this was necessary given how Card Wars works as a game. And it's definetely an interesting and fun twist. I'd love to play a corn deck, sounds very fun and unique. Good job
@AlexMunz-bg3bc3 ай бұрын
Card advantage being an aggro mechanic is insane to me but I am curious about a mixed deck that uses a few husk cards on an otherwise control focused element.
@Liliana_the_ghost_cat3 ай бұрын
@@AlexMunz-bg3bc me too. That sounds like an interesting place to take the corn archetype
@carissamace3 ай бұрын
It's not so much fast agro as it is continual agro. It constantly lays on pressure and gains advantage by always being on the attack, which is still a definition of being "aggressive" even if it's not the traditional "throw everything out at once" agro of most card games. And it will greatly suffer against control decks which don't stop creatures by destroying them but instead immobilizing or otherwise preventing them from attacking, like Card Wars' version of a fog deck.
@Liliana_the_ghost_cat3 ай бұрын
@@carissamace yeah this feels less like classic aggro and more like Handless Bloodcraft from Shadowverse
@carissamace3 ай бұрын
@@Liliana_the_ghost_cat I don't know what that is, but my comparison would be a Bone deck from Inscryption. Lot's of little creatures to get your bone count up, and then a few big payoff cards that work based on the amount of bones/husks you've collected. Early game agro that segues into big finishers. It honestly sounds pretty fun to play.
@stuckinmyhead98903 ай бұрын
Well now Blorgians HAS to be an element
@JakesFavorites3 ай бұрын
They could be an unaffiliated gimmick tribe from an expansion. They can go in anything, but they're pawns, hence they only move forward.
@monolophosaurus3 ай бұрын
“Come on down, and buy some corn, or we will sacrifice your newborn!”
@tristramnelson22503 ай бұрын
AAAAAAAAA
@gabrielbarbosa78823 ай бұрын
Aztec moment.
@joemungus60633 ай бұрын
the show, shows that corn cards need an intact corn field, as soon as the pig damages it, its no longer intact, when jake replenishes his field its back to full health, meaning his corn cards are back to operating order
@joemungus60633 ай бұрын
i hope this doesnt get buried i feel like its important
@benbarltrop20063 ай бұрын
I can see where you're coming from, but if every corn card derived its power from cornfields it would be too unbalanced. Like, if you had a creature whose health and attack were equal to the number of cornfields you had, it'd start the game as a strong 4/4. However, if you were to have two lands from another element, it would be a relatively weak 2/2. If you counterbalanced this by making the stats of corn cards ramp harder (such as 1 health and 2 attack from each cornfield), then they would be too powerful and all of their strategy would boil down to "walk forwards and kill things" (which he explicitly stated in the video he didn't want, and chances are it would be pretty uninteresting to actually play).
@joemungus60633 ай бұрын
@@benbarltrop2006 great addition :)
@gallaros93 ай бұрын
Genuinely expected the introduction of "reconstitute corn". Like a spell that brings back any monsters and lands lost during your turn, kinda like in the show. The husk mechanic sounds more fun tho
@BobMcBobJr3 ай бұрын
Recornstitute
@emred46533 ай бұрын
the idea of them adding token-y cards to your hand you can discard to draw is very good. The scarecrow card reminds me yusei's scarecrow/scrap traps from yugioh
@your_SecondShadow3 ай бұрын
Cant wait till he makes an element about revival and the corn x deck becomes the only deck in the game with card advantage
@alainpbat39033 ай бұрын
Blorgians: faction of the ancients of old, the scholars of golb, the monsters before time existed. They return now, dredged from their astral graves by golb's strange new fascinations with a pebble named ooo
@salvadorgiron55273 ай бұрын
Thats a great ide like eldritch horror from cthulu mythos but adventure time comdey horror theme
@SoulkNoxH3 ай бұрын
Its time to say it. We need the lime element! I also wonder if there will be more princess cards. That could work since princess are quite a thing in AT and maybe with one for each element and even some random ones like.. idk just like we can see turtle princess in the cartoons. And they would probably have something cool like a merge, or maybe a card like crown, throne or palace, that can be activated by them or smth
@BigHoles3 ай бұрын
I'll meet you in the middle with Citrus for the next voting element. Deal?
@SoulkNoxH3 ай бұрын
@@BigHoles I find your proposal... acceptable!
@carissamace3 ай бұрын
@@BigHoles Ooo, maybe you could make it all about damage over time, like getting lemon juice in a cut. So creatures that get stronger over time, spells that take time to charge up, and other things that accumulate and get worse for your opponent if they don't get rid of them early.
@tylerp.50043 ай бұрын
@BigHoles I think maybe a combination of Damage Over Time with some buff / healing would fit well with the citrus element, kinda like a "sweet and sour" theme.
@Toads233 ай бұрын
I freaking love husker knights!
@1of8plusbillion3 ай бұрын
Watching the development of this and the Uno Amalgam is absolute bliss. I love the growing genre of infuriating ultra-complex board/card games being created solely for fun and conflict.
@InkRredible693 ай бұрын
I hope bubble gum would be a new element, cause there could be a mechanic in which like cards need to combine together to get stronger, more of like a bubble gum abomination or giant, centered around combining and funneling to certain creatures, maybe another idea is you can even make a hybrid, like a bubblegum + corn feature, door + bubble gum feature, it's like good at mono and good for more of like a supporting element for those who like dual elements
@brunao4103 ай бұрын
make a card called "POP the CORN" that deals damage in a lane with a dead corn creature
@BobMcBobJr3 ай бұрын
Just call it Pop Corn but agreed. Sacrifice a creature to deal damage but it isn't a big loss with the husk mechanic.
@josephmartin97373 ай бұрын
Yo the humming the channel outro yourself was siiick
@sc1493 ай бұрын
Corn Ideas: Monoculture: when a monoculture card dies, it becomes a "non building building" that doesnt take space in the space it was in when it died, but requires a creature with a matched type to attack if possible, out of single cultural chauvanism but also a desire for deaths to spread the monoculture. In corns case, this can increase and spread your cornfields, and could help serve as a marker of devotion, especially along with husk: two mechanics that want things to die, and are kept track of in the board state. You can then have other creatures that power up based on husks and corn fields, or which only become active when your cornfields spread this turn or last turn, but become inactive if your number of cornfields reduced this turn. (which could be how Husker Knights work to be show accurate: they dont grow in strength with corn, they can only attack while the monoculture grows). Popcorn: A card or card type (like you could have Popping Corn Kernals or Cinama Corn or Buttered Popcorn), which if you fulfill their specific requirments create additional kernals.
@ThatGuy_333 ай бұрын
It might be interesting to have a corn card that has attacked proportional to your number of corn structures, but only does damage and enemy territory. I think you could make for a really interesting glass canon type of strategy.
@luisangel81473 ай бұрын
Not gonna lie, Corn looks so fun that it actually makes me want to play the game.
@septawatt3 ай бұрын
the art for the corn cards is so cute !! i especially love the little mouse !!
@BedlessSleeper3 ай бұрын
You could make it so that corn cards that die on a field [yours/opponents] drop seeds that can convert that field into a Corn Field. Maybe it would also require a setup for a farmer convert the field into a corn field. So you rush down weak corn cards to die to setup the next turn to grow more Corn Fields that then bolster all Corn Cards based on the number of Corn Fields. Sacrificial rushdown where your opponent has to manage preventing their fields from being turned into Corn Fields / making it unfarmable land.
@josevst72743 ай бұрын
I know the comments arent meant for this, but hey, you can't put a stop to passion. May I suggest doing a Lards element? Like the "lards" creatures that just inexplicably are everywhere in the show? Since there's so many types of lards and they all look sorta the same, it could be fun to center the element around generic "lard" creatures that lard lands start the game with, and have the deck essentially built around turning basic lards into special lards instead of just summoning them. (Maybe even have powerful lard cards that additionally turn existing lards into useless lards as additional payment)
@lilithnease80183 ай бұрын
Honestly, the idea of the Twilight Reaper/Crop Circles sounds so fun to me that I would def play corn for it XD Great video!
@zebraknight13 ай бұрын
My brain be workin over time for that art contest. Thanks for more content to inhale during that process!
@xavier846233 ай бұрын
Torpor is an element mentioned in the show. It basically means entering a low energy hibernation like state. I wonder what mechanics that would inspire? Could they be the walk forward army? I imagine a bunch of sleepy but powerful animals lol. And maybe spells to put enemies to sleep and buff your guys. Basically the big monsters archetype, like green from magic, but sleepier. Basically if you survive long enough to rouse your sleepers to battle, you’ll prob win, cause u got the biggest boys.
@hgjgf-d2n3 ай бұрын
It's so cathartic when you describe a problem, tell us about all your failed attempts to solve it, and then present an elegant solution. I can't imagine the feeling of satisfaction that you must feel when you have those eureka moments.
@brx89833 ай бұрын
Idea for another archetype that makes a burn strategy: Peppers you could also make the Peppercorn card, a creature that has a lot of damage but only lasts 1 turn
@noahhager11873 ай бұрын
I would make corn about snowballing, ie their power is multiplied by other corn stuff, making reckless attacking dangerous, but also making it a sort of all in strategy. Also it plays into the cards we already know exist
@Nicpro-hq3ph3 ай бұрын
I wish the utmost success in creating this beast of a game.
@emeraldnickel3 ай бұрын
Suggestion: add a +n{element} stipulation to power/toughness values or abilities with numbers, where n is any coefficient per card and (element) is the amount of lands you have in a specific element. For example, husker knights could possibly have 0+{🌽 } power (1 power for every cornfield you have) or 0+2{🌽} power (2 power for every cornfield), since we see they’re unable to attack (/defend?) without cornfields present. Obviously not all cards would have base 0 power or toughness but it could maybe help to balance multi-land play? Idk I don’t know if this has been tested already
@Influfferious3 ай бұрын
Corn for the Corn God! Husks for the Husk Throne!
@beeisland3 ай бұрын
I like the idea of locking the strongest creatures in the corn element inside the lands themselves, with one example being the twilight reaper. Another way to handle this is to create creatures that are restricted after being played that need to undergo specific actions to unlock. For example placing a creature under one of your land cards and having to unlock it by having creatures in that lane die. This would make sense for corn as you would be "planting" the creature and "fertilizing" it with other creatures, and then once it's ready you can "harvest" the creature to gain access to it's powerful abilities. You could tie this in with the husk mechanic to force a choice when a creature dies in that lane, whether to keep the husk for use spamming weaklings or dedicate it to fertilizing the land to unlock a more powerful creature later.
@icyphoenix24013 ай бұрын
10:39 not sure how well it will go but you could do drafting with land cards. So they choose land cards one after another one at a time so theres a bit of counterplay in the prep phase.
@Nomad67633 ай бұрын
Seems like you could add some kicker-type effects with discard synergies to the corn faction.
@rowanatone3 ай бұрын
Love this! Husk is very clever. Something I've found in card games is that having a whole mechanic that's a downside often feels kinda bad (the magic the gathering designers mention this). What if Berserk was instead like "Berserk X" (This creature has +X attack during your turn)? This way, you can keep all the designs you have by giving the creatures 0 attack, and you could even have cards that have some but not zero power in your opponent's turn. Just a thought though, this stuff is so cool to watch!
@chxrish723 ай бұрын
i don’t know if anyone has said this, but the art is beautiful. to be multi-skilled enough to make, balance and illustrate your own game is so impressive!
@AlexMunz-bg3bc3 ай бұрын
An idea for the blorgians is that they’re the monsters from before time. Elder gods essentially. They are really strong to the point where if you even get one on the board they’re a Win con half the time, but you gotta unchain them by playing other cards with over time effects. Think of like a C’thun deck from hearthstone.
@sebbes3333 ай бұрын
*@BigHoles* 2:25 The corn doesn't die, at all. They just "Pop" & become... Pop-Corn.... *pop-music sounds in the distance.... maybe*... ;P (the Pop-Corns also doesn't die... however, it is a food type for bigger/stronger/"advanc-er" creatures (including opponents creatures)) :D
@juggraight83223 ай бұрын
this game is actually being at the behind of my brain after all these years, i even tried to made a irl version when i was a kid, this video is a message from the algorithm. I will watch you with great interest
@legendofsonic39793 ай бұрын
The way that Card Wars uses cards as its only resource makes it feel a lot like YuGiOh, in YuGiOh the game tends to end by turn 2 or 3 so you tend to only get one or two draws, due to this YuGiOh adopted the philosophy of making most creatures search for other creatures or spells, which allows for most decks despite this fast paced low draw system to have a lot of consistency.
@BramLastname3 ай бұрын
TBH I never even heard of this, But as a cardgame fan the Husk concept kinda reminds me of Slay the Spire's Unplayable keyword. It's a mechanic I really like, but most card games don't use it because they require more intricate design to make interesting. However the husks being unplayable actually makes them better cards from a design perspective. Because a well-designed card is a card that generates value for reasonable trade-off.
@bananaananab39163 ай бұрын
I’m sure this will need an insane amount of balancing and there’s so much more to come but I can’t contain how happy this makes me You are literally creating my childhood dream
@superanxiety2613 ай бұрын
I'm so fucking glad you're still doing this man
@potssnpanns84183 ай бұрын
I think the berserk keyword could benefit from changing the monster's attack to 0 and and having the temporary attack bonus as part of the keyword: "Berserk 6" or "Berserk +6." I believe the change would make it less likely for a player to make a rules error, as well as the improve framing of the mechanic. As it is now, the 6/3 Silo Berserker reads to me as a big strong guy that suddenly becomes weaker on my opponent's turn. Now a 0/3 that suddenly gains 6 power whenever you command it to attack? That idea is a lot more attractive to me as a potential player
@JakesFavorites3 ай бұрын
Jake's Corn deck is a Mono-color Tribal deck that relies on a certain kind of land and rewards you for devotion to that land, or more specifically, the unspent Resource of Cornfields. Without the standing Corn, they become inactive, but since the Huskers aren't made of flesh, they can't be reanimated by normal means. They only work with Corn. It's a cross between Devotion and Upkeep. Where other strategies would require spending resources to deploy creatures, Corn creatures are free but require your fields to remain untouched. His deck appears overpowered, but at the cost of not having access to any of the other elements in the game, so it can be outplayed and is hard to shore up once you've blown your interaction. Finn's deck was just jank, but he found a longterm lockdown synergy to exploit the obvious weakness of the all-in Corn strategy. The Pig was designed to be resource denial. You'd pitch the Pig in certain matchups where it wouldn't be floopable. I think the spell cards are meant to be neutral, so as to help shore up any weaknesses and reward smart play, while at the same time (if I remember) having stealing spells that punish people who hoard their cards and play too defensively. For the Dummy Card mechanic (Husk for now, could expand to others) the most powerful cards would make more than one dummy card in your hand. And of course, this is all assuming we're not so autistic that we missed the obvious denigration of fantasy card games and that the point of the Card Wars episodes was that these games are inherently imbalanced and stupid and we shouldn't invest time or ego into them.
@darkreflection90873 ай бұрын
I’m really excited to see the finished version
@frogmouth22 ай бұрын
The art for this element reminds me a lot about loop hero.
@commissar_dk4203 ай бұрын
I'd love an exodia like cards set, just because of the risk and reward elements of it, I also think it would trive as an unnaligned set of cards. What I'm thinking for it is that there's 5 peices to it. Each peice is a 1/1, and each peice has two effects Effect 1: once drawn reveal this card to your opponent, draw another card. Effect 2: if you have all 5 [exodia the forbidden one] cards in your hand reveal them and destroy all cards your opponent controls.
@joogled18393 ай бұрын
this is just kind of... dumb? destroying every card your opponent controls literally just means that it's meta, what's the point of using anything but defensive cards and the exodia-like set?
@commissar_dk4203 ай бұрын
@joogled1839 you have to draw all five or they are dead cards in the hand though. Not to mention you have to inform your opponent that you have it in hand, (if this is ever added which it should) a simple 'destroy a card in your opponents hand' negates all 5 of them.
@joogled18393 ай бұрын
@@commissar_dk420 you're forgetting that drawing cards is as simple as discarding other cards. then again, you're adding a new meta to destroy another, so now there's the problem of deleting cards from someone's hand. thank god bigholes isn't letting us balance the game.
@commissar_dk4203 ай бұрын
@joogled1839 that's as simple as a "can only be discarded by opponent" clause on each peice. Then they really are just dead weight in the hand
@joogled18393 ай бұрын
@@commissar_dk420 so now youve made the card set completely useless.
@pietrobeltrame22173 ай бұрын
Loved this video❤ continue like that and PLEAAAAASE dont stop mid working on the project like a lot of cool games creators
@squidpizza63203 ай бұрын
As an experienced amateur card game designer, Corn is fascinating and Husks are a super interesting mechanic.
@jkdragonjk68953 ай бұрын
Ive been waiting for this vid, from the very beginning I wanted to make a pure corn beatstick deck and now it has arrived!!
@leoultimaupgraded99143 ай бұрын
I love this concept for corns with the Husk system allowing you to draw cards without having to get rid useful cards you’ll need later I wonder if some of the monsters from the show will show up in Card Wars, but regardless I’m stoked to see more of these dev logs and the game itself
@xavier846233 ай бұрын
That twilight reaper art is great.
@madflam31923 ай бұрын
As someone who plays warhammer 40k corn being the braindead agro is really funny
@marxxplaysgames3 ай бұрын
Loving the almost parasitic look of the corn cards
@brandonjones20413 ай бұрын
Loving this video. I've been experimenting with game creation as well. It's a blast hearing mechanical ideas.
@ianbyrne4653 ай бұрын
I like how you paired down the admin of card draws by just keeping a static hand, but I worry that if there aren't enough cards that include card draw in each element, that we may see an issue of how people play. It really makes for a very fast, frenetic game which can be fun, but it also locks out other playstyles like "ramp" that need a bit more game time to build up the board and make big moves. I don't know, maybe if you add the card draw rules, but also create a game mode where you just ignore them for faster play that could work. Either way, this is really coming together in such a great way, I'm just so excited to see what you do with this next!
@ДюсековИльяс3 ай бұрын
I don't think ramp is possible without mana costs. All creatures cost the same. (Except corn cards) In Yu-Gi-Oh the only card game i know that works similarly there are no ramp strategies and you die on turn 5
@nowhere42433 ай бұрын
I played way too much of the Card Wars mobile game way back when. It’s cool to see someone elaborate on it like this.
@settratheimperishable78003 ай бұрын
Corn Cult: KERNELS FOR THE KERNEL GOD! HUSKS FOR THE HUSK THRONE!
@thegenesisgame2 ай бұрын
You are so good at GameDesign, the way you find fun so much mechanics to resolve problems is incredible :0
@ninjapumpkin01273 ай бұрын
Something for worker placement: some cards start in play before the game starts iirc, maybe "workers" can start on the board and act immediately, but only one can occupy a land its controller controls at a time (you would just declare one not a worker for the time being) and it can activate for more things, such as interacting with friendly structures like cave of solitude or school, or activating abilities that aren't explicitly aggressive, such as eating corn. Creatures that aren't workers could possibly exist from setup, but not "in play" and must be activated to "exist", allowing you to have creatures that are "phased out" until you activate them, meaning they are untargetable by opponents until you activate them, but they could only be activated for their specific abilities or attacking, unlike workers, possibly until they manifest and are declared workers on your next turn. Maybe each land type would allow you to pick certain creatures in set up, your options increasing with duplicates, seeing as Immortal Maize Walker and Husker Knights seem inherently more powerful with phasing out and 3x buffs among their abilities.
@Meatful3 ай бұрын
What you’re doing is so impressive you are clearly so passionate and have a good group to work out ideas with
@cloudtender88133 ай бұрын
The way you talk about the game makes me feel like this project is going to be great
@jish64583 ай бұрын
This just keeps getting better and better. I am definitely becoming a member soon I want to help this game grow :)
@adelaestrella33383 ай бұрын
I love the husk mechanic! It's very well thought out!
@a_skellington3 ай бұрын
Imma be honest, i dont care much for adventure time, nor do i care that much for card games. But im still subbing because this is a great example of iterative design that takes a thoughtful approach, makes great usage of feedback and utilizies a pre-existing understanding of the genre by the designer.
@GynxShinx3 ай бұрын
This video has made me believe in this game.
@tenma87973 ай бұрын
One word: Yes
@hishykot3 ай бұрын
Wow, my eyebrows rose uncontrollably when you explained the Husk mechanic! Such a cool idea!
@SpookfulYT3 ай бұрын
I just watched this whole series on the train and it was great :) Thanks for the funny videos and great concepts I would become a member but for some reason the button isn’t there so I’m doing this instead just to say thank you :) Also… being able to put butter as an artifiact onto a corn card to make them “slippery” would be fun, and maybe you also can have “cowboy butter” that… does whatever
@mudkiplover59623 ай бұрын
An idea for the devotion keyword is that you sacrifice a monster you control and a sacrifice gets a player one devotion.Both players can get their devotion only up to twenty. So a corn archetype of cultist where they want to sacrifice themselves to use rituals that have a devotion cost and give corn demons powerful effects that cost devotion.
@Greymond3 ай бұрын
YEEEEES, bro im so exited and it seems promising
@blacklight6833 ай бұрын
cult of the -lamp- corn? now that's an interesting element
@frogboys7863 ай бұрын
I like the idea of cards having fertilized effects. While the monster is on the field/active, when corn creatures die a fertilizer token is applied to corn creatures with fertilizer effects
@oppositevoice3 ай бұрын
Seeing all this be put together is so cool
@DrDDSteelei3 ай бұрын
One thing I wish to see is a door card, that locks doors and gets stronger for each locked door. which also introduces the idea that it's a door card that counters other door cards because it can lock your opponents doors!
@silentwarrior33 ай бұрын
Husk is an amazing idea! It reminds me of Bone Tokens from Inscryption! Given to the player upon their creatures death, bone tokens can be used to summon creatures that can ONLY be summoned with bones. Inscryption has really cool card mechanics that I think would be great to adapt over for Card Wars!
@bronzieblue633 ай бұрын
I remember there being an actual Card Wars mobile game at one point, and I was disappointed because it didn't seem much like the shows version at all, looking forward to seeing further developments >:3
@vonnegutfrey87143 ай бұрын
What if you had creatures that gained power from your lands and different ones that could change your opponent's lands to yours to power up the first creators. It could have an imperial theme or just be another strategy attached to Corn.
@BigHoles3 ай бұрын
Thats actually an existing feature within corn that we didnt showcase. We have Corn faced farmers that enter your opponents kingdom and turn them into cornfields, which buff certain creatures who rely on cornfields to gain attack power
@vonnegutfrey87143 ай бұрын
@@BigHoles Sweat
@rando56733 ай бұрын
Regarding balance with mixed elements: simply limit it to two elements and have the second one randomized. It solves a ton of problems in a simple way that still leaves room for player agency
@flaredesel34253 ай бұрын
I think that’d actually make it worse since the player doesn’t have the agency to choose their other elements. Regarding the randomization idea, imagine if there was a really good deck combo, let’s say Corn + Doors for now. If both you and your opponent chose Corn and you randomly got Corn + Lizard Holes (let’s say it’s a decent strategy) while your opponent randomly got Corn + Doors, you’d feel cheated by the game. Randomness has to be carefully handled because if you take too much agency away from the player (especially in mechanics like deck building) they will feel dissatisfied with the game. As for the only two elements suggestion, that’s a fine idea. I’m more on the fence about that because naturally in faction games where you can mix, adding too many factions together without being very careful will make terrible decks. Which naturally makes players stray towards more easily built decks like mono faction or dual faction decks. But at the same time, I feel players who put in the effort should be rewarded for making a good deck with more than the normal amount of elements. TLDR; Two element restriction is fine but I prefer it not be there to reward ingenuity. I dislike the randomization idea because players should choose how to build their decks.
@somethinganything91703 ай бұрын
For the corn fields I think you should make them different types with different names and effects but with the subtype "cornfield". Kind of how it works in Magic, so that you have more freedom in your design to introduce element specific synergies
@fancymustache37933 ай бұрын
Honestly I think you can infact use the "gets strength from corn" have it be a resource that can enhance your next attack but lowers your attack or defense afterwards because now you currently have less corn to empower your units. it still keeps things fairly sinply for corn players but adds just a tinge of management so while playing the aggressive element can still bite you in the butt if you go full throttle too fast too often. A sort of risk reward playstyle awarding aggression at the cost of being fragile
@42ndLife3 ай бұрын
Corn is a crop, one that is important economically for many contries, therefore I think corn should be the economy based element. You grow a corn resource to sell for extra money which you use to buy more cards and dominate the game economy. The "Husker Knight" mechanic could be a supplementary mechanic rewarding your corn cultivation with stronger units to better defend your corn fields. When you sell corn to gain extra money it weakens your "Husker" creatures, so it's a balancing act. So corn players play defensively in the early game until they've built up enough of an advantage that they can steamroll their opponents with an unstoppable army. If this contradicts how Jake plays corn, well Jake is canotically bad at Card Wars and we can assume that he's poorly implementing corn mechanics by using it as an agro deck. The counter play to corn would be to play cards that eliminate the opponent's field resources or interfere with resource production. If "The Pig"s flop ability is to eliminate all opponent resources left on the feild, then that would explain how it acts as the Achilles' heal for corn decks in the show
@lokhunt43293 ай бұрын
Honestly, this makes some sense, but I feel like it could work as both, maybe there's a specific land, called MARKET OF FARMERS, where you can start with a structure, that allows husks to be converted to a monetary resource, this allows the floodgate to be stopped, as stopping the structure or land is vital. It also allows the core mechanic to be optional, as by not taking it, you can focus purely on husks as tokens instead of a money exchange. Also fits the theme, and it would allow for a nice amount of planned synergy with other made economy based decks, like the king.
@aliakeel3 ай бұрын
for a person that's never played a card game before, you're doing an incredible job building one
@jayteebhuti3 ай бұрын
this is getting good
@thebatinthehat19843 ай бұрын
INTROVERT as an Element for control type decks. They can have some sort of special interaction with structures that allow you turtle in a pretty powerful way. I think Introvert as an element is also pretty thematic for a control deck, having cards that get more powerful when they stay and defend on your side of the field or when they go into a structure; seems like something fun to play around with. The only thing i see as being an issue is having a win condition for these decks, defense is great but you have to win somehow.
@andrewsinclair76543 ай бұрын
My super secret strategy to try and win any game for the first few playthroughs, is go all in on corn. It's a metaphor, since not every game has agricultural themes, let alone corn, but it's for the reasons exactly like you say in the video: the "Corn" strategy is whatever thing you can go all-in without diversifying, such that you don't have to understand the nuances of the game, but your opponents will have to work hard to stop it if they don't get ahead of it and counter early. It's probably a terrible strategy against upper tiers of opponents because there should usually be an easy counter against such a linear strategy, but if you're all playing for first time nobody knows about that counter. Always aggro with corn, until your friends finally learn. I originally coined "corn strategy" name while playing Puerto Rico. Maybe you know some other corn-games?
@Deadly_Dosage3 ай бұрын
I feel like the cornfields could be used as a way to give passive buffs to corn creatures while in your kingdom. Maybe when you activate the biome card you start with a set of active corn tiles that can be destroyed in some way but stack. There could also be some sort of passive card that spawns cornfield tiles in a set number of turns.
@ceresgc3 ай бұрын
As an aspiring game designer, I'm impressed by the husk mechanic. Such an elegant and well integrated solution
@seanh27853 ай бұрын
The husk mechanic is so smart! This archetype looks great!
@BlueTheLem0n3 ай бұрын
Hey! Love the series of video you're putting out! To add to the discourse, as a magic player, husk really just feels like raw card draw to me and precisely the antithesis of aggro. I feel like you could design bigger creature that overwhelmed early game and slower game would stabilise with some card advantage. Another idea would be card that create multiple smaller creature that loose one on one but due to their multitude, can attack un defended territory early
@BlueTheLem0n3 ай бұрын
(but of course, you do you, and I really like the mechanics in itself)
@cinnastag3 ай бұрын
3:00 Actually, the whole "lava brings back corn" thing makes a lot of sense, lava ash is high in minerals and actually makes fields way more fertile, so obviously it makes corn stronger! Corn to me feels a lot like the Black decks from Magic the Gathering, at least how Jake played it, but specifically for the lands, not the creatures themself
@arkslippyjunior77733 ай бұрын
Corn cares not from where the blood flows, only that it flows Love the ideas behind this
@Copperbagel3 ай бұрын
YAGHA-URRR RAGHA BEENTA EENTA URR RAGHAY!
@zwlkyr3 ай бұрын
KORN
@F3rgps3 ай бұрын
bro i was just watching the last episode ended it and saw this