Cosmoteer Chaingun Ship

  Рет қаралды 4,366

Zanthra

Zanthra

7 ай бұрын

A basic design for a chaingun ship with the magazines in extended wings. I was thinking of beefing this up with more armor, stronger engine core, and possibly another set of chainguns on the other side, then I could spin it around while the crew reloads the chainguns on one side and fight with the chainguns on the other side (plus protect my backside if there are problems.

Пікірлер: 15
@timidapollo
@timidapollo 7 ай бұрын
Hadn't crossed my mind that putting chain guns on a diagonal ship would make the magazines more manageable, nicely done!
@TeracomConsulting
@TeracomConsulting 7 ай бұрын
I liked the opposing directions of the feeders. I didn't know that you could do that they could be "upside down".
@antoneeee9284
@antoneeee9284 Ай бұрын
You gotta make your ship more manuverable. You can fit a lot more thrusters, and add a lot more shields to that ship man.
@NickAndriadze
@NickAndriadze Ай бұрын
Cool design, but in the end of that station attack *7:15* you should have really targetted the leftover control room instead of the reactor. That way you'd have a lot of materials leftover to salvage. Also the chaingun reload is pretty lackluster, you definitely could have improved on that.
@zanthrasw
@zanthrasw Ай бұрын
Thanks. Definitely some crew assignments and priorities would go a long way if nothing else. On the other hand I found one of the really interesting things about large magazine chainguns is that the speed of the reload is actually not as much of a concern as for other weapons. With a large magazine you can load it. Get into a fight and even with a skeleton crew/inefficient layout have a pretty decent duration of fire until the magazines are dry. Either you win the fight or back off to repair/reload. Some minimally crewed chain gun based support ships is something I had some interest experimenting with, but didn’t really have the time.
@ViggaTron
@ViggaTron 7 ай бұрын
Cool ship 😃
@TeracomConsulting
@TeracomConsulting 7 ай бұрын
I actually wonder if it would be better to feed ammo to the segments similar to the way you feed power to a railgun. Lots of ammo stations along the way instead of a big cache at the end. Your thoughts?
@zanthrasw
@zanthrasw 6 ай бұрын
Folly loaded chainguns can put out a great deal of damage without having to reload, in fact incapable of being reloaded until they stop firing. This makes it less critical to have a fast reload. If you keep the 2 space gap between the two magazines, crew would have to move 6 or so tiles at 50% speed for some reloads equivalent to about 24 tiles in moving walkway. It might be an interesting experiment. You will probably need more crew though, since you can't have those crew at the front of the magazine wander all the way back to refill a storage at in room 50% speeds.
@yuribn6886
@yuribn6886 4 ай бұрын
You create much more economical and versatile ships 😭😭😭, but mine are gigantic and I have to save a lot of money
@bruhder5854
@bruhder5854 6 ай бұрын
This doesn't that good. It's kinda like an ion beam where its a constant stream of dps but it takes up too much magazines to be effective against bigger ships. Because of the space constraints, you also can't make it into a narrow funnel with many shields protecting it like ions.
@zanthrasw
@zanthrasw 6 ай бұрын
Yeah,, Ions are the ultimate scaling weapon, as a large Ion core can be built deep in the ship and can fire for full DPS with 100% uptime. Railguns don't have any firing arc to worry about occluding, and only need to be pointed at the enemy ship briefly.
@feardieshogun8153
@feardieshogun8153 7 ай бұрын
@jaimelock3966
@jaimelock3966 6 ай бұрын
LMAo you took out one small ship
@zanthrasw
@zanthrasw 6 ай бұрын
I can't tell if you found the video amusing, or me amusing, but I am glad I could entertain!
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