Countdown Timers In Unity | Coroutines Tutorial 2024

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SpeedTutor

SpeedTutor

Күн бұрын

Пікірлер: 10
@SpeedTutor
@SpeedTutor Жыл бұрын
I sometimes create tutorials which I find interesting and something I can always refer back to! Here's a really useful one for one. Comment down below if you have improvements too! 🕹Unity New Year Sale (NYS10: 10% OFF): bit.ly/UnitySalesHub 🕹Adventure Puzzle Kit (50% OFF): bit.ly/STAdventurePuzzleKit ➡(My Game) Left Alone on Steam: tinyurl.com/LeftAlone2024
@NoTimeLeft_
@NoTimeLeft_ Жыл бұрын
One small detail to add. During development of my game (No time Left), I've become obsessed with optimization of performance and garbage collection.The 'new waitforseconds' yield commands generates garbage. Calling it often can create a lag issue (depending on the situation). It is generally preferred to cache the wait for seconds call if it doesn't change. So it could be "private WaitForSeconds coroutineDelayTime;" Then in awake (or elsewhere if you want to set it somewhere else) would be "coroutineDelayTime= new WaitForSeconds(someValue);" This reduces the amount of times the coroutine has to create a NEW waitforsecondsvalue. Don't forget that NEW keyword mean something somewhere has been allocated into memory.
@SpeedTutor
@SpeedTutor Жыл бұрын
Thanks for giving that input, I always love to learn little things like this. Hopefully more will see it and enjoy the knowledge! :)
@SuzuGameplays
@SuzuGameplays Жыл бұрын
​@@SpeedTutorif i may give some input as well, creating a Helper Class with a static dictionary like: Dictionary you can then create reusable WaitForSeconds without having to create a new additional variable in each class that uses a coroutine, if the float value is null on the dictionary only then it will create a new WaitForSeconds
@SpeedTutor
@SpeedTutor Жыл бұрын
Oh fantastic! Thanks again for sharing. Loving these little more nuisanced details on the matter. I can almost guarantee this will help some people out in the future. :)
@jcoco44
@jcoco44 Жыл бұрын
Great timing (pun intended) for this tutorial! It will definitely help me out!
@SpeedTutor
@SpeedTutor Жыл бұрын
Haha, you're very welcome. What will you be using it for?
@jcoco44
@jcoco44 Жыл бұрын
@@SpeedTutor I've not been good about learning and using coroutines as often as I should. I've literally just seen an example of code that uses a coroutine to display in-game FPS. Rather than calling a function in the Update loop to get current FPS and update the UI text, the example showed how to set up a coroutine to do this, as long as a condition is true. While I implemented this method, I don't feel like I understood it well enough. This video did help. From what you've seen, would calling a function to update FPS in a coroutine be better than using the Update method?
@shailen.gopal08
@shailen.gopal08 Жыл бұрын
Hey do you have a cronus zen in stock?
@SpeedTutor
@SpeedTutor Жыл бұрын
I think you have the wrong website, haha.
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