EPIC Free Main Menu System in Unity
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@jonathanmibord8034
@jonathanmibord8034 Күн бұрын
How tu use shader and scripts in your own scene thats what I want to know !!
@Zibit21
@Zibit21 Күн бұрын
Does it include functionality necessary to calculate angle of a shot with a set speed and to a given target?
@SpeedTutor
@SpeedTutor Күн бұрын
I'm not 100% sure on that one, it would be worth messaging the developer about that :)
@play-good
@play-good 2 күн бұрын
Thx u brooo
@SpeedTutor
@SpeedTutor Күн бұрын
You're very welcome, my friend! :)
@rajsah4667
@rajsah4667 2 күн бұрын
Thank u I wanted this for my next project ❤
@SpeedTutor
@SpeedTutor Күн бұрын
Awesome! Will they all have weapons?
@rajsah4667
@rajsah4667 Күн бұрын
@@SpeedTutor not sure but 1 game is live now and I am publishing 2nd game next month hehe
@SpeedTutor
@SpeedTutor 2 күн бұрын
Check the related video link ("CLICK HERE -- GameDev Deals & Savings Hub") on this video and all the links will be in that videos description (Due to links not being clickable in shorts) ️Unity Sale: bit.ly/UnitySalesHub ️FREE Weekly Publisher Sale (+FREE Asset): bit.ly/WeeklyPublisherSale OVER 225+ Scripts, projects & assets PATREON HERE: ️bit.ly/SpeedTutorPatreon SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks
@lePocci1
@lePocci1 2 күн бұрын
Tahnk you for such a nice tutorial
@SpeedTutor
@SpeedTutor 2 күн бұрын
You're very welcome, what are you creating?
@jackapotsos6130
@jackapotsos6130 2 күн бұрын
How do I add boundaries and make it so it doesn't clip through the ground?
@mageofchaos
@mageofchaos 3 күн бұрын
So this tutorial is really nice, but is there a way to do it without the universal pipeline? Like just with the default renderer? Thanks!
@SpeedTutor
@SpeedTutor 2 күн бұрын
I do have a free asset which I made a tutorial about if you search "Outline" on my channel. This may help :) You could actually use the emissive channel of your material too. If you search my shorts on my channel page, you'll see it as the highlight. It's one of the first shorts I uploaded :)
@redragon1229
@redragon1229 3 күн бұрын
Deferred-SSR in URP is extremely performant heavy, it's better to just use HDRP (already has SSR built-in) at this point (or just use cubemaps)
@SpeedTutor
@SpeedTutor 2 күн бұрын
Thanks for your input! :) Do you use HDRP often?
@Timoteeeei
@Timoteeeei 3 күн бұрын
Thanks! "TryGetSettings" saved my day, tried to use <GetComponent> but ofcourse it didn't work
@SpeedTutor
@SpeedTutor 2 күн бұрын
You're very welcome! What are you trying to create? :)
@Justeeee115
@Justeeee115 3 күн бұрын
Hi the loading is awesome works fine but is there anyway to slow down the loading to at least like a minimum of 5secs cause the loading flashes before my eyes that I don't need the loading anymore. Anyways I'm working in a 2d game of course its lightweight anyways I run the the game in built version.
@SpeedTutor
@SpeedTutor 3 күн бұрын
That's a tough question as it's super light weight but you could create a co-routine to wait a number of seconds after the a sync operation has completed, you know it's done loading but you just wait for your allotted time before activating. I'm not sure if it's the best way but a suggestion.
@Justeeee115
@Justeeee115 2 күн бұрын
@@SpeedTutor Thanks for the suggestion. but I did something else, Idk if this the best way to go but I was so desperate to have a long loading screen (Since its a intro loading of the game) I just animate the whole loading screen and throw a coroutine, after that coroutine is done the main menu scene loads. I know its a pretty bad idea, but it works for me. I guess.....
@SpeedTutor
@SpeedTutor 2 күн бұрын
Sometimes the thing that works doesn't have to be the very best, your loading in fast anyway. So I'm glad you've got it sorted :)
@barzanfuntime6486
@barzanfuntime6486 3 күн бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class startScene : MonoBehaviour { public Slider loadingSlider; public string sceneName; public GameObject startButton; bool loading; AsyncOperation asyncOp; public void startGame() { loadingSlider.gameObject.SetActive(true); asyncOp = SceneManager.LoadSceneAsync(sceneName); loading = true; startButton.SetActive(false); } void Update() { if(loading == true) { loadingSlider.value = asyncOp.progress; if(asyncOp.progress >= 0.99f) { asyncOp.allowSceneActivation = true; } } } }
@KerasinafLega
@KerasinafLega 4 күн бұрын
thank you! the best out there
@SpeedTutor
@SpeedTutor 3 күн бұрын
I'm glad you found this useful! :) Are you publishing for the first time?
@KerasinafLega
@KerasinafLega 3 күн бұрын
@SpeedTutor I'm not publishing yet, but I had a school project, so I didn't know how to build the project. I'm also working on a solo horror game, so this will also help me in the future :)
@SpeedTutor
@SpeedTutor 2 күн бұрын
Oh awesome, good luck with it! :D
@storylygames9770
@storylygames9770 4 күн бұрын
I looked at 3 other tutorials to create a note where it opens and close and this was the only tutorial I got it working eventually, i bought your letter & note system which I use for future projects to save me the headache. thank you for your tutorial
@SpeedTutor
@SpeedTutor 4 күн бұрын
Haha, I'm glad I could help you out! :D Thanks for picking up my asset and do let me know what you think of it. I'd love to hear. You can always send me an email! If you do have time and you do like it, I'd massively appreciate a 5* review on the store because it helps me out massively. Best of luck with your projects though :)
@FebusOnTsF01
@FebusOnTsF01 5 күн бұрын
90 form 97 you dont have a some char in your font)
@SpeedTutor
@SpeedTutor 4 күн бұрын
It might be a font issue :(
@ShadowTM6
@ShadowTM6 5 күн бұрын
Amazing :D
@SpeedTutor
@SpeedTutor 5 күн бұрын
Thanks Shadow! :D
@ShadowTM6
@ShadowTM6 5 күн бұрын
@@SpeedTutor Yw :D
@SmallHedgeHQ
@SmallHedgeHQ 5 күн бұрын
Incredible Video! Huge props to these developers for providing these tools for free!
@SpeedTutor
@SpeedTutor 5 күн бұрын
Thanks for checking it out, my friend and a big thanks to them too! They're really awesome.
@user-em9su3dd9y
@user-em9su3dd9y 5 күн бұрын
Thanks for this!
@SpeedTutor
@SpeedTutor 5 күн бұрын
You're very welcome! Are you working on something cool?
@user-em9su3dd9y
@user-em9su3dd9y 4 күн бұрын
@@SpeedTutor I hope so! haha
@SpeedTutor
@SpeedTutor 4 күн бұрын
Give me a sneaky clue :P
@user-em9su3dd9y
@user-em9su3dd9y 3 күн бұрын
@@SpeedTutor Working on a new biome for my game called Core Lords, this is really going to help!
@ObiWineKenobi
@ObiWineKenobi 5 күн бұрын
Drunk filters are the best 🍷
@SpeedTutor
@SpeedTutor 5 күн бұрын
Haha, does it happen to you in real life?
@zekenebel
@zekenebel 5 күн бұрын
Ambient occlusion does already exist in URP just not as a renderer feature. Atleast on the LTS I’m using. It’s apart of one of the URP settings panels. I can’t remember off the top of my head.
@ObiWineKenobi
@ObiWineKenobi 5 күн бұрын
Yes it is part of URP LTS…I’m using it as it’s a default, are you running 2022?
@zekenebel
@zekenebel 5 күн бұрын
@@ObiWineKenobi I’m confused , are u agreeing with me or trying to tell me exactly what I just said 😂
@SpeedTutor
@SpeedTutor 5 күн бұрын
For me, it wasn't part of the original post processing stack as it was in previous versions but I had to add as a render features before I could use it. Unless I'm wrong?
@zekenebel
@zekenebel 5 күн бұрын
@@SpeedTutor I’m using the old LTS so probably just a difference in version 🤷‍♂️ tbh the new one looks much better. I’ll save my knowledge dump for unity 6 when it comes out of preview 😂
@unfairdev8197
@unfairdev8197 5 күн бұрын
Tysm for this, I had no clue this feature even existed! (Probably because I skim through unity docs lol.)
@SpeedTutor
@SpeedTutor 5 күн бұрын
Haha, you're very welcome. It's something that does go under the radar, thanks for watching :)
@Hazzel31337
@Hazzel31337 6 күн бұрын
good video
@SpeedTutor
@SpeedTutor 6 күн бұрын
Thanks man, I hope you found it useful :)
@daryladhityahenry
@daryladhityahenry 6 күн бұрын
Is SSR can be used for VR? It looks amazing
@SpeedTutor
@SpeedTutor 6 күн бұрын
Do be sure to comment on Gappergames' comment down below, he'll be able to answer that better than I can. :)
@daryladhityahenry
@daryladhityahenry 6 күн бұрын
@@SpeedTutor Will do! Thanks :D:D
@random_precision_software
@random_precision_software 6 күн бұрын
Hi Matt, me again lol.. Have you used the new features in unity 6 yet. Mainly the graphics optimisations I can't remember what they're called haha render drawer is one I think..BTW I haven't had the chance to watch all your video yet, in case the answers are in the video.
@SpeedTutor
@SpeedTutor 6 күн бұрын
I have had a look at some of the features but don't really know how to use them all efficiently. So I don't want to release something that doesn't have a good set of information, haha.
@random_precision_software
@random_precision_software 6 күн бұрын
@@SpeedTutor ok, m8.. thanks
@random_precision_software
@random_precision_software 6 күн бұрын
What assets are you using ? It looks nice HDRP) ? {The oasis} style one I mean
@SpeedTutor
@SpeedTutor 6 күн бұрын
It's from the Unity URP demo that you can get in the Unity hub. I made the video here: kzbin.info/www/bejne/rXXSaXaln7WEp9U
@ITAngel
@ITAngel 6 күн бұрын
Hey, this is very informative. Thank you for taking the time to explain this in an easier way for new and existing Unity developers. Have you cover anything from MUSE AI stuff?
@SpeedTutor
@SpeedTutor 6 күн бұрын
No worries, yes I have a few videos but this is my most recent: kzbin.info/www/bejne/a6XSoY18j5Wqd9E& - Let me know if it helps! :D
@gappergames5371
@gappergames5371 6 күн бұрын
Great video! Thanks for featuring my SSR Asset!!
@SpeedTutor
@SpeedTutor 6 күн бұрын
You're very welcome! Thanks for making a really awesome asset. I hope others will come to love it too. :)
@daryladhityahenry
@daryladhityahenry 6 күн бұрын
Hi!!!! I want to ask if SSR can be used for VR on Quest 2 or 3? :D:D:D. It looks amazing.
@gappergames5371
@gappergames5371 6 күн бұрын
@@daryladhityahenry unfortunately I don't think it works on VR, although I could be wrong. I would love to hear how it goes if you try it
@daryladhityahenry
@daryladhityahenry 6 күн бұрын
@@gappergames5371 Ah I see.. Okay okayyy. Will try it sooon :D:D:D. Hope it can work :D.
@ROCKSMASHER
@ROCKSMASHER 6 күн бұрын
Even after these years this video is helpful 🗿🗿
@SpeedTutor
@SpeedTutor 6 күн бұрын
Haha, BLAST FROM THE PAST! I'm glad it was helpful.
@ROCKSMASHER
@ROCKSMASHER 6 күн бұрын
@@SpeedTutor whoa this channel is active after 9 years, thats some true dedication 🔥🔥
@SpeedTutor
@SpeedTutor 6 күн бұрын
I've checked the channel and replied to most comments for the entire time! Thanks for watching, my friend :)
@ROCKSMASHER
@ROCKSMASHER 6 күн бұрын
@@SpeedTutor Your welcome :)
@UTTheLaw
@UTTheLaw 6 күн бұрын
I'm currently dabbling in HDRP, so I haven't tried any of it, but this looks to be great stuff! Thanks!
@SpeedTutor
@SpeedTutor 6 күн бұрын
You're very welcome, what have you been trying in HDRP?
@UTTheLaw
@UTTheLaw 6 күн бұрын
@@SpeedTutor Well, I'm still learning Unity (not programming or gamedev) so I've decided to try making a SHMUP game using some of the gorgeous environments I've collected over the years in HDRP via Unity 6, following git-amend's super awesome SHMUP tutorial. I don't care for mobile or web games, so HDRP seems a good fit for me, and I'm challenging myself to learn about all the fancy features that it has and make my game shine as bright as it can. It'll be an interesting project - I've made SHUMPS before in other engines, so I'm not completely in the dark! ..But this will be my first gorgeous* 3D one! The tutorial I'm following is 2D, so I'll be adapting and converting on the fly, but the programing concepts in the tutorial seem really good. Here's a link, in case anyone's interested! ---------- (kzbin.info/aero/PLnJJ5frTPwROJk6zOR4K_G-6WjQ4LbDOU}
@SpeedTutor
@SpeedTutor 5 күн бұрын
Oh amazing, thanks for the link! How long do you expect to spend on all of this?
@UTTheLaw
@UTTheLaw 5 күн бұрын
@@SpeedTutor I'm just going to see how it goes. If I get to the end of the tutorial, and I don't want to finish the game, then it won't take too long! But if I want to make an actual game, then obviously I'll be at it for much longer. It's hard to get excited about making a SHMUP because there's just so many of 'em, so I'm kinda leaning towards just learning from the tutorial and moving on! ...but I do like me a nice SHMUP, so I dunno....!
@ivangamer8022
@ivangamer8022 6 күн бұрын
URP is broken, literal shit.
@SpeedTutor
@SpeedTutor 6 күн бұрын
What's been happening? :o
@ivangamer8022
@ivangamer8022 6 күн бұрын
@@SpeedTutor the light fallout is terrible, too short, and too strong. Also limited for each mesh. you cant light big spaces without having a super white blob somewhere in the mesh
@reessoft9416
@reessoft9416 5 күн бұрын
there's nothing wrong with it. people have been using it for years, and thousands of games are on steam that have used it.
@redragon1229
@redragon1229 3 күн бұрын
​@@ivangamer8022 Huh? You can control the range and intensity for any falloff. The light limit per mesh is almost unreachable on the Forward+ rendering (default since 2023), and you can use Area lights to evenly illuminate large spaces, lol Literally nothing right with your comment.
@ivangamer8022
@ivangamer8022 3 күн бұрын
@@redragon1229 unity light attenuation in URP is literal shit. teach me hoe can you control the falloff genius boi
@bvonline
@bvonline 6 күн бұрын
May I ask which palms, sand textures and rocks are used on the the isle in the video?
@SpeedTutor
@SpeedTutor 6 күн бұрын
You can get the environment from the URP sample environment (It's in Unity hub) I made a video on them too: kzbin.info/www/bejne/rXXSaXaln7WEp9U - That might help :)
@SketchedbySte
@SketchedbySte 6 күн бұрын
I didn't even know these sort of assets were free. I especially like the SSR, thanks so much
@SpeedTutor
@SpeedTutor 6 күн бұрын
You're very welcome, I hope you can get some real nice reflections :)
@ITAngel
@ITAngel 6 күн бұрын
Nice video! Keep up the good work.
@SpeedTutor
@SpeedTutor 6 күн бұрын
You're very welcome, I hope you find it useful! Let me know if there are any that really take your fancy! :)
@ITAngel
@ITAngel 6 күн бұрын
@@SpeedTutor Thanks, as an Unreal Engine user, been playing with Unity lately and I was not aware how many incredible free plugins Unity has if it wasn't for your video. Thank you. Any good free Shaders plugins comparable to "Toony Colors Pro 2" which is a paid shader?
@SpeedTutor
@SpeedTutor 6 күн бұрын
Oh awesome, why have you decided to have a look at Unity? Just to see what it has to offer? You'll have to search for (URP) Simple Toon Shader on the asset store I think? Obviously free assets will never have the features of a premium asset, there was one that I featured on my channel last year which was free and awesome but the developer removed it. If you'd previously downloaded it. It would be fine but sadly there aren't a massive amount of options. Obviously I'm not an expert on everything that is available :)
@ITAngel
@ITAngel 6 күн бұрын
@@SpeedTutor Personally, I have been trying to make 2D side-scrollers and 2.5D top-down games in Unreal Engine, but I feel that it might be much easier with Unity or Godot. Lately, I have been experimenting with these engines to see which one provides quicker and easier access to working with such game types. Additionally, there are other features I want to use, such as exporting web games, which you can't do with UE5. Finally, I want to get better at programming and development, and I feel learning C# or GDScript might help me more than Blueprints and C++. One thing that held me back was the new Unity pricing structure coming with Unity 6, but it may not be as bad as I originally thought after the price rework.
@SpeedTutor
@SpeedTutor 6 күн бұрын
I've got a full video on the pricing changes here: kzbin.info/www/bejne/mGO6pKpua811h8U - If that helps! I'd highly recommend using Unity because of the massive community, amount of tutorials and just the massive asset store where you'll find loads of free stuff. It's very hard to compete with it, honestly. But ultimately the C# programming will take you a very long way with a lot of other languages too :)
@SpeedTutor
@SpeedTutor 6 күн бұрын
Let me know if there are any great render features you've found. I'd love to check them out! :) 🎁Unity Sale: bit.ly/UnitySalesHub 🎁SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🎁 Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon