Last night I learnt that you can attach the sillage auger wagon to the back of the Claas forage harvester and have 2 pipes out. When it's not supported by a "chase bin" it dumps into it's own auger wagon. When a chase bin catches up, both harvester and auger wagon empty into the chase bin. (chase bin/grain cart/whatever :). Two of those in a field with 3 or 4 chase bins will make rapid work of a grass sillage... or any chaff cutting.
@DisTurbedSimulations2 жыл бұрын
That is cool :)
@MrBuyerman2 жыл бұрын
Amazing team behind the mod, I can't imagine playing without Courseplay now, and adding g in olives and grapes makes it so much more versatile. Happy days.🥳🥳
@DisTurbedSimulations2 жыл бұрын
yeah it's a must have mod for me.
@DavidBump2 жыл бұрын
Really appreciate you pointing out this added feature to CP, as well as the excellent demo!
@DisTurbedSimulations2 жыл бұрын
Thanks, think it was someone on my discord that pointed out it had been added
@1over1372 жыл бұрын
I actually arrived looking for hints/tips for dealing with things like the harvester getting full or the sprayer empty. The first thing I did was work out how many runs a harvester would do, then went back and deleted one row. On my field it did 6 runs and filled on the 7th and so I deleted the 7th row. This works, but it basically means you have to start the harvester off on 5 or 10 different courses, not mass scalable, which is what I'm after. I want a vineyard so massive it would be stupid to hand work it. The next plan is to, for harvest, record an AD path across the whole field, even the end point turns. Just by recording in AD while CP drives. Join all the end point curves to a "field exit" and "field entry" path, leading to the unload trailer area. The idea is, when course play hands over to AD, AD already has a path which correct leads them out of any vine and off to unload. I have tested that this much works. What I have yet to test is if AD will return and hand back to CP correctly and will CP drive to it's last waypoint correctly. I'm on Huron County Michigan so "next year" is a few evenings game play away to re-do and test the grapes.
@DisTurbedSimulations2 жыл бұрын
Sounds like you are a lot deeper in to grape farming than I am.
@1over1372 жыл бұрын
@@DisTurbedSimulations I just started (grapes), it's more that my game with FS is to max it out in scale with automation. Got most things scalable, grapes are obviously tricky. Things like silage I run a few years with the bunkers and then buy a silage factory :)
@1over1372 жыл бұрын
@@DisTurbedSimulations Actually I haven't even got mulching working yet. Doesn't do anything for me. Think it's too soon, maybe just a month before harvest to get the 50% fert bonus? Still testing.
@DisTurbedSimulations2 жыл бұрын
@@1over137 I'm not sure, I've done very little with grapes..they don't appeal to me
@Farmer-Mike2 жыл бұрын
That is a HUGE game changer, I will do a massive vine field now, thanks a lot - really nice video 😍
@DisTurbedSimulations2 жыл бұрын
The that's goes to SmockFarmer for pointing it the new feature
@mustardseed82242 жыл бұрын
Thank you Dis Turbed, really appreciate your assistance with your tutorials.
@DisTurbedSimulations2 жыл бұрын
Glad you found it useful
@joelg80042 жыл бұрын
Glad to know that sprayer actually leaves a gap on skip row and it wasn’t just something wrong I was doing!
@digitalellis2 жыл бұрын
This is awesome. Thank you for the tutorial.
@DisTurbedSimulations2 жыл бұрын
My pleasure, it's game changing for me :)
@baldrick22002 жыл бұрын
I think if you had of started spraying on the left of the vine first it would have done left and right rows together... just by looking at the spray.. not sure but worth a go
@DisTurbedSimulations2 жыл бұрын
Maybe :)
@smockfarmer2 жыл бұрын
Imagine how much programming they did to make that work. Very impressive
@DisTurbedSimulations2 жыл бұрын
Yeah and to get it to work so smoothly
@smockfarmer2 жыл бұрын
@@DisTurbedSimulations “we are not worthy” gif from Wayne’s World 😂
@theyarosh91102 жыл бұрын
Hi, how to reduce the turning radius with a orchard sprayer?
@DisTurbedSimulations2 жыл бұрын
no idea
@theyarosh91102 жыл бұрын
@@DisTurbedSimulations Jesus …
@DisTurbedSimulations2 жыл бұрын
Not he cares
@theyarosh91102 жыл бұрын
@@DisTurbedSimulations 😂
@amirb569110 ай бұрын
❤❤❤
@abrdany2 жыл бұрын
Amazing mod. Just one question. Did you have any problems with message missing some xml files when first time loading couresplay in the game . Or this is some collision with other mods ?? Thanks 👍
@DisTurbedSimulations2 жыл бұрын
Sounds like it might be a conflict, it's sometimes better to create the savegame then add courseplay
@Silverfish72162 жыл бұрын
Do you think you can run 2 pruners at once with skip row on?
@DisTurbedSimulations2 жыл бұрын
Yup probably give 1 a head start.
@1over1372 жыл бұрын
Pruner on the front and pruner on the back works too.
@1over1372 жыл бұрын
To add a hint. You just need to set the course play tool offset to 0.0 I think all Left/Right of vine does is change the tool offset either positive or negative.
@TrejeKovic2 жыл бұрын
AI can't go in straight line they always steer left and get blocked or flip the tractor over
@DisTurbedSimulations2 жыл бұрын
I haven't used CP for this in a long time, no sure what the issue would be. Maybe check on their Github?
@kaarelk2742 жыл бұрын
What happens if the harvester is full ?
@DisTurbedSimulations2 жыл бұрын
It stops I think. I've not done a lot with grapes
@kaarelk2742 жыл бұрын
@@DisTurbedSimulations Already having problems. I started without CP and looks like everytime it will start from the first vine. It takes forever to harvest, faster and easier is to do it yourself. It would only work on a small field where you dont need to empty the harvester. Just finished it. It starts from the beginning. Does it have to be like that or can i continue the job somehow ?
@DisTurbedSimulations2 жыл бұрын
@@kaarelk274 Drive to where you were when full and use nearest waypoint instead of first waypoint.
@kaarelk2742 жыл бұрын
@@DisTurbedSimulations Yeah, that worked
@billyhelms77352 жыл бұрын
Use autodrive to unload and back again to start where it left off
@jokami10512 жыл бұрын
Courseplay outright refuses to detect my vineyards ans orchards. Even went as far to reinstall fs but no go. Anyhow really Thanks for the tutorials. Atm this is my favourite fs22 channel.
@DisTurbedSimulations2 жыл бұрын
Did it detect them as a single row of vines and are you using the latest version of courseplay?
@jokami10512 жыл бұрын
@@DisTurbedSimulations Tried everything. Don't worry. Found a workaround with AD and VCH. Im sure it's not Courseplays fault since i've seen enough evidence of it working. Must be something in my end.
@1over1372 жыл бұрын
@@jokami1051 Were your vineyards created on a non-custom field? I find even if I'm practically on top of my vine, but actually outside the field edge it will fail to detect the vines.
@jokami10512 жыл бұрын
@@1over137 It was actualy a problem between the monitor and the keyboard. 😉 I had the wrong version installed at the time. I'm using CP now succesfully with vineyards. JUST get the latest version.