Crash Team Racing - 40% Code Rewrite Progress

  Рет қаралды 5,095

Darkaiser

Darkaiser

Күн бұрын

Пікірлер: 94
@JoshuaHayes6
@JoshuaHayes6 Жыл бұрын
Awesome work team, it's been amazing to follow your progress. 40% is a HUGE milestone!
@SleepingAcid
@SleepingAcid Жыл бұрын
GOD I am so excited for this. Amazing work! Also those QA testers for their amazing work as well! I cannot wait to see what's in store for this wonderful game.
@Kiing_1999
@Kiing_1999 Жыл бұрын
Closer to the 50%! Congrats to all the team!
@Kiing_1999
@Kiing_1999 Жыл бұрын
I was trying Relic Race and it explode, so there is something for the future! Time trials go well, adventure well for trophies.
@MuchWhittering
@MuchWhittering Жыл бұрын
Didn't know CTR was being worked on. Loved that game as a kid (I never played any of the proper Crash games as a kid, only that one) so I'd love a PC port. In general, I'm so glad so many old games are getting PC ports.
@nprocopi1231
@nprocopi1231 Жыл бұрын
We have other videos where we make oxide unlockable and several other tricks
@dnangel4277
@dnangel4277 Жыл бұрын
Amazing work with the CTR PC port!
@MopsychoNRZ
@MopsychoNRZ Жыл бұрын
Los amo, espero este proyecto con ansias ♥
@Castcoder
@Castcoder Жыл бұрын
Seems straight forward on assisting for bugs. Will look into it soon.
@nprocopi1231
@nprocopi1231 Жыл бұрын
Thanks! All testing is helpful
@Blockah
@Blockah Жыл бұрын
Keep it up bro! You're a legend! This is gonna be epic!
@nprocopi1231
@nprocopi1231 Жыл бұрын
Thank you! Encouragement really means a lot, cause it's really exhausting :)
@Blockah
@Blockah Жыл бұрын
@@nprocopi1231 You're welcome - Nah seriously man imagine this on PC - The mods would be crazy and you could have a whole community work on mods too! That'd be insane! Bro legit even if it takes you 10 more years do not give up on this! We only have one shot really to pull this off, I think all the other people in the world gave up on this idea! Don't join them bro! You can do it! Endure bro! Believe bro! That is gonna be elite legendary! Keep up the great work man, top of the pops!
@donramitas
@donramitas Жыл бұрын
Amazing progress!
@EnvyBlack666
@EnvyBlack666 Жыл бұрын
Close to 50%, insane work!
@aliengenie8896
@aliengenie8896 Жыл бұрын
This is really awesome. I'm floored at how quickly you guys are completing this. I know C but I'm sadly limited on free time to help out with this. Maybe I'll join the Discord anyway just in case. Out of curiosity, does the fact that you're looking to oprtimize memory mean that certain tricks that (I assume) rely on the memory layout of the game may not work identically? Such as the token storage glitch (AKA "Dingo Bingo"?) Curious if the philosophy of the PC port is going to be akin to Chocolate Doom where they go out of their way to emulate some of the bugs from the original game.
@nprocopi1231
@nprocopi1231 Жыл бұрын
As of right now, Dingo Bingo is not in the decompile, but if the feature is popular enough, we can insert our own code to purposely make it happen identically to how the original game would behave, but without the memory glitching out like the OG game did
@noahfuelgaming8121
@noahfuelgaming8121 Жыл бұрын
Can't wait for the PC port to come out
@theworld3404
@theworld3404 Жыл бұрын
Felicidades 👍
@PootisDaMan
@PootisDaMan Жыл бұрын
Excellent!
@GigaLem
@GigaLem Жыл бұрын
I can't wait to see when this reaches completion. Because of people porting decompiled games I could only imagine folks trying to Port CTR to N64. But im just spit balling here.
@sebastiankulche
@sebastiankulche Жыл бұрын
That would be really insane considering the game is like 550 mb and up to a full CD in the europe version. The game should be compressed like crazy.
@danchavyn
@danchavyn Жыл бұрын
Awesome work!
@mar-k.gamesdevandthings2408
@mar-k.gamesdevandthings2408 Жыл бұрын
LETS GOOOOOO!!!1!11!!1!11!!11!
@lollycarola
@lollycarola Жыл бұрын
Keep up the good work! 😊
@Elcapo1289XD
@Elcapo1289XD Жыл бұрын
Thanks bro for a video :D
@uldaman5376
@uldaman5376 Жыл бұрын
Amazing job man. I wonder, if you guys manage to finish this port, will you be able to add characters and maps from nitro fueld version? I might be asking a stupid question.
@nprocopi1231
@nprocopi1231 Жыл бұрын
Yes we can
@Plyspomitox
@Plyspomitox Жыл бұрын
Wow, I only learned of this project today. Very cool. I wonder if it will be open source and how exactly you are getting the original code. Must be quite tedious to rework all of it. Crash Team Racing with a Track Editor would be mighty
@nprocopi1231
@nprocopi1231 Жыл бұрын
Welcome! Big progress report coming soon, showcasing the pc port of CTR (still wip). Everything is indeed open source on CTR-TOOLS and yes we figured it all out, over the course of 3 years
@danielchisica6486
@danielchisica6486 Жыл бұрын
Amazing. Would be possible that code runs in Mac OS or Linux?
@AlucardGoya
@AlucardGoya Жыл бұрын
HELL YEAH!
@100p
@100p Жыл бұрын
awesome Niko great work & would love to help bug test.
@nprocopi1231
@nprocopi1231 Жыл бұрын
Have fun! All testing appreciated :)
@Warwick92xD
@Warwick92xD 6 ай бұрын
Do You accept comission request or something to edit and expanded Chocobo racing psx Game to add custom tracks , characters and more things ?
@randolipe9056
@randolipe9056 Жыл бұрын
Seems like CTR is going to be decompiled before any Mario kart Edit: I'm wrong, Mario Kart 64 is like 90 - 80 percent
@faradise3819
@faradise3819 Жыл бұрын
Technically speaking, Super Mario Kart has already been disassembled first.
@shavkatjr
@shavkatjr Жыл бұрын
legend 👏
@Blockah
@Blockah Жыл бұрын
Do online after a PC PORT, because it would cost money to run servers! Plus it will let PC players play online imagine that :O
@nprocopi1231
@nprocopi1231 Жыл бұрын
Well we can do online with emulators on pc, but there's injection overhead, sync overhead, and several roadblocks that keep getting in our way, that we wouldn't have with a PC port instead of emulators
@CrashPE
@CrashPE Жыл бұрын
Good job, and good team. uwu
@Teh69thSpartan
@Teh69thSpartan Жыл бұрын
YES!
@eMilykirau
@eMilykirau Жыл бұрын
Amazing!!
@coisasaleatorias-ac
@coisasaleatorias-ac Жыл бұрын
When they get the 100% of the code,we will be able to port the game to another consoles (without emulation and with mod support?)
@Darkaiser
@Darkaiser Жыл бұрын
Yeah
@AverageBrawlEnjoyer
@AverageBrawlEnjoyer Жыл бұрын
POG
@ChrisLP25
@ChrisLP25 Жыл бұрын
Is there a specific discord server to contact the team about this? I am testing it right now, but that reminded me of something I'd like to bring up to their attention.
@nprocopi1231
@nprocopi1231 Жыл бұрын
Also, I am Niko, and I always read the comment section. We appreciate all testing :)
@ChrisLP25
@ChrisLP25 Жыл бұрын
@@nprocopi1231 Despite being unsure why your message starts with "also", thx for replying! It turns out I was already in the CTR server I was looking for lol
@nprocopi1231
@nprocopi1231 Жыл бұрын
@@ChrisLP25one message got deleted, youtube thought it was spam for some reason, so the 2nd comment was "also"
@BloodGulch
@BloodGulch Жыл бұрын
Do you have a social space beyond the youtube comment section? I'd be interested in helping out but I'm having difficulties in general with things running sluggishly that I could use help with. Really not sure who or where to ask these days.
@nprocopi1231
@nprocopi1231 Жыл бұрын
CTR-TOOLS has a discord server
@faradise3819
@faradise3819 Жыл бұрын
Yeah just search for CTR-TOOLS on google.
@Zoc_510
@Zoc_510 Жыл бұрын
Is this version playable on Linux? I have a Steam Deck and I would like to help on testing Great job!!
@Ryukuuma
@Ryukuuma Жыл бұрын
Please add 2-4 multiplayer with fully 8 cpu later, i'm tired see 4 player multiplayer without any cpu, this feature missing in the remake as well
@sebastiankulche
@sebastiankulche Жыл бұрын
In the remake you can.
@MatteoKysely
@MatteoKysely Жыл бұрын
YEEESSSS PLEAASEEE
@SCr_20
@SCr_20 Жыл бұрын
what programming language naughty dog used?
@nprocopi1231
@nprocopi1231 Жыл бұрын
C, and mips assembly
@elloofficer
@elloofficer Жыл бұрын
whoohoo!
@ErdrickHero
@ErdrickHero Жыл бұрын
Niko has a voice!
@rushledog
@rushledog Жыл бұрын
YESSSS
@cafe9926
@cafe9926 Жыл бұрын
yes!
@Facundo1805
@Facundo1805 Жыл бұрын
Will the PC port of Crash Team Racing be released soon ?
@Darkaiser
@Darkaiser Жыл бұрын
Nah not anytime soon
@Facundo1805
@Facundo1805 Жыл бұрын
@@Darkaiserl mean it takes time to process ?
@Darkaiser
@Darkaiser Жыл бұрын
I don't quite understand what you mean, could you elaborate?
@Facundo1805
@Facundo1805 Жыл бұрын
l mean if it is going to take a long time to get them to make the port for PC that's what I mean
@Darkaiser
@Darkaiser Жыл бұрын
Yes, the decompilation is a very tedious and time consuming process. It will take a few years until a PC port is properly playable, but modding will become easier in the meantime
@pepomega
@pepomega Жыл бұрын
when the rewrite is complete and the pc native port is done, will you be able to improve the poligon count of the game to make it look at least at ps2 level or even better? and more frames of animation for the characters?
@faradise3819
@faradise3819 Жыл бұрын
As far as we know there is no polygon count limit by the game's code, so once we remove the limitation of the PS1 hardware that should be possible to do. As for animation, we still haven't fully reversed the logic behind it. It'll take time. We also have not thrown away the possibility of replacing the existing systems with something newer and better, but that would be for the far future after we're done with our current goal.
@MaxwellLysle
@MaxwellLysle Жыл бұрын
how does rewriting the functions alone produce a PC port? Don't you need to include NEW code as well?
@faradise3819
@faradise3819 Жыл бұрын
Our main goal has always been to keep mostly the original functionality as to keep our work to still be compatible with original PS1 hardware as well. But if in the porting process we encounter a roadblock that demands a rewrite of the game's system to fit PC architecture (essentially a new code), then we'll cross that bridge when we get there. In the meantime, open-sourcing the game functions is still the priority.
@sebastiankulche
@sebastiankulche Жыл бұрын
@@faradise3819 Would the game be accurate to the OG minus obvious things like resolution and so on or there would be subtle differences like in lightning and textures (this one i wonder mostly because of the type of renderer it would use, like if you compare GZDoom with the OG Doom for example), glitches, physics , etc). It would also be compatible with ghost files and be time trial accurate with the PS1 version? Sorry if i did a lot of questions, im just curious.
@faradise3819
@faradise3819 Жыл бұрын
@@sebastiankulche Yes, we will try to be as close as possible to the original unless something prevents it. We still want the main code to be compiled into PS1 and use the original CTR formats like assets and data. If you have more questions and want to discuss more in depth, our community server is still open to join.
@sebastiankulche
@sebastiankulche Жыл бұрын
@@faradise3819 Thanks for the answer.
@faradise3819
@faradise3819 Жыл бұрын
@@sebastiankulche No problem!
@kingbode2611
@kingbode2611 Жыл бұрын
With thr code rewrite will the game be better optimized on console?
@nprocopi1231
@nprocopi1231 Жыл бұрын
When the rewrite is finished, yes there will be many performance gains, just like Kaze's SM64 videos.
@nuckm
@nuckm Жыл бұрын
I'm just an outsider but in case you don't know Naughty Dog's engineering department was borderline world-class for a video-game firm in 1995. That's why it took until 2020 for someone to actually make real progress on modding: 99% of reverse engineers are outclassed and can't figure out shit. It's already using every trick in the book: mip-mapping, space partitioning, paginated levels, compression that's highly tailored to their specific problem space, you name it. Then you got stories of Andy roping in MIT mathematicians during Crash 1 development, because that still wasn't good enough for them. Lol.
@NoxNyctores427
@NoxNyctores427 Жыл бұрын
@@nprocopi1231 will you be making videos on those optimizations? It's always fun and interesting to know what kind of improvements could've been made, or even those improvements that would've never been made because it's too deep of a hole
@nprocopi1231
@nprocopi1231 Жыл бұрын
@@NoxNyctores427 Yes absolutely
@nprocopi1231
@nprocopi1231 Жыл бұрын
@@nuckm Some parts of CTR are insanely optimized, some parts written entirely in assembly. Other parts need a bit of work, due to the fact that this game was an 8-month project, while Andy and a few others were on Jak (who didn't touch CTR).
@shangaiguarisnaque9277
@shangaiguarisnaque9277 Жыл бұрын
I was here PogU
@1TheVelociraptor
@1TheVelociraptor Жыл бұрын
rewrite? for real?
@faradise3819
@faradise3819 Жыл бұрын
Yes real.
@nprocopi1231
@nprocopi1231 Жыл бұрын
We've got 3 years of videos on the darkaiser channel, showing all the progress. It's real!
@1TheVelociraptor
@1TheVelociraptor Жыл бұрын
@@nprocopi1231 i knew about the decompiling, but rewriting? jesus, you guys do wonders it's amazing
@franco1072
@franco1072 Жыл бұрын
I want to play this with my friends so much
@homesickjojo
@homesickjojo Жыл бұрын
This is insane, is there any community discord I can join?
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