Something looks weird about Blooper Bay, and when is Bowser Badlands ever daytime? (intro to MGTT don't count)
@MetalYoshiProGamer6 ай бұрын
@@supervector4757 Actually, something looks weird about Lakitu Valley. As for Badlands in the daytime, this is an interesting question and is still in need of research. Depending on the course you select and the hole from Badlands itself, the skybox will be from the course, or it will be from the hole itself. These are treated as separate entities in the game's files. I know one hole that uses the course skybox is Badlands 7. Looks pretty wicked in Shifting Sands.
@supervector47576 ай бұрын
@MetalYoshiProGamer The first time you did that stuff was in Congo Canopy, which later turned into Congo Canopy Remix, and now this? I sense that you are cooking up another custom course. BTW, if there were guest characters in Mario Golf (Nintendo, Third-party, Non-interactive, Real-life), who would you pick?
@MetalYoshiProGamer6 ай бұрын
@supervector4757 Fully custom courses would require a new innovation entirely. Perhaps if a tool that can convert Blender files into something usable by MGTT. As for CCR, what is actually happening is that the game's files are modified to use the Congo Canopy "hole" within the Lakitu Valley course parameters. This, therefore, displaces Lakitu Valley from being playable, but it solves the issue of having all the different "holes" from Congo Canopy being flagged as OB. What actually makes each hole of CCR different within the same "hole" are the teeoff point, the pin locations, the yardage, and the par value. It may eventually release a video that goes into this stuff visually.
@supervector47576 ай бұрын
@MetalYoshiProGamer over 9,000 IQ points. Does the game only allow Par 3, 4, and 5 holes, or can you customize that, too?
@MetalYoshiProGamer6 ай бұрын
I believe you can assign any integer value for the "par" variable. Currently, the only in-game map that could be turned into a par 6/7 is PCG 18. This map also includes PCG 1, so you could make a super long hole going from the 18th tee to either of the first teeboxes (and use hex edits to turn them into Green surfaces and give them pin locations). Or you could change the teeoff location to the first hole and make the 18th green or one of those teeboxes a target destination. Incidentally, both pairs of yellow and green pipes work, so they make for great shortcuts (especially the 18th hole green pipes). As for guest characters, I'd like to see a return of "mortal" PCs ala Plum/Harry/Sonny/Maple, but it seems insanely unlikely. I think mainline Nintendo crossovers would be sick, maybe something like Kirby's Dream Course, or Hyrulian stuff (either traditional or neo), or even something industrial and alien ala Metroid.
@michaelw19996 ай бұрын
wow that is an insane one. Lamao
@mhaj586 ай бұрын
Have you ever done a TAS? It sometimes feels like you’re playing with precognition when you do this.
@MetalYoshiProGamer6 ай бұрын
I haven't had the patience to create tool-assisted superplays. Spyfox26 and Bluekandy have created TAS runs for major categories that are fun to watch. Precognition comes with practice. It's always a good idea to toggle the meter a unit each way to see what would happen if you miss your mark. For RNG, I assume a mark difference for every 2% variation. This would of course go to waste if sweet spots are not hit perfectly (you can add another dimension to this precognition since missed hits will tend to form an arc). This run took about 20 minutes of attempts, mostly to get that last shot in.