GREAT VIDEO!!!! "CPU's with lots of 8's and 6's in them" That made me chuckle! The C64 was also my 2nd computer that I received for Xmas 1983 and still have it set up today on the computer desk that I made in woodshop class. My first computer was the Timex Sinclair 1000 that I bought in 1982 for $99 with money saved from lawn mowing. I also self-taught myself Basic and when my School got their first computers, TRS-80 model 3's I aced the Basic class and was even teaching the teacher things! I was so good at the computers that the 2nd half of the year when they had a PASCAL class, I got to leave my class before it 15 min early each day and load PASCAL into the 16 TRS-80's from the 17th one (teacher computer) that had the only two 5 1/4 drives. PASCAL was hard because my brain liked Basic, but I still aced the class. Then I took Fortran in my 1st year of college. I quit college after 1 year and joined the U.S. Army from 1986 through 1993. I left my C64 at my mom's while in the Army. As soon as I got to West Germany, I bought an SX-64 from another solider who was getting ready to go back to the states. I had it from 1986-1988. I also sold the SX-64 when I left West Germany and bought a C128D as soon as I got to Fort Polk LA and had that from 1988 until late 1989 when I sold it and bought a Tandy 1000HX (letters might be wrong. It was the one with the 3 1/2 drive). Over the last year I have been able to replace the SX-64 and C128D. I have also got a VIC20, C64G (for PAL game playing), plus4 & C16. As you can see, I love Commodore!
@LivingInAVan2 жыл бұрын
Nicolaas, you are a genius and this software WILL change the future of past computer software development. Kudos to you and your amazing talent!
@disupare1610 Жыл бұрын
Now this is an awesome project. Probably been 30 years since the last time I wrote any code on C64, guess it's time to replace that pla chip and dust off my C128D :D Excellent work Nicolaas!
@colinpitrat86392 жыл бұрын
Adding 'awesome videos maker' to the long list of your talents ... Can't wait for the next ones!
@grymmjack2 жыл бұрын
Excited to see this through to completion. I just found your TRSE last weekend, and was able to get my head around it quite a bit based on it's Pascal-like syntax. Really fun and great IDE too, gotta say this is super fun! Thank you for making this stuff, and for teaching us.
@leuat2 жыл бұрын
and thank you for the nice comment + trying out TRSE =)
@saurgerlar2 жыл бұрын
You Sir, are a genius! Hope you get wide recognition.
@ChadDoebelin2 жыл бұрын
this is going to be great! i am excited to see what follows!
@Monotoba2 жыл бұрын
Very excited to see what comes next! Great Work!
@chr0mak3y2 жыл бұрын
This is going to be awesome. Thanks for letting me follow along
@NotaWizard2 жыл бұрын
Wow! What an amazing project! I'm ready to start my education. :D
@tonybrice79423 жыл бұрын
Good work, Nicolaas. Looking forward to the rest of the series. Time to get Andy to do one of these for the Vic 20 as well? :-)
@kellyottaway78586 ай бұрын
Soooo…video 2? Will that be happening?
@ruffark2 жыл бұрын
This is awesome! Thank you
@CallousCoder Жыл бұрын
Ohhh those photos of you as a kid are so cool. Seeing your name I wonder, are you Belgian? I was not that creative in the day so I was in the cracker scene. My demos didn’t really go past raster bars some SID tunes I created and some scrollers to brag 😂it’s interesting how you jumped straight into x86 assembly. I am probably a bit older so I die basic on the C64 from 83-86 and in 86 I started 6502. Then in 87 my uncle died and he left me his IBM XT. But it no means of doing graphics or sounds. So I only started doing x86 around 89-90 cracking some more serious software. And it was an easy step up from the 8 bit and by then I also had some Z80 experience and the paired registers just translated albeit using different names. I loved 🥰 this video! What a lot of work turbo rascal must have been. I had heard about it. Keep up the good work.
@atsz. Жыл бұрын
so when are videos 2 and 3 coming?
@wardogdauwdd302011 ай бұрын
So you pretty much made a game engine for old computers to make cassette and floppy games ? Also do you know any good companion books to learn basic along side your software
@JustWasted3HoursHere2 жыл бұрын
Hopefully this will be like Blender in that it started out with pretty basic functionality and a somewhat quirky interface, but is now a modeling, rendering, animating and compositing powerhouse. It's worth mentioning that the community for TRSE is quite large if you run into any issues and that there are also programming modules for Commander X16 (an 8 bit retro computer that has not been officially released yet)* and Mega65 (another retro computer that is about to be released). This way you can develop software for them even though the systems are not available yet (via emulation). * kzbin.info/www/bejne/l6rLYaSbl8t3aMk and kzbin.info/www/bejne/qZiQZ3agr9-abtU and kzbin.info/www/bejne/nqaWgq2DqLCVb7c
@stalinvlad3 жыл бұрын
Ah yes seen some other videos. You make a game using a Pascal like syntax. Nearly 90% of what you type is calls to function/subroutine sprinkled with magic numbers. 6502 assembly that hard?
@leuat2 жыл бұрын
Hi there! Yes I typically prototype/create a game in Pascal, which is quick and efficient, and when things are working as they should I convert the most speed-critical parts to assembly. Most of the libraries and all of the internal functions are all in assembler as well, and you can mix between the two languages as much as you want!
@MattKasdorf3 жыл бұрын
Need the game been written specifically for the C64? You support multiple systems, why not write a game that'll work with most of them with the same source? Write a game that'll compile and run on a PET, C64, and a ZX81 (or all the supported systems). I realize that in order to support a system like the ZX81 without going into HGR you'll have to stick with character graphics, but heck even the C64 has PETscii.
@leuat2 жыл бұрын
TRSE does support multi-platform games, and a good example of such a system is the "cross platform text mode" tutorials - with a library that natively compiles to most of the systems supported in TRSE. However, text mode is usually not my focus - and some of these systems have extremely little memory available. Since most people are interested in the C64, I decided to focus this first part on this computer in particular - but a most of the topics that I'll be going through will also be applicable for other computers. That being said, I'm planning on focusing on some of the other computers later, such as the vic-20 and BBC Micro and ZX spectrum individually!