Awesome. Thank you for going through the pain of figuring this out!
@lanceculver9 ай бұрын
You are most welcome, thank you!
@R1PPA-C Жыл бұрын
Just the new use I've been looking for for tyflow, I've been wanting to create realistic car anims since I was a teenager, awesome man
@F10F11hm2 жыл бұрын
Great setup, yielding very convincing looking results! Terrific, one of your best so far, can't wait for the steering capabilities you mentioned you'd explain next. Big thanks!
@lanceculver2 жыл бұрын
Thanks!
@rangoonvfx17342 жыл бұрын
Nice one, bro. This is the important part of my car destruction setup with tyflow. Tyflow makes 3ds max more powerful.
@lanceculver2 жыл бұрын
No doubt about that good sir! Thanks!!
@peterblake9882 жыл бұрын
excelent tutorial, thank you!!
@ramdpshah2 жыл бұрын
awesome video, thanks for the tutorial...its so good so see now we can rig the vehicle with tyflow. waiting for your next tutorial for full vehicle rig.
@Carolina-mw4po Жыл бұрын
Wow! This is so awesome! Thank you!!!
@lanceculver Жыл бұрын
Thank you!
@anotherangle3dvisuals6082 жыл бұрын
Dude, this is incredible. Well done. Keep up the good work.
@lanceculver2 жыл бұрын
I really appreciate that, thank you 🙏
@tomytomate82 жыл бұрын
Great tutorial ! exactly what i was looking for
@lanceculver2 жыл бұрын
I appreciate that thank you 🙏!!
@suatkucuknazli73099 ай бұрын
Hello, your training videos are very nice. Is vehicle accident training possible?
@VolodymyrVlasenko2 жыл бұрын
Hello! Great tutorial! Could you tell me, why my tyBinds don't spring? I mean any changes on Twist sections don't affect on final result. Only "enable drive" works - making construction more stable. And wheels with chassis work as united objects anyway.
@lanceculver2 жыл бұрын
Thank you, I really appreciate it! Changing the spring value should affect the behavior of bind, so I'm not exactly sure off the top of my head. Perhaps there is a collision occurring that's preventing everything to move correctly. If you haven't, try enabling ignore starting penetrations in the phys x operator rollout. But If you want you can send it to lanceculver@gmail.com and I'll take a look and let you know whats going on with it. Thanks again!
@VolodymyrVlasenko2 жыл бұрын
@@lanceculver thank you for your response! I've disabled starting penetration already according to tutorial, but result is the same still. I will made couple of test now, before sending file to you. It seems I've missed something)
@PaulVanDenton7 ай бұрын
Did you ever solve it? I have the same problem@@VolodymyrVlasenko
@ramdpshah9 ай бұрын
Thanks for the tutorial
@lanceculver9 ай бұрын
You’re welcome my good sir, thank you
@natalia82572 жыл бұрын
Thank you, really usefully
@HoomanBhr2 жыл бұрын
Great tips , thanks
@viledeacon9995 Жыл бұрын
awesome tutorial, very excited to try it out. Am I crazy or is the video squished?
@lanceculver Жыл бұрын
Thank you! Nope, you're not crazy, its my monitor setup, 1440 ultra wide. I scale it back to 1080 so there's no black space, but it does squish the video. I can correct this in the future, not sure I haven't yet but will do! Thanks again!
@viledeacon9995 Жыл бұрын
@@lanceculver oh no worries. was just checking if it was my equipment or not haha. I started following along on the series with a forklift that ive created. trying to figure out how I could get the steering to work since they steer from the back. so far all ive manged to do was create a mess. BUT its fun to play around with at least :D
@lanceculver Жыл бұрын
@@viledeacon9995 Hey, good idea for a forklift. Here is how you can do it. Assuming you've seen the next video to this one (its outdated, have another to replace it but have to edit it; but it still works for the most part) the long skinny box that the driver particle is connected to, in my video the bind is basically centered over the front tires, or close, make the box longer and move the end back to the rear tires., but leave the bind at the front tires area, Have the steering knuckle particles at the back instead of the front. Add two new objects, one on each side at the end of the box, over to their respective steering knuckle objects, and 4 new binds- binding each new object to the long box and its knuckle. make sure binds are aligned correctly and add no tension. Don't need to use the rotation operator in the steering event this way, just the path follow in the driver event. The two new particles act as tie rods, and leaving the bind in place with the longer box creates the opposite turn direction needed for the fork lift to operate correctly. Sorry if this explanation doesn't make any sense, if that's the case let me know and I will set up a quick example of what to do in your sim. Thanks again
@viledeacon9995 Жыл бұрын
@@lanceculver Im just now having my first cup of coffee but i feel like once i get through it, this is going to be incredibly helpful. thanks for the explanation. If/when I get it working, Ill send you the result ^^ edit: well this is exciting. the tires are turning in the correct direction with the "pointer" however, for whatever reason, its not really following the path. its kind of making a hard right and just driving around in circles. ill keep digging. im sure its user error.
@daveson3D Жыл бұрын
This is great, was looking for a car rig tut with tyflow, thank you! Quick question, is it normal that the simulation runs very slow? Could it be because of the skin modifiers? Did you use optimized meshes or proxies?
@lanceculver Жыл бұрын
Thanks! For that type of simple rig I would say no sir, it’s not typical to sim slowly. You’re probably correct to consider the skin modifier, definitely can be finicky, but of course having not seen it can’t be certain. For the tutorial it was a simple low poly model, so no real cost in terms of simulation time, but if your objects are poly heavy, optimizing will definitely help. Additionally, if you have a ton of objects, like several objects with an instanced skin modifier for example, attach some or all of them to same mesh, then skin. This will always help speed up simulation times. Let me know if you’re able to work it out, if you’re still having problems you can send me the file at lanceculver@gmail.com I don’t mind taking a look. I really appreciate you reaching out, thanks again!
@daveson3D Жыл бұрын
wow, let me just start by saying what a great guy you are, thank you for the response and willingness to help. I'm not that skilled with tyflow so i must have left something out. And yes , i will reach out to your email see if you can give me some pointers or help with some tyflow effects, i'd be glad to compensate for your time. Thanks again!
@lanceculver Жыл бұрын
@@daveson3D very kind to offer, but no compensation necessary, but thank you. I would be glad to help, any time!
@daveson3D Жыл бұрын
Thank you again! I've sent you an email, please let me know!
@suatkucuknazli73099 ай бұрын
çok teşekkür ederim.
@joshonblaze1485 Жыл бұрын
CAN IT BE USE FOR EXPLOSION?
@lanceculver Жыл бұрын
Sure could.
@solomonali7229 Жыл бұрын
❤ can You make me a course about car crash?
@lanceculver Жыл бұрын
I’d be glad to, will see if I can get one uploaded this weekend. Will come back here and let you know.
@solomonali7229 Жыл бұрын
@@lanceculverI am still waiting for you sir
@lanceculver Жыл бұрын
@@solomonali7229 and you have waited patiently my good sir, I will put something together this weekend and try to get it edited and uploaded during next week. Thank you for reminding me, I haven’t been paying the channel a lot of attention, I had forgotten. Will get it, thanks again!