Hey! Came across your video. Thanks for the mention!
@iDigvijaysinhG4 ай бұрын
Hey, I did not expect to get the comment from you, you are the inspiration for me.
@stayathomedev4 ай бұрын
@@iDigvijaysinhG keep up the great work 👍
@donaldwestmoreland43812 ай бұрын
Thank you so much. Love the way you teach. I can see where to make changes in experimenting!
@iDigvijaysinhG2 ай бұрын
I am glad you liked it and thanks for nice comments (yup I read both). Boosts my confidence.
@owenlloyd25284 ай бұрын
Thank you. Also, good to see your face. :)
@通行人A-k3q3 ай бұрын
You are a magician! Full of inspiration😂🎉
@psyantologist4 ай бұрын
neat! good tutorial :)
@psyantologist4 ай бұрын
I'll have to admit that I already fail at reproducing the sun-like DirectionalLight and getting the WorldEnvironment to look like yours 😅
@iDigvijaysinhG4 ай бұрын
No worries, I have a World environment node in my scene, there you just need to set procedural sky material. There you can play around with colors in sky and ground section and for sun you can tweak sun settings. Then you need a Directional light3d node and set the color you want your Sun to be. Cheers!
@psyantologist4 ай бұрын
@@iDigvijaysinhG Thank you kindly :)
@psyantologist4 ай бұрын
@@iDigvijaysinhG Is the child of the Directional light what gives the sun this sphere shape that reflects on the surface of the water?
@iDigvijaysinhG4 ай бұрын
No, there is the "sun" section in the procedural sky material, there you can tweak the settings for sun shape and then the sun will automatically follow the directional light angle. The reflection on water will come from the metallic and roughness values from the shader.
@petersblock4 ай бұрын
Awesome tutorial!! Earned a sub 😁. Do you think you could do a Buoyancy tutorial in the future using your shader? The tutorials that are currently on KZbin don't seem to work with Godot 4.3... Keep up the good work!
@iDigvijaysinhG4 ай бұрын
Thanks, And I will give it a try.
@anomalyaces92043 ай бұрын
I was really hoping to see that foam color implementation. Is it simple to add or am I missing something? Great video friend!
@iDigvijaysinhG3 ай бұрын
Yup it is easy enough, just something like ALBEDO = water_color + (foam * foam_color);
@anomalyaces92043 ай бұрын
@iDigvijaysinhG oh excellent! Still learning shader code and this video was a great. Thanks for the follow up!
@WiLDbEAsTGameSHere4 ай бұрын
maybe try a trendy cut and run the trimmer (on 0 or 1) on facial hairs (grow beard too) , you will look good. btw awesome tutorial edit: small amount of facial hairs will look good (trimmed to be precise)
@psyantologist4 ай бұрын
Beard length allocation scales logarithmically with programming expertise while maximum allocated hair length scales exponentially
@WiLDbEAsTGameSHere4 ай бұрын
@@psyantologist bro 😭
@iDigvijaysinhG4 ай бұрын
@psyantologist
@Xcelfamily4 ай бұрын
Love this tutorial 🖐️🖐️👍👍
@iDigvijaysinhG4 ай бұрын
Thanks
@Infinte_log4 ай бұрын
Bro do make a video about depth. By the way nice video
@iDigvijaysinhG4 ай бұрын
Will do. Hopefully soon😅
@edouardwinder6613 ай бұрын
The Raymarching template shader file linked is not the same anymore that the one used in the tutorial
@iDigvijaysinhG3 ай бұрын
Hey, I double checked the file and it is correct one, you just need to tweak the #define variables that is the only difference.
@MikeMcRobertsАй бұрын
Does it react though? e.g. if a boat were to pass through the water would you see bow waves etc.?
@iDigvijaysinhGАй бұрын
Nope, but I might make a video about that in the future.
@MikeMcRobertsАй бұрын
@@iDigvijaysinhG great. Thanks.
@RenzoMassaro2 ай бұрын
When I create what you did and put it in a terrain then it has a lot of flickering at the horizon
@iDigvijaysinhG2 ай бұрын
Hey Renzo, It seems like a ray marcher issue, try tweaking those #defines to see if it fixes the flickering.
@bigedmundo81003 ай бұрын
Thanks for the great tutorial. I'm new in Godot. Could you please do another tutorial for the water, a motorboat controller? I've tried Rigidbody3D, Characterbody3D. I can't seem to get it to work. I can't find anything suitable on the internet either. It would be really nice if you did it. Thanks