Create AMAZING Water in Godot Engine - Step-by-Step Tutorial

  Рет қаралды 2,072

Digvijaysinh Gohil

Digvijaysinh Gohil

Күн бұрын

Пікірлер: 38
@stayathomedev
@stayathomedev 4 ай бұрын
Hey! Came across your video. Thanks for the mention!
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
Hey, I did not expect to get the comment from you, you are the inspiration for me.
@stayathomedev
@stayathomedev 4 ай бұрын
@@iDigvijaysinhG keep up the great work 👍
@donaldwestmoreland4381
@donaldwestmoreland4381 2 ай бұрын
Thank you so much. Love the way you teach. I can see where to make changes in experimenting!
@iDigvijaysinhG
@iDigvijaysinhG 2 ай бұрын
I am glad you liked it and thanks for nice comments (yup I read both). Boosts my confidence.
@owenlloyd2528
@owenlloyd2528 4 ай бұрын
Thank you. Also, good to see your face. :)
@通行人A-k3q
@通行人A-k3q 3 ай бұрын
You are a magician! Full of inspiration😂🎉
@psyantologist
@psyantologist 4 ай бұрын
neat! good tutorial :)
@psyantologist
@psyantologist 4 ай бұрын
I'll have to admit that I already fail at reproducing the sun-like DirectionalLight and getting the WorldEnvironment to look like yours 😅
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
No worries, I have a World environment node in my scene, there you just need to set procedural sky material. There you can play around with colors in sky and ground section and for sun you can tweak sun settings. Then you need a Directional light3d node and set the color you want your Sun to be. Cheers!
@psyantologist
@psyantologist 4 ай бұрын
@@iDigvijaysinhG Thank you kindly :)
@psyantologist
@psyantologist 4 ай бұрын
@@iDigvijaysinhG Is the child of the Directional light what gives the sun this sphere shape that reflects on the surface of the water?
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
No, there is the "sun" section in the procedural sky material, there you can tweak the settings for sun shape and then the sun will automatically follow the directional light angle. The reflection on water will come from the metallic and roughness values from the shader.
@petersblock
@petersblock 4 ай бұрын
Awesome tutorial!! Earned a sub 😁. Do you think you could do a Buoyancy tutorial in the future using your shader? The tutorials that are currently on KZbin don't seem to work with Godot 4.3... Keep up the good work!
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
Thanks, And I will give it a try.
@anomalyaces9204
@anomalyaces9204 3 ай бұрын
I was really hoping to see that foam color implementation. Is it simple to add or am I missing something? Great video friend!
@iDigvijaysinhG
@iDigvijaysinhG 3 ай бұрын
Yup it is easy enough, just something like ALBEDO = water_color + (foam * foam_color);
@anomalyaces9204
@anomalyaces9204 3 ай бұрын
@iDigvijaysinhG oh excellent! Still learning shader code and this video was a great. Thanks for the follow up!
@WiLDbEAsTGameSHere
@WiLDbEAsTGameSHere 4 ай бұрын
maybe try a trendy cut and run the trimmer (on 0 or 1) on facial hairs (grow beard too) , you will look good. btw awesome tutorial edit: small amount of facial hairs will look good (trimmed to be precise)
@psyantologist
@psyantologist 4 ай бұрын
Beard length allocation scales logarithmically with programming expertise while maximum allocated hair length scales exponentially
@WiLDbEAsTGameSHere
@WiLDbEAsTGameSHere 4 ай бұрын
@@psyantologist bro 😭
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
@psyantologist
@Xcelfamily
@Xcelfamily 4 ай бұрын
Love this tutorial 🖐️🖐️👍👍
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
Thanks
@Infinte_log
@Infinte_log 4 ай бұрын
Bro do make a video about depth. By the way nice video
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
Will do. Hopefully soon😅
@edouardwinder661
@edouardwinder661 3 ай бұрын
The Raymarching template shader file linked is not the same anymore that the one used in the tutorial
@iDigvijaysinhG
@iDigvijaysinhG 3 ай бұрын
Hey, I double checked the file and it is correct one, you just need to tweak the #define variables that is the only difference.
@MikeMcRoberts
@MikeMcRoberts Ай бұрын
Does it react though? e.g. if a boat were to pass through the water would you see bow waves etc.?
@iDigvijaysinhG
@iDigvijaysinhG Ай бұрын
Nope, but I might make a video about that in the future.
@MikeMcRoberts
@MikeMcRoberts Ай бұрын
@@iDigvijaysinhG great. Thanks.
@RenzoMassaro
@RenzoMassaro 2 ай бұрын
When I create what you did and put it in a terrain then it has a lot of flickering at the horizon
@iDigvijaysinhG
@iDigvijaysinhG 2 ай бұрын
Hey Renzo, It seems like a ray marcher issue, try tweaking those #defines to see if it fixes the flickering.
@bigedmundo8100
@bigedmundo8100 3 ай бұрын
Thanks for the great tutorial. I'm new in Godot. Could you please do another tutorial for the water, a motorboat controller? I've tried Rigidbody3D, Characterbody3D. I can't seem to get it to work. I can't find anything suitable on the internet either. It would be really nice if you did it. Thanks
@iDigvijaysinhG
@iDigvijaysinhG 3 ай бұрын
Hey, I will see what I can come up with.
@insidiousmaximus
@insidiousmaximus 4 ай бұрын
Amazing if you live in 1970
@iDigvijaysinhG
@iDigvijaysinhG 4 ай бұрын
I am curious, could you elaborate?
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