I love all the blender tutorials and all have their playback speed to 2x.
@FishEggs647 ай бұрын
Bro thank you so much, couldn't find any tutorials with custom arms
@redbaron5916 Жыл бұрын
Thank you so much, you have no idea how much help this is
@sillyninja65 Жыл бұрын
that retopology was orgasmic
@efaz68092 жыл бұрын
This… is amazing. Thank you
@LunarBulletDev2 жыл бұрын
Maaaaan this video is golden!!! Very useful!
@jacktomlinson2159 ай бұрын
Perfect tutorial 😊
@reidaslaranjas69613 жыл бұрын
Skyrim reference == Like
@panpesek80362 жыл бұрын
I needed this tutorial
@itsfun29902 жыл бұрын
Wooo huu finally got what I wanted...
@codextrp40122 жыл бұрын
I hath already made a hand model and rigged it but I got stuck on the gloves part as it was overlapping with the hand and scaling it messed it up, thanks dude
@georgeKir2 жыл бұрын
Hey great tutorial , one question tho after i do the hand annimations how do i attach them again to the rest of the body? Thanks in advance
@Tosmo2 жыл бұрын
Now you should build the the rig from the ground up because it is likely best for your bone heirarchy when you get into your game engine. But you can also use the same "Child of" constraint to parent the arm to the rest of body as I did with gun to the hands.
@badscientist42069 Жыл бұрын
I don't really see how this is helpful to anyone who doesn't already know what they're doing. It skips over basically everything.
@tranceraisch57862 жыл бұрын
Great Tutorial. When I parent my weapon to the right hand everything works fine but as soon as I parent the Left hand to the weapon, when I try to move the right hand in pose mode, It seems like its not parented anymore and the movement is sharp and glitchy. Any ideas why?
@soorenaasl95192 жыл бұрын
hello friend. thanks for this greate tutorial. i have a problem and my problem is: my animations look great inside of blender but when i export them bone positions gets weird when i import them in ue4 they are broken even i reimport them is blender imagin a AK47 reload animation. when my character get out them game its ok in blender but in exported fbx the hand that gets the mag out is way off and its look like the mag is flying. do you know what is my problem? thanks
@Tosmo2 жыл бұрын
I was having issue like this as well when I created this. It's been a while since I worked with this, but I think you have to make sure you are setting your animation constraints back to to whatever their default value is when you create a new action, other they carry over to the next action that your animating.
@patriotaRBC3 жыл бұрын
So, this isn't a full course
@lesotho886 Жыл бұрын
How can i animate my camera to move with a the reload etc
@randycheow42682 жыл бұрын
Can you male a tutorial video on how to make the equipment used by soldiers such as plate carriers, webbing, vests, pouches etc
@ezpz46462 жыл бұрын
setting the gun root bone as the parent of the hands just doesn't fking work. Why isn't it working? When I then move the gun root bone the gun moves but the hands don't follow. They just stay there.
@lince88483 жыл бұрын
👍
@PixellateYT3 жыл бұрын
Hey this is unfair my first comment disappeared. Nice tutorial tho
@Tosmo3 жыл бұрын
Lol, algorithms thought you were a spam bot 🤣
@PixellateYT3 жыл бұрын
@@Tosmo ig I will go with both jokes Speed is me There are no oogway - Master Accident