Create Mandelbulb Fractals In Blender Eevee

  Рет қаралды 264,670

JonasDichelle

JonasDichelle

Күн бұрын

Пікірлер: 531
@lmPhiladelphia
@lmPhiladelphia 5 жыл бұрын
"Keep the cube" ... History was made.
@GlebAlexandrov
@GlebAlexandrov 6 жыл бұрын
my dream came true.
@quinten2083
@quinten2083 6 жыл бұрын
Gleb Alexandrov this is pure magic to me
@tanmaykhelkar7936
@tanmaykhelkar7936 6 жыл бұрын
Gleb Alexandrov Ditto
@vamshivams5029
@vamshivams5029 6 жыл бұрын
creative shrimp is here
@indieartsmidwest4042
@indieartsmidwest4042 5 жыл бұрын
Gleb Alexandrov is one of my favorite ppl on this planet. To see you comment on this tutorial means a lot.
@Eradifyerao
@Eradifyerao 5 жыл бұрын
Seriously - Blender Eevee would be MUCH faster than any of the popular Mandelbulb renderers!
@ifarted4101
@ifarted4101 5 жыл бұрын
That feel when you have to pause and rewind like 50 times each time he does something, because you have no clue how he did any of it. Trying to comprehend this makes me feel like a dog in a chemistry lab.
@Eradifyerao
@Eradifyerao 5 жыл бұрын
Us dogs want a downloadable plugin!
@ZenAlloy
@ZenAlloy 4 жыл бұрын
change the playback speed :) I do it alot it helps.
@kpoppaen8751
@kpoppaen8751 4 жыл бұрын
This was Greek to me! Makes me feel like I have to be a rocket scientist to be able to do it 🤣 🤣🤣🤣🤣
@Lubawaandme
@Lubawaandme 3 жыл бұрын
YES THERE IS SOME MOMENTS. BUT LOOK AT FORMULA. WRITE IT DOWN. AND KEEP THE LOGIC THREAD ALONG THAT. I HAVE MISTAKEN MYSELF WHEN TRYED TO FIND OUT VECTOR LENGTH GROUP. BUT THIS IS IN 1ST FORMULA AND IT IS RHO. BANZAI. I WISH YOU BEAUTIFUL SPIRIT
@Jeremy-hx7zj
@Jeremy-hx7zj 2 жыл бұрын
@@Lubawaandme the highest level of math I understand is long division. the formula is useless to me
@halasimov1362
@halasimov1362 4 жыл бұрын
Sometimes you find a youtube video that is more useful than the last 100 hundred combined! Like a documentary + a tutorial + a work of art all in one dense but clear form. Amazing overview worthy of sharing many times over.
@woodenfigurines
@woodenfigurines 6 жыл бұрын
Even if I'll never replicate what you did here I learned sooo much by watching this. Thank you!
@mainecoon6122
@mainecoon6122 6 жыл бұрын
just download the .blend and render the heck out of it! :)
@leociresi4292
@leociresi4292 4 жыл бұрын
David Kozma Way too much mathematics
@jayrajkharvadi
@jayrajkharvadi 6 жыл бұрын
Wow.. You made the tutorial. And you sir are the kind of guy who makes maths look so cool. Thank you. Learnt a lot.
@GifCoDigital
@GifCoDigital 4 жыл бұрын
Its really helpful when you minimize the nodes immediately while filming at high speed.
@sb-di3of
@sb-di3of 3 жыл бұрын
fr. who collapses nodes anyways, node hoarder gang💯
@benjiusofficial
@benjiusofficial 2 жыл бұрын
It actually is tho cause it forces you to figure it out
@GifCoDigital
@GifCoDigital 2 жыл бұрын
@@benjiusofficial no it forces you to rewind and pause the video. Figuring it out on your own wouldn't require a tutorial. The point of a tutorial is to show you how to do it so you can then play with the setup and learn from it.
@Igor_Zdrowowicz
@Igor_Zdrowowicz 2 жыл бұрын
Well he has shown the formula and order of operations. Figuring out what to substract from what is not a big deal. All sockets are named.
@GifCoDigital
@GifCoDigital 2 жыл бұрын
@@Igor_Zdrowowicz so why didn't he just flash the formula on the screen and call it a day? Its just very hard to follow for no reason. If this was a quick overview video maybe it wouldn't matter so much , but the point of a tutorial is to make it easier to learn.
@mainecoon6122
@mainecoon6122 6 жыл бұрын
Love that quick rainbow pallet in the colorramp in only four clicks or so.
@ksepastremenos
@ksepastremenos 6 жыл бұрын
While this illustrates the strength and potential of eevee, it also shows the node system's weaknesses when it comes to vector maths and arithmetics. Hopefully the everything nodes project will improve the workflow. Thanks for the vid.
@JonasDichelle
@JonasDichelle 6 жыл бұрын
I would have loved to code it instead of noding it but unfortunately Eevee doesn't support osl.
@mega_jc
@mega_jc 5 жыл бұрын
GSOC 19 might change some things: devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/2
@sausix
@sausix 3 жыл бұрын
vector math has arrived in Blender too if it wasn't already in 2018. I have used it for my own 2D mandelbrot implementation. I'm using vector length, vector multiply. Found all except complex number math.
@luxxeon3d
@luxxeon3d 5 жыл бұрын
I know it's a couple years old now, but this is still mind-blowing to me! Fantastic work. My interest is math modeling with Blender and 3dsmax (I'm currently working mostly with Blender 2.8 now), so stuff like this fascinates me.
@Psych0d31ic0
@Psych0d31ic0 2 жыл бұрын
To go further you can add two vector math nodes in the beginning between texture coordinate: object and Z, c. Make the first vector math node an add and the second a divide. You can now zoom into the mandelbulb by adding values to the divide node. Make sure you have the same value for the x, y and z axis. If you go to deep you will end up in the mandelbulb itself and you have to adjust the position with the add node to find the surface again. Increase the divide amount just in little steps and then adjust the position for easy navigation. You can even make an animated render where it seems you go across the surface of the mandelbulb and zoom in very deep without changing the position of the camera or the object.
@discreet_boson
@discreet_boson 4 жыл бұрын
I'm a nerd and a blender addict, so this couldn't have been any better
@RKroese
@RKroese 3 жыл бұрын
Blender Anonymous called, they want you to try again.
@DrexisAnimations
@DrexisAnimations 6 жыл бұрын
Wow, this tutorial is truly top-notch. Very nice 👍
@iamcreasy
@iamcreasy 6 жыл бұрын
This tutorial stands our amongst most other blender tutorials on youtube! Kudos!
@marcorobbesom
@marcorobbesom 6 жыл бұрын
One of the first Blender 2.80 tutorials and then already this,amazing.
@yves_jotres
@yves_jotres 6 жыл бұрын
i like to see more tutorial like this in the future, luv it
@EvanG3D
@EvanG3D 6 жыл бұрын
Very nice video and effects. I like how you made this. Must of been a lot of work :)
@JonasDichelle
@JonasDichelle 6 жыл бұрын
thanks, it was more work than i expected :)
@TheQuantixXx
@TheQuantixXx 6 жыл бұрын
unbeliavable quality - both content and presentation!
@lmeza1983
@lmeza1983 6 жыл бұрын
one of the most interesting videos Ive seen lately, I have to try it someday.
@darktails2297
@darktails2297 2 жыл бұрын
i replicated in blender 2.93.1 and it worked! i really liked playing with the variables, thanks a lot for this tutorial
@riccardotedeschini2487
@riccardotedeschini2487 3 жыл бұрын
The moment when you plug the colorramp 😍 Thank you for sharing this masterpiece! 👏
@ndbd9drn
@ndbd9drn 6 жыл бұрын
I'm trying to create the [spoiler creature] from the movie Annihilation. This is the perfect tutorial. Thanks!
@jasonhalliday72
@jasonhalliday72 6 жыл бұрын
Going to give this a try, looks so fun! And thanks for including the blend file!
@THEHOUSEOFSATIO
@THEHOUSEOFSATIO 2 жыл бұрын
Thank you so much. I'll use this for some visuals in a concert, I've always wanted to make a mandelbulb and you're the man.
@jacksonadams6875
@jacksonadams6875 3 жыл бұрын
this was so good. I followed your instructions directly and was left with a glitchy cube, so sad to come so close and fail
@rana-3d
@rana-3d 3 жыл бұрын
Really really awesome. I love your learning technic, specially math and mathematics picture visualization. I think nobody used this technic like math node+ math photo
@MrRuumi1
@MrRuumi1 6 жыл бұрын
So that's how they filmed the crazy scenes of The Ant-Man and Dr. Strange I feel like saying thanks for this amazing tutorial would be so cheap! Nevertheless I appreciate your incredible work from the depth of my heart!
@Eradifyerao
@Eradifyerao 5 жыл бұрын
I'd bet they used Cinema4D fractal generating plugins or some other professional-grade fractal generating software...
@SimonEberl
@SimonEberl 5 жыл бұрын
@@Eradifyerao Oh yea DEFINITELY Cinema4D, the most limited program to ever exist. They do stuff like this with houdini obviously.
@Viatiniennesirias
@Viatiniennesirias 5 жыл бұрын
There are times where tutorials are so bad that I could be salty of them. I copied tutorials made in maya, mudbox and unity. But you, mate... are the best of them all, beating them with your teaching skills! I am a somewhat beginner of blender and had a LOT of fun with your great tutorial. My blend file is exactly like yours. Now I am experimenting with it, haha. Thank you very much! I hope to see more tutorials made by you because you´re worth every follower who passes by.
@viadvenavi
@viadvenavi 6 жыл бұрын
One of the biggest and outstanding experiment in blender so far! Lets play with this magic, guys)
@Sol_Rayonette
@Sol_Rayonette 6 жыл бұрын
it would be so nice to have all the mandelbulb3d (mb3d) tools and formulas, also atmospheric and rim lightning that can be modified after render, all integrated in blender ^^
@JonasDichelle
@JonasDichelle 6 жыл бұрын
Yeah, that would be a great addon
@mateusmachadofotografia8554
@mateusmachadofotografia8554 5 жыл бұрын
Can we get togheter and do It?
@Eradifyerao
@Eradifyerao 4 жыл бұрын
You read my mind... MB3d is my FAVORITE abstract art creation environment, but Blender has MUCH better rendering capabilities...
@thankunext1625
@thankunext1625 6 жыл бұрын
i just subscribed even tho i honestly have no idea what you were doing the whole time with all that math stuff, like i thought it was gonna involve modeling and stuff but this was cool! hopefully you do more tutorials
@yves_jotres
@yves_jotres 6 жыл бұрын
cant wait to see more mathematical object tutorial like this in the future
@yves_jotres
@yves_jotres 6 жыл бұрын
woops sorry i though my last comment didnt sent
@portablebarsolutions6335
@portablebarsolutions6335 6 жыл бұрын
That was an absolutely great tutorial. How you were able to break down the math of that...wow
@avananana
@avananana 6 жыл бұрын
Funny how it takes in a vector and gives out a vector. The setup also makes it look like a neural network. That's kinda cool.
@freewaytf
@freewaytf 6 жыл бұрын
Can't wait for the full release of 2.8
@Toon81ehv
@Toon81ehv 2 жыл бұрын
I love that you modeled the retro computer but I remember those floppies from back in the day, and you made it go in backwards. :)
@MicahBuzanANIMATION
@MicahBuzanANIMATION 4 жыл бұрын
This is the kick in the butt I needed to finally start learning Blender.
@juglansregia1433
@juglansregia1433 6 жыл бұрын
nice musics in background, great choice!!
@jojolafrite90
@jojolafrite90 4 жыл бұрын
OK, all this actually works. And of course, the nodes are compatible with cycles, which can give very nice looking things. But please, try to be more didactic, it took me 5 hours to be sure to have the same thing as what you did.
@alexthespooder7544
@alexthespooder7544 6 жыл бұрын
This looks amazing, I'm definitly going to get right on this next time I'm on blender
@digital_down
@digital_down 6 жыл бұрын
I’ve been waiting for someone to do this in Blender for a looooooong time
@DimitriSafarikas
@DimitriSafarikas 4 жыл бұрын
Math is "boring" ... says noone after watching this video !
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 6 жыл бұрын
looks amazing in blender EEVEE. This is incredible stuff.
@NaZiadrimpusi
@NaZiadrimpusi 3 жыл бұрын
key for reroute is right clicking :) amazing tutorial btw !!!thank u!
@stonail665
@stonail665 6 жыл бұрын
Great tutorial, easy to follow, fun to build. Thank you.
@DavidBoura
@DavidBoura 6 жыл бұрын
Amazing... thank you also for the finished blend... hoping to see more!
@friklefrunk743
@friklefrunk743 5 ай бұрын
thank you now i can look at this when i am tripping at home this will be awesome!!!
@sarahbingham1133
@sarahbingham1133 6 жыл бұрын
I like that in the file you had some Easter eggs like the output location!
@JonasDichelle
@JonasDichelle 6 жыл бұрын
Lol, I just forgot to change them :D
@АфтондилАйвазов
@АфтондилАйвазов 3 жыл бұрын
The most wonderful material! Thank you so much for your lesson! The magic begins))
@QuanChizzle
@QuanChizzle 2 жыл бұрын
I took notes on this. Thank you for sharing.
@qedqubit
@qedqubit 2 жыл бұрын
up to 6:50 , you can see how the new vector-math node that has a vector-length setting works. it may be faster (less iterations) to just use the new node, instead of this 'hand made' one.
@activemotionpictures
@activemotionpictures 6 жыл бұрын
If Gleb asked, this must be *g00d* :D
@uberfliege8289
@uberfliege8289 4 жыл бұрын
Thank you for your time, brutha...your flow is just right and I grasp every step!
@isaacgibbs1245
@isaacgibbs1245 6 жыл бұрын
Amazing final product!
@olivetree9920
@olivetree9920 6 жыл бұрын
I have been doing it in basically the same way! So glad to hear Eevee will be able to handle it in real time so I don't have to do any more 12+ hour renders. Great tutorial :) Btw have you tried doing this with osl? If so is it better or worse in Eevee than recreating the math with nodes?
@JonasDichelle
@JonasDichelle 6 жыл бұрын
I tried osl in cycles but it only works on cpu so it's basically useless for this level of detail and I don't think Eevee supports osl but I might be wrong. If osl did work it would definitely be much easier than noding though
@JonasDichelle
@JonasDichelle 6 жыл бұрын
eevee is the new real time render engine included in blender 2.8: code.blender.org/2017/03/eevee-roadmap/ its really cool
@NebMotion
@NebMotion 5 жыл бұрын
this really is amazing. a bit too complex for me right now as I just started learning 3d two weeks ago, will get there soon ;)
@MichaelProstka
@MichaelProstka 6 жыл бұрын
Just brilliant all the way around! Great tutorial, and putting all this together via math nodes is genius. Thank you!
@ykadam
@ykadam 5 жыл бұрын
I followed your tutorial and made the Mandelbulb! It is beautiful! Thanks a lot!!! And it made me reading a lot of crazy math as well!! Just one question, why wouldn’t it work on Cycle???
@JonasDichelle
@JonasDichelle 5 жыл бұрын
Thanks, I'm happy you were able to follow :) It works in cycles too, it would just be excruciatingly slow to render
@ykadam
@ykadam 5 жыл бұрын
@@JonasDichelle It's strange, up to the 2nd iteration, switching to cycle looks like the same shape, but from the 3rd iteration, it starts to give me some unexpected wavy form warping around the sphere.
@TheNimaid
@TheNimaid 11 ай бұрын
Thanks so much for this tutorial! Well explained and easily recreatable in Blender 4.0!
@thelastcipher9135
@thelastcipher9135 5 жыл бұрын
phi is the rotation around the z-axis while theta is the angle of the vector, of length r, from the xy-plane.
@UDGyt
@UDGyt Жыл бұрын
4:03 your welcome fellow math nerds and blender people
@onrizz
@onrizz 4 жыл бұрын
Learned so much! thanks for the video!! Make more videos. Don't stop making!
@gehadel-baz4909
@gehadel-baz4909 4 жыл бұрын
that is one of the best node tutorials i've ever seen, thanks a bunch man, amazing, i have a question though, in the blend file you provided: how did you connect the motion of the empty to the value node !!!!!!!!
@artao5
@artao5 5 жыл бұрын
I'm gonna hafta watch this a couple billion times. Great stuff. How are you getting the morphing tho? Also, have you tried any other formulas, such as Julias?
@vikrammulligan6489
@vikrammulligan6489 4 жыл бұрын
I have a great deal of respect for this -- it is very impressive! One minor criticism, though: why do you take a computationally expensive square root for a value (rho) that will be raised to the nth power? Why not skip the square root and raise it to the n/2? Halving the amount of exponentiation should speed the calculation...
@randomaccount6111
@randomaccount6111 2 жыл бұрын
This was a very helpful comment for me
@IInvictus
@IInvictus 3 жыл бұрын
Keep watching the video over and over until you thoroughly understand what he's doing
@SpencerYonce
@SpencerYonce 3 жыл бұрын
Wow… amazing video. When u said “oh I’ll just use power for sqrt Bc 0.5 power is the same” my mind was like wait, no way that’s amazing 😂🤯
@RetroPlus
@RetroPlus 5 жыл бұрын
Finally, I can now create cool looking fractals.
@patthetech
@patthetech 6 жыл бұрын
Loved the vid. Math hurt my head a bit on the first watch through ;) Only criticism is that at 0:27 when the 5.25" floppy goes into the drive *backwards*. You have no idea how many times I had to fix friends/family/school machines where someone did that, or tell someone they ruined the floppy (and data) by touching the actual disk inside...
@JonasDichelle
@JonasDichelle 6 жыл бұрын
;)
@danielbasiri2038
@danielbasiri2038 3 жыл бұрын
I have decided, I will do this. I may have to watch it at 0.25 speed and rewind it 50 times but I will create this legitimately.
@mrgeek7
@mrgeek7 5 жыл бұрын
man U have great teaching skills 😍
@JonasDichelle
@JonasDichelle 5 жыл бұрын
Thank you 🙏
@100sons
@100sons 6 жыл бұрын
Thank you so much, the coloring part is very interesting! :) now i need to dig a bit to implement the mandelbox formula !! :D
@JonasDichelle
@JonasDichelle 6 жыл бұрын
ooh, itd be cool to have a Mandelbulb 3d Addon in blender www.mandelbulb.com/2014/mandelbulb-3d-mb3d-fractal-rendering-software/
@100sons
@100sons 6 жыл бұрын
cool? no! extraordinary :D haha but it will pretty hard since it is programmed using the pascal object dialect "Delphi" In Mandelulb many formulas are described in the info button or you can find some on the web. Someone with good math skills could create some group nodes like you did and pack it into an addon? But if someone is interested to port it (formulas only would be awesome already) here is the source code ! github.com/thargor6/mb3d
@JonasDichelle
@JonasDichelle 6 жыл бұрын
hmmmmm.....
@erik....
@erik.... 5 жыл бұрын
I don't know if anyone wrote this but the vector math node now has length as an option. Maybe it had that before too, I don't know.. but it's quite useful.
@mrtrigger2016
@mrtrigger2016 3 жыл бұрын
anyone able to tell me how to do 13:40 on the newer versions of blender? i cant find anything online
@ChrisTay229
@ChrisTay229 2 жыл бұрын
Click the plus to the right of the inputs box in the N side menu
@bastienpabiot3678
@bastienpabiot3678 4 жыл бұрын
you should use a multiply node with both inputs being the same for the squaring operation , the power node uses more computational power
@loach711
@loach711 4 жыл бұрын
This is terror inducing
@Retrobloom12345
@Retrobloom12345 2 жыл бұрын
Woah you're a genius! Thanks for this video :D
@willatwood1064
@willatwood1064 6 жыл бұрын
excited to dive into the tutorial. What skin are you using for blender? Looks nice and clean
@JonasDichelle
@JonasDichelle 6 жыл бұрын
It's actually the new default theme for blender 2.8, it's much better than the old one
@GenevyMillares
@GenevyMillares 6 жыл бұрын
*genius spotted. loved it ❤
@clarissa8804
@clarissa8804 2 жыл бұрын
Idk why but i love you ❤️
@hendrikd2113
@hendrikd2113 5 жыл бұрын
"The real part can be anything number you think of (...). Anything REALY". Welcome to Tautology Club!
@sammeester3514
@sammeester3514 3 жыл бұрын
This was excellent, thank you!
@oka03VL1
@oka03VL1 6 жыл бұрын
i promise that I'll never skip math class from now on😓
@aliceweirdopants4297
@aliceweirdopants4297 4 жыл бұрын
This video is awesome! Thanks! Tho I’m having trouble rendering/ animating it. I’m pretty new to blender and I know this isn’t the best project for a beginner but I just love it
@jeremybot
@jeremybot 6 жыл бұрын
This is gold. Thank you for sharing.
@CaptainCraptain
@CaptainCraptain 10 ай бұрын
I’m finally understanding how to read and comprehend the formula, but I’m wondering how to get the parent node groups visible while working on an inner group? Love this video, been trying every day for the past 5 days and think I might actually get it right this time!
@davidmcsween
@davidmcsween 6 жыл бұрын
This great!! Thanks for the history lesson as well, I had no idea ;-)
@Koolskull
@Koolskull 6 жыл бұрын
excited to do this thanks for posting!!
@reneroldan2483
@reneroldan2483 6 жыл бұрын
Hello, thanks for the tutorial, a question, why can not I see the fractal render? Greetings.
@bilobolygregsmith270
@bilobolygregsmith270 5 жыл бұрын
I have the same question
@jesonsustainability4605
@jesonsustainability4605 3 жыл бұрын
Hello, the same happened to me, do you know how to fix it?
@Atreyuwu
@Atreyuwu 2 жыл бұрын
Thanks for this. I managed to figure out most of the formula on my own (except for the last part) and I got myself a mandelbulb. Getting it to render nicely is a completely different beast however lol. It appears there have been some changes between 2.8 and the 3.2 of today and I either get a really crappy looking bulb, or a cube. XD
@marquintero3306
@marquintero3306 2 жыл бұрын
You have the formula?
@ajent1014
@ajent1014 4 жыл бұрын
I thought this would be one of those tutorials where the guy just drones on and on about useless stuff, due to its 20 minutes length. But nope, I couldn’t keep up with this lmao, good work on not wasting our time
@TamirLousky
@TamirLousky 6 жыл бұрын
You, sir, are totally awesome!
@discreet_boson
@discreet_boson 4 жыл бұрын
Get this an a medal
@aneesh1701
@aneesh1701 4 жыл бұрын
For some reason mine looks like a log. Could you help me with this? I downloaded the original blend file and cross checked it with mine, everything looks right. But instead of looking spherical it has become cylindrical.
@jsogman
@jsogman 5 жыл бұрын
First of all, this is one of the coolest things Ive EVER seen done w blender and I want to thankyou for this! secondly, I have a couple of questions for you if you have a minute or two: First of all a specific question of methodology/math: when there are coordinates in an equasion which are separated by a comma, such as in the theta function for z.... well, what does that mean, is it getting multiplied by something? I understand the coordinate system in euclidian space to locate a point but of c here youre using spherical coordinates ... and I guess Im trying to figure out how the z here gets operated on, youve plugged it into the divide by sqrt of x*x + y*y so Im not sure why that is working that way... The other question is much more general: Im totally inspired by this and would love to develope further and want to try to put some of these equasions into shaders bugman123.com/Hypercomplex/ but I see that there are some operations/symbols that dont look to be inside of the math node that are essentially programming operations like iterators presented here in c++ code snippets.... so, might these (for example the first one at the top of the page) be doable in blender? I am struggling with this as Im pretty much NOT a math or coding person but still want to dive in and try nonetheless and would love your thoughts! thanks in advance and keep up the kickass work!
@syr.wesfilms
@syr.wesfilms 4 жыл бұрын
I'm glad I'm very familliar with Blender because you sir are going way too fast and skip so many little ditails that we don't always think of. We're literally doing maths on Blender. Not something I do everyday lol
@dezzi6219
@dezzi6219 2 жыл бұрын
Can you replicate in blender 3.0 I followed the steps and also tried downloading the file, both came out wrong thanks
@durnolog6617
@durnolog6617 3 жыл бұрын
Cool video! I am having trouble with it, It's just producing blobby shapes. It's probably because I switched to cycles so I could use actual scripting for the math.
@kiklop22
@kiklop22 6 жыл бұрын
Hi Jonas. Amazing tutorial, could you perhaps do a tutorial on how to transfer more generic / basic math formulas into blender node editor? Much appreciated.
@aenigmaticus_ca
@aenigmaticus_ca 6 жыл бұрын
While I'm still using 2.79 stable, this trick should still work: when you create an input in groups, by using a link from it's child member (such as 'Add') to the create new circle in the parent member ('Group Input'), it will associate its type to its parent instead of a generic input type. Edit: Same deal exists with the group output members except that the parent/child member relationship is reversed.
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