Gleb Alexandrov is one of my favorite ppl on this planet. To see you comment on this tutorial means a lot.
@Eradifyerao5 жыл бұрын
Seriously - Blender Eevee would be MUCH faster than any of the popular Mandelbulb renderers!
@ifarted41015 жыл бұрын
That feel when you have to pause and rewind like 50 times each time he does something, because you have no clue how he did any of it. Trying to comprehend this makes me feel like a dog in a chemistry lab.
@Eradifyerao5 жыл бұрын
Us dogs want a downloadable plugin!
@ZenAlloy4 жыл бұрын
change the playback speed :) I do it alot it helps.
@kpoppaen87514 жыл бұрын
This was Greek to me! Makes me feel like I have to be a rocket scientist to be able to do it 🤣 🤣🤣🤣🤣
@Lubawaandme3 жыл бұрын
YES THERE IS SOME MOMENTS. BUT LOOK AT FORMULA. WRITE IT DOWN. AND KEEP THE LOGIC THREAD ALONG THAT. I HAVE MISTAKEN MYSELF WHEN TRYED TO FIND OUT VECTOR LENGTH GROUP. BUT THIS IS IN 1ST FORMULA AND IT IS RHO. BANZAI. I WISH YOU BEAUTIFUL SPIRIT
@Jeremy-hx7zj2 жыл бұрын
@@Lubawaandme the highest level of math I understand is long division. the formula is useless to me
@halasimov13624 жыл бұрын
Sometimes you find a youtube video that is more useful than the last 100 hundred combined! Like a documentary + a tutorial + a work of art all in one dense but clear form. Amazing overview worthy of sharing many times over.
@woodenfigurines6 жыл бұрын
Even if I'll never replicate what you did here I learned sooo much by watching this. Thank you!
@mainecoon61226 жыл бұрын
just download the .blend and render the heck out of it! :)
@leociresi42924 жыл бұрын
David Kozma Way too much mathematics
@jayrajkharvadi6 жыл бұрын
Wow.. You made the tutorial. And you sir are the kind of guy who makes maths look so cool. Thank you. Learnt a lot.
@GifCoDigital4 жыл бұрын
Its really helpful when you minimize the nodes immediately while filming at high speed.
@sb-di3of3 жыл бұрын
fr. who collapses nodes anyways, node hoarder gang💯
@benjiusofficial2 жыл бұрын
It actually is tho cause it forces you to figure it out
@GifCoDigital2 жыл бұрын
@@benjiusofficial no it forces you to rewind and pause the video. Figuring it out on your own wouldn't require a tutorial. The point of a tutorial is to show you how to do it so you can then play with the setup and learn from it.
@Igor_Zdrowowicz2 жыл бұрын
Well he has shown the formula and order of operations. Figuring out what to substract from what is not a big deal. All sockets are named.
@GifCoDigital2 жыл бұрын
@@Igor_Zdrowowicz so why didn't he just flash the formula on the screen and call it a day? Its just very hard to follow for no reason. If this was a quick overview video maybe it wouldn't matter so much , but the point of a tutorial is to make it easier to learn.
@mainecoon61226 жыл бұрын
Love that quick rainbow pallet in the colorramp in only four clicks or so.
@ksepastremenos6 жыл бұрын
While this illustrates the strength and potential of eevee, it also shows the node system's weaknesses when it comes to vector maths and arithmetics. Hopefully the everything nodes project will improve the workflow. Thanks for the vid.
@JonasDichelle6 жыл бұрын
I would have loved to code it instead of noding it but unfortunately Eevee doesn't support osl.
@mega_jc5 жыл бұрын
GSOC 19 might change some things: devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/2
@sausix3 жыл бұрын
vector math has arrived in Blender too if it wasn't already in 2018. I have used it for my own 2D mandelbrot implementation. I'm using vector length, vector multiply. Found all except complex number math.
@luxxeon3d5 жыл бұрын
I know it's a couple years old now, but this is still mind-blowing to me! Fantastic work. My interest is math modeling with Blender and 3dsmax (I'm currently working mostly with Blender 2.8 now), so stuff like this fascinates me.
@Psych0d31ic02 жыл бұрын
To go further you can add two vector math nodes in the beginning between texture coordinate: object and Z, c. Make the first vector math node an add and the second a divide. You can now zoom into the mandelbulb by adding values to the divide node. Make sure you have the same value for the x, y and z axis. If you go to deep you will end up in the mandelbulb itself and you have to adjust the position with the add node to find the surface again. Increase the divide amount just in little steps and then adjust the position for easy navigation. You can even make an animated render where it seems you go across the surface of the mandelbulb and zoom in very deep without changing the position of the camera or the object.
@discreet_boson4 жыл бұрын
I'm a nerd and a blender addict, so this couldn't have been any better
@RKroese3 жыл бұрын
Blender Anonymous called, they want you to try again.
@DrexisAnimations6 жыл бұрын
Wow, this tutorial is truly top-notch. Very nice 👍
@iamcreasy6 жыл бұрын
This tutorial stands our amongst most other blender tutorials on youtube! Kudos!
@marcorobbesom6 жыл бұрын
One of the first Blender 2.80 tutorials and then already this,amazing.
@yves_jotres6 жыл бұрын
i like to see more tutorial like this in the future, luv it
@EvanG3D6 жыл бұрын
Very nice video and effects. I like how you made this. Must of been a lot of work :)
@JonasDichelle6 жыл бұрын
thanks, it was more work than i expected :)
@TheQuantixXx6 жыл бұрын
unbeliavable quality - both content and presentation!
@lmeza19836 жыл бұрын
one of the most interesting videos Ive seen lately, I have to try it someday.
@darktails22972 жыл бұрын
i replicated in blender 2.93.1 and it worked! i really liked playing with the variables, thanks a lot for this tutorial
@riccardotedeschini24873 жыл бұрын
The moment when you plug the colorramp 😍 Thank you for sharing this masterpiece! 👏
@ndbd9drn6 жыл бұрын
I'm trying to create the [spoiler creature] from the movie Annihilation. This is the perfect tutorial. Thanks!
@jasonhalliday726 жыл бұрын
Going to give this a try, looks so fun! And thanks for including the blend file!
@THEHOUSEOFSATIO2 жыл бұрын
Thank you so much. I'll use this for some visuals in a concert, I've always wanted to make a mandelbulb and you're the man.
@jacksonadams68753 жыл бұрын
this was so good. I followed your instructions directly and was left with a glitchy cube, so sad to come so close and fail
@rana-3d3 жыл бұрын
Really really awesome. I love your learning technic, specially math and mathematics picture visualization. I think nobody used this technic like math node+ math photo
@MrRuumi16 жыл бұрын
So that's how they filmed the crazy scenes of The Ant-Man and Dr. Strange I feel like saying thanks for this amazing tutorial would be so cheap! Nevertheless I appreciate your incredible work from the depth of my heart!
@Eradifyerao5 жыл бұрын
I'd bet they used Cinema4D fractal generating plugins or some other professional-grade fractal generating software...
@SimonEberl5 жыл бұрын
@@Eradifyerao Oh yea DEFINITELY Cinema4D, the most limited program to ever exist. They do stuff like this with houdini obviously.
@Viatiniennesirias5 жыл бұрын
There are times where tutorials are so bad that I could be salty of them. I copied tutorials made in maya, mudbox and unity. But you, mate... are the best of them all, beating them with your teaching skills! I am a somewhat beginner of blender and had a LOT of fun with your great tutorial. My blend file is exactly like yours. Now I am experimenting with it, haha. Thank you very much! I hope to see more tutorials made by you because you´re worth every follower who passes by.
@viadvenavi6 жыл бұрын
One of the biggest and outstanding experiment in blender so far! Lets play with this magic, guys)
@Sol_Rayonette6 жыл бұрын
it would be so nice to have all the mandelbulb3d (mb3d) tools and formulas, also atmospheric and rim lightning that can be modified after render, all integrated in blender ^^
@JonasDichelle6 жыл бұрын
Yeah, that would be a great addon
@mateusmachadofotografia85545 жыл бұрын
Can we get togheter and do It?
@Eradifyerao4 жыл бұрын
You read my mind... MB3d is my FAVORITE abstract art creation environment, but Blender has MUCH better rendering capabilities...
@thankunext16256 жыл бұрын
i just subscribed even tho i honestly have no idea what you were doing the whole time with all that math stuff, like i thought it was gonna involve modeling and stuff but this was cool! hopefully you do more tutorials
@yves_jotres6 жыл бұрын
cant wait to see more mathematical object tutorial like this in the future
@yves_jotres6 жыл бұрын
woops sorry i though my last comment didnt sent
@portablebarsolutions63356 жыл бұрын
That was an absolutely great tutorial. How you were able to break down the math of that...wow
@avananana6 жыл бұрын
Funny how it takes in a vector and gives out a vector. The setup also makes it look like a neural network. That's kinda cool.
@freewaytf6 жыл бұрын
Can't wait for the full release of 2.8
@Toon81ehv2 жыл бұрын
I love that you modeled the retro computer but I remember those floppies from back in the day, and you made it go in backwards. :)
@MicahBuzanANIMATION4 жыл бұрын
This is the kick in the butt I needed to finally start learning Blender.
@juglansregia14336 жыл бұрын
nice musics in background, great choice!!
@jojolafrite904 жыл бұрын
OK, all this actually works. And of course, the nodes are compatible with cycles, which can give very nice looking things. But please, try to be more didactic, it took me 5 hours to be sure to have the same thing as what you did.
@alexthespooder75446 жыл бұрын
This looks amazing, I'm definitly going to get right on this next time I'm on blender
@digital_down6 жыл бұрын
I’ve been waiting for someone to do this in Blender for a looooooong time
@DimitriSafarikas4 жыл бұрын
Math is "boring" ... says noone after watching this video !
@hypersonicmonkeybrains34186 жыл бұрын
looks amazing in blender EEVEE. This is incredible stuff.
@NaZiadrimpusi3 жыл бұрын
key for reroute is right clicking :) amazing tutorial btw !!!thank u!
@stonail6656 жыл бұрын
Great tutorial, easy to follow, fun to build. Thank you.
@DavidBoura6 жыл бұрын
Amazing... thank you also for the finished blend... hoping to see more!
@friklefrunk7435 ай бұрын
thank you now i can look at this when i am tripping at home this will be awesome!!!
@sarahbingham11336 жыл бұрын
I like that in the file you had some Easter eggs like the output location!
@JonasDichelle6 жыл бұрын
Lol, I just forgot to change them :D
@АфтондилАйвазов3 жыл бұрын
The most wonderful material! Thank you so much for your lesson! The magic begins))
@QuanChizzle2 жыл бұрын
I took notes on this. Thank you for sharing.
@qedqubit2 жыл бұрын
up to 6:50 , you can see how the new vector-math node that has a vector-length setting works. it may be faster (less iterations) to just use the new node, instead of this 'hand made' one.
@activemotionpictures6 жыл бұрын
If Gleb asked, this must be *g00d* :D
@uberfliege82894 жыл бұрын
Thank you for your time, brutha...your flow is just right and I grasp every step!
@isaacgibbs12456 жыл бұрын
Amazing final product!
@olivetree99206 жыл бұрын
I have been doing it in basically the same way! So glad to hear Eevee will be able to handle it in real time so I don't have to do any more 12+ hour renders. Great tutorial :) Btw have you tried doing this with osl? If so is it better or worse in Eevee than recreating the math with nodes?
@JonasDichelle6 жыл бұрын
I tried osl in cycles but it only works on cpu so it's basically useless for this level of detail and I don't think Eevee supports osl but I might be wrong. If osl did work it would definitely be much easier than noding though
@JonasDichelle6 жыл бұрын
eevee is the new real time render engine included in blender 2.8: code.blender.org/2017/03/eevee-roadmap/ its really cool
@NebMotion5 жыл бұрын
this really is amazing. a bit too complex for me right now as I just started learning 3d two weeks ago, will get there soon ;)
@MichaelProstka6 жыл бұрын
Just brilliant all the way around! Great tutorial, and putting all this together via math nodes is genius. Thank you!
@ykadam5 жыл бұрын
I followed your tutorial and made the Mandelbulb! It is beautiful! Thanks a lot!!! And it made me reading a lot of crazy math as well!! Just one question, why wouldn’t it work on Cycle???
@JonasDichelle5 жыл бұрын
Thanks, I'm happy you were able to follow :) It works in cycles too, it would just be excruciatingly slow to render
@ykadam5 жыл бұрын
@@JonasDichelle It's strange, up to the 2nd iteration, switching to cycle looks like the same shape, but from the 3rd iteration, it starts to give me some unexpected wavy form warping around the sphere.
@TheNimaid11 ай бұрын
Thanks so much for this tutorial! Well explained and easily recreatable in Blender 4.0!
@thelastcipher91355 жыл бұрын
phi is the rotation around the z-axis while theta is the angle of the vector, of length r, from the xy-plane.
@UDGyt Жыл бұрын
4:03 your welcome fellow math nerds and blender people
@onrizz4 жыл бұрын
Learned so much! thanks for the video!! Make more videos. Don't stop making!
@gehadel-baz49094 жыл бұрын
that is one of the best node tutorials i've ever seen, thanks a bunch man, amazing, i have a question though, in the blend file you provided: how did you connect the motion of the empty to the value node !!!!!!!!
@artao55 жыл бұрын
I'm gonna hafta watch this a couple billion times. Great stuff. How are you getting the morphing tho? Also, have you tried any other formulas, such as Julias?
@vikrammulligan64894 жыл бұрын
I have a great deal of respect for this -- it is very impressive! One minor criticism, though: why do you take a computationally expensive square root for a value (rho) that will be raised to the nth power? Why not skip the square root and raise it to the n/2? Halving the amount of exponentiation should speed the calculation...
@randomaccount61112 жыл бұрын
This was a very helpful comment for me
@IInvictus3 жыл бұрын
Keep watching the video over and over until you thoroughly understand what he's doing
@SpencerYonce3 жыл бұрын
Wow… amazing video. When u said “oh I’ll just use power for sqrt Bc 0.5 power is the same” my mind was like wait, no way that’s amazing 😂🤯
@RetroPlus5 жыл бұрын
Finally, I can now create cool looking fractals.
@patthetech6 жыл бұрын
Loved the vid. Math hurt my head a bit on the first watch through ;) Only criticism is that at 0:27 when the 5.25" floppy goes into the drive *backwards*. You have no idea how many times I had to fix friends/family/school machines where someone did that, or tell someone they ruined the floppy (and data) by touching the actual disk inside...
@JonasDichelle6 жыл бұрын
;)
@danielbasiri20383 жыл бұрын
I have decided, I will do this. I may have to watch it at 0.25 speed and rewind it 50 times but I will create this legitimately.
@mrgeek75 жыл бұрын
man U have great teaching skills 😍
@JonasDichelle5 жыл бұрын
Thank you 🙏
@100sons6 жыл бұрын
Thank you so much, the coloring part is very interesting! :) now i need to dig a bit to implement the mandelbox formula !! :D
@JonasDichelle6 жыл бұрын
ooh, itd be cool to have a Mandelbulb 3d Addon in blender www.mandelbulb.com/2014/mandelbulb-3d-mb3d-fractal-rendering-software/
@100sons6 жыл бұрын
cool? no! extraordinary :D haha but it will pretty hard since it is programmed using the pascal object dialect "Delphi" In Mandelulb many formulas are described in the info button or you can find some on the web. Someone with good math skills could create some group nodes like you did and pack it into an addon? But if someone is interested to port it (formulas only would be awesome already) here is the source code ! github.com/thargor6/mb3d
@JonasDichelle6 жыл бұрын
hmmmmm.....
@erik....5 жыл бұрын
I don't know if anyone wrote this but the vector math node now has length as an option. Maybe it had that before too, I don't know.. but it's quite useful.
@mrtrigger20163 жыл бұрын
anyone able to tell me how to do 13:40 on the newer versions of blender? i cant find anything online
@ChrisTay2292 жыл бұрын
Click the plus to the right of the inputs box in the N side menu
@bastienpabiot36784 жыл бұрын
you should use a multiply node with both inputs being the same for the squaring operation , the power node uses more computational power
@loach7114 жыл бұрын
This is terror inducing
@Retrobloom123452 жыл бұрын
Woah you're a genius! Thanks for this video :D
@willatwood10646 жыл бұрын
excited to dive into the tutorial. What skin are you using for blender? Looks nice and clean
@JonasDichelle6 жыл бұрын
It's actually the new default theme for blender 2.8, it's much better than the old one
@GenevyMillares6 жыл бұрын
*genius spotted. loved it ❤
@clarissa88042 жыл бұрын
Idk why but i love you ❤️
@hendrikd21135 жыл бұрын
"The real part can be anything number you think of (...). Anything REALY". Welcome to Tautology Club!
@sammeester35143 жыл бұрын
This was excellent, thank you!
@oka03VL16 жыл бұрын
i promise that I'll never skip math class from now on😓
@aliceweirdopants42974 жыл бұрын
This video is awesome! Thanks! Tho I’m having trouble rendering/ animating it. I’m pretty new to blender and I know this isn’t the best project for a beginner but I just love it
@jeremybot6 жыл бұрын
This is gold. Thank you for sharing.
@CaptainCraptain10 ай бұрын
I’m finally understanding how to read and comprehend the formula, but I’m wondering how to get the parent node groups visible while working on an inner group? Love this video, been trying every day for the past 5 days and think I might actually get it right this time!
@davidmcsween6 жыл бұрын
This great!! Thanks for the history lesson as well, I had no idea ;-)
@Koolskull6 жыл бұрын
excited to do this thanks for posting!!
@reneroldan24836 жыл бұрын
Hello, thanks for the tutorial, a question, why can not I see the fractal render? Greetings.
@bilobolygregsmith2705 жыл бұрын
I have the same question
@jesonsustainability46053 жыл бұрын
Hello, the same happened to me, do you know how to fix it?
@Atreyuwu2 жыл бұрын
Thanks for this. I managed to figure out most of the formula on my own (except for the last part) and I got myself a mandelbulb. Getting it to render nicely is a completely different beast however lol. It appears there have been some changes between 2.8 and the 3.2 of today and I either get a really crappy looking bulb, or a cube. XD
@marquintero33062 жыл бұрын
You have the formula?
@ajent10144 жыл бұрын
I thought this would be one of those tutorials where the guy just drones on and on about useless stuff, due to its 20 minutes length. But nope, I couldn’t keep up with this lmao, good work on not wasting our time
@TamirLousky6 жыл бұрын
You, sir, are totally awesome!
@discreet_boson4 жыл бұрын
Get this an a medal
@aneesh17014 жыл бұрын
For some reason mine looks like a log. Could you help me with this? I downloaded the original blend file and cross checked it with mine, everything looks right. But instead of looking spherical it has become cylindrical.
@jsogman5 жыл бұрын
First of all, this is one of the coolest things Ive EVER seen done w blender and I want to thankyou for this! secondly, I have a couple of questions for you if you have a minute or two: First of all a specific question of methodology/math: when there are coordinates in an equasion which are separated by a comma, such as in the theta function for z.... well, what does that mean, is it getting multiplied by something? I understand the coordinate system in euclidian space to locate a point but of c here youre using spherical coordinates ... and I guess Im trying to figure out how the z here gets operated on, youve plugged it into the divide by sqrt of x*x + y*y so Im not sure why that is working that way... The other question is much more general: Im totally inspired by this and would love to develope further and want to try to put some of these equasions into shaders bugman123.com/Hypercomplex/ but I see that there are some operations/symbols that dont look to be inside of the math node that are essentially programming operations like iterators presented here in c++ code snippets.... so, might these (for example the first one at the top of the page) be doable in blender? I am struggling with this as Im pretty much NOT a math or coding person but still want to dive in and try nonetheless and would love your thoughts! thanks in advance and keep up the kickass work!
@syr.wesfilms4 жыл бұрын
I'm glad I'm very familliar with Blender because you sir are going way too fast and skip so many little ditails that we don't always think of. We're literally doing maths on Blender. Not something I do everyday lol
@dezzi62192 жыл бұрын
Can you replicate in blender 3.0 I followed the steps and also tried downloading the file, both came out wrong thanks
@durnolog66173 жыл бұрын
Cool video! I am having trouble with it, It's just producing blobby shapes. It's probably because I switched to cycles so I could use actual scripting for the math.
@kiklop226 жыл бұрын
Hi Jonas. Amazing tutorial, could you perhaps do a tutorial on how to transfer more generic / basic math formulas into blender node editor? Much appreciated.
@aenigmaticus_ca6 жыл бұрын
While I'm still using 2.79 stable, this trick should still work: when you create an input in groups, by using a link from it's child member (such as 'Add') to the create new circle in the parent member ('Group Input'), it will associate its type to its parent instead of a generic input type. Edit: Same deal exists with the group output members except that the parent/child member relationship is reversed.