🔗 Support this channel and get access to all my files: www.patreon.com/CGDealers 🔗 KZbin Membership: kzbin.info/door/yXWTdwLotz55o1oOkU0-4gjoin 🔗 Add RVT Auto Landscape Material: kzbin.info/www/bejne/hKvUd3uad82fbs0 🔗Add Paint Layers to Auto Landscape Material Video: kzbin.info/www/bejne/Zn-xZWaBlJ6qobM 🔗Add Foot Steps to Auto Landscape Material Video: kzbin.info/www/bejne/imWVq4upoZxmjM0 🔗 MY SOCIAL MEDIA: Artstation: www.artstation.com/coldwave Twitter/X: twitter.com/CGDealers Telegram: t.me/YTcgdealers Leartes Entire Store 210+ Assets on 30% Discount: 🔗 gumroad.com/a/39658451 30% Discount Coupon Code: CG30 🔗 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE: Udemy: bit.ly/3WqNQSL 🔗 GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION: skl.sh/3CwwFH2
@Adore_043 ай бұрын
How long do i need to wait to get this material, i thought i can get the mat soon as i become member to your channel, so i don't have to create it from scratch?
@marioreis5322 ай бұрын
@@Adore_04 same happened to me, i paid via youtube and everything is locked...
@MusicaPaLarumba16 күн бұрын
I am having the same issue, i joined on KZbin, but I cant file a single file, and also the discord server link is dead or locked. is this abandoned?
@MusicaPaLarumba16 күн бұрын
@@marioreis532 did you solve you issue?
@MusicaPaLarumba16 күн бұрын
@@Adore_04 did you solve your issue?
@mariuscornelius3661 Жыл бұрын
The best free tutorial I've ever done. I've got more then 5 years into UE and I still learned a lot from this. This is definitely not just for newbies, but for experienced devs also. Thanks man next coffee is on me!
@CGDealers Жыл бұрын
I'm glad it helped you out! The coffee is in my patreon if you want to get some more in-depth stuff, files etc :) Cheers!
@JustJoshinYouBro10 ай бұрын
Being you have more time here then most. Do you find yourself still needing to look stuff up often? I'm worried I'm learning too slow lol.
@mariuscornelius366110 ай бұрын
I constantly look things up, even the most basic things sometimes. I am self taught, so I only learn what I need to know when I am busy with something, so I will never know everything, but that being said, Unreal is constantly changing, so no one will ever know everything anyway. Don't worry about your learning pace as its different for everyone.@@JustJoshinYouBro
@peterdreck84469 ай бұрын
I would argue that this tutorial is for experienced users only, bc you can look up what you have to click. Newbies can maybe follow along, but they don't understand what they are doing bc it doesn't get explained.
@vinniakp6654 ай бұрын
@@peterdreck8446 yeah, moreover some stuff are paywalled behind Patreon
@vonklinkenhoffn1 Жыл бұрын
Even though I'm not entirely finished with this tutorial yet, I'm loving it so much that your next cup of coffee is on me. Thanks for making all of these!
@CGDealers Жыл бұрын
You are so welcome! Thanks!
@seansopata5121 Жыл бұрын
btw, to improve compilation speeds (a little), if you are clamping between 0 and 1, use a saturate node instead. The compiler will swap out the clamp for a saturate behind the scenes, so if you don't have to force it to do that, it helps. From unreal: "Saturate cuts the values off at 0 and 1, keeping the value in that range. A Clamp does the same thing but you can define the numbers the value is chopped-off at but it's more expensive (a little) vs the normalize 0-1 range. A clamp at 0-1 is a saturate and the compiler will swap that out for you."
@CGDealers Жыл бұрын
sure that will work too.
@lonewolf32852 ай бұрын
Those Albedo textures you can make in paint. Just make a text 72 or so size. Save to pics, drag into content draw. Just if someone needs to know. There just a temporary placement.
@CGDealers2 ай бұрын
Yes, exactly.
@Bribge Жыл бұрын
This tutorial is actually amazing. I went into this knowing nothing about ue5 landscaping and came out with a basic understanding of how to make landscapes. I was even able to modify this to my needs, such as a sand layer which is masked above certain heights and a separate biome. Thanks for sharing this.
@CGDealers Жыл бұрын
Glad it helped!
@shacharlavi5994 Жыл бұрын
How did you manage to understand anything, I was just copying him like a robot and I wasn't able to understand anything. (Not because the tutorial was bad but because it was so complicated.) Did you understand how to tweek certain stuff in the material after you finished it or did you actually understand some of the blueprints and stuff in the structure of the material?
@Bribge Жыл бұрын
@@shacharlavi5994 Inititially, yeah i was just copying him like a robot. But once it all came together I started to understand what things were doing and how the parameters affect the material. Once you have the material, pick a texture and follow it from start to finish though all the functions, you'll start to see how things are masked and blended. Its still very complicated and I wouldn't be able to reproduce this, but I roughly understand the flow of texture -> material. And using another material I made, I figured out how to take the final outputs and add paint layers for that material or a desert biome.
@EstebanBrenesV Жыл бұрын
@@shacharlavi5994 a general advice, try to never copy a tutorial, get the nag of what each step is, and then go into detail, this most certainly will take much more time than just watching as you wouldhave to ply the video and follow several times but you will get a better understanding to any type of tutorial, also depending on the tutorial some people like to explain what things do and some other dont try to get the hang if you are a listener/viewerr or a doer when learning something, that way you will understand in less time since you will occupy yourself in wht is best for you to understand
@Malsim Жыл бұрын
@@shacharlavi5994 I have to agree BananaMan. Nothing is actually learned about this particular shader from this tutorial. In the end you get a very good shader, and you are even able to add or remove texture layers just because he himself had to repeat some and so you get the gist of how the layers are added. But nothing behind the logic of why you're doing what you're doing, the 3dmath behind it and what stuff does and represents in 3d space. What I learned here is that you can create material functions to re-use later and that you can reroute nodes to keep you blueprints clean, and that's something I guess. But tbh I'd recommend people to not waste the 3 hours, because it's time burned, unless you really can't afford the 2$ to buy the shader. I've just finished the tutorial and I have 2 compiler errors, and I'd need to go back and burn more time. So I don't even have a shader to speak of. Guess I'll buy it.
@SarfarazYeaseen Жыл бұрын
Pros: This is the most clean, fucntional and effective auto material I have seen so far. Thanks a lot for the tutorial. I really like how organized and clean the mode graphs are. This is amazing and thanks a lot. Cons: Why things are happening, is not very well explained. But that's quite ok. I also have a few questions. 1. how to incorporate the combined textures like AO, Roughness, Metallic; or AO, Roughness, Displacement for separate materials? 2. how to incorporate Triplanar for the cliffs or stone material? 3. how to incorporate RVT (Realtime VIrtual Texturing) for blending static meshes with the landscape? (someone also pointed out that the animated water is a problem for that. 4. how to use displacement (virtual height field mesh) with the auto material? 5. how to paint the materials manually and remove foilage manually? 6. how to use macro variation (I guess it's incorporated) and/or cell bombing technique with this auto material? I will try to solve these problems while I create the material. but if anyone knows how to, please feel free to reply.
@CGDealers Жыл бұрын
Join my discord channel. Our community solved most of your questions! Thanks for the kind words! If you want to see more videos like this you can support the channel via patreon, if not its okey :))
@SarfarazYeaseen Жыл бұрын
@@CGDealers will join the discord and put my effort to support you!
@purplejellyfishproductions Жыл бұрын
This is seriously the most amazing tutorial I have done. I joined your Patreon because you Sir have earned my money. This alone will save me countless hours. Thank you for this.
@CGDealers Жыл бұрын
Awesome, thank you!
@ParamountRaven Жыл бұрын
this guide proved to myself that i can concentrate for 6hours straight xD great guide!
@CGDealers Жыл бұрын
Glad to hear that :D
@PhilHarland-hz1pm4 ай бұрын
Good to know it takes less time than I thought I'd have to spend... just starting it today! lol! :o)
@PhilHarland-hz1pm4 ай бұрын
note to self... I was wrong, at 6 hrs (at 1hr into the video ) lol!
@paulbraddick2085 Жыл бұрын
This is absolutely amazing, thank you so much for creating such a detailed tutorial.
@CGDealers Жыл бұрын
Your welcome.
@Kaixiseeks1796 Жыл бұрын
Your auto-material is fantastic! Thank you for sharing and providing such an extensive tutorial.
@CGDealers Жыл бұрын
Glad it was helpful!
@TJ-tu5xc4 ай бұрын
For those who get the error [SM6] Function M_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture. Go to 1:45:42 of the video and you can see that there was a tiny detail that was cut from the video. It's actually the most viewed part of the video :) You just need to assign a different texture image to TextureRockNormal. Make sure that that image is set up as a Normal, not color image. Make sure this is applied to all the other layers too.
@flehstiffer4 ай бұрын
MVP
@joachimkruger79054 ай бұрын
Very helpful advice! I was wondering why it was not working properly.
@HUEHAHAHUE3 ай бұрын
You Sir, you just saved 2 days of me following this tutorial to the end and finding out something is wrong... :D THANKS!!!
@arcturus26853 ай бұрын
Thank you!!!!!!!!
@CharlieTheA2 ай бұрын
Thank you that was driving me nuts
@puffhoey6 ай бұрын
This the First Time I finished any tutorial it was fun took me 10 hours to finish
@muhammedrzasengun7272 Жыл бұрын
This was very helpful but i'm always amazed by the fact that developers can fill this massive open worlds. And there isn't much tutorial for optimizing such open world games for computers. If you consider could you make a serie where you fill a massive open world little by little with mediore detail
@CGDealers Жыл бұрын
Use nanite :)
@davidnickisson2555 Жыл бұрын
@@CGDealers except nanite doesn't work on landscapes yet
@CGDealers Жыл бұрын
@@davidnickisson2555 check the 5.1 version of unreal :) it works
@Dev__Art Жыл бұрын
@@CGDealers Are there any tutorials on nanite? I am very new to the ue5 engine
@zablade Жыл бұрын
@@CGDealers How would you then deal with the Virtual Shadow Maps needed for such a large amount of foliage?
@astrocyclone71842 ай бұрын
Fantastic tutorial brother! I learned so much about Unreal engine as a whole here and i have an environment i can always reuse for all my projects. next coffee is on me and thanks again for this wonderful tutorial!
@CGDealers2 ай бұрын
Glad I could help!
@Freg-ld2lo Жыл бұрын
Thank you. It's amazing this is free on youtube and not a paid course.
@andrewsneacker12566 ай бұрын
I think this is the best implementation of automaterial on YT. I noticed other tutorials use a very performance intensive aproach, where you blend like 7 materials per pixel shader.
@CGDealers6 ай бұрын
Glad it was helpful!
@TheGrrson Жыл бұрын
I just spent a couple of days building this and it works great! There were a couple of snags I ran into (mainly the 'SM6 Normal > Color' error) but with some help from Discord and going back through the video to catch things I missed I got it working great. Now I just have to pick whichever textures and procedurals to use from Quixel. Thanks for making this video!
@CGDealers Жыл бұрын
Glad to hear that you managed to finish it! Our community is great in discord so for future question refer there. Also you can help other people there too. Give back to the community when you can :)
@SnajpHajp Жыл бұрын
How did you manage to fix the error 'SM6 Normal > Color' , I have the same issue, can't figure out what to do :/
@thenoobdev Жыл бұрын
I just finished creating the material, and get the same error.. [SM6] Function MF_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Game/AutoMaterial/Textures/Normal_Mocap.Normal_Mocap How did you fix it?
@thebantergametrain9950 Жыл бұрын
Hey i have this same error, How did you go about fixing it?
@TheGrrson Жыл бұрын
For those asking, if it says to change the node from “Normal” to “Color” then do that. The error will go away. Also, when I changed the parameters on the material, it took a few seconds for the changes to show in the viewport so be patient. Also, if your Quixel meshes aren’t showing up, they could just be too small. Increase their scale.
@Anthrothia5 ай бұрын
Never Tried one for myself before and everything worked out perfectly, learned a lot I hadn't known. Easy to follow and well planned out, Thank you
@TheShinyHaxorus3D Жыл бұрын
Heads up to anyone using this tutorial, in my experience, using a Lerp node with a scalar parameter to control parts of the material you want to turn on and off (basically, replacing the static switch nodes) is better for performance in the long haul because they can be changed at runtime and therefore do not require a separate material to be generated when the game starts for every different combination of features. Best used in master materials that will have many, many variations of material instances for the most benefit.
@CGDealers Жыл бұрын
Nice tip!
@maxten1463 Жыл бұрын
Could you go more into detail about how to do this? I am stuck on changing the static switch parameter to a lerp node and setting up the scalar parameter.. I'm very new to unreal
@CGDealers Жыл бұрын
@@maxten1463 Get into our discord server. The community will help you out a lot. Link is in the description of the video.
@raven5557Ай бұрын
Wow, that took some doing, but I finally made it, this is an excellent tutorial! I ended up buying it as it was worth it. I did have an issue with my landscape being all black, for some reason, I needed to uncheck the texture boxs, then check then again, to get it the textures to refresh or something. This fixed my issue. Also don't forget to go into landscape mode, in paint mode, and make sure you are using layer info. I did lol. Hope that helps anyone with the same issues I had. Best of luck out there.
@copperfieldwastaken Жыл бұрын
Bro you're the best man in the world. I don't know how to to support you more, i will definitely subscribe on premium. Do you have any suggestions how i can thank you ? Because you're my life saver with just two videos. You just explained the whole undiscovered things for me...
@CGDealers Жыл бұрын
Thanks for the kind words. I’m super happy that i helped you! I’m making those youtube videos in my spare time at midnight but they take a lot of effort to do. If you want to help me out I’ve created a higher tier in my KZbin Membership for people that want to support the growth of this channel and me - making more videos that can help you out! Without any support it will be hard to grow this channel to reach more people and keep those videos coming. As you can see I’m giving all this knowledge completly free. If somebody don’t want to support they still can have 100% of the knowledge for Free. Thanks again!
@JustJoshinYouBro10 ай бұрын
Adding this to my list for when I get home tomorrow. Can't wait.
@NikolasDungeon9 ай бұрын
Finally made it to the end and seem to have made some mistakes, will have to go back through the errors/warnings hopefully tomorrow. Thanks for the tutorial!
@CGDealers9 ай бұрын
No worries! Join our discord and ask questions there if you have some. The community is very helpful. discord.gg/kUAF4nWuvY
@MrTbob4185 ай бұрын
A bit late to the party. I'm starting this tutorial and I can tell I'll get a lot out of it, so thank you in advance. A bit of a criticism though: I'm aware there is a time constraint but still, the issue with what you are doing, like a LOT of people doing tutorials, is lack of explanation for the actions you do. For example, "Now we are going to use a function XYZ and connect that to the result, and now we have a value of XYZ in result" - yes, obviously, but what exactly is XYZ and how does it relate to everything else? Just a pet peeve of mine I guess, but thumbs up anyway because the video is miles above most in quality AND explanation despite not being as in-depth as I personally would like^^, even the ones under paywall. And anyone who feels like me, get used to googling these unexplained pieces of code because otherwise you are just copy pasting and it will be a lot harder to actually learn to do things by yourself. (Again, this stuff is free, thank you for the hard work. If I finish it, coffee is on me )
@im.jewels53497 ай бұрын
Like how thorough you take each step.
@unumpolum Жыл бұрын
Thank you for the tutorial. Everything is nicely ordered and made in a clean way. Just one suggestion: maybe would be better to use extremely cheap SATURATE node instead CLAMP(0,1) ?
@CGDealers Жыл бұрын
Well maybe yeah :) You could modify this!
@vevisel6 ай бұрын
Amazing tutorial! I'm new to unreal engine and this video was comprehensive and well thought out. Thanks!
@CGDealers6 ай бұрын
Glad it was helpful!
@jordiboerboom9984 Жыл бұрын
Really could have used a note for that subtle change for the image of the texture normals. It's not mentioned in the video, but it causes errors further down the line if you don't change it to a normal image aswell.
@mundenius Жыл бұрын
Hi! I think I'm having this problem now, did the error appear in the default layer function? My error says that the texture node is set to Normal but it should be Color, althoug the nodes that it is talking about is the texture nodes that are supposed to be normal and have a normal map as reference. Do you know how i can fix it?
@koelium29629 ай бұрын
Hi, I have same problem, did you find a solution pls?@@mundenius
@PhilHarland-hz1pm4 ай бұрын
@@mundenius Is this something to do with the "Sampler Type" should be set to "Normal" in the "Material Expression Texture Base" section?
@trentgrohl23 ай бұрын
I'm 2 Hours and 9 minutes into this thing and I have no idea what I'm doing, or how any of this is going to make a landscape! LEAP OF FAITH!
@CGDealers2 ай бұрын
You will make it! :D
@AJ_s257 Жыл бұрын
This man never disappoints
@CGDealers Жыл бұрын
Thanks!
@Luckytron Жыл бұрын
When he said “stay with me 3 hours”, I was like oh God where is my ADD meds?!
@CGDealers Жыл бұрын
@@Luckytron add meds? xD
@oswuldleofricvivadirr38397 ай бұрын
for what you offer here is amazing and its free of charge this really show what sort of bloke you are when it comes down to video tutorials. about the only thing so far ive struggled with is what nodes sometimes you use. some of them seem different not sure if i picked the right ones but they are a few times you didnt really explain what node you just pressed on it and i cant match it since ive only been using unreal for a week and a half. im currently in the process of learning alot from you and its helping with building my first video game. thank you so much......its the real world position node that i cant seem to get right mine seems to have 3 attachments but i used the one at the top with all 3 xyz so im guessing i did right. again not sure
@CGDealers7 ай бұрын
Yes, you connect it right with using XYZ. The things is that If i start explaining every node this tutorial will be 30+ hours. Use Unreal Documentation just to read briefly about the nodes and what they does. I left room for self research. Also join our discord community you will learn a lot of stuff there! discord.gg/RXEFUnPwSJ
@oswuldleofricvivadirr38397 ай бұрын
@CGDealers I'm already they on your discord I joined the same night I seen this I'm half way through this video now and it's taken me nearly 3 days to get that far. For now I'm going to have to rebuild my PC since I've just brought a monster of a case for my new gpu to go into next week. Once done I'll carry on at least I got that bit right then I just took a guess wrote it down on a sheet of paper and if I got it wrong I could change it out. 2 weeks in to unreal engine and I've learnt one hell of alot of stuff from you already.
@CGDealers7 ай бұрын
@@oswuldleofricvivadirr3839 Glad to help you out bro. Congrats on the new machine!
@oswuldleofricvivadirr38397 ай бұрын
@@CGDealers Thank you pal took me 4 hours and killed an M.2 which was only a day old but got they in the end think the M.2 was faulty how can moving a board kill it over my head and ive been building machines for 20 odd years. sat down now going through default layer so im pretty much half way through now. i watch a minute or so pause and carry on. The game im working on is really going to burst once i get this completed im thinking i might just make this a preset package so i dont have to set it all up again.
@oswuldleofricvivadirr38397 ай бұрын
@@CGDealers these textures your using during the video, i dont have the textures so what am i using instead of those. i have plenty of them from mega scan but ive never heard of a noise mask so what am i doing they. thanks again
@Fkriget Жыл бұрын
Some tips for others that create this material (will update this comment if i find anything more) 1. Remove Foilage Mask brush 2:00:20: Make sure to create the Layer info as a non-weight-blend otherwise this wont work when trying to paint away the foilage. (only creates a hole in the ground instead!) 2. You can enhance the material so that it's using displacement, just follow this video and implement it to your mastermaterial: kzbin.info/www/bejne/jaSbh5Juft2jo6s
@CGDealers Жыл бұрын
Thanks for the tips!
@ryangregg191611 ай бұрын
I don't get what I'm changing here ?
@Fkriget11 ай бұрын
@@ryangregg1916 when you are in landscape mode and is painting the selected layer, you first need to create layer info file. Thats where you select the non-weight-blend.
@PhilHarland-hz1pm4 ай бұрын
Thanks for this, very useful to know, I'd have missed this completely and be banging my head on the desk! :o)
@thenetimp8 ай бұрын
Just as a note for your reference "Exp" on power isn't "Exposure" it's "Exponent".
@CGDealers8 ай бұрын
Yeah, exactly. Miss spelled it. Thx!
@PerfectShrubbery Жыл бұрын
Hi, thanks for the walkthrough, I followed it and got it working relatively easy, now trying to get a feel for it and to understand what is happening there. I got a few questions and ideas for discussion. 1) What happened to Sub-surface function? It was created but remains unusued. 2) It feels like the Normal intensity parameter on different layers, like DirtNormalIntensity, affect more than normals. They seem to affect the diffuse color and the way the layers are blended (affects the mask?) It's almost like a height-map based blending, but not really... Is this on purpose? What's the technique called? 3) What's going on with roughness and Lighting, when water is turned on it seems that several layers get very shiny "wet" apperanace. Is this on purpose? 4) Does it make sense to use this automaterial with PCG volumes? I like how this helps me avoid painting landscape by hand, but I want to plug this into PCG graphs somehow. Can I get layer info from inside PCG, or is it better to maybe spawn a bunch of invisible tagged actors to drive PCG graphs?
@LouCas2109 Жыл бұрын
Hi buddy, could u help me find a noise texture for the water material or could u even link one? Thanks a lot
@SoulsBlood Жыл бұрын
The shine comes from the specularity which is set to 0.5 in the parent automaterial function. If you set this to 0, you will remove the shinyness from the layers.
@LouCas2109 Жыл бұрын
@@SoulsBlood idg ur answer😂 but thanks anyways. But do u have acces to a noise texture which u can share easyly?
@paleo_ferns3 күн бұрын
you are literally the greatest of all time
@userINTICE Жыл бұрын
Amazing one! So You give a full tutorial for free but want someone to skip all this terrifically useful stuff paid? Guess You had to oneminus that:) Even though I had some issues with MI items I just rewatched all 3 hours and fixed those, moreover learnt a lot more. Before watching this i knew literally nothing about different nodes so i couldn't even adjust mask spreading! Definitely useful not only about landscape texturing but also some basic node patterns. Hats off, that's worth membership
@CGDealers Жыл бұрын
Glad it was helpful!
@nikwalz34292 ай бұрын
WOW... This is crazy. Everything in one video. Thanks so much :-)
@CGDealers2 ай бұрын
You're very welcome
@DavisCookRealtor Жыл бұрын
Great tutorial! I am very new to this, but I was able to follow along. After finishing the video, mine is clearly is not coming out the way yours is. I must have messed up somewhere. Not even sure where to begin to try to find where I went wrong. Brian is fried though, going to try and bring fresh eyes to this project later... I really want to learn how to understand all this better
@CGDealers Жыл бұрын
Watch this video 2-3 times and re-made it. You will learn a LOT!
@duanedodson1 Жыл бұрын
I would follow along with the video several times, you will understand a little more each time.
@xnicktendox7501 Жыл бұрын
Absolutely amazing work! This has saved me so much time and is much more efficient and of greater quality than the way I was doing my landscapes in the past. I'm having some issues getting the procedurals to work but I will try to get an answer on your discord. Thanks again for this awesome tutorial. I am officially on your Patreon now. Keep up the good work!
@CGDealers Жыл бұрын
You're very welcome!
@CGDealers Жыл бұрын
If you want to download the material, textures and skip 3 hours of creating the landscape auto material. I've switched from KZbin Membership to Patreon. Get the Landscape Auto Material and support the channel here: www.patreon.com/CGDealers Our community is great, so if you need any help join our discord channel too! Discord Channel: discord.gg/NbV9ZUwnx6
@EternalMage293 Жыл бұрын
I only need the textures that you have connected to the Landscape Variation and texture Noise for the mask
@jacksonchen4824 Жыл бұрын
Hi I have downloaded the AutoMaterial and tried to import to my project to Content file. However, it was shown empty inside. Did I import the wrong way or is there other way to import the file? Thankyou.
@CGDealers Жыл бұрын
@@jacksonchen4824 Join discord. The community will help you out. It's a comman problem. discord.gg/NbV9ZUwnx6
@bl4ckeyesstreaming18 Жыл бұрын
I don't want to skip I appreciate your work but I'm ok to do all the work even if it take 3 hours juste want to know what is suppose to be the albedo
@randomancy Жыл бұрын
@@bl4ckeyesstreaming18 So the albedo is the picture or color of your material, his is a place holder. All of the layers "Rock Albedo" etc are just meant to be replaced with your downloaded material files of color, Normal, UV (The color looking file of the 3 you get when you download a quixel megascan)
@marmak256 Жыл бұрын
Thanks, i havn't watched the video yet, but im happy that i will save some money and understand how it works instead of paying for some auto material.
@CGDealers Жыл бұрын
Glad I could help!
@goldkat94 Жыл бұрын
Very Impressive! I have no clue how u can be that focused for three hours. One thing, Absolute World Position gives me three outputs, XYZ XY & Z. I guess XYZ is the right one?
@CGDealers Жыл бұрын
I did that in few months not hours. The edit is hours :D
@goldkat94 Жыл бұрын
@@CGDealers Ah ok, now I feel better about myself. But you are still a hero🎆
@TomDenny-s7n Жыл бұрын
@@CGDealers What about the XYZ problem?
@PhilHarland-hz1pm4 ай бұрын
@@TomDenny-s7n just use xyz!
@evilnescuАй бұрын
@@TomDenny-s7n if you use the Z output it's the same as having a blue component mask on. XYZ is the full vector, which you can plug into a component mask, but you can make it simpler by ditching the component mask for blue and just using the Z output. Same for XY, which correspond to R and G masks
@seansopata5121 Жыл бұрын
One thing I'm really happy they implemented in the material editor is Portals. Being able to make named reroute nodes has been amazing for cleaning up complex materials.
@CGDealers Жыл бұрын
yeah
@Ckinproduction Жыл бұрын
I keep getting an error in the AutoMaterial that is saying that i need to change the texture samples for the normals in MF_DefaultLayer to color instead of normal. I have watched the portion of this video for the default layer multiple times and have it setup the same, but it keeps giving me that error in the AutoMaterial.
@cjmixmaster Жыл бұрын
Same....
@jgllo30509 ай бұрын
same here
@ExtremeCrashCam9 ай бұрын
Same here man :(
@TechyTreky9 ай бұрын
In Landscape_AutoMaterial make sure for each Layer your Texture"X"Normal is set to any normal texture and not the default.
@ExtremeCrashCam9 ай бұрын
@@TechyTreky Yeah this was definitely my problem. The texture preview looked like a normal texture but it was color. I thought the problem was in the material function but it was just the texture I selected in the material itself.
@revan9903 Жыл бұрын
This is definietly an awesome tutorial. Thank you for sharing it with us.
@CGDealers Жыл бұрын
Glad it was helpful!
@ricardomota3964 Жыл бұрын
At the risk of sounding ungrateful, it is a free automaterial terrain material after all, but I wish you (and most youtubers really) wouldn't just say what you're doing but why you're doing it.
@CGDealers Жыл бұрын
If I did that this video would be 10h+ long. Read the documentation for the nodes or hop in our discord channel to talk with the community and get knowledge :)
@lenstobrush7266 Жыл бұрын
I agree, I cannot see the point of following along when we aren't actually learning anything. There is no point to this.
@CGDealers Жыл бұрын
There is Unreal Engine 5 documentation where you can read about all the nodes. If i start explaining all the nodes this will be 20+ hours long video. It took me around 2-3 months to make this :) Make a little effort yourself to read the unreal docs if you don't know a specific node and his function.
@ricardomota3964 Жыл бұрын
@@CGDealers Knowing what the nodes do doesn't explain the logic behind what you're doing. If that were the case we'd all read the syntax of a programming language and available APIs and be Zuckerberg. I appreciate your effort in doing this, but if it doesn't actually teach us anything because it would take 20 hours what is the point of going through the 10+ hours of following the video? And don't say that that isn't putting in the effort.
@ricardomota3964 Жыл бұрын
@@CGDealers Having said that, maybe this would be a good topic for a full paid course. I'd certainly buy it.
@TheLoreLabs11 ай бұрын
You know what I'm subscribing to your patreon, and not because I want to download the materials. I'm currently doing that manually just to learn how for the future (currently scrolling in discord to fix that MF_DefaultLayer and MF_LayerBlend Errors) but this has got to be the most ive learned in one video ANYWHERE on youtube!
@CGDealers11 ай бұрын
Thanks. I hope my future videos and asset files will help you too!
@narcolepticpanda6 ай бұрын
Did u fix MF_DefaultLayer error?
@daliendaan Жыл бұрын
CG Dealers: "If you stay with me for the next 3 hours" Me 10 hours Later: 😭
@CGDealers Жыл бұрын
:D
@chilidog1659 Жыл бұрын
me too bro
@PhilHarland-hz1pm4 ай бұрын
Me.... (update) 20 hrs later! :o)
@CharlieTheA2 ай бұрын
Proving the theory of relativity
@sajonkaber9500 Жыл бұрын
I am very neat with my graphs and I use Add Name Reroute Declaration Node ( You Will Love Them !! )
@rzaman-gg6en Жыл бұрын
I followed the tutorial but found quite a few issues when using UE5.2; all the textures I used (despite being seamless) have very clear seams when applied, and the snow has a very hard and flat cutoff for some reason. Any idea what could be causing these issues? Or at least which material functions/sections could be causing the issues?
@lukasmerten76977 ай бұрын
Same here
@PhilHarland-hz1pm4 ай бұрын
Aagh, don't tell me that, I'm on UE5.2 doing this video too! lol!
@Alternatywny_16 ай бұрын
Just finished Combine Normals part. Second part tomorrow ^^
@CGDealers6 ай бұрын
Nice work!
@Alternatywny_16 ай бұрын
That's awesome! Finally, after 3 days, everything started working :> After some sleep, I'll modify a few elements and build towns, villages, etc. Thanks for such a comprehensive and valuable tutorial :>>
@KjellRogerLundin Жыл бұрын
Thanks for an amazing tutorial. However, I get an error code when creating the Auto material Final connections (2:43:55 into the recording). It states that there is an issue with the Color/Normal in MF_DefaultLayer. Errorcode: [SM6] Function MF_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Game/StarterContent/Textures/T_Ground_Gravel_D.T_Ground_Gravel_D I have tried to change the Sampler type but that does not help. Any suggestions?
@CGDealers Жыл бұрын
Maybe the node itself is flagged as Normal and should be color. Check back all your nodes in Default Layer. The error is very detailed what is the problem :)
@CGDealers Жыл бұрын
@@philblack9098 It worked for so many people. Join our discord we have big community. They will help you out. This is common mistake.
@philblack9098 Жыл бұрын
@@CGDealers Problem was simply applying to all the landscape tiles instead of the parent only. Thanks!
@lawebley Жыл бұрын
I'm having this exact problem too. Any joy in finding the solution?
@aweyai9 ай бұрын
To those who are getting the same error: In Landscape_AutoMaterial, you should change texture in Texture Normal (Param Tex Object) for each layer (Rock, Stones etc.). In other words, you should use another texture which is actually normal in those nodes (TextureRockNormal, TextureStonesNormal etc.)
@MIMGaming_Studio10 ай бұрын
A great lesson! There are very few really useful materials on KZbin to study, but here it's a godsend. I would like to know if it is possible to divide each texture into a separate layer, so that it would be possible: 1) Edit sections 2) Add physical material.
@MIMGaming_Studio10 ай бұрын
So. I sort of figured out the physical materials. More precisely, I'm trying to figure it out and it's going on) I tried to connect the rerout of layers of basic colors and kind of sees everything. Of course, due to the fact that snow and water are mixtures of layers, that is, small bugs. I used masks and everything seems to be fine. But damn, it's a little trouble because of the transitions. Where the rock material should be, for example, he sees dirt. I.e., the blend of materials knocks him down a little. I can assume that this is due to the priorities of the overlay (like one texture is higher than the other and therefore only it is visible). We are working, trying to figure it out, adapting)))😀
@MIMGaming_Studio10 ай бұрын
I don't know yet. For PCG, only physical materials are suitable for surface recognition, or will it still be easier to do other options 1) Just manually generate individual areas 2) Still learn how to divide this material into layers))
@LSO_Anon Жыл бұрын
Hello I followed the tutorial Landscape Material but when I apply it it marks that : [SM6] Function MF-DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture
@CGDealers Жыл бұрын
Change the type of the texture to color :)
@v8matey Жыл бұрын
@@CGDealers I changed all the texture samples in MF_DefaultLayer to Colour and I am still getting the same error still. Please help. thank you for your efforts
@CGDealers Жыл бұрын
@@v8matey Hop in our discord to get help.
@dreadtrain2846 Жыл бұрын
Hah! This came at the exact right time, made two Auto Materials that were trash. I'll be diving in tomorrow, thanks in advance!
@CGDealers Жыл бұрын
This should be the one you are looking for!
@PhilHarland-hz1pm4 ай бұрын
Tried TWO automaterial tutorials before this (one was trash, one was VERY badly documented so couldn't work out how to use it), this one is cool so far!
@SpaceShrimp Жыл бұрын
That is awesome, I just think adding a Runtime Virtual texture would greatly improve performances, but as the water cannot br animated when using a RVT, could we mix the animated water and mask after the RVT is used? great job !
@CGDealers Жыл бұрын
I can't answer that question as I never tried it. But feel free to test the RVT and masked animation and let me know. This is very nice question and topic to explore :) Cheers!
@SpaceShrimp Жыл бұрын
@@CGDealers I will try it ;) keep up the good work ! :)
@TolisPiperas82 Жыл бұрын
To understand. In this video we will make the material you use at start? Its amazing
@CGDealers Жыл бұрын
Yes exactly.
@equipverse Жыл бұрын
I'm following this tut step by step! But I'm stuck at a point, can you please point me in the right direction please? At 1:05:49, where did you get that albedo texture from, i literally have no idea what that is and how to get it for myself. I have been running around on forums but nothing seems to help!!! Thank you, i love your tutorial!
@CGDealers Жыл бұрын
The albedo texture is white background with text "Albedo". It is just a placeholder for your future textures to connect it. Nothing fancy. You can put whatever you want in that slot :)
@equipverse Жыл бұрын
@@CGDealers just like that? 😂 Thankks man! Coffee's on me!
@stormrungaming9 ай бұрын
@@CGDealers Thanks! So glad I was able to "find search" "Albedo" on YT. I'm hoping its the case for the others as well. lol
@clandelta98 ай бұрын
came here looking for answers to my albedo texture problem haha
@GalafАй бұрын
You can put anything, I believe. I used the demon icon ("AICON-RED") that comes with Unreal :) At the end of the day, you'll overwrite this texture with whatever you landscape needs in your Material Instance :)
@christopherfrancique99128 ай бұрын
how difficult to use nanite and virtual textures with this. noob very appreciative of your efforts, your the man bro
@vonklinkenhoffn1 Жыл бұрын
Hi again, I'm well into your tutorial, loving it so far! Quick question though, the Albedo textures you use at 01.06.01 Where would I get those? It looks like just white background with "Albedo" text, can I make them easily by myself maybe? Edit: I just made one myself and it seems fine actually, nvm :)
@CGDealers Жыл бұрын
Nice :)
@vonklinkenhoffn1 Жыл бұрын
@@CGDealers Actually, just to be absolute certain, I'll ask to be sure. I just make 3 png's with white background and "Albedo" in red, blue and yellow. And import to UE5 and it's fine, right? 😅 Edit: Oh, no wait, it's not actually. I see what you did now, nvm. Again... Xd
@gokuvinod2850 Жыл бұрын
@@vonklinkenhoffn1 Hey How did u made it please tell!
@vonklinkenhoffn1 Жыл бұрын
@@gokuvinod2850 Hi Goku. I just made a 512x512 white background in 3D Paint with text on it that said "Albedo" in red. I also made one that said "Normal" in blue as well. Imported both to UE5 and made sure the normal one had compression settings set to normal and turned off sRGB. The other one I imported with default settings I believe.
@gokuvinod2850 Жыл бұрын
@@vonklinkenhoffn1 thank you so much for your reply I can continue to video now 🫂
@christiaanbosman59545 ай бұрын
Brilliant Tutorial hand down one of the best I have seen. 🎉 Just one question. Is there a video that shows how to incorporate the displacement into this material??
@CGDealers5 ай бұрын
No, but the files are on my patreon and you can learn from them.
@soldjahboy Жыл бұрын
[SM6] Function M_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture Not sure where I have gone wrong as I have now triple checked everything against the tutorial section for "Default Layer" and all Texture Samplers are set to the correct settings. Not sure if just using the "default texture" is somehow causing a problem, since I didn't have an "albedo placeholder". Any ideas how to resolve this one? It seems to stop the whole material from rendering at all so my landscape still looks like the default blank texture. Great tutorial otherwise, I found it very easy to follow along as a complete beginner. Looking forward to more of your content as I dive further into madness! *EDIT* I fixed it! It was indeed the "default texture" being used as a normal, but it wasn't in the "default layer" function itself, but rather in the material inputs on the master material itself. Took a bit of messing around but I worked it out :D
@CGDealers Жыл бұрын
The message itself says what is the problem :))
@soldjahboy Жыл бұрын
@@CGDealers Yes it just took me a while to figure out what it was referencing. Confidence boosted, since I have been using UE for about 5 days only, and I feel like this is somewhat advanced techniques :D Thanks again for the great tutorial!
@Felelah Жыл бұрын
Thank you for that, I had the same issue and the comment helped me figuring it out
@harshitpenamata2682 Жыл бұрын
Hey , can you help what exactly you changed that solved your issue ?
@soldjahboy Жыл бұрын
@@harshitpenamata2682 In the master material I changed the normal map texture to use a normal map. I initially put a default texture as a placeholder but it somehow knows if that texture is actually a normal map or not.
@unggularestu1824 Жыл бұрын
Really happy! This is amazing! Thank you so much for creating such a detailed tutorial
@CGDealers Жыл бұрын
Glad it was helpful!
@司文海 Жыл бұрын
why dont you even explain something, what you do is really confused. It is good but difficult to follow along
@CGDealers Жыл бұрын
Just follow along inch by inch and you will be fine.
@AbcdEfkoff5 ай бұрын
How TF does one come up with all of this?? Did you have some revelation in your dream? I can't see myself doing such thing like ever. I understood perfectly what does every nodetree do and why was it set up this way but holy shiet First hour making it by myself I'd spend 70% thinking that "It can't be this complex, I had to mess it up big time" and then prolly ditch it. Great tutorial and insanely helpful!
@CGDealers5 ай бұрын
Glad you likedit :)
@daddy_chill15305 ай бұрын
Thanks, I followed along the tutorial, and everything works in the end. The only downside I noticed was that it is performance heavy. I guess it's only usable in cinematics due to lags and low FPS (4060ti, i5 13400f). Good exercise tho
@CGDealers5 ай бұрын
Turn on nanite on your landscape na foliages and it will be in green.
@daddy_chill15305 ай бұрын
@@CGDealers yeah I tried to enable nanite on landscape, but for some reason it only becomes worse. What might be a reason? Thanks in advance
@justtrim Жыл бұрын
It took me 2 days to get through this 😁 Would be awesome if you could expand on it so we can also paint layers onto the terrain though, for manual adjustment!
@CGDealers Жыл бұрын
The community already did that in discord. Check out the #useful-links channel.
@Robby0317 Жыл бұрын
Can you add a link to how to set that up?
@ue5nanite10 ай бұрын
Thanks. Tested. 1. Do not forgot to add all foliage types to landscape grass layers even if they are empty. Otherwise UE will stop spawn foliage after some distance. Big question: as we know landscape grass does not has collision (it has only if you draw it manually from editor) but how to spawn Trees with collision using these layer masks?
@CGDealers10 ай бұрын
Don't use them. Use PCG for Trees and other objects that you want to interact with. I have a full tutorial how to make a customizable Forest with PCG. Go check my other videos.
@ue5nanite10 ай бұрын
Thanks! I will see most of your videos. Does your tutorial will show how to "connect" auto material layers with PCG? @@CGDealers
@sidse011 ай бұрын
Thank you so much , is is seriously the best tutorial I have found on the subject :)
@CGDealers11 ай бұрын
You're very welcome!
@martydestroyer65279 ай бұрын
I hope everything is well CG Dealer, I finished the World Landscape Auto Material. So far so good just have to tweak a couple of things like the place holders we talked about before. In the "Apply Material on landscape" at the end you said make sure you have everyone of these displayed. I have all but two displayed. For the life of me I can't locate the two. It's Landscape world UV size, and Use inverted Roughness. If you know on the top of your head where it's located then I would extremely appreciate it. I checked over and over again and I can't find it. Thanks and have a great day Dealer.
@CGDealers9 ай бұрын
I will need to check. However the quick way is to join discord and ask the community where are they. The Material is complex and I don't remember everything about it :)
@martydestroyer65279 ай бұрын
@@CGDealers I truly appreciate it Dealer, I will ask the community if I have any other questions. Thanks again and stay safe.
@SoulsBlood Жыл бұрын
when he said cup of coffee. I felt that
@CGDealers Жыл бұрын
:D
@dustingaudet27965 ай бұрын
Thank you for making this! Getting to make something so useful has really given me a jumping off point for material design. I’m shocked with a video this long that at the end it just… worked! I’m learning about all the different nodes now to tweak and personalize it.
@CGDealers5 ай бұрын
Thanks! Dont forget to subscribe and join the community in discord :)
@jasonhaley72787 ай бұрын
Great Tutorial, Auto Material is fantastic, Cant wait to see how far i can push it!
@CGDealers7 ай бұрын
I've added painted layers, footsteps sounds and a lot more stuff but it's on my patreon. I will make videos on how to make those.
@DigeL-el6uo6 ай бұрын
This video is incredible man.. Thank you!
@CGDealers6 ай бұрын
My pleasure!
@Fkriget Жыл бұрын
wooo finally, i've waited for this
@CGDealers Жыл бұрын
Hope it helps!
@beachmobjellies Жыл бұрын
Rock will be stones, stones will be grass, grass will be dirt, dirt will be snow. poetry
@CGDealers Жыл бұрын
nice ha? :D
@JosephClarke-g8h11 ай бұрын
Incredible Tutorial!! Thankyou for the great content. I was wondering if you ever ended up doing a video on adding displacement to this auto material. or at least i'm curious where to start after watching your other video.
@CGDealers11 ай бұрын
Yes you can connect it but displacement is still buggy and I'll wait until Epic fix it in the next patches.
@JosephClarke-g8h11 ай бұрын
@@CGDealers Great to hear! cant wait to see what you do. I've manage to connect displacement per layer. I just cant figure out how to get an scaler to adjust per layer. I'm new to UE materials but your video helped my understanding heaps.
@skyzewayne Жыл бұрын
not so detailed but very very completely and amazing tutorial! I've never met similar on youtube
@CGDealers Жыл бұрын
Glad you enjoyed it!
@strazhusk7055Ай бұрын
i wanted to make landscapes, drove myself nuts trying to shape them out, downloaded world machine, houdini, gaea, vue, messed around with landmass plugin, contemplated getting terracrust. now im doing the same with trying to figure out how to texture it now without manually painting it all on.
@CGDealersАй бұрын
This will work great for you!
@gavinmcc.518 Жыл бұрын
Great tutorial! Really enjoying it. So far, so good. Ran into the 2hr section [forgive me for not knowing how to timestamp] and i'm current adding a texture object with a "Noise" texture. I tried creating one online from a tutorial, but it wasn't compatible with the texture object. Made a regular texture. If you could explain how to create the noise texture that'd be great! I'd prefer to watch for another hour then join, but can if need be. I want this Auto-Material in my life
@CGDealers Жыл бұрын
You can grab my noise texture from my patreon page. Otherwise if it's different it's up to your taste. If it works use yours!
@jumpieva Жыл бұрын
@@CGDealers is this a file that's available only for members? the issue is for newer people following a long, this is a massive barrier for those that aren't where you got or made certain materials.
Double click the texture in your content browser and search for "compression settings" then set this to masks (no SRGB) in the drop down menu. This should resolve the error.
@CamoHax Жыл бұрын
Extremely grateful for this video!
@CGDealers Жыл бұрын
Glad it was helpful!
@FPChris2 ай бұрын
I want a spline tool to place along the world map edges that can be placed under water to hide the map edges and falloff smoothly so the character can't see the hard edges. Like a giant brush falloff tool with an inner ring and outermost ring.
@CGDealers2 ай бұрын
This is available in my Water System go check my last videos.
@KiwiHawk-downunder-nz Жыл бұрын
Thanks a heap for ALL your efforts
@CGDealers Жыл бұрын
My pleasure! I’m glad that i can help you in your game dev journey :) Also thank you for the super thanks!
@mikey012345 Жыл бұрын
@kiwi hawk u keen to catch up? im from nz 2, looking to make some games?
@ynfra8 ай бұрын
yooooooooo Im on UE 5.3 and getting the error: "[SM6] Function MF_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Game/AutoMaterial/Textures/albedo.albedo"
@CGDealers8 ай бұрын
Join our discord. This is common mistake and the community already solve it. It's available in discord.
@ynfra8 ай бұрын
@@CGDealers Okay thank you
@chardsy5677 Жыл бұрын
This is a really good tutorial. Thank you for posting!
@CGDealers Жыл бұрын
You're welcome!
@psych3742Ай бұрын
i Couldn't get the water normal to work, and none of my normal slots worked probably, watched this video 50 times and i did them all right, i keep getting a v2 cant connect to float in MF_Water but i did find, "MW Landscape Auto Material" for free in the Fab A.K.A market work the same and the code is also written the same but i did enjoy following this tutorial very good video keep up the good work
@CGDealersАй бұрын
Join my discord and send me a DM. I'll help you out. Write to @colwave discord.gg/ercUmfTm
@lonewolf32852 ай бұрын
Ok, error (SM6 Normal>Color'). In MF_DefaultLayer, dont change it to color. Keep it normal, and find a normal map. or whatever one you want to fill it as a placeholder any normal map. Then go to the Landscape_AutoMaster material. Got to your grass,dirt,rock all the layers. The texture Normal click on it and changes it to the normal you used in the MF_DefaultLayer. That should fix that. It did for me i hope it helps.
@brocscogmyre5592Ай бұрын
This looks good, I'd love to see an extensive animation tutorial
@CGDealersАй бұрын
Noted!
@brocscogmyre5592Ай бұрын
@CGDealers there are lots of tutorials in every topic from.UE4.27 right up to 5.3 but none in animation except old out of date ones that don't work in 5.4
@CGDealersАй бұрын
@@brocscogmyre5592 What type of animations are you interested in.
@brocscogmyre5592Ай бұрын
@CGDealers Unlike most UE practitioners I'm not into games I'm interested in making short films, so I'd like to learn how to animate metahumans properly and other creatures from the marketplace. Is this in your field of expertise
@CGDealersАй бұрын
@@brocscogmyre5592 Yep, I've been animator for the past 10 years+
@RAVIOLIdS Жыл бұрын
awesome video, mans a legend I literally found gold
@CGDealers Жыл бұрын
Glad I could help
@nealcaffrey88906 ай бұрын
Did you forget to change TextureStonesNormal's SamplerType to Normal when you copy RockLayer to StonesLayer?
@CGDealers6 ай бұрын
If you have error there. I might. Check it out.
@ryansparkes14975 ай бұрын
following your video and at 2:01:44 im just wondering how i get noise mask texture you have or how i can make one like the one you have in your video many thanks
@CGDealers5 ай бұрын
Join discord and text me. I’ll send it :)
@50shadesofskittles9 Жыл бұрын
I recommend using promote to parameter
@cookey40826 ай бұрын
Hi, I did all the actions as in the video, but I had a problem - for some reason my snow lies in different places, for example on the ground where there are no mountains. How can this be fixed?
@FPChris Жыл бұрын
Great video. Extremely helpful.
@CGDealers Жыл бұрын
Glad it was helpful!
@brandonjacksoon Жыл бұрын
Thank you mate! Helpful!
@CGDealers Жыл бұрын
Any time!
@cgimadesimple3 ай бұрын
wooow impressive!!
@feniks_234 ай бұрын
Hello everyone, I encountered this problem, does anyone know how to solve it? [SMS] Function MF_Slope_Mask: (Node PixelNonnalWS) Invalid node PixelNormalWS used for Normal input.
@CGDealers4 ай бұрын
Join our discord community. There is an answer for that question.
@ditchdiver7531 Жыл бұрын
This would have been amazing but I had to give up. UE crashed the first time but didnt loose to much. Got it caught back up and a little farther. Dang thing crashed again. Thanks you for the video