Thank man! I was pulling my hair trying to get transparent animated water. this worked perfectly!
@5MinutesBlender18 күн бұрын
Wow! Glad I could help! 😊💝💝
@AtrusDesignАй бұрын
It’s exactly what I was searching for.
@5MinutesBlenderАй бұрын
Glad we could help! 😊💝💝
@BerimBragaАй бұрын
Finalmente encontrei alguém que explica o que eu estava procurando, obrigado.
@5MinutesBlenderАй бұрын
Great! Glad it helped 😊💝💝
@prateekvishwakarma6621 күн бұрын
thanks
@bravo2080Ай бұрын
Thank you. Love this channel.
@5MinutesBlenderАй бұрын
Our pleasure! 😊💝💝
@s.patterson5698Ай бұрын
Look forward to tring this out.
@5MinutesBlenderАй бұрын
Let us know if you get the desired result 😊
@s.patterson5698Ай бұрын
@@5MinutesBlenderJust did it. It worked. Thank you!!
@_MaZTeR_Ай бұрын
Unfortunately the refraction now in 4.2 makes everything inside it look extremely blurry and there's nothing you can do about it from the looks of it. You can compare the two by making a similar scene 4.1 and see how it's not even blurry unless you crank the IOR value to really up, but it already is zoomed in by that point.
@5MinutesBlenderАй бұрын
Yes, I too have experienced the same. The only thing that makes it less blurry is the thickness of the material. We need to add a Value node to the Thickness socket and assign a very low value like 0.01 or 0.001 (but not zero). It's still blurry but within an acceptable limit. Ideally everything will be solved if they don't apply a default thickness if we make it zero (or if we leave that socket free). This small change can bring back the old behaviour.
@_MaZTeR_Ай бұрын
@@5MinutesBlender Someone figured that turning off the raytrace denoising will improve it. It's not as good as pre-4.2 refraction, but much better than it being on.
@5MinutesBlenderАй бұрын
@@_MaZTeR_ Yes, it does look better. And if disabling this option creates some other issues, we can always denoise it through compositor. Thanks for sharing this tip! 👍
@liaosylvia425728 күн бұрын
thank you so much for sharing. speaking of this, is it possible to use one HDRI map as the reflection of a glass material, and then use a different HDRI map for rest of the scene? as the HDR map for the scene is too dark for glass reflection... thank you
@5MinutesBlender27 күн бұрын
Yes, it's very much possible using the Reflection Ray key from the Light Path node. In your world node setup, use two HDR-mapped background nodes, and use the Reflection Ray from a Light Path node to mix those two background nodes. It will pick up one HDR for any kind of reflections, and the other HDR for all other purposes. Just tested this at my end, hope it works for you too. It works both for Eevee as well as in Cycles in 4.2 😊
@jamescolin4433Ай бұрын
Oooouuehhh! Super!
@5MinutesBlenderАй бұрын
Thank you so much! 😊💝💝
@pile333Ай бұрын
Nice. No light probe needed?
@5MinutesBlenderАй бұрын
Thanks! 😊 Now the global illumination in 'Eevee Next' can take care of many lighting requirements, but you can of course set up your own specific light probes. We are publishing a tutorial tonight on lighting in Eevee Next.
@Dhruv1223Ай бұрын
Actually in the real world increasing the exposure is the correct way to introduce more light, because if you were using your camera to take a picture outdoors there would be no way for you to increase the power of the sun to get more light into your camera, you would have to play with your cameras exposure settings, which is what you did within color management. Increasing the lights settings is actually the incorrect way to increase brightness in your scene
@5MinutesBlenderАй бұрын
Yes, very true 👍
@mxhorsepowerАй бұрын
Thanks for this, my glass looks great now. Only thing I don't understand is: when I have another object with the "Raytraced Transmission" setting ticked for it's material, I can't see it through my glass object for some reason.
@5MinutesBlenderАй бұрын
Glad you liked this tutorial! For transparent objects behind another transparent object (like glass flowers inside a glass jar), you need to select the Blended option in the Render Method for the Glass jar's material settings (and Dithered for the glass flowers). While this makes the transparent flower technically visible, it will display no colors and the overall outlook won't look good. Eevee actually fails in layered transparency, we must use Cycles here.
@DaisyPen27 күн бұрын
Bless you
@5MinutesBlender27 күн бұрын
Thank you so much! 😊💝💝
@TechGamerAndHackerАй бұрын
WoNdErFulL
@5MinutesBlenderАй бұрын
Thank you bro 😊💝💝
@EditofAliАй бұрын
glass inside a glass not appear
@5MinutesBlenderАй бұрын
Glass inside glass was difficult in Eevee and it is still difficult. I won't say impossible, but whatever we do, it is never close to Cycles and not even usable in any serious work. it is a great limitation for Eevee.
@jamescolin4433Ай бұрын
Is it possible to make SSS so that the object is partially visible inside the juice?) Please! And how to making mirror shader for Eevee next (4.2)?
@5MinutesBlenderАй бұрын
If you mean subsurface scattering, I don't think that's enough to make objects visible when submerged into some liquid. Eevee is not very good in layered transparency. The juice in your case must be within a glass container. The glass as well as the juice - both are transparent or semi-transparent. And you want another object to be visible beyond these two transparent objects. I don't know of any easy setup in Eevee to make it happen realistically. I'd rather choose Cycles. Regarding mirrors, it's still the same like before - you can watch our tutorial here 👉 kzbin.info/www/bejne/kIKsnGaDiaqrl7c - the only difference is now they just call it Plane instead of Reflection Plane under the Light Prob menu option. Everything else is the same.
@rarecapricorn3863Ай бұрын
how do I bring my object into the blender?
@5MinutesBlenderАй бұрын
We made a tutorial on this, please check 👉 kzbin.info/www/bejne/sHzYfp2MjL-Go68
@3dstockroomАй бұрын
Its much different from the picture that you've shown on thumbnail.
@5MinutesBlenderАй бұрын
No, it's the same one. We have shared this blend file with our members, the same blend file is rendered for the thumbnail. If you are getting a different result, please check your settings thoroughly. You can also send your blend file to us (5minblender@gmail.com) so that we can investigate & help you solve a problem.