Awesome! I watched the official google video, didnt work. yours, perfect!!
@thearvrguy Жыл бұрын
Thank you , don't forget to subscribe! ❤️
@antimony.g7656 Жыл бұрын
Errors when loading tileset, this error when i put api key in geospatial creator origin it is not showing 3d map
@thearvrguy Жыл бұрын
It's difficult to know what exactly is the problem without looking at the project....Try to follow each and every step precisely again...if it still occurs, then it might be because there are changes/updates happening which are causing this issue
@TheMelixor Жыл бұрын
Where i should see the map after adding XR Geospatial origin? The video go forward very fast look like it is damaged
@thearvrguy Жыл бұрын
It's not damaged, I've fast-forwarded to not bore you guys , after adding the API key , you can select AR geo spatial creator origin. There you can see latitude & longitude, just enter the values of the place that you want to load, you're good to go By default, it might show you some random place but you can add your own coordinates as described above. Note : There might be some changes in the names/menus as there might be some updates to the SDK after I've recorded the video
@TheMelixor Жыл бұрын
@@thearvrguy thanks for the answer, but in my case, after followed you instructions the map is not loaded. Do you have any suggestion? I'm using uninty 2022.3.14
@thearvrguy Жыл бұрын
@@TheMelixor Not sure what exactly might be problem as there's some updates to the package but were you able to the enter the coordinates and despite that it's not showing the 3d map?
@g.sp.madalina Жыл бұрын
well explained, thank you. Would you know what kind of problem I'm having? I can't manage to make the tiles work, I did every step but the 3d render of the world doesn't show up at all. I enabled the API (with arcore), made a key and everything. The sample scene also doesn't show up.
@thearvrguy Жыл бұрын
Make sure you've installed the correct versions... Check the documentation of you're using versions other than what I've used in the video and also make sure the cesium is setup correctly as shown in the video.
@aniketapraj60112 ай бұрын
After entering API key the map scene is not visible its unchanged, did I miss something?
@thearvrguy2 ай бұрын
That video is based on the early version of the sdk release.. There might be a lot of new updates/changes to this. Refer the documentation
@ZERO-ii8sb Жыл бұрын
After doing the steps to 10:15 but I can't see the satellite map like yours :(
@thearvrguy Жыл бұрын
Make sure both the cesium and Google cloud account setup is done exactly as shown in the video and also don't forgot the API key
@kitschglitch Жыл бұрын
same poblem, did make sure it is exactly as shown... still does not work@@thearvrguy
@adee.atmuri Жыл бұрын
I'm setting Altitude type to Terrain and Altitude offset to 0 then setting gameobject exactly on the ground but it is instantiating at the same position(not Y axis) but the game object is not placed on the ground. Could you please help me with this senario.
@thearvrguy Жыл бұрын
Might be something to do with altitude value or the fact that VPS is not available at the location
@zafirahzaini82276 ай бұрын
HI.. I encountered this error when I try to run my project on android device. "geospatial sample encountered an ARsession error state unsupported" Can you advise on solving this issue?
@thearvrguy6 ай бұрын
Hi , not sure what might be causing that issue. It has been updated now during the latest Google IO. Try updating to the latest version and go through the documentation to check any updates to the flow
@taarikaranjith79135 ай бұрын
I'm facing the same issue as well
@Shisa58 Жыл бұрын
Thank you so much for the tutorial :) This is great! Do you know how can we test where I put the anchor at home in Unity? For example, if I add an anchor to the effete tower in Paris, is there only way to test this is going to the actual location, or could we test it from home?
@thearvrguy Жыл бұрын
I don't think so, you have to be at the location to test this out but you can explore Ninantic LIGHTSHIP SDK or vuforia Area Target if you want results like this at your location with no VPS and it will be more stable . Don't forget to like and subscribe and share it with your friends who might find this video helpful!
@Shisa58 Жыл бұрын
@@thearvrguy Thank you ! I will check that!
@LanK0410 ай бұрын
can we make route to the object with this API? if yes, can you tell me how?
@thearvrguy9 ай бұрын
I'm not completely sure about this
@calebobaji Жыл бұрын
Lovely tutorial, however i can't get a geospatial creator in my hierrachy. I use the 2022 LTS version. How do i go about this
@thearvrguy Жыл бұрын
Make sure you've followed each and every step mentioned in the tutorial and check whether you have enabled the geo spatial check mark in AR core settings
@ChetanKumar-r4u Жыл бұрын
how to add recording button to this to record the video of this ar
@thearvrguy Жыл бұрын
You can use ARCore Session Recording or any third party plug-in on unity asset store
@Smellybiscuit7 ай бұрын
Thank you so much! What if i wanna try to interact or touch the 3D object to make it spin for example, am i able to do it? Do you have a tutorial for that? thank you one again!
@thearvrguy7 ай бұрын
I don't have a tutorial for that.. But I guess you should be able to do it very straight foward...see if you can try the helper scripts that come with AR foundation samples to add interactivity to this
@marvinbarboza1045 Жыл бұрын
its' working! I saw the game object, but the problem is the camera is black only. why is that?
@thearvrguy Жыл бұрын
I guess you're using URP, this issue comes with URP....When using URP, make sure to add the "AR Background Render Feature" to the render settings.
@marvinbarboza1045 Жыл бұрын
@@thearvrguy that's fixed my problem :)
@thearvrguy Жыл бұрын
@@marvinbarboza1045 Awesome! Don't forget to subscribe to the channel 😉😅
@abhinavreddyparupati4 ай бұрын
@@marvinbarboza1045 how did you fix it could you please explain it
@marvinbarboza10454 ай бұрын
@@abhinavreddyparupati pm me
@Andrey3oo7Ай бұрын
could this work for iOS?
@thearvrguy25 күн бұрын
Yes, it works on iOS too
@reenaeto4 ай бұрын
The 3d models are augmented in air and not setting up exactly on surface. Any solution for this? how to augment models exactly on surface, their feet is touching ground.
@thearvrguy4 ай бұрын
It depends on whether you city/country is covered under geo spatial or not
@karnsohot412310 ай бұрын
Why I can’t build and run , it always said failed
@thearvrguy10 ай бұрын
I'm sorry, I cannot provide you a solution without getting into the details
@karnsohot412310 ай бұрын
It came up that Project path contains non-ASCII characters at position 9, Android Tools don't work properly with non-ASCII paths. Please move your project to path containing only ASCII characters. @@thearvrguy
@ujjwalyadav9204 ай бұрын
Thanks bro, this is helpful, can we create AR content for indian locations? I think photorealistic tiles are not available here, how does this impact creating content in india?
@thearvrguy4 ай бұрын
Good question, it's not available in India yet. But google recently announced they're bringing it to India later this year. Meanwhile you can explore niantic VPS
@ayamkaushik5694 Жыл бұрын
helo i made an animation just as you did but the size is not the same as shown in unity and also for some eason my material keeps on falinh thrugh the ground
@thearvrguy Жыл бұрын
In Unity 1 unity = 1 meter , so scale it accordingly. I don't undersatnd the other half, what do you mean by your material falling though the ground?
@ayamkaushik5694 Жыл бұрын
@@thearvrguy In India, there are 2d Tiles present and I am not able to get where should I keep the Object properly. Tried changing it to Terrain but still not working.
@thearvrguy Жыл бұрын
@@ayamkaushik5694 oooh you're talking about that, I got you. VPS is not available in all locations throughout the world. It's only available in a few cities in a few countries. Unfortunately, we are only limited to 2D satellite imagery and can use terrain anchors to place the content approximately
@ayamkaushik5694 Жыл бұрын
@@thearvrguy yes but in my project we did everything as in the google Ar core in unity video and we also saw your video and tried to make a Augmented reality using the anchor all the settings were set as per the video but when we ran the app it was not working as expected
@thearvrguy Жыл бұрын
@@ayamkaushik5694 what is it showing?
@gunterstunter Жыл бұрын
Can you create a tutorial showing us how to create a geospatial project with the 2022 LTS? In 2021 it works fine, however there seem to be issues with getting it to run according to the instructions in the new LTS
@thearvrguy Жыл бұрын
I'll try
@gunterstunter Жыл бұрын
@@thearvrguy thanks I actually figured it out, so it’s all good :)
@thearvrguy Жыл бұрын
@@gunterstunter Awesome! So, what was the issue?
@gunterstunter Жыл бұрын
@@thearvrguy I got it working thanks. I just started again and it worked, so im not sure exactly what the issue was that didn't allow the camera in the build to show up.
@gunterstunter Жыл бұрын
@@thearvrguy Although I have another question for you: in unity geospace creator i placed an object in front of my house to test, however it appears through walls and other houses at a distance, instead of appearing behind walls and buildings. It's as though it's on the front layer and everything else is on a layer behind. How do you think this can be fixed?
@gunterstunter Жыл бұрын
Hi after following your tutorial I get nothing showing on the build its just a blank unity scene in the void How can I fix this?
@thearvrguy Жыл бұрын
If you're using URP, you need to change a couple of things. Better go with built in render pipeline it should work
@gunterstunter Жыл бұрын
@@thearvrguy Great Thankyou!
@thearvrguy Жыл бұрын
@@gunterstunter you're welcome 🙂
@gunterstunter Жыл бұрын
@@thearvrguy That was good to know for the 2021 project, a 2022 guide would be helpful given the updated XR package :)
@shashankraj72395 ай бұрын
I am very new to this so i just followed the steps and then directly build the application and then ran on my android device but it is not using my mobile camera at all . There is just a screen with that google information dialog box. Please help
@thearvrguy5 ай бұрын
It's very difficult to know what exactly is the issue that's causing this without actually looking at the project
@abhinavreddyparupati4 ай бұрын
if you have found solution please reply me bro. i too have same problem
@任慧鑫-y1s Жыл бұрын
Could Geospatial work on Web?
@thearvrguy Жыл бұрын
Not at this point
@任慧鑫-y1s Жыл бұрын
Many thanks for your response!@@thearvrguy
@AhmadFaraz-bb9tp Жыл бұрын
Can we develope for IOS by just switching the platform?
@thearvrguy Жыл бұрын
Yes it should work but mark sure that you've enabled the arkit in xr plugin management and also the platform specific player settings
@AhmadFaraz-bb9tp Жыл бұрын
Does this work for indoor also?
@thearvrguy Жыл бұрын
I don't think so
@sandraeriusand90216 ай бұрын
Thank you very much for the tutorial, however, it does not work for me. I have followed the tutorial and, when it comes time to test if it works, the Unity Console shows me quite a few errors. I have taken screenshots, would you mind if I show them to you somewhere (for example, Discord)? I am not sure how to fix them. Thanks.
@thearvrguy6 ай бұрын
Hi, there are a lot of updates to the latest version which is the reason why it might not be working in your case. I'm planning to make an updated video on this, stay tuned
@sandraeriusand90216 ай бұрын
@@thearvrguy Thank you very much for your response. I will keep an eye on the updates on your channel :) The problem is, I need to know how to get ARCore and ARFoundation working in Unity as soon as possible. I will keep looking for information and hope to find something soon...
@ring2manu Жыл бұрын
Nice tutorial. Did you face the issue of the gameobject drift in your project ? if yes , could you please let me know how did you solve it?
@thearvrguy Жыл бұрын
Thank you and regarding the drift, I think it will be there as it's relying on gps where vps is not available
@marvinbarboza1045 Жыл бұрын
@@thearvrguy can you make a tutorial like the model will not move?
@thearvrguy Жыл бұрын
@@marvinbarboza1045 for that we should have access to locationa which have VPS enabled....only few cities are covered....you can try NIANTIC LIGHTSHIP SDK to create Better tracking...you can scan any area to create a map and use that for tracking
@aryanpatil1764 Жыл бұрын
I placed an object at a fixed coordinate but it appears on my mobile screen at a fixed distance relative to my ar camera. Can you please help me out?
@aryanpatil1764 Жыл бұрын
The object I place follows me everywhere and does not stay at the co-ordinates I gave it. I don't have the Google tiles api as I don't want to pay for it. Can you please give me a fix?
@aryanpatil1764 Жыл бұрын
@thearvrguy
@thearvrguy Жыл бұрын
If you don't want to use tiles api then try NIANTIC LIGHTSHIP SDK or Immersal
@zhichengu0614 Жыл бұрын
Thanks for the tutorial! Why my object always follow me after rendering on the phone
@thearvrguy Жыл бұрын
You're welcome . It might be because you're using it at a location where vps is not available
@DươngNguyễn-o7x9p Жыл бұрын
How can i fix that?@@thearvrguy
@thearvrguy Жыл бұрын
@@DươngNguyễn-o7x9p you cannot fix it.... VPS is available in only a few cities throughout the World. You can try NIANTIC's LIGHTSHIP ARDK
@DươngNguyễn-o7x9p Жыл бұрын
@@thearvrguy ye i did NIANTIC's LIGHTSHIP ARDK, look good. TYSM!
@thearvrguy Жыл бұрын
@@DươngNguyễn-o7x9p you're welcome... Don't forget to subscribe to the channel!
@amitshrestha6833 Жыл бұрын
I'm a student and new to this, one quick question, can you add feature in the app to turn the AR on and off ? If so, how?
@thearvrguy Жыл бұрын
Yes, you can absolutely do that.... Check out AR foundation documentation/forums to know how to enable or disable AR
@lisfloss Жыл бұрын
thank you so much for this tutorial !! easy to understand
@thearvrguy Жыл бұрын
Glad you liked it 😁
@harshitgoel3022 Жыл бұрын
Hi, When I try importing Cesium package, nothing happens, it seems it doesn't import.. Gives me this error : cesium.unity-1.3.0.tgz has invalid dependencies or related test packages..... Can you please help?
@thearvrguy Жыл бұрын
You might be using different versions of the package, try to use the same versions that I've used for every SDK and unity editor
@chalvlad Жыл бұрын
to make this in aero i need the same steps?
@thearvrguy Жыл бұрын
No, it's completely a different app , actually much easier. But less customisation . I believe you need to experience it though their app after publishing whereas this approach is more towards building standalone app. In other words aero is for artists
@chalvlad Жыл бұрын
@@thearvrguy thank you
@quietwarriors26255 ай бұрын
is there a way to use geospatial ar without google cloud? . I really found your video useful .
@thearvrguy5 ай бұрын
No, you can't.
@carlosarevalo9802 ай бұрын
Hi very nice video, for Geo-Spatial AR should I go for Google GeoEspatial or Niantic??
@thearvrguy2 ай бұрын
Depends.... goggle geo spatial coverage is very limited. First you need to check, whether the area you wanna cover supports geo Spatial if yes, then it becomes easier for you but you need to pay for the Google cloud. If it's niantic then you or someone needs to be at the actual location to first create the scan.
@HarshitGaur-w9p Жыл бұрын
I have followed the same steps and when I build in my android phone it gives me this message: Geospatial Sample encountered an EarthState error: ErrornotAuthorized. And I can't see the 3d model in the environment Can you please help.
@thearvrguy Жыл бұрын
I'm not sure about this particular error but I guess it has something to do with the sdk setup or the google cloud
@HarshitGaur-w9p Жыл бұрын
Hi, I have found the solution, ARCore api was not enabled from my end, after doing that I was able to see the model in environment
@thearvrguy Жыл бұрын
@@HarshitGaur-w9p Awesome!
@tinabehrouz Жыл бұрын
hi, I have the same problem. could you explain a bit more about how did you solve it?@@HarshitGaur-w9p
@sheawilliamgalley9608 Жыл бұрын
dude I followed google's documentation and was using Mono / arm7. build was crashing right away. changed the settings to IL2CPP and arm64 like you said at 05:50 and it worked!!! like come on Google!!! thank you sir
@thearvrguy Жыл бұрын
Ha ha.... you're welcome! Glad it was helpful. Don't forget to subscribe to the channel
@sheawilliamgalley9608 Жыл бұрын
@@thearvrguy you think Geospatial Creator will work on Quest 3 in passthrough?
@thearvrguy Жыл бұрын
@@sheawilliamgalley9608 not at the moment but you never know as they've added meta quest support in AR foundation
@yasmeenkhalil8318 Жыл бұрын
i got 37 alert and one of them gives me this (Geospatial feature is checked in ARCore Extensions Project Settings, but it is not used by any Scenes in Build. To turn off Geospatial, uncheck it in Edit > Project Settings > XR Plug-in Management > ARCore Extensions > Optional Features > Geospatial.)
@thearvrguy Жыл бұрын
This shouldn't be there if at all you're having the geospatial creator component in the scene view
@yasmeenkhalil8318 Жыл бұрын
I'm had done the same as you did in the video, but it didn't work. I tried using both older and newer versions of Cesium for Unity, but nothing changed. I attempted to reinstall Unity and Unity Hub, but nothing happened. I also tried creating a new project, but the alerts keep coming up. what is the solution if you know ???@@thearvrguy
@yasmeenkhalil8318 Жыл бұрын
Here are some of the alerts I'm currently facing (four of them) {{{{ Unity.Tutorials.Core.Editor.BuildStartedCriterion must be instantiated using the ScriptableObject.CreateInstance method instead of new BuildStartedCriterion. UnityEngine.ScriptableObject:.ctor () Unity.Tutorials.Core.Editor.Criterion:.ctor () (at ./Library/PackageCache/com.unity.learn.iet-framework@3.1.3/Editor/Criteria/Criterion.cs:43) Unity.Tutorials.Core.Editor.PreprocessBuildCriterion:.ctor () Unity.Tutorials.Core.Editor.BuildStartedCriterion:.ctor () UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () Geospatial feature is checked in ARCore Extensions Project Settings, but it is not used by any Scenes in Build. To turn off Geospatial, uncheck it in Edit > Project Settings > XR Plug-in Management > ARCore Extensions > Optional Features > Geospatial. UnityEngine.Debug:LogWarning (object) Google.XR.ARCoreExtensions.Editor.Internal.CompatibilityCheckPreprocessBuild:CheckCompatibilityWithAllSessionConfigs (Google.XR.ARCoreExtensions.Internal.ARCoreExtensionsProjectSettings,System.Collections.Generic.Dictionary`2,UnityEditor.BuildTarget) (at ./Library/PackageCache/com.google.ar.core.arfoundation.extensions@f995c62e2b92/Editor/Scripts/Internal/ModulesWorkflow/CompatibilityCheckPreprocessBuild.cs:101) Google.XR.ARCoreExtensions.Editor.Internal.CompatibilityCheckPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.google.ar.core.arfoundation.extensions@f995c62e2b92/Editor/Scripts/Internal/ModulesWorkflow/CompatibilityCheckPreprocessBuild.cs:66) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () Android Authentication is enabled in ARCore Extensions Project Settings but the feature is not used by any Scenes in Build. To turn off authentication, select Do Not Use in Edit > Project Settings > XR Plug-in Management > ARCore Extensions > Android Authentication Strategy. UnityEngine.Debug:LogWarning (object) Google.XR.ARCoreExtensions.Editor.Internal.CompatibilityCheckPreprocessBuild:CheckCompatibilityWithAllSessionConfigs (Google.XR.ARCoreExtensions.Internal.ARCoreExtensionsProjectSettings,System.Collections.Generic.Dictionary`2,UnityEditor.BuildTarget) (at ./Library/PackageCache/com.google.ar.core.arfoundation.extensions@f995c62e2b92/Editor/Scripts/Internal/ModulesWorkflow/CompatibilityCheckPreprocessBuild.cs:101) Google.XR.ARCoreExtensions.Editor.Internal.CompatibilityCheckPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.google.ar.core.arfoundation.extensions@f995c62e2b92/Editor/Scripts/Internal/ModulesWorkflow/CompatibilityCheckPreprocessBuild.cs:66) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered: Packages/com.unity.xr.arcore/Tests/Editor/Assets/TestReferenceImageLibrary.asset Packages/com.unity.xr.arkit/Tests/Editor/Assets/TestReferenceImageLibrary.asset }}}}}
@thearvrguy Жыл бұрын
@@yasmeenkhalil8318I'm sorry, can't really share you a solution without taking a look at the project
@lynkydale Жыл бұрын
did you manage to fix this ?
@5689CHETAN Жыл бұрын
MAP tiles API Is chargeable in india ?
@thearvrguy Жыл бұрын
yes , you will get some free credits when you create a google cloud account, you can play with that
@alikhattak8271 Жыл бұрын
@@thearvrguy I have tried it ......but registering it with my Bank card gives an error "This action couldn’t be completed. Try again later. [OR-CBAT-15]." I also have tried with different bank accounts still getting this issue. Btw Love from Pakistan.
@thearvrguy Жыл бұрын
@@alikhattak8271 personally.. I've used my credit card.. Not sure about bank accounts
@alikhattak8271 Жыл бұрын
@@thearvrguy Sir what will be the solution to this?
@thearvrguy Жыл бұрын
@@alikhattak8271 try using credit card
@dhirenpathak Жыл бұрын
Nice
@thearvrguy Жыл бұрын
Thank you
@shmall_potato3 ай бұрын
Can I know why when I want to import the Geospatial sample it has error
@thearvrguy3 ай бұрын
Try updating the sdk and checking for release notes... there has been a lot of updates to this after the video has published