Exporting a higher bit depth / quality format (not TGA) would yield much cleaner and sharper results without all that noise. ZBrush really wants 16 bit alphas, and Substance generally computes height in 16 / 32 bit depths. Also no need to pre-comp a radial mask in Photoshop or any other compositor since ZBrush will radially fade the alpha. You'll get better mileage from your alphas by keeping them intact edge to edge.
@ValentinFouche Жыл бұрын
This method is insane, you just saved me hours of work and research !
@Nexttut Жыл бұрын
Great to hear! 👊
@zerocoool11112 жыл бұрын
Ok.... this is the coolest tutorial. Thank you.
@Nexttut2 жыл бұрын
Glad you think so! 😎
@utmostkibbles912510 ай бұрын
Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!
@sarinanzf7057 Жыл бұрын
lifesaver! thank you
@Nexttut Жыл бұрын
Glad it helped! 💖
@yapanwolf Жыл бұрын
Materialize is free soft to get hight map
@Nexttut Жыл бұрын
Thank you so much for the recommendation! i didnt know about the software but i will for sure try it!
@huffychip11 ай бұрын
I love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol
@musings_from_eternalmoor Жыл бұрын
He, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!
@Nexttut Жыл бұрын
Glad I could help!
@Bloodyasphalt818110 ай бұрын
every tome i ot a concern about texturing (so far) your videos are amazing
@Nexttut10 ай бұрын
Thank you so much! 😊
@Pere99 Жыл бұрын
Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow
@Nexttut Жыл бұрын
Go for it 🤙
@khov Жыл бұрын
This is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first
@jrgensrensen30192 жыл бұрын
Currenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.
@Nexttut2 жыл бұрын
Hope it helps 😎
@UtterUnit2 жыл бұрын
Would be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)
@Nexttut2 жыл бұрын
Thanks!
@arpitgupta8308 Жыл бұрын
thanks a lot sir this will help a lot for the future
@Nexttut Жыл бұрын
No worries! ☺️
@EsWarNotwehr Жыл бұрын
thanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!
@Bandik00t_ Жыл бұрын
Damn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!
@Nexttut Жыл бұрын
You're welcome! Hope it helps 😊
@AJsapala481 Жыл бұрын
Amazing video, thank you!
@Nexttut Жыл бұрын
My pleasure!
@teamtomii4 ай бұрын
This looks really useful! So... you cannot do this with Substance Designer?
@Chi-cg-arts Жыл бұрын
Thanks for this... Another software that can do this is Materialize
@Nexttut Жыл бұрын
You're welcome!
@shanjeevan1422 жыл бұрын
Thank you very much could you please make a video about creating brushes like metal brush stone
@30MinsGaming Жыл бұрын
Would PixPlant serve for the same purpose?
@SubrosaRose Жыл бұрын
Can you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you
@ivanchopovskyi28847 ай бұрын
Materialize is great open-source alternative =)
@wallacesousuke14335 ай бұрын
Thanks!
@EugeniyOsipenko Жыл бұрын
You are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!
@mech_Denis2 жыл бұрын
Hey Abraham! It's all great! But, when will the lighthouse project continue?
@pandereodium2 жыл бұрын
Wow! Thank you!
@Nexttut2 жыл бұрын
You're welcome!
@PaweWardecki Жыл бұрын
nice :) thnx dude!
@Nexttut Жыл бұрын
Glad it helped!
@nilexh34762 жыл бұрын
Also make modeling hard surface tutorials in Zbrush
@nilexh34762 жыл бұрын
Damn, this was soo cool tutorial and helpful too, thanks
@Nexttut2 жыл бұрын
You're welcome 🤟
@vroshabhisam5582 Жыл бұрын
hey, Thank you very much for sharing this amazing technique ^^
@Nexttut Жыл бұрын
Glad you like it!
@juliuseinstein60934 ай бұрын
What's the difference from generating a height map in Photoshop itself??
@mahmoudzaefi2958 Жыл бұрын
amazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰 i did this and "targa" format does not show me the alpha and we have to use TIFF. another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.
@thivolan3d Жыл бұрын
Hi Mahmoudzaefi! There are ways around this; with the current alpha selected under alphas, modifiers there are a few options like strength, radial fade, the brushes focal shift etc that will help to alleviate this but also if you manually fade out the alpha so the edges are black (Like in this demo) then the only way to not get that "Mountain" effect is to NOT fade the image in photoshop yourself... Hope this helps
@mahmoudzaefi2958 Жыл бұрын
Hi. Thanks alot for your help. @@thivolan3d
@nodeflowhoudini Жыл бұрын
This is so helpful, you are amazing, thanks for sharing 🙏🏻
@Nexttut Жыл бұрын
You're so welcome!
@benjaminfranz156 Жыл бұрын
Wow this is awesome, would anyone know a similar work flow in blender or 3dcoat?
@TheSatzy66992 жыл бұрын
Great 👍🏼
@Nexttut2 жыл бұрын
Thank you 👍
@hassanelfayoumy518 ай бұрын
رائع انت استخدمت برنامجين انا اعرفهم فتوشوب وزي براش اما الثالث لا اعرفه هل يمكنك اخباري ❤
@GA-uv4hy Жыл бұрын
u r amazing.
@Nexttut Жыл бұрын
Thank you so much 😀
@preeet0072 жыл бұрын
Amazing
@Nexttut2 жыл бұрын
Thanks 👊
@GameArtsCafe Жыл бұрын
I've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.
@roofoofighter Жыл бұрын
For better results you should use 16 bit mode or even 32 bit float
@X13yihsuan2 жыл бұрын
thx帥哥
@Nexttut2 жыл бұрын
You're welcome! ❤
@mangasamaart Жыл бұрын
i love you .____.
@nicholash1278 Жыл бұрын
this was great! until I learned I would have to pay 20 per month for this tool. No thank you!
@High-man252310 ай бұрын
Thx you saved me time 👍
@GA-uv4hy Жыл бұрын
technically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.