Creating 3D Assets for Game/Production Studios

  Рет қаралды 4,657

FastTrack Tutorials

FastTrack Tutorials

5 ай бұрын

This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
You can find all the info and where to get the course using the links below:
FTT: fasttracktutorials.com/tutori...
Artstation: www.artstation.com/a/35481555
Gumroad: fasttracktutorials.gumroad.co...
Flippednormals: flippednormals.com/product/cr...
You can join our discord here: / discord

Пікірлер: 13
@Inconvenient_NPC
@Inconvenient_NPC 5 ай бұрын
There's something intimidating about the prospect of working for the gaming industry. I can imagine it's a really demanding job, and they'd have you out the door pretty quick if you can't work quickly and efficiently enough.
@FastTrackTutorials
@FastTrackTutorials 5 ай бұрын
one of the reasons I made this tutorial so artists know what to expect :) every little bit helps
@DeputyChiefWhip
@DeputyChiefWhip 5 ай бұрын
Constant criticism and accountability tracking is probably the most daunting. Looks like this video covers this! 👍
@VillaCarrington
@VillaCarrington 5 ай бұрын
Awesome!!! 😊
@akinmaya
@akinmaya 5 ай бұрын
Thank you Sir. 🫡
@josefmud161
@josefmud161 4 ай бұрын
Hello, I discovered your channel and got interest in your Enviroment packages. Any chance you are planning to release some production assembly line type of enviroment? Aluminium racks with material boxes, assembly tables, table top drill/press machines, packaging machines, conveyor systems,... Thank you!
@FastTrackTutorials
@FastTrackTutorials 4 ай бұрын
This is the closest we got for now: www.unrealengine.com/marketplace/en-US/product/warehouse-environment
@matslarsson5988
@matslarsson5988 5 ай бұрын
Flipped normals link isn't working. Interesting course, will probably check it out.
@FastTrackTutorials
@FastTrackTutorials 5 ай бұрын
thanks for letting me know! I fixed the link
@DeputyChiefWhip
@DeputyChiefWhip 5 ай бұрын
I bought two of your courses just before Christmas on artstation. I got the japanese and scifi large environments. The quality of them was pretty good. Theres definitely alot of work in there... Not much structure though, and lots of plugs and reliance of other developers tools and mid journey of all things?! Not to mention 3ds max as the main tool! There wasnt much focus on modelling workflows either in many places I know you say that processes will be the same in any software, but demonstrating them in max is not good enough. Its the most unaffordable software there is. You are a blender user, so really you should use it imo. I hope tour new series are better!
@FastTrackTutorials
@FastTrackTutorials 5 ай бұрын
In these cases I recommend that you read the description of the tutorial as we always mention for which skill level the tutorial is and which software we use. It is very hard to make for example a beginner course that creates something as detailed as the japanese tutorial. We also have blender tutorials if you do not prefer max. Also I am not a blender user :) I used to use blender but it is not my preferred software. but we have tutorials created by other people who do have blender as their main
@onur70456
@onur70456 5 ай бұрын
too many polygon counts for a game :)The real challenge is in this image, it's low poly.
@FastTrackTutorials
@FastTrackTutorials 5 ай бұрын
for AAA games it is not too many polygons. it all depends on the optimizations, LOD's asset quality needed etc. this tutorial also shows how to optimize it more when you need lower poly.
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