fast concise and i love that you handles some issues like the reloading before they even occurred. I knew straight away what to do
@ristopaasivirta97705 ай бұрын
Really good tutorial. Adding the undo-redo was really smart to include as it is often overlooked.
@rowitoolsАй бұрын
I didn't know how easy it was to create a tool add-in, but thanks to this tutorial I can now use it with ease! Thanks for sharing! 👍
@HLCaptainАй бұрын
Thanks to the undo/redo part of the tutorial, my plugin now supports undo/redo! Saved me some headache! :)
@octodemyАй бұрын
Good to hear that. Glad it helped :)
@Asguardian227 ай бұрын
Really good video. I like that you went into depth on creating a plugin. Most videos just show how to create a plugin, but don't add any functionality. The Undo/Redo functionality and the ResourcePicker functionality are 2 features I didn't know how to implement, so Thank you!
@octodemy7 ай бұрын
Thanks. Undo/Redo is a topic on its own, but I though I would at least cover the basics to let people know that it exists.
@PhylJoy3 ай бұрын
Thank you, man. This tip with color_picker have saved me hours during the game jam.
@njdarda7 ай бұрын
your videos are awesome. this could easily be a companion video in the documentation.
@octodemy7 ай бұрын
Glad that you liked it :)
@01lifeleft5 ай бұрын
Just exactly what i want to learn, thank you so much! Instant subscribed.
@octodemy5 ай бұрын
Thanks! Really glad to hear that :) PS: A good chunk of those cyclic errors type corruptions will be fixed in the upcoming 4.3 release.
@childlearningclub6 ай бұрын
Very informative video. Thank you!
@octodemy6 ай бұрын
Glad you liked it.
@Ralke17 ай бұрын
very cool and easy . nice narrative
@octodemy7 ай бұрын
Thanks :)
@TheRealStus6 ай бұрын
Just awesome!
@octodemy6 ай бұрын
Thanks!
@2tired2sleep23 ай бұрын
Part2 should talk about making custom nodes and icons. And viewport buttons!
@octodemy3 ай бұрын
I was thinking about talking about gizmos next. I always though custom nodes and icons were too simple for a full video, and viewport buttons is just using one of the special areas I've shown briefly in the beginning. But I might do that if I can think of a good example plugin interesting to implement and show in the video.
@JoSanInk5 ай бұрын
you're a life saver thank you
@octodemy5 ай бұрын
Glad to hear that.
@ahmadsaerozi668829 күн бұрын
how do I spawn a stone position by clicking the mouse directly into the terrain?
@octodemyКүн бұрын
You need to use a mouse raycast just like you'd do inside a game. You can use the camera.project_ray_origin and camera.project_ray_normal to find the mouse ray. If the terrain has collisions, everything should work fine. If it doesn't, you might need to do some extra things. I'm not sure how Godot does it internally to place nodes. Might need to check out the source later to find out.