Creating a custom tool plugin in Godot 4

  Рет қаралды 6,239

Octodemy

Octodemy

Күн бұрын

Пікірлер: 25
@blikpils
@blikpils 14 күн бұрын
fast concise and i love that you handles some issues like the reloading before they even occurred. I knew straight away what to do
@ristopaasivirta9770
@ristopaasivirta9770 5 ай бұрын
Really good tutorial. Adding the undo-redo was really smart to include as it is often overlooked.
@rowitools
@rowitools Ай бұрын
I didn't know how easy it was to create a tool add-in, but thanks to this tutorial I can now use it with ease! Thanks for sharing! 👍
@HLCaptain
@HLCaptain Ай бұрын
Thanks to the undo/redo part of the tutorial, my plugin now supports undo/redo! Saved me some headache! :)
@octodemy
@octodemy Ай бұрын
Good to hear that. Glad it helped :)
@Asguardian22
@Asguardian22 7 ай бұрын
Really good video. I like that you went into depth on creating a plugin. Most videos just show how to create a plugin, but don't add any functionality. The Undo/Redo functionality and the ResourcePicker functionality are 2 features I didn't know how to implement, so Thank you!
@octodemy
@octodemy 7 ай бұрын
Thanks. Undo/Redo is a topic on its own, but I though I would at least cover the basics to let people know that it exists.
@PhylJoy
@PhylJoy 3 ай бұрын
Thank you, man. This tip with color_picker have saved me hours during the game jam.
@njdarda
@njdarda 7 ай бұрын
your videos are awesome. this could easily be a companion video in the documentation.
@octodemy
@octodemy 7 ай бұрын
Glad that you liked it :)
@01lifeleft
@01lifeleft 5 ай бұрын
Just exactly what i want to learn, thank you so much! Instant subscribed.
@octodemy
@octodemy 5 ай бұрын
Thanks! Really glad to hear that :) PS: A good chunk of those cyclic errors type corruptions will be fixed in the upcoming 4.3 release.
@childlearningclub
@childlearningclub 6 ай бұрын
Very informative video. Thank you!
@octodemy
@octodemy 6 ай бұрын
Glad you liked it.
@Ralke1
@Ralke1 7 ай бұрын
very cool and easy . nice narrative
@octodemy
@octodemy 7 ай бұрын
Thanks :)
@TheRealStus
@TheRealStus 6 ай бұрын
Just awesome!
@octodemy
@octodemy 6 ай бұрын
Thanks!
@2tired2sleep2
@2tired2sleep2 3 ай бұрын
Part2 should talk about making custom nodes and icons. And viewport buttons!
@octodemy
@octodemy 3 ай бұрын
I was thinking about talking about gizmos next. I always though custom nodes and icons were too simple for a full video, and viewport buttons is just using one of the special areas I've shown briefly in the beginning. But I might do that if I can think of a good example plugin interesting to implement and show in the video.
@JoSanInk
@JoSanInk 5 ай бұрын
you're a life saver thank you
@octodemy
@octodemy 5 ай бұрын
Glad to hear that.
@ahmadsaerozi6688
@ahmadsaerozi6688 29 күн бұрын
how do I spawn a stone position by clicking the mouse directly into the terrain?
@octodemy
@octodemy Күн бұрын
You need to use a mouse raycast just like you'd do inside a game. You can use the camera.project_ray_origin and camera.project_ray_normal to find the mouse ray. If the terrain has collisions, everything should work fine. If it doesn't, you might need to do some extra things. I'm not sure how Godot does it internally to place nodes. Might need to check out the source later to find out.
@chaosmachines934
@chaosmachines934 20 күн бұрын
hmmm
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